It's a bad Mulldrifter, so its OK in the right deck. Not totally sold on it.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Obviously you're just gonna run Mulldrifter 100% of the time, but if you are in a reanimator-sacrifice deck or a blink deck that is UWx redundancy is good and this is just Mulldrifter #2. There are very few cards in the history of the game with the phrase "when this enters the battlefield draw two cards" that don't have some sort of drawback after that phrase - in fact, just two, this and Mully. Everything else isn't actually card advantage (Sawtooth Loon, Riverwise Augur, Messenger Jays, Cephalid Sage), or is only conditionally card draw (Champion of Wits, Sphinx of Lost Truths, Slithermuse), or costs a lot of additional mana and conditions to get there (Novijen Sages).
Private Mod Note
():
Rollback Post to RevisionRollBack
Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Obviously you're just gonna run Mulldrifter 100% of the time, but if you are in a reanimator-sacrifice deck or a blink deck that is UWx redundancy is good and this is just Mulldrifter #2. There are very few cards in the history of the game with the phrase "when this enters the battlefield draw two cards" that don't have some sort of drawback after that phrase - in fact, just two, this and Mully. Everything else isn't actually card advantage (Sawtooth Loon, Riverwise Augur, Messenger Jays, Cephalid Sage), or is only conditionally card draw (Champion of Wits, Sphinx of Lost Truths, Slithermuse), or costs a lot of additional mana and conditions to get there (Novijen Sages).
True, but there are other cards that dig deeper or cost less. I'd usually prefer Sea Gate Oracle because it comes down sooner, letting me smooth my early game, and still lets me see as many cards, which is often as important as drawing them, since I can only cast so many spells a turn. Not saying this is a bad card, but it really needs a specific deck. Really, I just see Brago using it, Rhoon has better things to blink because you have access to all the green etbs.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
I love Wipe Away. It answers target permanent and has Split Second, there's hardly a more versatile card than that. Sure, bounce tends to be a temporary solution, but anyone who loves fogs like I do will tell you that temporary solutions become permanent if you win the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Worth it if certain combos are present in your meta backed up by counter magic.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
A good answer to many wincons, though I really wish it didn't cost 3 mana, as keeping that up can be awkward without slowing down your gameplan excessively. As such, I tend to prefer the 1/2 mana bounce spells, even if they can be countered.
It's more an answer than a threat, TBH. A temporary answer, but sometimes that's good enough.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Easily one of the top notch mono-U answers to resolved things.
Out of the Split Second bunch i'd consider it fourth to Sudden Spoiling (no single card saved my hairy a** as often as this one), Krosan Grip (not as flexible, but destroy over bounce is an upgrade) and Sudden Death (wiffs a lot less often than i expected).
So, I built a somewhat casual The Ur-Dragon... not because of lack of budget but just because its only goal is to win with dragons. I put this into the deck, and sometimes I get situations where I can cast 4-5 dragons in a turn because of the discount... I feel like this is the only way I would play this over a ramp effect. There are now quite a few spells that draw you a card every time you cast a creature, and this discount is like a really flimsy Eye of Ugin.
I used to think pretty poorly of this guy, but I have to say its ceiling is much higher than I originally thought, and I am happy I kept him in the deck.
I play Dragonspeaker Shaman in my Bladewing the Risen deck. It has actually earned its keep. My dragon deck is pretty casual, despite the expensive lands. I use the shaman along with Sneak Attack and Quicksilver Amulet to get Dragons into play cheaper than usual. This deck has been my casual go-to deck for years after being adapted from a 60 card deck. It never gets old playing with big dumb Dragons, cheating them into play using reanimation or the other cards mentioned always brings me back to being 15 playing magic for hours on my bed using a stop sign for a table.
Pretty much obligatory for any non-Kaalia dragon deck. (And even in Kaalia, provides a way to play dragons just in case she's been hated out of your mana range.)
The art always bugged me. The dude wears a hood, but no shirt, which I usually think of as typical of torturers and executioners, but not dragon riders. Just, weird. I'm going to just assume people on Otaria have different fashion rules, in addition to having centaurs and squids instead of elves and merfolk.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Not a bit of argument. I tried running it in a few of my deck's earlier iterations(mostly Niv and Sisay), but it never worked as part of the machine, more as the nitro injection when you're already in first place.
I want to see someone use it to double up on a mini-wrath effect, though...just to screw with someone who has enough regen effects to save their board, and then, 'BIG BADA BOOM!'.
Mirari seems like a bit of win more in my experience, and the flavor text agrees.
If you can't go win more in this format where can you? Mirari is expensive, fragile, and generally out of place in a deck with a streamlined game plan, and I still run it in spellslinger decks from time to time because doubling spells is a fun effect that generally doesn't suffer from diminishing returns. Doubling a bunch of Early Harvest effects and hitting the table with a pair of 70 damage Comet Storms doesn't make them more dead than a single 40 damage one, it's just fun. Mirari is a reasonable EDH pet card that I would rarely recommend to someone trying to make their deck more powerful. I can't think of the deck that truly benefits from having it over a number of other card but that doesn't mean that deck doesn't exist.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I don't usually see myself running it, but it plays well with a number of expensive spells that have no business being copied, like Cruel Ultimatum and Din of the Fireherd. Might just be better to run Fork and friends, but the option of Kuldotha Forgemastering it out is there.
Really pricey for the effect and how much it telegraphs what you are doing. I mean, sure, tacking 3 onto Timewarp et al is nice, but for its price you could go infinite. It IS colorless though, so it can be used for goofy decks with lots of instants and sorceries that aren't red/blue. I guess that could be fun. Not good, but fun. Maybe just R/x where x isn't blue.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I still need to pick one up for the cube. It's not really good. But it's such a iconic piece of the lore, and it's the kind of thing you see and want to build around.
I'll pay an extra 3 to double up on my Demonic Tutors though all day.
The Real question is: If this card was designed today, would it have the same mana costs?
I think not. Probably only 2 for activation, maybe even 1 less for the casting cost
I'd say 3 for both. The activation cost matters more for keeping it from being overly abused, the casting cost matters more for making it playable in any capacity. At 3 and 3, you can drop it turn 3 and then fork a bolt turn 4, then fork increasingly more expensive spells as you go. It would still cost 8 to fork a Time Warp. I think its the right price for a reusable fork that's available early and in all colors. The 3 mana down payment is cheap enough that you don't mind too much for something that doesn't do anything on its own and without having to spend extra mana, but not so cheap that you can easily play it and use it on the same turn, thus not telegraphing, until you get you have a lot of mana, which is important for colorless, but also applies for swarm intelligence.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
This is one of those cards that can be good or bad. I generally look at which instants and sorceries I might want to copy (spot removal, direct damage, combat tricks, Force Spike-type effects, card draw especially Wild Guess-type card draw, tutors that put cards in my hand, discard, maybe mill), as opposed to ones I wouldn't (storm and replicate don't want this, neither do most wraths). Ramp is a whole other area: Most of the time, paying 5GG for four forests is bad because you're already at the point where you should be winning. Similarly, copying Time Warp for 6UU seems a bit winmoar when I can just loop it. (Time Stretch has the same issue.) And if I'm impulse drawing, I want to actually cast those spells.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
True, but there are other cards that dig deeper or cost less. I'd usually prefer Sea Gate Oracle because it comes down sooner, letting me smooth my early game, and still lets me see as many cards, which is often as important as drawing them, since I can only cast so many spells a turn. Not saying this is a bad card, but it really needs a specific deck. Really, I just see Brago using it, Rhoon has better things to blink because you have access to all the green etbs.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Tamanoa - Welcome to the Jungle
Lists can be found here.
I love Wipe Away. It answers target permanent and has Split Second, there's hardly a more versatile card than that. Sure, bounce tends to be a temporary solution, but anyone who loves fogs like I do will tell you that temporary solutions become permanent if you win the game.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
On phasing:
Out of the Split Second bunch i'd consider it fourth to Sudden Spoiling (no single card saved my hairy a** as often as this one), Krosan Grip (not as flexible, but destroy over bounce is an upgrade) and Sudden Death (wiffs a lot less often than i expected).
As a matter of flavor, I prefer Stinkdrinker Daredevil, but dragon is a pretty relevant creature type for discounting.
I used to think pretty poorly of this guy, but I have to say its ceiling is much higher than I originally thought, and I am happy I kept him in the deck.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
The art always bugged me. The dude wears a hood, but no shirt, which I usually think of as typical of torturers and executioners, but not dragon riders. Just, weird. I'm going to just assume people on Otaria have different fashion rules, in addition to having centaurs and squids instead of elves and merfolk.
On phasing:
Mirari seems like a bit of win more in my experience, and the flavor text agrees.
I want to see someone use it to double up on a mini-wrath effect, though...just to screw with someone who has enough regen effects to save their board, and then, 'BIG BADA BOOM!'.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I'll pay an extra 3 to double up on my Demonic Tutors though all day.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Paying 5 mana to enable the option of forking for 3 mana is awful.
Furthermore, Swarm Intelligence and Pyromancer's Goggles are better in colors that can support them.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
I'd say 3 for both. The activation cost matters more for keeping it from being overly abused, the casting cost matters more for making it playable in any capacity. At 3 and 3, you can drop it turn 3 and then fork a bolt turn 4, then fork increasingly more expensive spells as you go. It would still cost 8 to fork a Time Warp. I think its the right price for a reusable fork that's available early and in all colors. The 3 mana down payment is cheap enough that you don't mind too much for something that doesn't do anything on its own and without having to spend extra mana, but not so cheap that you can easily play it and use it on the same turn, thus not telegraphing, until you get you have a lot of mana, which is important for colorless, but also applies for swarm intelligence.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Also, flavor fail for literally everyone using the Mirari being depicted on auras.
On phasing:
A cheap 5/5 isn't a terrible thing, but don't you just wanna slam this on a Mindslaver?
Too bad it's not like a Genju of the Spires that could return the chant to owner's hand.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs