Putting your commander into your command zone is a replacement effect. Therefore if you choose to put Iname into thw cammand zone when it dies you do not get its death trigger AT ALL. So you're never given the option to exile it at all.
You can allow it to go to the graveyard, then replace the exile with putting it in the command zone.
See, what you gotta do is cast Iname from your hand to slam Iname into play from your library, using it to dump a bunch of spirits, including Iname, into your yard, then sacrificing Iname to return Iname to the battlefied. Iname.
(As One--> Death Aspect--> Life Aspectp--> As One--> Life Aspect)
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Per rule 117.12, "if you do" really means "if you choose to pay the cost". It works fine, even though exiling was replaced with something else.
For anyone passing through unsure of the ruling, this person is right. As it turns out, the card itself has a ruling about this.
In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution of its ability. If you do, its ability still works. Iname’s ability only requires that you attempted to exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature (with, for example, Rest in Peace) doesn’t necessarily ensure that creature will end up in the graveyard; it just so happens that the action of exiling something and the exile zone both use the same word: “exile”.
Makes me look pretty dumb, but in my defense, I started playing Iname like a year before that ruling was posted.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
This could be a fascinating reanimator commander and does silly stuff with Conspiracy but then you look at that horrific 12-mana price tag and...oof. Even in the colors of Urborg, Cabal Coffers, Gaea's Cradle, and more, this is just a a silly amount of mana and in terms of impact, we're in the range of Ulamog, the Infinite Gyre, It that Betrays, and other titanic high-impact Eldrazi. Heck, Protean Hulk and Artisan of Kozilek do 99% of what you want this to do for you at a cheaper price.
I can see it as part of the 99 in a GBx Spirits list, maybe some sort of Karador, Ghost Chieftain dredge Spirit Tribal list? Even then though, this is rarely going to be the best part of your deck. Nowadays I imagine this would cost 4BBGG and have Menace, and then we'd at least be in the realm of possibility.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Ahh kamigawa block, i wished i joined magic in Mirrodin instead of the underpowered Kamigawa block...
anyways!
Iname is just weak... the most powerful spirits such as the Myojins cycle requires to be cast from hand to use its "ultimate" makes this card pretty moot.
My favorite thing to do in my Iname as One deck is to drop Death Aspect and Mortal Combat. I think the decklist has 21 spirit cards in the 99, so if there are no other spirits in hand/battlefield, Death Aspect gets me all the way there.
Dragon Broodmother is one of those sweet cards that triggers every upkeep, not just your own. I have never owned one, and that's probably for the best because I'd ruin every single game trying to calculate the optimal devour sequence for each game.
This makes me smile every time I play it, so it also helps that the card is sweet. Whilst expensive it can easily generate a significant amount of advantage quite quickly. The worst thing about it is the RRR in the mana cost. Ive had it stuck in my hand on more than one occasion because of this.
Overall, I would probably play this in any deck that can make use of tokens and in the right colours.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
This makes me smile every time I play it, so it also helps that the card is sweet. Whilst expensive it can easily generate a significant amount of advantage quite quickly. The worst thing about it is the RRR in the mana cost. Ive had it stuck in my hand on more than one occasion because of this.
Overall, I would probably play this in any deck that can make use of tokens and in the right colours.
Yeah, triple colored can be a problem. More so if you're in three or more colors.
This can be used to exploit death triggers, though it does have a problem of not being one of the "good devourers". I mean, there are a lot of passable creatures with devour, but I still can't help but think we know why Jund is more known for Bloodbraid Elf into Blightning.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
An absolute classic. Fun, splashy, and powerful, its an auto include in any Timmy deck that can run it, and fully capable of putting in real work in token and dragon decks, as well as anything in color that cares about sacrifice.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
dragon broodmother can get out of hand really quick, her casting cost being harsh reflects that. I remember a guy I played with just crushing a few players with the tokens and Asceticism.
So I was playing Ramos +1/+1 counter tribal and used Ghave to make a few infinitely large dudes. The Wort deck at the table used mama here to pretty much single-handedly hold me off until he could fireball me dead. I was just a tiny bit salty.
The random button actually gave the Fourth Edition version of this card, I thought to switch to Alpha instead, but then I found the version with flavor text. A concept like wanderlust deserves flavor text. The card itself is pretty depressingly useless, and has some good Alpha colorpie sensibilities, but it could be fun to stick on a Humble Defector.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I missed the last one, and I will just comment on both
I simply love Dragon Broodmother, its an engine all by itself. Its one of those cards that is powerful enough to threaten or stabilize the board yet not too powerful that will get removed instantly until the opponents realizes it.
I wished it was legendary so it can be a commander.
I use it in my Hazezon Tamar deck, it is the only 1 of the 2 cards that are flier in my deck(admonition angel is the other one) provides plenty of tokens as resource/chump blockers
Wanderlust
Beautiful art, guay is amazing... but disappointing effect for 3 mana, i mean 1 damage? maybe 3 at least would make it worthwhile... Its not really green color ability so i guess thats a plus?
This big one is the anti-commander format, being both ridiculously high mana (greater than Omniscience ffs), and triggering nor from the usual avenues of cast/recast most decent commanders have built in. Bssically, why this when you can play any other golgari commander and come out miles ahead on any day of the week?
.....should look for next page in threads before commenting.
Not a lot to say about Wanderlust though. Pretty under whelming and over costed for such a miniscule effect. Can't imagine a deck actually wanting this specifically.
Wanderlust is amongst a pile of cards like Cursed Land and Copper Tablet that were overcosted ways to stay on the board and clock your opponent post-wrath in a time when Magic was in its earliest days and creatures didn't have immediate impact and value. It's a fun little combo with Song of Serenity too. Something like Lust For War has a lot more impact on the opponent's life total but you are still relying on your opponent controlling a creature in order to win.
It isn't the worst card in existence, as it does technically do something to advance the game (if not the board), but it might be in the top 5. It's just mindbogglingly bad and Kryptnyt explained why. It sees play in 6 decks on EDHRec, and they all seem to be Asmira, Holy Avenger Rebecca Guay tribal. This is a must-run in Rebecca Guay decks since it is Tier 1 art, and should be kept far, far, far away from your commander decks otherwise.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
I missed the last one, and I will just comment on both
I simply love Dragon Broodmother, its an engine all by itself. Its one of those cards that is powerful enough to threaten or stabilize the board yet not too powerful that will get removed instantly until the opponents realizes it.
I wished it was legendary so it can be a commander.
I use it in my Hazezon Tamar deck, it is the only 1 of the 2 cards that are flier in my deck(admonition angel is the other one) provides plenty of tokens as resource/chump blockers
Yeah, it's one of those that you first think "bad Bitterblossom" then you realize "cheap Verdant Force". I have to remind myself it's a "force" each time I see it.
Wanderlust
Beautiful art, guay is amazing... but disappointing effect for 3 mana, i mean 1 damage? maybe 3 at least would make it worthwhile... Its not really green color ability so i guess thats a plus?
This and its cousins (Warp Artifact, Feedback, Cursed Land) were the inspiration for Curse of the Pierced Heart, which at least can't be removed so easily. I do find it hilarious that it was only that throwback, nearly two decades later, which is actually red.
1/10 Seriously?
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
It sees play in 6 decks on EDHRec, and they all seem to be Asmira, Holy Avenger Rebecca Guay tribal. This is a must-run in Rebecca Guay decks since it is Tier 1 art, and should be kept far, far, far away from your commander decks otherwise.
I built Rebecca Guay tribal with Asmira just to see if I could. It's the only time I've ever lamented Commander's colour identity rules, because I *ached* to use Enchanted Evening with Aura Fracture and Calming Verse.
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(As One--> Death Aspect--> Life Aspectp--> As One--> Life Aspect)
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
For anyone passing through unsure of the ruling, this person is right. As it turns out, the card itself has a ruling about this.
Makes me look pretty dumb, but in my defense, I started playing Iname like a year before that ruling was posted.
I can see it as part of the 99 in a GBx Spirits list, maybe some sort of Karador, Ghost Chieftain dredge Spirit Tribal list? Even then though, this is rarely going to be the best part of your deck. Nowadays I imagine this would cost 4BBGG and have Menace, and then we'd at least be in the realm of possibility.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
anyways!
Iname is just weak... the most powerful spirits such as the Myojins cycle requires to be cast from hand to use its "ultimate" makes this card pretty moot.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Dragon Broodmother is one of those sweet cards that triggers every upkeep, not just your own. I have never owned one, and that's probably for the best because I'd ruin every single game trying to calculate the optimal devour sequence for each game.
Overall, I would probably play this in any deck that can make use of tokens and in the right colours.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Yeah, triple colored can be a problem. More so if you're in three or more colors.
This can be used to exploit death triggers, though it does have a problem of not being one of the "good devourers". I mean, there are a lot of passable creatures with devour, but I still can't help but think we know why Jund is more known for Bloodbraid Elf into Blightning.
On phasing:
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
The random button actually gave the Fourth Edition version of this card, I thought to switch to Alpha instead, but then I found the version with flavor text. A concept like wanderlust deserves flavor text. The card itself is pretty depressingly useless, and has some good Alpha colorpie sensibilities, but it could be fun to stick on a Humble Defector.
I simply love Dragon Broodmother, its an engine all by itself. Its one of those cards that is powerful enough to threaten or stabilize the board yet not too powerful that will get removed instantly until the opponents realizes it.
I wished it was legendary so it can be a commander.
I use it in my Hazezon Tamar deck, it is the only 1 of the 2 cards that are flier in my deck(admonition angel is the other one) provides plenty of tokens as resource/chump blockers
Wanderlust
Beautiful art, guay is amazing... but disappointing effect for 3 mana, i mean 1 damage? maybe 3 at least would make it worthwhile... Its not really green color ability so i guess thats a plus?
This big one is the anti-commander format, being both ridiculously high mana (greater than Omniscience ffs), and triggering nor from the usual avenues of cast/recast most decent commanders have built in. Bssically, why this when you can play any other golgari commander and come out miles ahead on any day of the week?
Steel Sabotage'ng Orbs of Mellowness since 2011.
Not a lot to say about Wanderlust though. Pretty under whelming and over costed for such a miniscule effect. Can't imagine a deck actually wanting this specifically.
Steel Sabotage'ng Orbs of Mellowness since 2011.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Yeah, it's one of those that you first think "bad Bitterblossom" then you realize "cheap Verdant Force". I have to remind myself it's a "force" each time I see it.
It's direct damage in green. Yeah, it's not likely to matter in Commander, since it can be killed by Back to Nature, Bane of Progress, Wrath of God, Pestilence, Jokulhaups, Inferno, Damnation, Mutilate, Black Sun's Zenith, Nevinyrral's Disk...And that's not even counting spot removal (which will probably be required if the creature is any sort of threat beyond being, well, a threat) and bouncing and blinking, or just combat (if it isn't).
It does, however, pass the Sun Titan test.
This and its cousins (Warp Artifact, Feedback, Cursed Land) were the inspiration for Curse of the Pierced Heart, which at least can't be removed so easily. I do find it hilarious that it was only that throwback, nearly two decades later, which is actually red.
1/10 Seriously?
On phasing:
I built Rebecca Guay tribal with Asmira just to see if I could. It's the only time I've ever lamented Commander's colour identity rules, because I *ached* to use Enchanted Evening with Aura Fracture and Calming Verse.