It's almost identical to Grixis Charm, both of which I enjoyed having in the 99 of an old school cruel control (helmed by old school Bolas, of course). Never sad to see.
All three modes are relevant BUT they are usually all trying to do approximately the same thing - remove something from the battlefield. So despite having 3 modes, it mostly plays like a LESS versatile version of anguished unmaking, which only has one "mode". Yes, you can choose to bounce your own permanent, but that's pretty rare to be the right play. Making it even tougher is that it's 3 colors, which drastically reduces the places you might play it. So overall...it's fine. But I wish one of the modes did something a little less targeted-removal-y. Bant Charm did it way better.
Just for fun, the other charms, since they also have annoying design flaws imo:
darigaaz's charm - the design is cute - pick an iconic spell from all three colors and made it modal - but the fact that all three source spells are 1 cmc kiiiind of makes this a bad deal for 3 mana in 3 different colors. Still fine for limited and the versatility is pretty decent, but none of the modes are impactful enough to justify in commander imo, even with the flexibility.
dromar's charm - This is one of the ones where one mode is clearly better than the rest. Counter target spell is a great mode, even if it's not exactly a great standalone card as a 3-mana cancel. But that's where you'd hope flexibility would save it. And we get...an effect that's rarely playable at 1 mana and an effect that's not playable at any cost. You tried, Dromar.
Rith's Charm - Rith's might be the second best balanced of the cycles - destroy a nonbasic is on-par for the cost, and 3 tokens is pretty decent too. The damage prevention is a bit boring, but when you need to not die you really need to not die. That said, as a 3-color card where the most frequently useful mode is making a reasonable but not amazing number of tokens, it's a pretty niche card.
Treva's Charm - Ok seriously, what is that third mode doing? You paid 3 mana to end up down a card? Was it supposed to be draw 2? The other two modes are both decent, but basically just a mirror of Crosis (conditional creature removal + noncreature permanent removal) with a terrible third mode instead of the always-useful-to-some-degree boomerang mode on crosis. Crosis' might slip into some builds at least as a budget option, but given how strong of removal white has, there's really no reason to run this over other options.
In final analysis, I think most of the charms from this cycle have gotten pretty eclipsed by other options, and I'd be surprised if I wanted to run them for something other than flavor.
I think in any situation where you have a decision to make between including Anguished unmaking (or any vindicate variant) or Crosis Charm, the answer is obviously Sad Sorin Time. But at this point we are talking 5 color and Breya. The vast majority of the time that either card is being considered, the other is unavailable, and so direct comparisons are generally irrelevant. The real question for Crosis Charm is whether you should run it for flexibility or if you should pick a lane and get a more powerful version or cheaper version of the effect. Should you swap it for Terminate or heroes downfall and just make the slot a creature (maybe also Planeswalker) removal slot? Should you go for smash to smithereens or a buyback or replicate artifact kill spell? Should it be capsize? Maybe you should replace it with a hard counter if you feel like you can afford to rely on answering threats on the stack. If find Crosis Charm works best when you aren't playing a control deck and you thus have limited slots for answers, so you need a flexible answer that can be what you need it to be when you need it. Your going to be holding on to your answers until you absolutely need to use them, and flexibility counts for more here. With enough answer slots in your deck, you are usually better of running some counters and some more efficient answers because your more likely to have what you need.
Private Mod Note
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Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
True enough, I think chaos warp works as an arguably better comparison, although I was hesitant to mention it since obviously the drawback makes a direct comparison a lot more difficult. But anyway it's not like you can't run both.
I think my crosis' charm has yet to see play (I've made 3 grixis decks, one of each 4-color, and a few 5-color), but I could see it making the cut somewhere. It's by no means a bad card, but if it's played I think it's more indicative of how restrictive the color combination is noncreature-removal-wise, since virtually any other 3-color combo can find something approximating "destroy target permanent" (or at least nonland permanent) somewhere within its identity at a reasonable cost, what with white and green being the naturalize/disenchant colors.
One of the better bestow creatures. I like the flavour, I like the mechanic, and this one is more or less top of the pile for CMC and abilities. It's not a fantastic pile, mind; but it's not unusable either. Would really benefit from evasion, but that's why I use it in Lazav - plenty of ways to make it unblockable.
A potentially very fat creature that can get some psuedo-haste by backpacking on a ready-to-go guy. Not usually bad unless Rest In Peace is common in which case it's a blank!
Multiplayer formats are usually heavy on removal and board wipes, even if 3 out of 4 players aren't playing Wrath of God the one player that is make cards like this, Lord of Extinction and Wight of Precinct Six play out nicely enough.
i've never seen this before actually. if its possible to play black enchantress, it could definitely be playable. As it stands, it's still ok-good value, though i'm not sure it'd fit in any of the decks i currently play.
Definitely something I am always happy to draw in Jarad. Then again, the deck centers around filling my graveyard with creatures and reaping (heh) the benefit.
Private Mod Note
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Yeah, most of the Loti (that's the plural now, I called it) offer, at bare minimum, good value. For 5 this needs to earn it's spot, but it's a decent rock in many builds. It's good to great value depending where it's used.
Yeah, most of the Loti (that's the plural now, I called it) offer, at bare minimum, good value. For 5 this needs to earn it's spot, but it's a decent rock in many builds. It's good to great value depending where it's used.
Would be lotoi, TBH. Greek. Though apparently it's probably loaned from a Semitic language, likely Phoenician. (Compare Hebrew lot, myrrh.) The Homeric lotus was believed to be a North African shrub, from which a kind of wine could be made. The yogic sense is first attested in 1848. The Magic sense is attested in 1993, but refers to an older Robert E. Howard story, of a lotus which, unlike Homer's, induced terrible dreams which drove all but the most evil of souls mad with horror. (Which, given who REH hung around with, most likely means it showed the secrets of the universe.)
Anyway, this is a staple for me. I've been diversifying my mana for the last few years, and this costs just 1 moar than Skyshroud Claim and gives me an additional mana, so it works out.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
It is not for every deck. But, what separates this from a lot of other mana rocks is that you can cast it turn 5 and still hold up any 3cmc monocolour spell. Tapping for 3 coloured mana is huge.
It is also surprisingly good in a midrange deck. I don't have to tell you why it is good in Maelstrom Wanderer, but being able to cast a 4 drop and a 5 drop on turn 6 with no other ramp can still put you ahead in a midrange deck.
I think I do not play it enough. I am always impressed when it comes up.
Would be lotoi, TBH. Greek. Though apparently it's probably loaned from a Semitic language, likely Phoenician. (Compare Hebrew lot, myrrh.) The Homeric lotus was believed to be a North African shrub, from which a kind of wine could be made. The yogic sense is first attested in 1848. The Magic sense is attested in 1993, but refers to an older Robert E. Howard story, of a lotus which, unlike Homer's, induced terrible dreams which drove all but the most evil of souls mad with horror. (Which, given who REH hung around with, most likely means it showed the secrets of the universe.)
I was right now many years old when I learned all of this. The more you know.
Never realised HPL and REH hung out either. Two early giants of the fantasy fiction world.
I'm torn when it comes to this card. I don't like spending more than 2 mana (3 in certain cases like Cultivate since it also means I'll not miss a land drop and continue the flow) on ramp. At the same time, this leaves me with 3 mana open so I'm not spending a whole turn to make my next turn slightly better. I just never could decide on whether or not to add it.
I think, while this used to be considered a staple, it's become harder to include. For me, when I'm thinking of the play patterns of the deck, ramping up to 9 mana is usually not a priority for me. I'm a lot more concerned with getting to somewhere between 4 and 7 mana usually, so this is just overkill that costs an amount of mana where I'd really rather be doing more proactive things. And even in, for example, Geth, where the whole point is just to ramp to absurdity, I cut it because there are other "big ramp" options that make significantly bigger impact in mono-color, like caged sun, gauntlets, coffers, crypt ghast, doubling cube, etc.
It's by no means a bad card, but I think it's at its best in ramp-heavy decks looking to cast very big but not arbitrarily big spells - your expropriates, your tooth and nails. Which, I don't know, it feels a little tired and played out to me. But then I was never really a fan of that kind of commander. I know there are plenty of people who still prefer that style.
Usually run this when I want a second, slightly worse Thran Dynamo. Clock of Omens kinds of decks. Don't love the more expensive artifact mana sources when I'm trying to play your typical greenless control, I'll always add the 2 mana accelerants first. Not a bad card, though.
I remember being really excited when i saw guilded lotus, but after testing it, i don't think it ever lasted longer than a couple of test games. It's basically too slow, and doesn't give enough for what it does. Maybe my decks end up being a bit too low to the ground for things like this. It is an artifact, so there are a lot of fun interactions that way, i suppose. Maybe i should make a artifact shenanigans deck with daretti.
I think the most expensive mana rock i have in my rakdos deck is a signet (2), and in teshar, it's 3.
Being able to use it to cast things like temporal extortion is pretty cool though.
It's almost identical to Grixis Charm, both of which I enjoyed having in the 99 of an old school cruel control (helmed by old school Bolas, of course). Never sad to see.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I think in any situation where you have a decision to make between including Anguished unmaking (or any vindicate variant) or Crosis Charm, the answer is obviously Sad Sorin Time. But at this point we are talking 5 color and Breya. The vast majority of the time that either card is being considered, the other is unavailable, and so direct comparisons are generally irrelevant. The real question for Crosis Charm is whether you should run it for flexibility or if you should pick a lane and get a more powerful version or cheaper version of the effect. Should you swap it for Terminate or heroes downfall and just make the slot a creature (maybe also Planeswalker) removal slot? Should you go for smash to smithereens or a buyback or replicate artifact kill spell? Should it be capsize? Maybe you should replace it with a hard counter if you feel like you can afford to rely on answering threats on the stack. If find Crosis Charm works best when you aren't playing a control deck and you thus have limited slots for answers, so you need a flexible answer that can be what you need it to be when you need it. Your going to be holding on to your answers until you absolutely need to use them, and flexibility counts for more here. With enough answer slots in your deck, you are usually better of running some counters and some more efficient answers because your more likely to have what you need.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I think my crosis' charm has yet to see play (I've made 3 grixis decks, one of each 4-color, and a few 5-color), but I could see it making the cut somewhere. It's by no means a bad card, but if it's played I think it's more indicative of how restrictive the color combination is noncreature-removal-wise, since virtually any other 3-color combo can find something approximating "destroy target permanent" (or at least nonland permanent) somewhere within its identity at a reasonable cost, what with white and green being the naturalize/disenchant colors.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Judy Hopps disapproves.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Surprise Voltron, enchantress, wrath protection. A solid card overall.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
5 mana is a lot, but for $5000 in value a turn, I'll take it.
I wish there were a Kaladesh Inventions version of it for my decks that already use some Inventions.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Would be lotoi, TBH. Greek. Though apparently it's probably loaned from a Semitic language, likely Phoenician. (Compare Hebrew lot, myrrh.) The Homeric lotus was believed to be a North African shrub, from which a kind of wine could be made. The yogic sense is first attested in 1848. The Magic sense is attested in 1993, but refers to an older Robert E. Howard story, of a lotus which, unlike Homer's, induced terrible dreams which drove all but the most evil of souls mad with horror. (Which, given who REH hung around with, most likely means it showed the secrets of the universe.)
Anyway, this is a staple for me. I've been diversifying my mana for the last few years, and this costs just 1 moar than Skyshroud Claim and gives me an additional mana, so it works out.
On phasing:
It is also surprisingly good in a midrange deck. I don't have to tell you why it is good in Maelstrom Wanderer, but being able to cast a 4 drop and a 5 drop on turn 6 with no other ramp can still put you ahead in a midrange deck.
I think I do not play it enough. I am always impressed when it comes up.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I was right now many years old when I learned all of this. The more you know.
Never realised HPL and REH hung out either. Two early giants of the fantasy fiction world.
It's by no means a bad card, but I think it's at its best in ramp-heavy decks looking to cast very big but not arbitrarily big spells - your expropriates, your tooth and nails. Which, I don't know, it feels a little tired and played out to me. But then I was never really a fan of that kind of commander. I know there are plenty of people who still prefer that style.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I think the most expensive mana rock i have in my rakdos deck is a signet (2), and in teshar, it's 3.
Being able to use it to cast things like temporal extortion is pretty cool though.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom