I played this to kill legends and copy Solemns at some point, but it's become unimpressive. If you just want to copy your own stuff, Twinflame is cheaper. Phantasmal Image almost always seems to stick around longer and trades haste for a cheaper cost.
Does go infinite with Dualcaster Mage and has some other tricks beyond just going off on an infinite, so it's worth looking into including in your deck if you already have a Dualcaster.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
What kind of nutter is shelling $20 out for vesuva, but is using it to copy *blech* vivids? Have some respect, at least copy a bounceland.
Eh, I couldn't think of anything else where I'd prefer Vesuva over Stage. (Which says a lot about Vesuva, when you think about it.) Plus, for some reason, I see YouTube videos using vivids in the most counterintuitive places, like two-color decks where they're essentially strictly worse than taplands. 🔍 FWIW, I only use them in Atraxa. I did use them in wedge and five-color decks at one point, I must confess. That was like, when the first EDH precons first came out. It didn't last, especially as the meta shifted to nonbasic land hate.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Yup, Heat Shimmer is often incredibly valuable in my Zada deck. Twinflame is better 90% of the time, but it's worth keeping around for the redundancy, and those rare cases where I can snag something like Magister of Worth or some other powerful ETB effect that swings the game. Also, I had no idea that Kari Zev's Expertise worked so well with Zada, so thanks for that .
Also, does anyone know why Heat Shimmer nearly tripled in price when Guilds of Ravnica came out?
My Wort, the Raidmother deck was called "mono green storm" by a buddy, so I've stuck with the name, although I've found no actual storm cards that work well for it.
Can't say I've ever played it. I'd want at least like 4 dudes to consider running it, which seems unlikely. Leaving up 7 is real painful if no one casts more than one spell. And even for 4 dudes...meh. Just doesn't do what EDH needs imo.
Eh, I couldn't think of anything else where I'd prefer Vesuva over Stage. (Which says a lot about Vesuva, when you think about it.) Plus, for some reason, I see YouTube videos using vivids in the most counterintuitive places, like two-color decks where they're essentially strictly worse than taplands. 🔍 FWIW, I only use them in Atraxa. I did use them in wedge and five-color decks at one point, I must confess. That was like, when the first EDH precons first came out. It didn't last, especially as the meta shifted to nonbasic land hate.
Well, there's a better example - blood moon. Vesuva can dodge an on-board blood moon while stage doesn't.
I still like stage a lot more, but it's one of my favorite lands. I still think Vesuva is better than people give it credit for because they expect too much from their lands.
It is a corner case, but if you song of the dryads or imprisoned in the moon a permanent, vesuva enters the battlefield as a copy of whatever that permanent actually was. I run it for that alone!
"What's your storm count?"
"I'm not playing a storm deck."
"That wasn't my question."
Perfect assessment. RCOTD done for the day, see y'all tomorrow.
yep, pretty much.
I'd not seen this before, and then on one of the legacy forums, i found this, tested it in a high tide build, and went off with 15 4/4s in play at the end of turn.
In green on the other hand, I'm not sure it's super playable in EDH. has anyone actually gotten a good storm count? I tried sprouting vines before, but i've never gotten the storm count to above 3 when it was relevant. I'm not convinced that hunting pack would be any better. Possibly some sort of pseudo-high tide combo with early harvest, mana doublers sort of thing? feels pretty horrendous, to be honest.
Does anyone have a better idea of how to actively get this to work? Storming out in mono-green sounds like a challenge i wanna take up, but i've no idea where to start (i don't think i like playing green at all, so i've got a pretty bad idea of what exists and is possible).
Years ago i custom designed a RGU spellslinger-token general where this card was perfect, but honestly i don't see many real generals making a use of this. Wort and Riku are maybe the best options, but i think they have better things to do than play a bunch of 4/4.
I mean for 1 more you get ezuri's predation....
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
"What's your storm count?"
"I'm not playing a storm deck."
"That wasn't my question."
As the guy running Dragonstorm Kaalia, I'm not averse to high cost storm finales. But boy does it take some work to make use of. It's not efficient either. But if you want a flashy exit, these kinds of storm payoffs are hard to pass up.
This has been randomly tossed into some of my green decks to surprisingly good effect. It's a lot like White Sun's Zenith in that "end step make a lot of dudes" usually leads into a really good attack.
It's not really a card you'd run in a storm deck as a finisher, but if you're going wide and you've got Overwhelming Stampede or something it can't hurt.
It's a thing I've occasionally put in decks, but it's been a while since I've had a green deck that likes to keep up mana for other folks' turns since that's basically what this card wants.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Yup, Heat Shimmer is often incredibly valuable in my Zada deck. Twinflame is better 90% of the time, but it's worth keeping around for the redundancy, and those rare cases where I can snag something like Magister of Worth or some other powerful ETB effect that swings the game. Also, I had no idea that Kari Zev's Expertise worked so well with Zada, so thanks for that .
Also, does anyone know why Heat Shimmer nearly tripled in price when Guilds of Ravnica came out?
It has potential with if you have at least one allied pair as a subset of your color identity (so, allied pairs and three or more colors), plus Simic has Shrieking Drake. You can just use it with Aluren and a self-bouncing creature to build up your storm count.
Alternately, monogreen and Golgari can use Cloudstone Curio and two sufficiently cheap creatures.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
"What's your storm count?"
"I'm not playing a storm deck."
"That wasn't my question."
Perfect assessment. RCOTD done for the day, see y'all tomorrow.
yep, pretty much.
I'd not seen this before, and then on one of the legacy forums, i found this, tested it in a high tide build, and went off with 15 4/4s in play at the end of turn.
In green on the other hand, I'm not sure it's super playable in EDH. has anyone actually gotten a good storm count? I tried sprouting vines before, but i've never gotten the storm count to above 3 when it was relevant. I'm not convinced that hunting pack would be any better. Possibly some sort of pseudo-high tide combo with early harvest, mana doublers sort of thing? feels pretty horrendous, to be honest.
Does anyone have a better idea of how to actively get this to work? Storming out in mono-green sounds like a challenge i wanna take up, but i've no idea where to start (i don't think i like playing green at all, so i've got a pretty bad idea of what exists and is possible).
I mean green is eponymous with big mana. That's really what you'd need, maybe some big draw too - Regal Force, Greater Good, Momentous Fall or Shamanic Revelation would do the trick. I've had some big plays happen recently which I could storm from, but I think the ideal with this specific card is stealing someone else's storm. Mostly because the creatures won't have haste unless you run Concordant Crossroads or Akroma's Memorial. Stealing someone else's storm is probably suboptimal, primarily because unless it's end of turn and you're next, this card is immediately bringing you to attention, so there's a pretty good chance you just threw 5GG into a board wipe.
"What's your storm count?"
"I'm not playing a storm deck."
"That wasn't my question."
Perfect assessment. RCOTD done for the day, see y'all tomorrow.
yep, pretty much.
I'd not seen this before, and then on one of the legacy forums, i found this, tested it in a high tide build, and went off with 15 4/4s in play at the end of turn.
In green on the other hand, I'm not sure it's super playable in EDH. has anyone actually gotten a good storm count? I tried sprouting vines before, but i've never gotten the storm count to above 3 when it was relevant. I'm not convinced that hunting pack would be any better. Possibly some sort of pseudo-high tide combo with early harvest, mana doublers sort of thing? feels pretty horrendous, to be honest.
Does anyone have a better idea of how to actively get this to work? Storming out in mono-green sounds like a challenge i wanna take up, but i've no idea where to start (i don't think i like playing green at all, so i've got a pretty bad idea of what exists and is possible).
I mean green is eponymous with big mana. That's really what you'd need, maybe some big draw too - Regal Force, Greater Good, Momentous Fall or Shamanic Revelation would do the trick. I've had some big plays happen recently which I could storm from, but I think the ideal with this specific card is stealing someone else's storm. Mostly because the creatures won't have haste unless you run Concordant Crossroads or Akroma's Memorial. Stealing someone else's storm is probably suboptimal, primarily because unless it's end of turn and you're next, this card is immediately bringing you to attention, so there's a pretty good chance you just threw 5GG into a board wipe.
Aethersquall Ancient Just, E in general is broken. (If only we had an M symbol besides just colored mana, so I could say it equals that times CC.) Arixmethes, Slumbering Isle Now it's ramp. With just a few spells, it's also a 12/12 monstrosity. Deep-Sea Kraken Unblockable 6/6! Grozoth 9/9, gives me any number of cards with CMC 9 (and I'm sure many of them will fit here), and it has transmute anyway. Inkwell Leviathan Shroud, 7/11, and oh yeah, islandwalk. Finally an excuse to play Phantasmal Terrain. Lorthos, the Tidemaker So, for just 8, I can frost 8 permanents? Nemesis of Reason More for reanimator, but if your deck has this many fatties, you're probably playing reanimator anyway. Scourge of Fleets Now we're playing with icebergs. Scrapdiver Serpent Another fat unblockable. Sharktocrab Another one on my "Don't untap anything." list is Meekstone. This helps it a lot, even if it doesn't play well with Meekstone itself. But you're in the colors of creature untap. Shipbreaker Kraken No one gets to untap without my permission. Simic Sky Swallower Flying, trample, shroud, 6/6, not much to say. Stormsurge Kraken Just, Divination on the block is cool. We should do more of this "downside if you block" tech. This particular variant seems most at home in green, tho. Stormtide Leviathan Unblockable, keeps other creatures from attacking, and makes combat impossible with Mystic Decree. What more could you want? Wrexial, the Risen Deep We'z in ur base, castin ur spells. Less memetically, I just like the idea of stealing my opponent's spells. And they don't get to use them again for the rest of the game.
Unfortunately, there are also ones I can't use it with, like Slinn Voda, the Rising Deep. Still this has a lot of potential.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Quest for ula's temple is pretty awesome. Though i've never gotten it to work. It's actually kinda annoying.
I tried in my blind seer deck to put artificial evolution on an isochron scepter, with the plan being to switch serpents and leviathans to for example crabs or jellyfishes to do instant-speed blockers or whatever, but you know... my opponents worry about naming eldrazi.
I used to run this quest in my Merieke deck(as it transitioned from Wrexial). Rarely got it to work(not enough Leviathans/Krakens/Octopi in my collection), but it was pretty awesome when it did work. I DID miss the second ability's 'EACH end step' clause back in the day, which now makes me encouraged to try again at it. Love this thread!
Twinflame is slightly better, because it's castable via Kari Zev's Expertise, still both of them do a great job going from "this is fine" to "ah, heck no!".
Outside of that specific deck i'm more of a Clever Impersonator/Phyrexian Metamorph guy.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Eh, I couldn't think of anything else where I'd prefer Vesuva over Stage. (Which says a lot about Vesuva, when you think about it.) Plus, for some reason, I see YouTube videos using vivids in the most counterintuitive places, like two-color decks where they're essentially strictly worse than taplands. 🔍 FWIW, I only use them in Atraxa. I did use them in wedge and five-color decks at one point, I must confess. That was like, when the first EDH precons first came out. It didn't last, especially as the meta shifted to nonbasic land hate.
Anyway, wow, continuing yesterday's theme of clones and cards that feel kinda obsolete but you might still use them because of the highlander rule, Heat Shimmer is fun with, well, obviously Zada, Hedron Grinder, Ink-Treader Nephilim, Precursor Golem, Mirrorwing Dragon. Twinflame is strictly better tho. And Splinter Twin is combotastic.
On phasing:
"What's your storm count?"
"I'm not playing a storm deck."
"That wasn't my question."
Also, does anyone know why Heat Shimmer nearly tripled in price when Guilds of Ravnica came out?
~edit: I run Hunting Pack in my Karametra, God of Harvests landfall deck. Usually I 'storm out' by just looping Whitemane Lion a bunch at the end of my opponent's turn before capping off with this.
Perfect assessment. RCOTD done for the day, see y'all tomorrow.
I still like stage a lot more, but it's one of my favorite lands. I still think Vesuva is better than people give it credit for because they expect too much from their lands.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Credit to DolZero for this awesome sig!
Little did you realize, this comment would actually revert the thread back to yesterday!
yep, pretty much.
I'd not seen this before, and then on one of the legacy forums, i found this, tested it in a high tide build, and went off with 15 4/4s in play at the end of turn.
In green on the other hand, I'm not sure it's super playable in EDH. has anyone actually gotten a good storm count? I tried sprouting vines before, but i've never gotten the storm count to above 3 when it was relevant. I'm not convinced that hunting pack would be any better. Possibly some sort of pseudo-high tide combo with early harvest, mana doublers sort of thing? feels pretty horrendous, to be honest.
Does anyone have a better idea of how to actively get this to work? Storming out in mono-green sounds like a challenge i wanna take up, but i've no idea where to start (i don't think i like playing green at all, so i've got a pretty bad idea of what exists and is possible).
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I mean for 1 more you get ezuri's predation....
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
As the guy running Dragonstorm Kaalia, I'm not averse to high cost storm finales. But boy does it take some work to make use of. It's not efficient either. But if you want a flashy exit, these kinds of storm payoffs are hard to pass up.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It's not really a card you'd run in a storm deck as a finisher, but if you're going wide and you've got Overwhelming Stampede or something it can't hurt.
It has potential with if you have at least one allied pair as a subset of your color identity (so, allied pairs and three or more colors), plus Simic has Shrieking Drake. You can just use it with Aluren and a self-bouncing creature to build up your storm count.
Alternately, monogreen and Golgari can use Cloudstone Curio and two sufficiently cheap creatures.
The real problem with this is, if you're in any color other than green/white, you have cheaper storm options: Mind's Desire and Brain Freeze in blue. Grapeshot, Dragonstorm, and Empty the Warrens in red. (Why doesn't it make soldier tokens in white?) Tendrils of Agony in black. Hell, since it's a creature, Oketra's Monument, Bontu's Monument, and Rhonas's Monument are also win conditions. As are Purphoros, God of the Forge, Pandemonium, and Warstorm Surge, come to think of it. Since a storm card's just a spout for an infinite combo (albeit casting infinite spells rather than producing infinite resources), it doesn't have to cost seven mana!
On phasing:
I mean green is eponymous with big mana. That's really what you'd need, maybe some big draw too - Regal Force, Greater Good, Momentous Fall or Shamanic Revelation would do the trick. I've had some big plays happen recently which I could storm from, but I think the ideal with this specific card is stealing someone else's storm. Mostly because the creatures won't have haste unless you run Concordant Crossroads or Akroma's Memorial. Stealing someone else's storm is probably suboptimal, primarily because unless it's end of turn and you're next, this card is immediately bringing you to attention, so there's a pretty good chance you just threw 5GG into a board wipe.
One more excuse to play Grozoth. I'll take it.
Glimpse of Nature, Garruk's Packleader, and Elemental Bond would probably be more effective here. Also, Garruk's Horde or Vizier of the Menagerie.
Anyway, Quest for Ula's Temple makes me wonder what relevant creatures I would play, besides Amoeboid Changeling, Shapesharer, Chameleon Colossus, and Mirror Entity, I mean. So, I looked, and found:
Aethersquall Ancient Just, E in general is broken. (If only we had an M symbol besides just colored mana, so I could say it equals that times CC.)
Arixmethes, Slumbering Isle Now it's ramp. With just a few spells, it's also a 12/12 monstrosity.
Deep-Sea Kraken Unblockable 6/6!
Grozoth 9/9, gives me any number of cards with CMC 9 (and I'm sure many of them will fit here), and it has transmute anyway.
Inkwell Leviathan Shroud, 7/11, and oh yeah, islandwalk. Finally an excuse to play Phantasmal Terrain.
Lorthos, the Tidemaker So, for just 8, I can frost 8 permanents?
Nemesis of Reason More for reanimator, but if your deck has this many fatties, you're probably playing reanimator anyway.
Scourge of Fleets Now we're playing with icebergs.
Scrapdiver Serpent Another fat unblockable.
Sharktocrab Another one on my "Don't untap anything." list is Meekstone. This helps it a lot, even if it doesn't play well with Meekstone itself. But you're in the colors of creature untap.
Shipbreaker Kraken No one gets to untap without my permission.
Simic Sky Swallower Flying, trample, shroud, 6/6, not much to say.
Stormsurge Kraken Just, Divination on the block is cool. We should do more of this "downside if you block" tech. This particular variant seems most at home in green, tho.
Stormtide Leviathan Unblockable, keeps other creatures from attacking, and makes combat impossible with Mystic Decree. What more could you want?
Wrexial, the Risen Deep We'z in ur base, castin ur spells. Less memetically, I just like the idea of stealing my opponent's spells. And they don't get to use them again for the rest of the game.
Unfortunately, there are also ones I can't use it with, like Slinn Voda, the Rising Deep. Still this has a lot of potential.
On phasing:
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I tried in my blind seer deck to put artificial evolution on an isochron scepter, with the plan being to switch serpents and leviathans to for example crabs or jellyfishes to do instant-speed blockers or whatever, but you know... my opponents worry about naming eldrazi.
But one day, ill get it to work. One day.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)