I love the overly specific way this card is formatted. Let's make a card that slowly kills everyone and ticks up faster each turn. But let's allow people to stop it by paying lots of mana. And they can do it on any turn, but only during the upkeep. Why only during the upkeep? Cause letting it hit someone and then paying it down later in the turn would be too feel bad on this group slug card. What a case of overthinking!
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I recall watching a friend use this in Dagsson as an alternative to the Disk-Forge-Lattice doomsday machine. Instead, this used Phyrexian Processor and Soul Conduit, with Armageddon Clock. Was it good? Oh god no, it was horribly inefficient from a spike perspective. But was it hilarious? Hell yes.
I recall watching a friend use this in Dagsson as an alternative to the Disk-Forge-Lattice doomsday machine. Instead, this used Phyrexian Processor and Soul Conduit, with Armageddon Clock. Was it good? Oh god no, it was horribly inefficient from a spike perspective. But was it hilarious? Hell yes.
It's funny how a good engine can kill with almost anything. I've been killed from 40 by a Caustic Tar.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Would it be mean to run this with some sort of no untapping effect?
Only as mean as no untapping effects are by default. This at least provides a clock (hyuck hyuck hyuck) that ends the game in a flavorful way.
I like the meta flavor of this btw, even though it commits the sin of referencing a modern thing from real life. This card is meant to function in a way reminiscent of the IRL Armageddon Clock, in that as it ticks up and the situation becomes dangerous to everyone, everyone works to set it back. This is so weak normally though that it will usually just be ignored, and any situation where it can actually do something will be one that prevents it from being rewound or renders the possibility moot. Still, a good try.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Yeah, I love the flavor (DOOM APPROVES OF DOOM COUNTERS FOR ALL IS DOOM), but the card itself is meh. You have to put a DOOM! counter on it, then wait a whole go-round just to ping everybody. You get another DOOM! counter after each turn, but just, why? If you're in red, the color most likely to use direct damage, you can be more efficient with just Obsidian Fireheart, or with some Tims and Anger. Because most likely scenario? This dies to a Bane of Progress, Planar Cleansing, Nevinyrral's Disk, Aura Shards, or Jokulhaups, or all your work is undone by Hurkyl's Recall. Because under no circumstances is anyone going to waste a removal spell on this.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Yeah, I love the flavor (DOOM APPROVES OF DOOM COUNTERS FOR ALL IS DOOM), but the card itself is meh. You have to put a DOOM! counter on it, then wait a whole go-round just to ping everybody. You get another DOOM! counter after each turn, but just, why? If you're in red, the color most likely to use direct damage, you can be more efficient with just Obsidian Fireheart, or with some Tims and Anger. Because most likely scenario? This dies to a Bane of Progress, Planar Cleansing, Nevinyrral's Disk, Aura Shards, or Jokulhaups, or all your work is undone by Hurkyl's Recall. Because under no circumstances is anyone going to waste a removal spell on this.
It's hard to tell who is slaughtering who in this picture. You'd assume Crovax was winning because this says "destroy target nonblack creature" but Mirri's claws are in his face
No one really plays Slaughter anymore but it's still okay.
Yeah, the life loss is troublesome, but buyback is optional so there's that. Not awful, but probably doesn't stand up to newer options. There's bound to be ways to turn the life loss to your advantage. Tree of Perdition comes to mind, as does Tainted Sigil and the newly anointed Fresh Prince of Hell Air, Vilis, Broker of Blood.
Ah, yes. Back in the era pre-CMD where the best single target removal was Rend Flesh, I found this card...
I played this card.
It hurt. Oh, did it ever hurt me.
Nowadays the prospect of paying four to single target remove is laughable. We're entitled, I guess. Spoiled by the stronger cards of today...
But it's reusable removal. That's its saving grace. The biggest advantage is there are a lot more creatures with lifelink and other "lifegain cards which actually do something" these days, so that 4 life feels less relevant when you're gaining 5 life or more each turn. (And of course, answering a threat is always better than keeping life since a proper threat will quickly deplete 4 life anyway.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
But it's reusable removal. That's its saving grace. The biggest advantage is there are a lot more creatures with lifelink and other "lifegain cards which actually do something" these days, so that 4 life feels less relevant when you're gaining 5 life or more each turn. (And of course, answering a threat is always better than keeping life since a proper threat will quickly deplete 4 life anyway.)
Counter-point: How "reusable" is a single target removal when it demands you to holdup four mana to threaten to use it? Now, how reusable is it given the cost when it isn't even universal (it doesn't hit 20% of the colour pie) removal?
I've seen someone in my group use this as a meta call against Xenagod decks. The idea of course being that you can keep shooting every big creature that it throws at you with the 4 life buyback being far preferable to taking 30. Problem is, I don't see it being very useful anywhere else, not to mention the player is still screwed if I end up blanking the card with some protection or run out Carnage Tyrant.
I remember thinking this was a super weird ability when it came out. I guess it is. Don't really think it's exciting enough for EDH play, but who knows. Controlling blockers on anyone's turn is kind of neat, you could help someone else get through.
But it's reusable removal. That's its saving grace. The biggest advantage is there are a lot more creatures with lifelink and other "lifegain cards which actually do something" these days, so that 4 life feels less relevant when you're gaining 5 life or more each turn. (And of course, answering a threat is always better than keeping life since a proper threat will quickly deplete 4 life anyway.)
I'd rather just threaten the removal, not pay 4 life or 4 mana, and let someone else deal with it.
One big downside no one mentioned is that the buyback is not reliable, at all. Anyone with a sac outlet, counterspell, or even another removal spell can counter the buyback. Toshiro, as mentioned, is a good home for it, since he can at least double-dip for 4 life, and has an easier time picking a safe target (i.e. one without a sac outlet or likely counterspell) when buying it back.
I love the overly specific way this card is formatted. Let's make a card that slowly kills everyone and ticks up faster each turn. But let's allow people to stop it by paying lots of mana. And they can do it on any turn, but only during the upkeep. Why only during the upkeep? Cause letting it hit someone and then paying it down later in the turn would be too feel bad on this group slug card. What a case of overthinking!
I recall watching a friend use this in Dagsson as an alternative to the Disk-Forge-Lattice doomsday machine. Instead, this used Phyrexian Processor and Soul Conduit, with Armageddon Clock. Was it good? Oh god no, it was horribly inefficient from a spike perspective. But was it hilarious? Hell yes.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It's funny how a good engine can kill with almost anything. I've been killed from 40 by a Caustic Tar.
Only as mean as no untapping effects are by default. This at least provides a clock (hyuck hyuck hyuck) that ends the game in a flavorful way.
I like the meta flavor of this btw, even though it commits the sin of referencing a modern thing from real life. This card is meant to function in a way reminiscent of the IRL Armageddon Clock, in that as it ticks up and the situation becomes dangerous to everyone, everyone works to set it back. This is so weak normally though that it will usually just be ignored, and any situation where it can actually do something will be one that prevents it from being rewound or renders the possibility moot. Still, a good try.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
On phasing:
Steel Sabotage'ng Orbs of Mellowness since 2011.
One of the guys in my group has a von count deck..which made me run Giant Fan lol
Don't mind me, I'll just be destroying 10 creatures.
No one really plays Slaughter anymore but it's still okay.
Ah, yes. Back in the era pre-CMD where the best single target removal was Rend Flesh, I found this card...
I played this card.
It hurt. Oh, did it ever hurt me.
Nowadays the prospect of paying four to single target remove is laughable. We're entitled, I guess. Spoiled by the stronger cards of today...
Steel Sabotage'ng Orbs of Mellowness since 2011.
A card is as good as the deck it’s in. This one goes into Toshiro Umezawa.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
But it's reusable removal. That's its saving grace. The biggest advantage is there are a lot more creatures with lifelink and other "lifegain cards which actually do something" these days, so that 4 life feels less relevant when you're gaining 5 life or more each turn. (And of course, answering a threat is always better than keeping life since a proper threat will quickly deplete 4 life anyway.)
On phasing:
Counter-point: How "reusable" is a single target removal when it demands you to holdup four mana to threaten to use it? Now, how reusable is it given the cost when it isn't even universal (it doesn't hit 20% of the colour pie) removal?
Steel Sabotage'ng Orbs of Mellowness since 2011.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
This eldrazi has no respect for walls.
Why respect walls when my potions can do anything that they can
One big downside no one mentioned is that the buyback is not reliable, at all. Anyone with a sac outlet, counterspell, or even another removal spell can counter the buyback. Toshiro, as mentioned, is a good home for it, since he can at least double-dip for 4 life, and has an easier time picking a safe target (i.e. one without a sac outlet or likely counterspell) when buying it back.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6