I only see this card being involved in jerk wins. Like 'you win the game' cards, they're a use once card. I don't know how people find them enjoyable, but hey - each to their own.
Yeah, I'm not gonna get tired of Barren Glory anytime soon, though I will concede that it's way more fun when I have a fresh audience to experience that loss.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I only see this card being involved in jerk wins. Like 'you win the game' cards, they're a use once card. I don't know how people find them enjoyable, but hey - each to their own.
Yeah, I'm not gonna get tired of Barren Glory anytime soon, though I will concede that it's way more fun when I have a fresh audience to experience that loss.
For sure! The difference is Barren Glory entails some work. Granted this one does too, but I take my hat off to anyone who can manage a BG win. Coalition Victory, Test of Endurance, Helix Pinnacle, Laboratory Maniac (I get so bored of seeing that guy), those are all easy. BG is about as tough as alternate win cons get.
Alt wins usually just feel like combo because of the setup they require. This only kills one guy, for 15 mana, ten of which are colored, and the table has an entire turn to interact with it if you are just trying to use this alone.
If you have a way to untap it right away, then its a kill one dude combo, and you get to pay that 15 mana all at once. If you want to kill the table with it, then you need to be able to recur it. You basically have a less reliable, more mana intensive and restrictive RiP combo.
There isn't much unfun about winning with this. If you are able to clear the table with it, you've worked for it. If you use it to snipe the pillowfort dude or the last guy left, you've earned it. It's a big, splashy play that requires setup to use effectively. If you somehow manage to wipe the table with this on one turn, you've earned it and have a story to tell.
This can lead to a bad time if misplayed though, like if you ramp into it and snipe someone early, or diceroll to see who gets hit. Or pick the obviously wrong target.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
There is a defense against it, but Witchbane Orb doesn't really see that much play.
This is why I love Aura Shards. Yeah, you'd better have 5WWUUBBRRGG ready to go if you want to play that.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I keep thinking to myself that there MUST be a place in one of my decks for this guy. As it is, the only place he has at the moment is sitting in my folder.
This is the kind of thing you play in a 5 colour deck with no (other) win cons. To clear a table, you need to find ways to recur it or copy the ability.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
This is surprisingly modular. Steal a creature for 4 mana plus untap it is really strong value, with the downside of giving it back if it dies reigning it in, but if you're taking a commander, it's not really so huge a difference anyway. Conversely, 4 mana to untap a creature you control and give it destruction protection is also an option.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
It's an interesting and not unusable version of control magic. There's some versatility here, but I'm sure it probably doesn't see a whole lot of play.
This is surprisingly modular. Steal a creature for 4 mana plus untap it is really strong value, with the downside of giving it back if it dies reigning it in, but if you're taking a commander, it's not really so huge a difference anyway. Conversely, 4 mana to untap a creature you control and give it destruction protection is also an option.
Every time I looked at this card, it never once occurred to me to "steal" my own creature. I never thought this card was very good because I figured untapping the creature in question was flat out useless unless it had haste or as a trump blocker.
Now that I realize this, I might give it a whirl and see how it plays.
Yeah, it can be used as a False Demise with untap. We should call it "Garnet's Gambit".
But yeah, I like this one. Plus, it can be funny if it's something where the ETB trigger is a downside, so it was manifested or use of Torpor Orb. Make them pay for that Leveler/Phyrexian Dreadnought/Eater of Days.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Abduction is such a nasty word. I prefer the term "Surprise Adoption".
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Yeah, I'm not gonna get tired of Barren Glory anytime soon, though I will concede that it's way more fun when I have a fresh audience to experience that loss.
For sure! The difference is Barren Glory entails some work. Granted this one does too, but I take my hat off to anyone who can manage a BG win. Coalition Victory, Test of Endurance, Helix Pinnacle, Laboratory Maniac (I get so bored of seeing that guy), those are all easy. BG is about as tough as alternate win cons get.
If you have a way to untap it right away, then its a kill one dude combo, and you get to pay that 15 mana all at once. If you want to kill the table with it, then you need to be able to recur it. You basically have a less reliable, more mana intensive and restrictive RiP combo.
There isn't much unfun about winning with this. If you are able to clear the table with it, you've worked for it. If you use it to snipe the pillowfort dude or the last guy left, you've earned it. It's a big, splashy play that requires setup to use effectively. If you somehow manage to wipe the table with this on one turn, you've earned it and have a story to tell.
This can lead to a bad time if misplayed though, like if you ramp into it and snipe someone early, or diceroll to see who gets hit. Or pick the obviously wrong target.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
This is why I love Aura Shards. Yeah, you'd better have 5WWUUBBRRGG ready to go if you want to play that.
On phasing:
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
I would love to be killed by Door to Nothingness. It's realistically unplayable and dying to janky cards like Door makes me smile.
[Primer] Erebos, God of the Dead
HONK HONK
Quality rattlesnake here, but I haven't seen this hit a table in a long, long time actually.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Tamanoa - Welcome to the Jungle
Lists can be found here.
When i started playing EDH this thing was scary. Oh, well.
Could still be fun with Thousand-Year Elixir, Kismet, Static Orb, Lightning Greaves et al.
Current EDH
UThassa, God of the Sea devotion control
WRGTana, the Bloodsower & Sidar Kondo of Jamuraa partners weenie tokens
UUnesh, Criosphinx Sovereign Sphinx tribal
WUTaigam, Ojutai Master tokens on the rebound spellslinger
GRhonas the Indomitable green creature beats
UGRashmi, Eternities Crafter ETB tribal
Retired EDH
WURGKynaios and Tiro of Meletis group hug
URThe Locust God draw swarm
UTalrand, Sky Summoner funsies blue spells
WBObzedat, Ghost Council life gain/drain
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
This is surprisingly modular. Steal a creature for 4 mana plus untap it is really strong value, with the downside of giving it back if it dies reigning it in, but if you're taking a commander, it's not really so huge a difference anyway. Conversely, 4 mana to untap a creature you control and give it destruction protection is also an option.
Every time I looked at this card, it never once occurred to me to "steal" my own creature. I never thought this card was very good because I figured untapping the creature in question was flat out useless unless it had haste or as a trump blocker.
Now that I realize this, I might give it a whirl and see how it plays.
But yeah, I like this one. Plus, it can be funny if it's something where the ETB trigger is a downside, so it was manifested or use of Torpor Orb. Make them pay for that Leveler/Phyrexian Dreadnought/Eater of Days.
On phasing:
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The word for your feelings when Lou "surprise adopts" you.
But seriously though, that's the card random landed on today.
Tamanoa - Welcome to the Jungle
Lists can be found here.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG