That art is interesting. It's some mix of ancient Greece and comic books.
Actually, going through world enchantments to compile that list means I now know whySerra's +2 is what it is.
I think it's because of the unique rules around the world supertype, which wizards thought would be a big thing. Had it taken off and everyone played world enchantments, then they'd be big effects that any deck could answer simply by playing their own. They were planechase 1.0, and were supposed to create major, swingy, but fragile global rules changes. The good ones are really strong today because it's rare for people to run them, but it's always nice when you have one in your deck that randomly knocks out someone's abyss.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I wish the Enchant Worlds had different rules... so weird that playing one will destroy the one already in play. "I play this broken enchantment I build my deck around, oh, and I destroy yours in the process."
Don't you think that's precisely why World Enchantment should have that rule, because they affect the game greatly? It allows WotC to design strong enchantment without people using multiple copies of the same "broken" card.
null chamber seems... not very good. That being said, if you know that someone on the table plays a very specific 2 card combo, it's always possible to name those?
And on the subject of world enchantments, the flavour is that you're on the plane of bazaar of wonders.. and then another planes walker (the other player) transports the wizard-battle to the plane of concordant crossroads, and so on. It sort of makes sense. I think there was talk of a world enchantment that was literally:
Void R
world enchantment
-
the idea was that you'd cast that just to remove opposing world enchantments. Not very good, but potentially a good sideboard card against cards like the abyss or whatever.
I believe that that was the original card submitted by Olle Råde as his card after winning the first Invitational. The design was rejected, and there were several more before they settled on Sylvan Safekeeper. It's why his is the fifth Invitational card ever printed, in spite of him being the first winner. If I recall correctly, the origional art for Sylvan Safekeeper was based on a photo of him prior to him joining the army. By the time the card came out, all that long blonde hair had been shaved off.
I used to really like a lot of the World Enchantments and I like that they had special rules regarding how they interacted with each other and that they were "Super Legendary" as we used to call it. My favorites are Storm World, Land's Edge, Concordant Crossroads, In The Eye of Chaos (which saw some Vintage play), and Hall of Gemstone (hint: don't name blue).
Null Chamber seems kinda meh. Shutting down a particular combo or a potentially troublesome commander is fine, but you are playing a bit with fire by giving an opponent a choice in the matter as well. It would be much better (and kind of a cool) as a politics card in that you can potentially swing a deal with someone before choosing which opponent gets to choose, and you can potentially manipulate someone into naming a card you want in exchange for not naming something of theirs (effectively shutting out two cards). If you aren't using it politically to shut down two cards, then you might as well use Gideon's Intervention or Nevermore.
One is good (er, relevant? cute?) in commander and one is not
The word you're looking for is hoser, though something can be said for two go-wide, control, or midrange players screwing over Voltron and combo.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The decks that want the effect aren't in the colors, and the decks that are in the colors have way too high a curve for that thing to not kill myself with rapid eventuality, have a self-imposed restriction on cards, or already draw insanely well. Sadly, since I do like the card a lot, just don't have a fitting home for it really.
X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
This card is a house in the right deck. I also have a sygg deck, built as UB aggro. This is a curve topper. In a format where higher Mana costs are common, he does a lot of damage just from his ability, and a 4/4 fly guy for 4 is a solid enough beater. if you control the top of your library, or even just run a lower than normal average CMC, he's great. He's also great in some oddball decks like grixis group hug.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
It makes me sad that it isn't a demon and that it isn't mono black, or black red. My rakdos deck would love it. Of course, it has earned the nickname "Dr. Strangelove" for being my answer to group hug (yes, it probably is the group slug described previously).
Sort of kind of. I'm working on my list and will eventually post it, but right now it straddles between hug and slug. Rather than all slug all the time, a lot of my effects are more straight hug or political hug. It's Ludevic and Vial Smasher, but wants Ludevic out earlier
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
This just reminds me that we need a mass "put on top of library" spell.
Completely Lost4UU
Sorcery
For each opponent, put target non-land permanent that player controls on top of its Owner's library. Fblthp really, really hates crowds.
As it is, Duskmantle Seer represents an interesting double-edged sword. Back when seemingly every deck played Sensei's Divining Top I wouldn't think that this would see the light of day as your opponents could just dodge the damage and at that point you might as well run Dark Confidant. On the flipside, if your opponents are unprepared or if you manipulatethe topcard oftheirlibrary for them, then you can turn this into a damage machine.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Completely Lost4UU
Sorcery
For each opponent, put target non-land permanent that player controls on top of its Owner's library. Fblthp really, really hates crowds.
Sorcery makes it not useful with Duskmantle, though. =/
I started playing this card as an interesting Barren Glory enabler, but it's actually really good. Dodge removal, dodge board wipes, rebuy etbs, generate storm, card selection on the backside, and if you're really desperate you float mana and go digging 30 deep for what you need.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I started playing this card as an interesting Barren Glory enabler, but it's actually really good. Dodge removal, dodge board wipes, rebuy etbs, generate storm, card selection on the backside, and if you're really desperate you float mana and go digging 30 deep for what you need.
This being able to bounce any permanent is insane value. Reset curses? Charge counters? I love the Barren Glory interaction. Been working on a wonky Boros alt win deck, that’s one I missed.
Honestly, if Leave on its own was a card, I'd probably play it in some decks. Being Boros though limits its useability to me quite a fair bit.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Just tossed this into my Boros pile that'll be Basandra... eventually. Might make it in just for the sheer flexibility of it, and some card filtering is always good too. The deck will have a pretty low curve, and a lot of ways to get 2-drops back from the grave, so binning some of those for some draw can be actually pretty good too.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
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I think it's because of the unique rules around the world supertype, which wizards thought would be a big thing. Had it taken off and everyone played world enchantments, then they'd be big effects that any deck could answer simply by playing their own. They were planechase 1.0, and were supposed to create major, swingy, but fragile global rules changes. The good ones are really strong today because it's rare for people to run them, but it's always nice when you have one in your deck that randomly knocks out someone's abyss.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
...I like it.
Don't you think that's precisely why World Enchantment should have that rule, because they affect the game greatly? It allows WotC to design strong enchantment without people using multiple copies of the same "broken" card.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
One is good (er, relevant? cute?) in commander and one is not
And on the subject of world enchantments, the flavour is that you're on the plane of bazaar of wonders.. and then another planes walker (the other player) transports the wizard-battle to the plane of concordant crossroads, and so on. It sort of makes sense. I think there was talk of a world enchantment that was literally:
Void R
world enchantment
-
the idea was that you'd cast that just to remove opposing world enchantments. Not very good, but potentially a good sideboard card against cards like the abyss or whatever.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Null Chamber seems kinda meh. Shutting down a particular combo or a potentially troublesome commander is fine, but you are playing a bit with fire by giving an opponent a choice in the matter as well. It would be much better (and kind of a cool) as a politics card in that you can potentially swing a deal with someone before choosing which opponent gets to choose, and you can potentially manipulate someone into naming a card you want in exchange for not naming something of theirs (effectively shutting out two cards). If you aren't using it politically to shut down two cards, then you might as well use Gideon's Intervention or Nevermore.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
The word you're looking for is hoser, though something can be said for two go-wide, control, or midrange players screwing over Voltron and combo.
On phasing:
Everybody Bobs.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I played it in (U/B) Sygg as a clock plus a 4/4 flyer for four is good in tempo., before eventually retiring that deck undefeated.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
We call that "group slug".
Steel Sabotage'ng Orbs of Mellowness since 2011.
Credit to DolZero for this awesome sig!
Sort of kind of. I'm working on my list and will eventually post it, but right now it straddles between hug and slug. Rather than all slug all the time, a lot of my effects are more straight hug or political hug. It's Ludevic and Vial Smasher, but wants Ludevic out earlier
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Completely Lost 4UU
Sorcery
For each opponent, put target non-land permanent that player controls on top of its Owner's library.
Fblthp really, really hates crowds.
As it is, Duskmantle Seer represents an interesting double-edged sword. Back when seemingly every deck played Sensei's Divining Top I wouldn't think that this would see the light of day as your opponents could just dodge the damage and at that point you might as well run Dark Confidant. On the flipside, if your opponents are unprepared or if you manipulate the top card of their library for them, then you can turn this into a damage machine.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
I could see it in Nekusar, the Mindrazer. Some direct damage, and while it doesn't trigger Nekusar (or Underworld Dreams or Spiteful Visions or Psychosis Crawler or The Locust God or Niv-Mizzet, the Firemind or Niv-Mizzet, Parun...), it adds one to the number of cards Teferi's Puzzle Box draws, one to the number of cards each wheel discards and draws, and one to the damage done by Sudden Impact/Gaze of Adamaro and Black Vise and Viseling, and one more card for Ebony Owl Netsuke. It also makes Maros (both the traditional and Ada varieties) bigger.
On phasing:
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I started playing this card as an interesting Barren Glory enabler, but it's actually really good. Dodge removal, dodge board wipes, rebuy etbs, generate storm, card selection on the backside, and if you're really desperate you float mana and go digging 30 deep for what you need.
This being able to bounce any permanent is insane value. Reset curses? Charge counters? I love the Barren Glory interaction. Been working on a wonky Boros alt win deck, that’s one I missed.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.