Ah, probably one of my most optimized decks I’ve ever built. Absolutely right on the ultimate, late game finisher and that’s about it. It’s the first 2 abilities, though, that really power her along. Landing a turn-1 Exploration or Burgeoning with at least 3 lands is an extremely explosive opening, and what’s more, if she gets removed, you can play and flip her the following turn. I like her better than Azusa, Lost but Seeking because of the tacked on CA.
Best flipwalker commander. In the higher end as far as mono-green commanders go. Being a repeatable Coiling Oracle is pretty damn good, the 4/4 is nothing to scoff at if it comes down early. The ult is decent and can win you the game. Even her non-flipside-ability, fetching a simple basic, is better than you'd think at first glance because while Borderland Ranger isn't a great card, being guaranteed a land drop when you drop your commander is very good incremental value.
Fine choice for any mono-green goodstuffy deck.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Phyrexian arena is overrated and overplayed, but is still a decent effect. Nissa is a phyrexian arena that sits in the command zone, immediately geta you a land, doesn't cost you life, might immediately get you the draw, if you would draw a land puts it into play instead, and bypasses cards that restrict draws, all while also having the option of making a 4/4 or being a wincon, with the downside of being more vulnerable.
Yet Phyrexian arena is in literally 100 times as many decks on EDHREC. I present this as yet another example of why edhrec is a terrible resource for determining what's good.
Private Mod Note
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Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Phyrexian arena is overrated and overplayed, but is still a decent effect. Nissa is a phyrexian arena that sits in the command zone, immediately geta you a land, doesn't cost you life, might immediately get you the draw, if you would draw a land puts it into play instead, and bypasses cards that restrict draws, all while also having the option of making a 4/4 or being a wincon, with the downside of being more vulnerable.
Yet Phyrexian arena is in literally 100 times as many decks on EDHREC. I present this as yet another example of why edhrec is a terrible resource for determining what's good.
Well...
They're not really easily comparable, imo. I'll list a few other differences to consider:
-Nissa doesn't start drawing cards until after you've played land number 7, which means it's not really fair to compare her to a card that's active right away. That's like saying dragonmaster outcast is superior to serra ascendant.
-Being in the command zone isn't really a plus or a minus. I mean, it's a plus if you want to build that deck, but if you don't then it's not really relevant.
-Revealing cards you're drawing is, imo, a pretty big downside compared to PA. Sure, some decks won't care too much, but revealing what answers you have in a control deck makes it easier for people to play around them.
-PA has been around since the inception of the format, while nissa has not. Many decks don't include nissa because she didn't exist at time of deck creation. This is where the %-indicators can be useful, since they'll show how many decks include nissa that could have, instead of muddying the waters with decks that never could have considered her. And it also stands to reason that decks from earlier in the format had fewer good alternatives to PA, making it look better for lack of competition. That's not a failing on behalf of edhrec, but of people misinterpreting that data.
-Planeswalkers are not just easier to kill, especially at casual tables, they're also higher profile, even if the ult is fairly mediocre like nissa. People want to get value, and if killing your creature lets them also attack and kill you walker for free, they're a lot more likely to do it, which puts your creatures at an increased risk. PA engenders no such risks, and the lack of an ult or other ticking clock means it's a lot less likely to get deliberately targeted. In terms of table politics, PA is much better imo. And don't forget nissa can also be killed by creature removal pre-flip, which could be a longish window if cast turn 3 without ramp.
-Lastly, and by far most importantly - you need to click the "as card" link to see how many decks play her in the 99. Which is currently 8193. Nowhere near PA's 46284, but it's 17%, not 1%. So...kind of a big difference there. 1/6, not 1/100.
It's like if cycling your Krosan Tusker at sorcery speed netted you a card every turn instead of just the turn you play it. Borderland Ranger is a playable card, this one is just the mythic version, and rarity matters a lot.
Adding another basic forest (because WotC hate, hate, hate Dryad Arbor!) is good with what would otherwise be a Gray Ogre in green of all colors. The good news is, she transforms when you get to 7. Her abilities are nice, though. If you play a planeswalker for the ultimate, you're wasting your time, so I'll ignore the obligatory "one fear" meme. (Nissa's -7 has a lot of fears: Losing six lands is huge, so definitely a case of "When you strike at the king, you must kill him.") So, we're basically looking at a Phyrexian Arena which is a "landtrip", and maybe you can use Ashaya for something.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Phyrexian arena is overrated and overplayed, but is still a decent effect. Nissa is a phyrexian arena that sits in the command zone, immediately geta you a land, doesn't cost you life, might immediately get you the draw, if you would draw a land puts it into play instead, and bypasses cards that restrict draws, all while also having the option of making a 4/4 or being a wincon, with the downside of being more vulnerable.
Yet Phyrexian arena is in literally 100 times as many decks on EDHREC. I present this as yet another example of why edhrec is a terrible resource for determining what's good.
Well...
They're not really easily comparable, imo. I'll list a few other differences to consider:
-Nissa doesn't start drawing cards until after you've played land number 7, which means it's not really fair to compare her to a card that's active right away. That's like saying dragonmaster outcast is superior to serra ascendant.
-Being in the command zone isn't really a plus or a minus. I mean, it's a plus if you want to build that deck, but if you don't then it's not really relevant.
-Revealing cards you're drawing is, imo, a pretty big downside compared to PA. Sure, some decks won't care too much, but revealing what answers you have in a control deck makes it easier for people to play around them.
-PA has been around since the inception of the format, while nissa has not. Many decks don't include nissa because she didn't exist at time of deck creation. This is where the %-indicators can be useful, since they'll show how many decks include nissa that could have, instead of muddying the waters with decks that never could have considered her. And it also stands to reason that decks from earlier in the format had fewer good alternatives to PA, making it look better for lack of competition. That's not a failing on behalf of edhrec, but of people misinterpreting that data.
-Planeswalkers are not just easier to kill, especially at casual tables, they're also higher profile, even if the ult is fairly mediocre like nissa. People want to get value, and if killing your creature lets them also attack and kill you walker for free, they're a lot more likely to do it, which puts your creatures at an increased risk. PA engenders no such risks, and the lack of an ult or other ticking clock means it's a lot less likely to get deliberately targeted. In terms of table politics, PA is much better imo. And don't forget nissa can also be killed by creature removal pre-flip, which could be a longish window if cast turn 3 without ramp.
-Lastly, and by far most importantly - you need to click the "as card" link to see how many decks play her in the 99. Which is currently 8193. Nowhere near PA's 46284, but it's 17%, not 1%. So...kind of a big difference there. 1/6, not 1/100.
Valid points, why is why I never tried to say she was strictly better. She does have a great deal more upside, however, which she's pretty likely to actually realize, and even her worst case scenario (grab a land, eat removal) is serviceable enough. Meanwhile, good pointing out the as card feature, thar definitely makes it less ridiculous. Your point about phyrexian arena being around longer helps prove my larger point though, that edhrec's data is clouded by a *****load of factors unrelated to how good a card actually is. All it measures is that at some point a card was heavily played, which captures both cards that are overrated and cards that were once auto include staples that have since been outclassed but still have huge numbers built up a decade ago.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Valid points, why is why I never tried to say she was strictly better. She does have a great deal more upside, however, which she's pretty likely to actually realize, and even her worst case scenario (grab a land, eat removal) is serviceable enough. Meanwhile, good pointing out the as card feature, thar definitely makes it less ridiculous. Your point about phyrexian arena being around longer helps prove my larger point though, that edhrec's data is clouded by a *****load of factors unrelated to how good a card actually is. All it measures is that at some point a card was heavily played, which captures both cards that are overrated and cards that were once auto include staples that have since been outclassed but still have huge numbers built up a decade ago.
When you're looking at a specific commander it sorts the cards by highest % inclusion, which corrects for MOST of the advantage PA has. It still has some advantage from the time when it had less competition, but it loses the "more decks had the opportunity to play it" advantage, which is certainly the larger of the two.
I love EDHrec as a tool for inspiration for a commander, to find uses of unusual cards, and to get a general feel for the meta. It's a great resource if you know how to use it. I wouldn't want to use it as my sole source for creating a decklist - although I'm sure there are people who do.
The best resource for knowing what's good is, of course, being a skilled player and knowing it from experience. But as a surrogate it's not too bad - but knowing how to interpret the data is definitely a good skill to have.
I love EDHrec as a tool for inspiration for a commander, to find uses of unusual cards, and to get a general feel for the meta. It's a great resource if you know how to use it. I wouldn't want to use it as my sole source for creating a decklist - although I'm sure there are people who do.
I highly recommend edhrec for specifically building around Mirror of Fate. I highly recommend building a deck based on the cards associated with Mirror of Fate. And I definitely have no personal stake in the results of that search, I swear, winky face.
Private Mod Note
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Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I love EDHrec as a tool for inspiration for a commander, to find uses of unusual cards, and to get a general feel for the meta. It's a great resource if you know how to use it. I wouldn't want to use it as my sole source for creating a decklist - although I'm sure there are people who do.
I highly recommend edhrec for specifically building around Mirror of Fate. I highly recommend building a deck based on the cards associated with Mirror of Fate. And I definitely have no personal stake in the results of that search, I swear, winky face.
Mercenaries are bad rebels. And the only legendary mercenary is Mistform Ultimus. So good luck with the mercenary deck.
I feel like wotc could throw us a bone and stick a legendary merc that tutors other mercs, lin sivvi style, in some precon at some point. Enables a whole (bad) deck with one card.
Until then, kinda hard to get use out of. Maybe in a version of arcane adaptation zur deck, but even then I'm sure you wouldn't use this piece of garbage.
i've never gotten mercenaries to work in EDH actually. heck not even in type 2 back in the day nor extended nor legacy. I'm not sure if any of them are all that playable right now. Maybe it might work as a themed deck as a mercenary troupe who's following irini sengir or something. Sounds like it could work as a DnD campaign better than an EDH deck.
I've thought about blue/red/black, mixing some goblins and merfolk and changelings in, but the combination of being barely good enough for casual and constantly tutoring/shuffling seems terrible. It literally requires extra labor for all those terrible cards you're playing.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
That art is interesting. It's some mix of ancient Greece and comic books.
Actually, going through world enchantments to compile that list means I now know whySerra's +2 is what it is.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The world enchantments are fun, sometimes strong and generally at least slightly awesome. The only one I run at present is Eye of Singularity, thanks to ISBPathfinder. It does great work. Forsaken Wastes fits super great into a theme deck I'm tossing up building, too.
This one is a decent piece of control, if maybe a little griefy. I guess it's shared grief, so there's that. Nice combo hoser for that one guy in your meta though.
I wish the Enchant Worlds had different rules... so weird that playing one will destroy the one already in play. "I play this broken enchantment I build my deck around, oh, and I destroy yours in the process."
I feel like Council's Judgment is a better way to play in this area. Meddling Mage effects are bad in singleton unless you name a general... and I don't think we should have too many of those effects in the format.
Great card, both at the helm and in the 99.
Fine choice for any mono-green goodstuffy deck.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Yet Phyrexian arena is in literally 100 times as many decks on EDHREC. I present this as yet another example of why edhrec is a terrible resource for determining what's good.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
They're not really easily comparable, imo. I'll list a few other differences to consider:
-Nissa doesn't start drawing cards until after you've played land number 7, which means it's not really fair to compare her to a card that's active right away. That's like saying dragonmaster outcast is superior to serra ascendant.
-Being in the command zone isn't really a plus or a minus. I mean, it's a plus if you want to build that deck, but if you don't then it's not really relevant.
-Revealing cards you're drawing is, imo, a pretty big downside compared to PA. Sure, some decks won't care too much, but revealing what answers you have in a control deck makes it easier for people to play around them.
-PA has been around since the inception of the format, while nissa has not. Many decks don't include nissa because she didn't exist at time of deck creation. This is where the %-indicators can be useful, since they'll show how many decks include nissa that could have, instead of muddying the waters with decks that never could have considered her. And it also stands to reason that decks from earlier in the format had fewer good alternatives to PA, making it look better for lack of competition. That's not a failing on behalf of edhrec, but of people misinterpreting that data.
-Planeswalkers are not just easier to kill, especially at casual tables, they're also higher profile, even if the ult is fairly mediocre like nissa. People want to get value, and if killing your creature lets them also attack and kill you walker for free, they're a lot more likely to do it, which puts your creatures at an increased risk. PA engenders no such risks, and the lack of an ult or other ticking clock means it's a lot less likely to get deliberately targeted. In terms of table politics, PA is much better imo. And don't forget nissa can also be killed by creature removal pre-flip, which could be a longish window if cast turn 3 without ramp.
-Lastly, and by far most importantly - you need to click the "as card" link to see how many decks play her in the 99. Which is currently 8193. Nowhere near PA's 46284, but it's 17%, not 1%. So...kind of a big difference there. 1/6, not 1/100.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
On phasing:
Valid points, why is why I never tried to say she was strictly better. She does have a great deal more upside, however, which she's pretty likely to actually realize, and even her worst case scenario (grab a land, eat removal) is serviceable enough. Meanwhile, good pointing out the as card feature, thar definitely makes it less ridiculous. Your point about phyrexian arena being around longer helps prove my larger point though, that edhrec's data is clouded by a *****load of factors unrelated to how good a card actually is. All it measures is that at some point a card was heavily played, which captures both cards that are overrated and cards that were once auto include staples that have since been outclassed but still have huge numbers built up a decade ago.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I love EDHrec as a tool for inspiration for a commander, to find uses of unusual cards, and to get a general feel for the meta. It's a great resource if you know how to use it. I wouldn't want to use it as my sole source for creating a decklist - although I'm sure there are people who do.
The best resource for knowing what's good is, of course, being a skilled player and knowing it from experience. But as a surrogate it's not too bad - but knowing how to interpret the data is definitely a good skill to have.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I highly recommend edhrec for specifically building around Mirror of Fate. I highly recommend building a deck based on the cards associated with Mirror of Fate. And I definitely have no personal stake in the results of that search, I swear, winky face.
Mercenaries are bad rebels. And the only legendary mercenary is Mistform Ultimus. So good luck with the mercenary deck.
Nudge nudge, wink wink, say no more, say no more.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Until then, kinda hard to get use out of. Maybe in a version of arcane adaptation zur deck, but even then I'm sure you wouldn't use this piece of garbage.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Doomed Necromancer? Mercenaries don't do anything than tutor vanilla creatures....except for Moggcatcher/Seahunter, who find better creature types (somehow Skyshroud Poacher was a rebel?).
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
For some reason I have false memories of Commander Greven il-Vec having been Oracled into a merc.
The recent Unnatural Selection seems better for that than Donating Conspiracy if you ask me!
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
i've never gotten mercenaries to work in EDH actually. heck not even in type 2 back in the day nor extended nor legacy. I'm not sure if any of them are all that playable right now. Maybe it might work as a themed deck as a mercenary troupe who's following irini sengir or something. Sounds like it could work as a DnD campaign better than an EDH deck.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Conspiracy alone almost makes this card playable, but I'm afraid Lin Sivvi, Defiant Hero is still better. There are a couple changelings of note, but beyond that, what? Crown-Hunter Hireling? Dauthi Mercenary? Primeval Shambler maybe? Rathi Assassin? Silent Assassin? I guess Spiteful Bully can be kinda funny with dinosaurs or Vigor or Stuffy Doll. And you can use Moggcatcher or Seahunter to get a relevant creature type. Or use Soldier of Fortune to break up bad topdecks after a dig card. But then you have ones like Skulking Fugitive, Rogue Skycaptain, and Mercenaries.
On phasing:
Lol... "We're gonna lock out half the commanders at the table. Don't pick me, please."
Arboria
In the Eye of Chaos
Living Plane
Nether Void
The Abyss
Mystic Decree (not on its own, mind, but Moat and Island Sanctuary exist).
Hall of Gemstone
Teferi's Realm
and this
That art is interesting. It's some mix of ancient Greece and comic books.
Actually, going through world enchantments to compile that list means I now know why Serra's +2 is what it is.
On phasing:
This one is a decent piece of control, if maybe a little griefy. I guess it's shared grief, so there's that. Nice combo hoser for that one guy in your meta though.
I feel like Council's Judgment is a better way to play in this area. Meddling Mage effects are bad in singleton unless you name a general... and I don't think we should have too many of those effects in the format.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers