Great utility at a great cost. It's a good consideration for any flex spot in a deck that struggles with artifact recursion. Occasionally comes in very handy in my Nissa build.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Even in decks not focused on artifacts, if you've a slot for a colourless land, this is usually worth considering - there are few decks that don't run some good artifacts and, if your colour fixing elsewhere is good, the only real cost is the opportunity cost of not running another utility land.
If you do have a heavy artifact theme, or are dependent on specific artifacts for your main gameplan, this is close to being an autoinclude, with 4-5 colour budget decks that are desperate for fixing being the possible exceptions.
I think it's great. Sequestered Stash is the closest comparison not tied to a color that's still a land, and it's just straight bad compared to it; and compared to Myr Retriever it produces mana when you don't need it and is less timing sensitive.
Sequestered Stash is the closest comparison not tied to a color that's still a land, and it's just straight bad compared to it
Sequestered Stash can be even better than Buried Ruin.
E.g. Teshar, Ancestor's Apostle can stall terribly, especially if you aren't holding artifacts or your graveyard has been exiled. With Sequestered Stash i can mill myself eot before my turn and the way my deck's structured both hope for some juicy targets in the graveyard and an artifact in my hand by the beginning of my turn. It's not even mandatory to put an artifact on top, so filling the graveyard could be reason enough to run it.
Like Phrox has said, sometimes it can be worth it to run such a land gambling on a certain outcome. Outside of U(B)x Sequestered Stash may be a gem in that slot if you're relying on your graveyard.
One of my favorite sac lands, after the land destruction ones.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Sequestered Stash is the closest comparison not tied to a color that's still a land, and it's just straight bad compared to it
Sequestered Stash can be even better than Buried Ruin.
E.g. Teshar, Ancestor's Apostle can stall terribly, especially if you aren't holding artifacts or your graveyard has been exiled. With Sequestered Stash i can mill myself eot before my turn and the way my deck's structured both hope for some juicy targets in the graveyard and an artifact in my hand by the beginning of my turn. It's not even mandatory to put an artifact on top, so filling the graveyard could be reason enough to run it.
I think that's more of an issue of better options not having been reprinted yet. 5 mana is much too expensive for the effect.
"At the beginning of each upkeep..." A phrase that (usually) brings glee to a Commander player's heart. Cheapest every upkeep token maker along with Ophiomancer and Dragon Broodmother.
Anyway, she's a cheap version of Verdant Force with an anthem tacked on. The downside is, you'll have to use something other than Sigil Captain if you're playing Ghave, Guru of Spores and need a source of +1/+1 counters, but since there are plenty of options here, including a whole keyword, I'm sure you'll be fine.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I feel like in commander Whisperwood Elemental will usually be better. There are so many wraths and it is so unlikely that this will pull away.
Still though, it will win the game if unopposed.
One of the first Magic cards I ever owned. I still have my copy of Wheel in a Commander deck. Though, my current Red deck doesn’t get played that much, so I’m going to make a new, but unsure on what Commander currently.
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My List of Current Decks: -Modern- WMartyrProcB BBurnR -Commander-
The biggest misplayed card of all time. Everyone justifies putting this in every XR deck ever because "red can't draw" and all they do is help everyone else because they don't understand the finesse of this card. It's a draw7 for three, globally, that is a loaded gun, not just "ooh, yay, I can have some more cards now!"
it's a combo card. Fantastic and efficient when you're going off, and even when you need to keep the chain going. Please stop playing it because you wanted a new set of cards.
Fantastic card. One of the best ways to screw over blue/black players who have been sculpting their hands (or drawing well beyond their normal 7), and mess with tutors, too.
A+ mono-gray card.
Overall a fair version of Academy Ruins. One of the most flavorful uses i've seen was in The Gitrog Monster dropping it for Crucible of Worlds just to replay it.
If you do have a heavy artifact theme, or are dependent on specific artifacts for your main gameplan, this is close to being an autoinclude, with 4-5 colour budget decks that are desperate for fixing being the possible exceptions.
Nothing more to say. I think we all appreciate how awesome this land is.
Steel Sabotage'ng Orbs of Mellowness since 2011.
E.g. Teshar, Ancestor's Apostle can stall terribly, especially if you aren't holding artifacts or your graveyard has been exiled. With Sequestered Stash i can mill myself eot before my turn and the way my deck's structured both hope for some juicy targets in the graveyard and an artifact in my hand by the beginning of my turn. It's not even mandatory to put an artifact on top, so filling the graveyard could be reason enough to run it.
Out of curiosity i checked for lands that are able to fill the graveyard and Sequestered Stash isn't too shabby on that front.
Bazaar of Baghdad ditches 3 for "free", but is a ~1.000€ card.
Cephalid Coliseum ditches 3 at an virtual cost of 1U. (love it in my Lazav, the Multifarious build)
Nephalia Drownyard mills for 3 at an virtual cost of 2UB.
Sequestered Stash mills for 5 at an virtual cost of 5.
(Geier Reach Sanitarium & Desolate Lighthouse only loot for 1.)
Like Phrox has said, sometimes it can be worth it to run such a land gambling on a certain outcome. Outside of U(B)x Sequestered Stash may be a gem in that slot if you're relying on your graveyard.
On phasing:
I think that's more of an issue of better options not having been reprinted yet. 5 mana is much too expensive for the effect.
There's something thematically wrong with a bunch of weeds giving you the cities blessing.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Making a 3/3 every turn is powerful. This card has even seen cEDH play in Blood Pod decks as a finisher.
My only experience with this was in my short foray into Brawl. Slimefoot used this to go off and put the game out of reach.
I assume it's good elsewhere too.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Card is not a good representative of Animal Crossing gameplay
Saprolings are (usually) fungi.
Anyway, she's a cheap version of Verdant Force with an anthem tacked on. The downside is, you'll have to use something other than Sigil Captain if you're playing Ghave, Guru of Spores and need a source of +1/+1 counters, but since there are plenty of options here, including a whole keyword, I'm sure you'll be fine.
On phasing:
Still though, it will win the game if unopposed.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Pretty sure they named a tv show after this card.
-Modern-
WMartyrProcB
BBurnR
-Commander-
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
The biggest misplayed card of all time. Everyone justifies putting this in every XR deck ever because "red can't draw" and all they do is help everyone else because they don't understand the finesse of this card. It's a draw7 for three, globally, that is a loaded gun, not just "ooh, yay, I can have some more cards now!"
it's a combo card. Fantastic and efficient when you're going off, and even when you need to keep the chain going. Please stop playing it because you wanted a new set of cards.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Credit to DolZero for this awesome sig!