I know 6 mana spells are supposed to be game ending, but I've always found this exiling, instant-speed 2-for-1 rather compelling. Hits Iona/10.
Good point about Iona. It's not unusable, but I've always found 6 mana too high, meaning it ultimately gets cut from my lists. There's bound to be places that use it though - exiling 2 for 1 at instant speed is strong.
Meta and deck dependent, but an option. Interesting how much better this is from it's fraternal twin Spiteful Blow. Exiles instead of destroys, instant instead of sorcery, and colorless instead of black. It takes those three things to push it from marginal in limited to occasionally playable in commander
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
That you feel the need to justify playing a card this awful under the reasoning of 'it removes Iona, Shield of Emeria' is not an endorsement of the card in question.
Instead, it is an argument in favor of banning Iona.
To justify CMC 6, removal has to be truly impressive. I cannot think of any targeted removal that could qualify off-hand, and this certainly does not come close. Most sweepers are not worth that cost.
Devoid is interesting for hitting Iona and things with protection. (Yes, it is funny that this exiles Emrakul, the Aeons Torn.) It also grants card advantage (against one player). That said, why not just pay one more mana, go completely colorless, and get Scour from Existence to hit everything?
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
That you feel the need to justify playing a card this awful under the reasoning of 'it removes Iona, Shield of Emeria' is not an endorsement of the card in question.
Instead, it is an argument in favor of banning Iona.
To justify CMC 6, removal has to be truly impressive. I cannot think of any targeted removal that could qualify off-hand, and this certainly does not come close. Most sweepers are not worth that cost.
I’ve played it. It hits other things too, and does things B doesn’t normally do.
Winds of Change is good. Messes with opponents' hands and only costs R. While I typically dislike cards like this, most of them are much higher cmc, shuffle graveyards, and give people more cards. 1 cmc for this effect is awesome.
Don't know about anyone else, but I don't run it in mine. Not a terrible card, but just way too high cmc when you're mostly going to run it to hit a creature you can't destroy.
Its a fun card, nothing spoils your opponents plans like an unexpected change in their hand.
Great in Nekusar, the Mindrazer where it is often a 1 mana Wheel of Fortune but really any deck that keeps a reasonable hand size is happy to play it for the ability to disrupt opponents and dig for specific cards.
Justin Hampton art all the way, the rest are just a bit bland,at least his has a bit of old school cool to it.
Playable in Nekusar. Not so playable elsewhere, due to the card disadvantage. (Which can be remedied by Alhammarret's Archive, but at some point, you're just playing Wheel of Fortune instead.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
[quote from="tstorm823 »" url="/forums/the-game/commander-edh/787014-random-card-of-the-day-winds-of-change?comment=1644"]
Winds of Change is the meanest card in edh: Change My Mind.
Timesifter though, I’ve actualy never played with or against it, but it’s certainly something that could be problematic. Ugh, with a Stranglehold?
Timesifter is a card that needs no combos in order to be cancerous to the board state of a multiplayer game. You know when the monoblue player pulls out 12 extra turns and the game is over and you might as well concede? Not so with Timesifter; You can't concede, because there's a nonzero chance that you might get a turn again. But then you keep exiling land after land from the top and pretty soon you've found yourself 8 turns behind. Waiting for a turn you're not sure is coming is like some kind of ancient monkey torture.
Timesifter is a card that needs no combos in order to be cancerous to the board state of a multiplayer game. You know when the monoblue player pulls out 12 extra turns and the game is over and you might as well concede? Not so with Timesifter; You can't concede, because there's a nonzero chance that you might get a turn again. But then you keep exiling land after land from the top and pretty soon you've found yourself 8 turns behind. Waiting for a turn you're not sure is coming is like some kind of ancient monkey torture.
I used to play in a meta with one guy who ran 5C chaos. One of his favorite things was imprinting Timesifter on Prototype Portal. It was awful.
I played Fated Intervention once in my most budget of decks. Not optimal. I don't like this cycle because I feel like I don't use them efficiently if I cast them on another player's turn, similar to those main-phase cards from Time Spiral. (I'm NOT misplaying them if I need the effect NOW. Just not as fulfilling.)
Centaur aren't good as a tribe, but I think a lot of them have places in various decks.
Man, I thought it was fated retribution and got excited. retribution is the only one I've played extensively in EDH. Instant-speed board wipes are excellent. Hitting PWs might be a plus or minus, of course.
red one is a mediocre removal spell that doesn't kill enough to justify the high cost.
Green one just doesn't scale to EDH proportions. Probably least playable of the cycle for commander
Blue one has many better versions, although I could see it getting played in certain decks.
Black one I used in Toshiro and it was pretty fun there.
The scry 2 is mostly trinket text imo. I'd usually much rather board wipe in response to an attack or catch a few more creatures/kill something in a timely fashion/deploy surprise blockers(x3)/etc. Although sometimes you'll have no strong reason to wait, and then scry 2 isn't nothing, and benefits people who always think critically about when they're casting things. So I like the mechanic.
This is one of those cards that can actually be good if you double things, or if you're running constellation cards.
Personally I prefer Renowned Weaver for that kind of effect. Death trigger, enters trigger (creatures), enters trigger (enchantments), and it passes the Sun Titan and Reveillark tests, and it's cheaper. But that's just full-on Johnny/Spike lenticular card mode.
Scry 2 is a nice addition, but it does mean it has its own version of the "Kavu Titan problem". For those unfamiliar, back in Invasion block limited, players would wait to have 3GG when they needed a bear right now. In Fated Intervention's case, players will misplay it, waiting for their turn. I like this, but some players won't.
So, it's not great, but it is Spikey.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Good point about Iona. It's not unusable, but I've always found 6 mana too high, meaning it ultimately gets cut from my lists. There's bound to be places that use it though - exiling 2 for 1 at instant speed is strong.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Tamanoa - Welcome to the Jungle
Lists can be found here.
That you feel the need to justify playing a card this awful under the reasoning of 'it removes Iona, Shield of Emeria' is not an endorsement of the card in question.
Instead, it is an argument in favor of banning Iona.
To justify CMC 6, removal has to be truly impressive. I cannot think of any targeted removal that could qualify off-hand, and this certainly does not come close. Most sweepers are not worth that cost.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
On phasing:
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I’ve played it. It hits other things too, and does things B doesn’t normally do.
Actually, I hit an Avenger of Zendikar and Gaes Cradle before the plant tokens trigger.
It’s not efficient, but that’s far from being awful.
And the Ith, High Arcanist in front of it as well.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Winds of Change is the meanest card in edh: Change My Mind.
Don't know about anyone else, but I don't run it in mine. Not a terrible card, but just way too high cmc when you're mostly going to run it to hit a creature you can't destroy.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Great in Nekusar, the Mindrazer where it is often a 1 mana Wheel of Fortune but really any deck that keeps a reasonable hand size is happy to play it for the ability to disrupt opponents and dig for specific cards.
Justin Hampton art all the way, the rest are just a bit bland,at least his has a bit of old school cool to it.
On phasing:
Timesifter though
Timesifter though, I’ve actualy never played with or against it, but it’s certainly something that could be problematic. Ugh, with a Stranglehold?
I used to play in a meta with one guy who ran 5C chaos. One of his favorite things was imprinting Timesifter on Prototype Portal. It was awful.
+1. I will always snap-keep an opening hand with Winds of Change and an untapped red source. The rest of the hand doesn't matter.
It was even better when EDH used partial paris mulligans, because everyone spent time sculpting their opening hands, and then WoC ruins it.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I think the most interesting aspect of this card is that it makes 2 enchantment tokens, and that's pretty unique.
I played Fated Intervention once in my most budget of decks. Not optimal. I don't like this cycle because I feel like I don't use them efficiently if I cast them on another player's turn, similar to those main-phase cards from Time Spiral. (I'm NOT misplaying them if I need the effect NOW. Just not as fulfilling.)
Centaur aren't good as a tribe, but I think a lot of them have places in various decks.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
red one is a mediocre removal spell that doesn't kill enough to justify the high cost.
Green one just doesn't scale to EDH proportions. Probably least playable of the cycle for commander
Blue one has many better versions, although I could see it getting played in certain decks.
Black one I used in Toshiro and it was pretty fun there.
The scry 2 is mostly trinket text imo. I'd usually much rather board wipe in response to an attack or catch a few more creatures/kill something in a timely fashion/deploy surprise blockers(x3)/etc. Although sometimes you'll have no strong reason to wait, and then scry 2 isn't nothing, and benefits people who always think critically about when they're casting things. So I like the mechanic.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Personally I prefer Renowned Weaver for that kind of effect. Death trigger, enters trigger (creatures), enters trigger (enchantments), and it passes the Sun Titan and Reveillark tests, and it's cheaper. But that's just full-on Johnny/Spike lenticular card mode.
Scry 2 is a nice addition, but it does mean it has its own version of the "Kavu Titan problem". For those unfamiliar, back in Invasion block limited, players would wait to have 3GG when they needed a bear right now. In Fated Intervention's case, players will misplay it, waiting for their turn. I like this, but some players won't.
So, it's not great, but it is Spikey.
On phasing: