And then of course there are board wipes like Rout and Cyclonic Rift/Evacuate where you can instant speed remove their hex proof commander.
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EDH Pantheon UBRG Yidris, Eye of the Storm WBR Kaalia, Herald of Apocalypse UBG Damia, Sage of Nightmare WBG Karador, the Bridge Between WU Grand Warden Augustin IV RG Omnath, Locus of Awakening BG Nath Addict UR Niv Mizzet, Brain Aflame B Kokusho, the Mourning Star U Memnarch is All
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Win faster than they do - Esper can easily go off turn ~4. Don't play bad defensive/conditional enchantments. Make card selections that are proactive and either advance your game plan or significantly hinder your opponents. Chainer's Edict is better than a Propaganda effect (3 mana to do nothing until someone would attack you, and conditional even then since they'll pay 2 if it means the kill) for that reason.
btw, one of my decks (Bruse / Silas) is half voltron. I do not care about Propaganda/disruptable permanent-based prevention effects. Sacrifice and other removal effects, however, irritate me greatly since they reset my buildup and cost me over a turn worth of tempo.
Toxic Deluge, Black Sun's Zenith, Descend upon the Sinful, Dread, Living Death, All is Dust. Not sure if any of these have come up or not, but you've got plenty of options. In my experience the problem with the edicts is that people expect them and run enough token producers to mitigate the effect so that they don't have to sac their commander. There's not a huge amount of options that force them to sacrifice the actual threat. Wing Shards and its ilk are great too.
While (luckily?) not fetchable with Zur the Enchanter, Gideon's Intervention could be a great way to disrupt Voltron builds! Especially if they can't deal with Enchantments.
While (luckily?) not fetchable with Zur the Enchanter, Gideon's Intervention could be a great way to disrupt Voltron builds! Especially if they can't deal with Enchantments.
That actually brings up another possible inclusion for a Zur build: Runed Halo. While it doesn't prevent the card from being cast, it does give you protection from a specific card name. So, in some cases, it could be better than Intervention (like with something like Purphoros, God of the Forge or OG Niv-Mizzet) and it can be tutored off Zur.
White and black have boardwipes. Black can also use edicts (except against Sigarda, Host of Herons), since Voltron decks tend to be creature-light.
Once you get Sun Titan out, you can just discard a Pacifism-type aura (I'm fond of Freed from the Real.) and then attack to attach it to the hexproof critter.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
norn's annexis good too combine with others,you can easily make someone pay a lot of mana to attack you, Enchanted Eveningcombined with the already mentioned Sphere of Safety can basically make you unattackable able via creatures.
Reins of Power is pretty flexible and can be used as a fog in a pinch. Sometimes you steal their voltron to kill them with it.
If your commander is actually Zur, you can tutor Muzzle into play onto it. Or you know, Temporal Isolation, but Muzzle is better vs Voltron. As mentioned earlier, when you put an aura onto the battlefield rather than casting it, you just pick what it goes on, no targeting involved.
Shieldmage Advocate is my favorite in Alesha. You also give people back removal for the equipment/enchantments that the voltron player has cluttering the board. That latter part is flexible against non-voltron matchups as well. If you go the Merieke route, it also plays well with untap effects.
Wow, Righteous Aura is perfect. I'm actually playing Zur the Enchanter, so this will be the solution.
If that's the case then literally any Pacifism effect will work. Any time you put an aura directly onto the battlefield without casting it, you get to immediately attach it to a valid object it could enchant (as determined by its 'enchant X' ability; shroud/hexproof does not factor in to determining if an object is valid to enchant).
You can find this ruling specifically on Zur's page in the Gatherer, or you can root through the Comprehensive rules to find the general rule.
Sovereigns of Lost Alara have often been used for this very same reason to buff up a Deft Duelist past its shroud, before hexproof was a keyword.
Wow, Righteous Aura is perfect. I'm actually playing Zur the Enchanter, so this will be the solution.
If that's the case then literally any Pacifism effect will work. Any time you put an aura directly onto the battlefield without casting it, you get to immediately attach it to a valid object it could enchant (as determined by its 'enchant X' ability; shroud/hexproof does not factor in to determining if an object is valid to enchant).
You can find this ruling specifically on Zur's page in the Gatherer, or you can root through the Comprehensive rules to find the general rule.
Sovereigns of Lost Alara have often been used for this very same reason to buff up a Deft Duelist past its shroud, before hexproof was a keyword.
Thanks for people pointing out the non-targeting on Auras coming into play with Zur, this makes a huge difference. I'm running a Darksteel Mutation for general versatility against combo Commanders and a Bound in Silence as Voltron tend to run buffer cards that still make them hit hard even with Darksteel Mutation. Plus I have Rebels who can get the Bound in Silence and will be able to do the non-targeting Auras attachment. Also up until now when I had a Lightning Greaves on Zur I was not getting Vanishing, thinking of course couldn't be targeted, so this make a big difference. Life is good.
norn's annexis good too combine with others,you can easily make someone pay a lot of mana to attack you, Enchanted Eveningcombined with the already mentioned Sphere of Safety can basically make you unattackable able via creatures.
Propaganda effects aren't that good against Voltron, and Norn's Annex only requires you pay 2 life.
They are good against token decks, until the token player goes all combo or Stax on you (or just brings out Aura Shards). But they're not so useful against Voltron, since the Voltron player is usually attacking with one, maybe two creatures. (And if there are two, one has Lure.)
As an aside, can I say how much I hate both Aleksi Briclot and Alan Pollack's Story Circles? Both are missing the "story" element.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
In similar vein, Wing Shards is easily one of my favorite cards, as the storm on it can take out a large number of attacking creatures. Dispense Justice can also serve as a second copy if you are running a decent source of artifacts as well.
I'm in Esper WUB colors. Any anti-tech out there that people use?
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
And then of course there are board wipes like Rout and Cyclonic Rift/Evacuate where you can instant speed remove their hex proof commander.
UBRG Yidris, Eye of the Storm
WBR Kaalia, Herald of Apocalypse
UBG Damia, Sage of Nightmare
WBG Karador, the Bridge Between
WU Grand Warden Augustin IV
RG Omnath, Locus of Awakening
BG Nath Addict
UR Niv Mizzet, Brain Aflame
B Kokusho, the Mourning Star
U Memnarch is All
Dread
Dissipation Field
Settle the Wreckage
Fated Retribution
Retaliate
Far // Away
Diabolic Edict
Geth's Verdict
Devour Flesh
Foul-Tongue Invocation
To the Slaughter
Innocent Blood
Barter in Blood
Wing Shards
Entrapment Maneuver
Dispense Justice
Celestial Flare
Blessed Alliance
Fleshbag Marauder
Merciless Executioner
Slum Reaper
Arcane Lighthouse
Glaring Spotlight
Sudden Spoiling
Polymorphist's Jest
Especially Sudden Spoiling is a champ, for both Split Second and the Ability to hose basically all creature-based shenanigans.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Looks like i need to get 2 copies of Righteous Aura for Odric, Master Tactician and Mirri, Weatherlight Duelist...
Edit: oops, NoNeed already posted that.
btw, one of my decks (Bruse / Silas) is half voltron. I do not care about Propaganda/disruptable permanent-based prevention effects. Sacrifice and other removal effects, however, irritate me greatly since they reset my buildup and cost me over a turn worth of tempo.
Check out my competitive Ezuri, Claw of Progress primer!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
But Knight-Captain of Eos and Prahv, Spires of Order
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Would've re-evaluated Story Circle for Brago, King Eternal if it weren't for Gideon's Intervention already being included.
While (luckily?) not fetchable with Zur the Enchanter, Gideon's Intervention could be a great way to disrupt Voltron builds! Especially if they can't deal with Enchantments.
Once you get Sun Titan out, you can just discard a Pacifism-type aura (I'm fond of Freed from the Real.) and then attack to attach it to the hexproof critter.
Black also has No Mercy and Dread.
White has Righteous Aura and Story Circle.
Blue has counters.
On phasing:
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If your commander is actually Zur, you can tutor Muzzle into play onto it. Or you know, Temporal Isolation, but Muzzle is better vs Voltron. As mentioned earlier, when you put an aura onto the battlefield rather than casting it, you just pick what it goes on, no targeting involved.
Shieldmage Advocate is my favorite in Alesha. You also give people back removal for the equipment/enchantments that the voltron player has cluttering the board. That latter part is flexible against non-voltron matchups as well. If you go the Merieke route, it also plays well with untap effects.
Settle the Wreckage, Aetherspouts, and Aetherize also all exist and also deal with Craterhoof Behemoth.
Older Magic as a Board Game: Panglacial Wurm , Mill
If that's the case then literally any Pacifism effect will work. Any time you put an aura directly onto the battlefield without casting it, you get to immediately attach it to a valid object it could enchant (as determined by its 'enchant X' ability; shroud/hexproof does not factor in to determining if an object is valid to enchant).
You can find this ruling specifically on Zur's page in the Gatherer, or you can root through the Comprehensive rules to find the general rule.
Sovereigns of Lost Alara have often been used for this very same reason to buff up a Deft Duelist past its shroud, before hexproof was a keyword.
- Rabid Wombat
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Propaganda effects aren't that good against Voltron, and Norn's Annex only requires you pay 2 life.
They are good against token decks, until the token player goes all combo or Stax on you (or just brings out Aura Shards). But they're not so useful against Voltron, since the Voltron player is usually attacking with one, maybe two creatures. (And if there are two, one has Lure.)
As an aside, can I say how much I hate both Aleksi Briclot and Alan Pollack's Story Circles? Both are missing the "story" element.
On phasing:
Fleshbag Marauder, Merciless Executioner, and all teh rest of the edict effects tend to work well, as Voltron decks tend to stay creature light.
In similar vein, Wing Shards is easily one of my favorite cards, as the storm on it can take out a large number of attacking creatures. Dispense Justice can also serve as a second copy if you are running a decent source of artifacts as well.
Finally, mass exile (Final Judgement, Descend upon the Sinful), Mass tuck (Hallowed Burial, Terminus), and mass bounce (Cyclonic Rift, Evacuate) will handle the situation as well.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek