I think the answer here is take note of what 1 drops people commonly play in your meta and see how impactful they are to your games and go from there.
I'd like to add to this. In order to get better at magic - both as a player and deck builder - one must pay attention to other's choices of cards. For example, I noticed more hexproof/shroud creatures and single target removal was not getting it down. So I began testing Wing Shards / Blessed Alliance in my white decks.
I don't want to want the most expensive cards Magic has to offer. I find that if your deck wants a mana curve that peaks out around the 0-2 CMC range, it's probably so good that it wants said cards -- Candelabra, Tabernacle, Time Twister, etc. I built Taigam, as my signature indicates, but I built it with very deliberate choices towards "big value" rather than efficient. Hell, it was a Dragonlord Ojutai deck first, big value Azorius, till my friends convinced me that swapping Taigam out of the 99 and into the 1 would give me a deck that has a proven to work strategy. I don't know that I want my Commander to become a format that enjoys 1 cmc spells. As I look at my list, I notice I don't have any natural 1 drops. The longer the game goes on, the more 1 drops I'll get, as I love cost reducers and value-adder cards. So, no, I try not to play cards like referenced in this thread. Even my cantrips are big-effect dig spells I deliberately left out any that "only" looked at the top 3.
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I'd like to add to this. In order to get better at magic - both as a player and deck builder - one must pay attention to other's choices of cards. For example, I noticed more hexproof/shroud creatures and single target removal was not getting it down. So I began testing Wing Shards / Blessed Alliance in my white decks.
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