I'm the guy that has played a winter orb on a opponent that played a tapped out pact of negation
Wait, what? I don't understand why this gets a lots of praise compared to shunned Master of Cruelties somebody out of the game. Does punishing playing the pact feels like "he brought that upon himself" or "he played a counterspell so he deserves to lose instantly"?
I view both as a legit plays, just don't understand the difference, why one should be considered a jerk move and the second not. Both ends in player knocked out of the game (while the Master one is even less brutal, the player gets to continue playing, and can still win with his 1 life).
Master of cruelty always has the same effect. The winter orb line of play is a corner case. However I have no problems with either as playing with orb effects is generally seen as a jerk move. if you're going to make a jerk move live with the consequences. I'm always willing to be the villain and don't get upset when I am treated as such.
@Parax: I think that people get upset since playing the villain as a role in Magic isn't so romanticized as it is elsewhere. It comes off more as being a Griefer from online games. Whether that's a fair label to the Winter Orb or MoC player, the feeling is that player is just there to be an intentional fun-sucker. Some cards depending on meta or format just naturally are pre-loaded with that stigma.
I was applauded by the person I knocked out with the winter orb. he stopped the combo player from combining off and I ended up combining my next turn. It was a jerk move and I'd do it again if the opportunity arises. like someone up above said not making the optimal play is an equal jerk move because you are discrediting your opponents play ability.
I was applauded by the person I knocked out with the winter orb. he stopped the combo player from combining off and I ended up combining my next turn. It was a jerk move and I'd do it again if the opportunity arises. like someone up above said not making the optimal play is an equal jerk move because you are discrediting your opponents play ability.
Since I'm playing Zurgo Helmsmasher in a Voltron/Wrath kind of deck, I cant do something else than playing jerk moves:
Zurgo has to attack each turn if able.
To make him hit my opponents, I have to wrath the path free.
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I can not win the game and my opponents can not lose the game.
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Master of cruelty always has the same effect. The winter orb line of play is a corner case. However I have no problems with either as playing with orb effects is generally seen as a jerk move. if you're going to make a jerk move live with the consequences. I'm always willing to be the villain and don't get upset when I am treated as such.
Zurgo has to attack each turn if able.
To make him hit my opponents, I have to wrath the path free.