So my friend told me of an EDH variant he i playing called Guild wars. It is fairly simple concept. You can only use Gold or hybrid mana cost cards (this excludes lands and artifacts) And you also have a 100 point system, with each Mythic deducting 5 points, each rare dedecuting 3 points, each uncommon deducting 1 point and commons are free.
Wit thsi in mind I wish to build a eck to jump ito te varant as well but I have NO IDEA where to start, Not even wich guild I would like to build. I do however know I would like to avoid Dimir as I have a Dimir deck and most of my best blue ad black cards are in there. (granted there is the excepton where i have to use hyrbid or gold cards so maybe that restriction would make it so my dimir deck would not play the same way.)
Anyway as you have probably figured, before I even consider deck construction i need and Idea for a Guild and who to run it. So fire away, Name a general and if I see one I like I will go with that one.
Sounds like something with green to ramp, possibly blue green, or somwthing with red to blow up artifacts as likely people will be relying on artifacts for ramp, I think id likely go with blue green maybe kaseto for his unlockability taking advantage of ramp and go with large hexproof and shroud threats, also gives you access to some nice counters, Idk those are just my first thoughts
Sounds like something with green to ramp, possibly blue green, or somwthing with red to blow up artifacts as likely people will be relying on artifacts for ramp, I think id likely go with blue green maybe kaseto for his unlockability taking advantage of ramp and go with large hexproof and shroud threats, also gives you access to some nice counters, Idk those are just my first thoughts
The issue with COunters or Ramp oor artifact destruction is that all colored card have to be Gold (Like Skullbriar, the walking grave) or Hybrid (like Izzet Guildmage) i cannot use mono-color cards.
Sounds like something with green to ramp, possibly blue green, or somwthing with red to blow up artifacts as likely people will be relying on artifacts for ramp, I think id likely go with blue green maybe kaseto for his unlockability taking advantage of ramp and go with large hexproof and shroud threats, also gives you access to some nice counters, Idk those are just my first thoughts
The issue with COunters or Ramp oor artifact destruction is that all colored card have to be Gold (Like Skullbriar, the walking grave) or Hybrid (like Izzet Guildmage) i cannot use mono-color cards.
Wit thsi in mind I wish to build a eck to jump ito te varant as well but I have NO IDEA where to start, Not even wich guild I would like to build. I do however know I would like to avoid Dimir as I have a Dimir deck and most of my best blue ad black cards are in there. (granted there is the excepton where i have to use hyrbid or gold cards so maybe that restriction would make it so my dimir deck would not play the same way.)
Anyway as you have probably figured, before I even consider deck construction i need and Idea for a Guild and who to run it. So fire away, Name a general and if I see one I like I will go with that one.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
The issue with COunters or Ramp oor artifact destruction is that all colored card have to be Gold (Like Skullbriar, the walking grave) or Hybrid (like Izzet Guildmage) i cannot use mono-color cards.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Multicolor artifact hate:
- Artifact Mutation
- Aura Shards
- Bant Charm
- Corrosion
- Crosis's Charm
- Daretti, Ingenious Iconoclast
- Decimate
- Deepfire Elemental
- Destructive Revelry
- Duergar Hedge-Mage
- Fracturing Gust
- Harmonic Sliver
- Hostage Taker
- Hull Breach
- Kolaghan's Command
- Merciless Eviction
- Nahiri, the Harbinger
- Pernicious Deed
- Crime // Punishment
- Putrefy
- Qasali Pridemage
- Rakdos Charm
- Shattering Blow
- Sultai Charm
- Sundering Growth
- Sylvan Reclamation
- Trygon Predator
- Vithian Renegades
- Void
- Vraska, Relic Seeker
- Wreak Havoc
Multicolor counterspells:- Absorb
- Counterflux
- Dromar's Charm
- Ertai, the Corrupted
- Fall of the Gavel
- Hindering Light (only spells targeting you or permanents you control)
- Mindswipe
- Mystic Genesis
- Mystic Snake
- Offering to Asha
- Overrule
- Perplex
- Plasm Capture
- Psychic Strike
- Punish Ignorance
- Render Silent
- Suffocating Blast (must be able to target a creature, too)
- Temur Charm
- Ulamog's Nullifier (need to process two cards)
- Undermine
- Voidslime
Multicolor ramp (non-artifact):If you go with Safetydan83's suggestion of Simic, that gives you:
- Trygon Predator
- Mystic Genesis
- Mystic Snake
- Plasm Capture
- Voidslime
- Coiling Oracle
- Kiora, Master of the Depths
- Nissa, Steward of Elements
- Thrasios, Triton Hero
- Unexpected Results
No exactly a ramp/artifact hate/counter package you'd see in a deck without such restrictions, but not the worst thing in the world.Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)