Hi guys,
I'm working on an Izzet deck revolving around heavy draw, alt wins, and chaos. I already have Possibility Storm, Wild Evocation, Cowardice, and Psychic Battle, but what are some other global effect cards that could really ruin somebody's day while I draw to victory?
Really liking the first four. Thanks for the ideas on those.
You really like having to count every single permanent and player and do math every. single. targeted spell? Grip of Chaos isn't cool dude. The lolz I am being a troll thing was done years ago, and is really only cute for about one game until you realize how insanely annoying it is and how much it slows the game down.
You really like having to count every single permanent and player and do math every. single. targeted spell? Grip of Chaos isn't cool dude. The lolz I am being a troll thing was done years ago, and is really only cute for about one game until you realize how insanely annoying it is and how much it slows the game down.
I play with a lot of artifact/enchantment hate. I don't anticipate it lasting very long, even with targets being reselected. Pretty much everyone in my play group runs a global wipe of one card type or another. You are right though, it would get annoying. But maybe that's the point?
Teferi's Puzzle Box makes game decisions more chaotic, as you have no idea what you'll have in hand next turn. It's subtle chaos.
Temporal Distortion, especially with War's Toll and/or Mana Web. Maybe add Rising Waters, Winter Orb, Frozen Aether, etc. It makes the other chaos more challenging, since you start limiting how much they can do, and they're saving up to cast a spell which then gets Possibility Storm'd or something. It's not so chaotic itself, but it enhances it.
Many of these play off eachother. Storm Cauldron and friends bounce your lands, which then get put into your library to draw for Puzzlebox. You play a land, and now they all become tapped with Tect Instability, which won't untap next turn because of Temporal Distortion. When you do get your mana two more turns from now, you have no idea what will be in your hand from Puzzlebox, and when you cast it, it'll become something else anyways because Possibility Storm changes it. Oh, and I hope it didn't cost much since your lands return to your hand, and... you rinse and repeat this situation.
Aside: My deck doesn't match your colors, but it could give you other ideas.
You really like having to count every single permanent and player and do math every. single. targeted spell? Grip of Chaos isn't cool dude. The lolz I am being a troll thing was done years ago, and is really only cute for about one game until you realize how insanely annoying it is and how much it slows the game down.
I play with a lot of artifact/enchantment hate. I don't anticipate it lasting very long, even with targets being reselected. Pretty much everyone in my play group runs a global wipe of one card type or another. You are right though, it would get annoying. But maybe that's the point?
I understand that is the point of the card being annoying, it really doesn't serve any other purpose. That is when I draw the line of using the it's "your fun so I can't say anything" bull***** excuse of running this garbage. Can you tell I hate this card? It's like I get it, we all get it, the player gets off making people mad and crave reactions, but sooner or later that player is gonna get reeeeeeal tired of actually counting out permanents and players each time any targeted spell happens. Just do everyone a favor and don't play Grip of Chaos.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
Confusion in the Ranks and Norin the Wary. Confusion slows people down and interrupts their plans. Norin combos with it and is really hard to remove.
BTW - we had a game once with Thieves' Auction AND Confusion in the Ranks. Shockingly, no one conceded, and we had to track and follow through with all 97 triggers on the stack. Yuck.
You really like having to count every single permanent and player and do math every. single. targeted spell? Grip of Chaos isn't cool dude. The lolz I am being a troll thing was done years ago, and is really only cute for about one game until you realize how insanely annoying it is and how much it slows the game down.
I play with a lot of artifact/enchantment hate. I don't anticipate it lasting very long, even with targets being reselected. Pretty much everyone in my play group runs a global wipe of one card type or another. You are right though, it would get annoying. But maybe that's the point?
I understand that is the point of the card being annoying, it really doesn't serve any other purpose. That is when I draw the line of using the it's "your fun so I can't say anything" bull***** excuse of running this garbage. Can you tell I hate this card? It's like I get it, we all get it, the player gets off making people mad and crave reactions, but sooner or later that player is gonna get reeeeeeal tired of actually counting out permanents and players each time any targeted spell happens. Just do everyone a favor and don't play Grip of Chaos.
Lol I got you. I have a Frozen Aether I can sideboard for it.
I understand that is the point of the card being annoying, it really doesn't serve any other purpose. That is when I draw the line of using the it's "your fun so I can't say anything" bull***** excuse of running this garbage. Can you tell I hate this card? It's like I get it, we all get it, the player gets off making people mad and crave reactions, but sooner or later that player is gonna get reeeeeeal tired of actually counting out permanents and players each time any targeted spell happens. Just do everyone a favor and don't play Grip of Chaos.
I disagree entirely. The card is an excellently oppressive symmetrical effect, like Rest In Peace or Torper Orb. Grip of Chaos shuts down a ton of stuff. Like, Spellskite is a good card. Redirecting targets is a desirable effect even to eat a single removal spell. To screw up everything that targets is incredible. You shut down removal, you shut down voltron decks, you turn off nearly all of the game's infinite combos. So first question: do you really see no other purpose than being annoying? Like, I've had an opponent weep at the inefficacy of their Ghost Quarter because I had Grip of Chaos out, the same way one might weep at a Runescarred Demon with Torpor Orb out, and that brings me to my second question: why, in your experience with Grip of Chaos, do people keep targeting things willy nilly? If someone is casting a targetted spell trivially with only a chance it will benefit them at all, blame them for wasting time. If someone is playing something completely relevant, it's no longer a trivial waste of time because it's now it's a high tension roulette game, and that makes some seriously cool board states.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I understand that is the point of the card being annoying, it really doesn't serve any other purpose. That is when I draw the line of using the it's "your fun so I can't say anything" bull***** excuse of running this garbage. Can you tell I hate this card? It's like I get it, we all get it, the player gets off making people mad and crave reactions, but sooner or later that player is gonna get reeeeeeal tired of actually counting out permanents and players each time any targeted spell happens. Just do everyone a favor and don't play Grip of Chaos.
I disagree entirely. The card is an excellently oppressive symmetrical effect, like Rest In Peace or Torper Orb. Grip of Chaos shuts down a ton of stuff. Like, Spellskite is a good card. Redirecting targets is a desirable effect even to eat a single removal spell. To screw up everything that targets is incredible. You shut down removal, you shut down voltron decks, you turn off nearly all of the game's infinite combos. So first question: do you really see no other purpose than being annoying? Like, I've had an opponent weep at the inefficacy of their Ghost Quarter because I had Grip of Chaos out, the same way one might weep at a Runescarred Demon with Torpor Orb out, and that brings me to my second question: why, in your experience with Grip of Chaos, do people keep targeting things willy nilly? If someone is casting a targetted spell trivially with only a chance it will benefit them at all, blame them for wasting time. If someone is playing something completely relevant, it's no longer a trivial waste of time because it's now it's a high tension roulette game, and that makes some seriously cool board states.
Oooo, counter points, I like it.
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I'm working on an Izzet deck revolving around heavy draw, alt wins, and chaos. I already have Possibility Storm, Wild Evocation, Cowardice, and Psychic Battle, but what are some other global effect cards that could really ruin somebody's day while I draw to victory?
Eye of the Storm
Teferi's Puzzle Box
Thieves's Auction
Polymorph+Radiate?
Whims of the Fates and copy spells is hilarious.
Really liking the first four. Thanks for the ideas on those.
Ooh and on that note Hive Mind
You really like having to count every single permanent and player and do math every. single. targeted spell? Grip of Chaos isn't cool dude. The lolz I am being a troll thing was done years ago, and is really only cute for about one game until you realize how insanely annoying it is and how much it slows the game down.
I play with a lot of artifact/enchantment hate. I don't anticipate it lasting very long, even with targets being reselected. Pretty much everyone in my play group runs a global wipe of one card type or another. You are right though, it would get annoying. But maybe that's the point?
Storm Cauldron, Overburden, and Mana Breach can all cause land chaos. Tectonic Instability with those makes it real insanity. Add in Ankh of Mishra and Zo-Zu to make it truly painful.
Teferi's Puzzle Box makes game decisions more chaotic, as you have no idea what you'll have in hand next turn. It's subtle chaos.
Temporal Distortion, especially with War's Toll and/or Mana Web. Maybe add Rising Waters, Winter Orb, Frozen Aether, etc. It makes the other chaos more challenging, since you start limiting how much they can do, and they're saving up to cast a spell which then gets Possibility Storm'd or something. It's not so chaotic itself, but it enhances it.
Many of these play off eachother. Storm Cauldron and friends bounce your lands, which then get put into your library to draw for Puzzlebox. You play a land, and now they all become tapped with Tect Instability, which won't untap next turn because of Temporal Distortion. When you do get your mana two more turns from now, you have no idea what will be in your hand from Puzzlebox, and when you cast it, it'll become something else anyways because Possibility Storm changes it. Oh, and I hope it didn't cost much since your lands return to your hand, and... you rinse and repeat this situation.
Aside: My deck doesn't match your colors, but it could give you other ideas.
1 Kynaios and Tiro of Meletis
//Troll: No Spells Combo
1 Knowledge Pool
1 Possibility Storm
1 Rule of Law
1 Arcane Laboratory
1 Eidolon of Rhetoric
1 Teferi, Mage of Zhalfir
//Troll: Mana Nightmare Combo
1 Temporal Distortion
1 Freyalise's Winds
1 War's Toll
1 Mana Web
1 Tectonic Instability
//Troll: Keeping things Tapped
1 Blind Obedience
1 Frozen Aether
1 Kismet
1 Loxodon Gatekeeper
1 Root Maze
1 Rising Waters
1 Hokori, Dust Drinker
1 Winter Orb
1 Static Orb
//Troll: Bouncy Bouncy
1 Storm Cauldron
1 Overburden
1 Mana Breach
1 Ankh of Mishra
1 Tunnel Ignus
1 Zo-Zu the Punisher
//Troll: Card Drawing Nightmares
1 Zur's Weirding
1 Uba Mask
1 Teferi's Puzzle Box
1 Cursed Totem
1 Damping Matrix
1 Stony Silence
1 Suppression Field
1 Hushwing Gryff
1 Torpor Orb
//Legit: Search
1 Enlightened Tutor
1 Idyllic Tutor
1 Sterling Grove
//Legit: Protection
1 Privileged Position
1 Propaganda
1 Ghostly Prison
1 Sphere of Safety
1 Collective Restraint
//Legit: Getting Around Trolls
1 Burgeoning
1 Exploration
1 Seedborn Muse
1 Lifegift
1 Jaddi Offshoot
1 Kruphix, God of Horizons
1 Retreat to Kazandu
1 Pygmy Hippo
//Other
1 Clever Impersonator
1 Retreat to Emeria
1 Rhystic Study
1 Zendikar's Roil
1 Oracle of Mul Daya
1 Cultivate
1 Kodama's Reach
1 Search for Tomorrow
1 Crumbling Vestige
1 Halimar Depths
1 Kabira Crossroads
1 Khalni Garden
1 New Benalia
1 Radiant Fountain
1 Temple of Abandon
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Mystery
1 Temple of Plenty
1 Blossoming Sands
1 Rugged Highlands
1 Swiftwater Cliffs
1 Thornwood Falls
1 Tranquil Cove
1 Wind-Scarred Crag
1 Graypelt Refuge
1 Kazandu Refuge
1 Sejiri Refuge
5 Plains
5 Forest
5 Mountain
5 Island
No longer staff here.
I understand that is the point of the card being annoying, it really doesn't serve any other purpose. That is when I draw the line of using the it's "your fun so I can't say anything" bull***** excuse of running this garbage. Can you tell I hate this card? It's like I get it, we all get it, the player gets off making people mad and crave reactions, but sooner or later that player is gonna get reeeeeeal tired of actually counting out permanents and players each time any targeted spell happens. Just do everyone a favor and don't play Grip of Chaos.
BTW - we had a game once with Thieves' Auction AND Confusion in the Ranks. Shockingly, no one conceded, and we had to track and follow through with all 97 triggers on the stack. Yuck.
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Lol I got you. I have a Frozen Aether I can sideboard for it.
I disagree entirely. The card is an excellently oppressive symmetrical effect, like Rest In Peace or Torper Orb. Grip of Chaos shuts down a ton of stuff. Like, Spellskite is a good card. Redirecting targets is a desirable effect even to eat a single removal spell. To screw up everything that targets is incredible. You shut down removal, you shut down voltron decks, you turn off nearly all of the game's infinite combos. So first question: do you really see no other purpose than being annoying? Like, I've had an opponent weep at the inefficacy of their Ghost Quarter because I had Grip of Chaos out, the same way one might weep at a Runescarred Demon with Torpor Orb out, and that brings me to my second question: why, in your experience with Grip of Chaos, do people keep targeting things willy nilly? If someone is casting a targetted spell trivially with only a chance it will benefit them at all, blame them for wasting time. If someone is playing something completely relevant, it's no longer a trivial waste of time because it's now it's a high tension roulette game, and that makes some seriously cool board states.
Oooo, counter points, I like it.