What purpose does your decks serve? For me, my Kaalia of the Vast is when I want to hit real hard and fast and mean business Jhoira of the Ghitu is same as above Momir Vig, Simic Visionary is when I am in a multiplayer group and want to go under the radar as much as possible, playing a bunch of seemingly innocent creatures until I can combo off. Merieke Ri Berit is when I want to durdle and do nothing. Yes, there is such a time like that. Edric, Spymaster of Trest is when I am in a multiplayer and want to get political.
What about yours?
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GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Glissa, the traitor: Grind you to dust with overwhelming value, recuring powerful cards. Playing "army in a can" creatures the playing them again and agian. Dragonlord Ojutai: Force everyone to fight fair, no combos, no powerful synergies allowed, no one allowed to pull away with the game. Then I just draw card after card with incremental advantage of Ojutai and Planeswalkers. Dever, Empyrial tactician: Birds, quickly get on board with a bunch of value birds and swinging to untap lands to play more Birds. Then slam some powerful anthems and start killing players off. Alternatively get wrathed... then try to eek out a win with the ever present Deveri. Zirilan of the claw ramp ramp ramp... dragons! Try to set up one shot or near one shot kills with the dragons at my disposal. Tutor, sac, tuck and retutor dragons for value. Lots of direct dragon damage. Trying to double mana and damage.
Thassa, God of the Sea (sea monsters), Roon of the Hidden Realm, and Grenzo, Dungeon Warden (Doomsday combo) are all for when I'm playing against highly-tuned lists or when there is prize support on the line. These decks are capable of standing toe-to-toe against most of the nasty decks I face and perform well.
The Gitrog Monster, Sydri, Galvanic Genius, and my 4-in-1 5 color tribal deck (link in sig! Check it out!) are all works in progress, very fun to play but could still use plenty of work. I use these when playing in an unknown group or when my regular group are using some of their newer or weaker decks.
Captain Sisay: Splurging my hand out onto the table and overruning you with more and more and more legendaries. Merieke Ri Berit: Eh, I don't feel like playing my own creatures, yours look a lot more fun. Niv-Mizzet, the Firemind: I'm just going to draw...and draw...and draw...oh, counter. And draw. Oh, you draw too...hope you didn't have your combo in hand. Mayael the Anima: What big beats can I get onto the board? Thraximundar: Swinging for the rotted fences...
The Ur-Dragon is for when I feel my Timmy coming on. Dragons are my favorite. Kynaios and Tiro of Meletis are for when I want to be left alone and do my thing. Trostani, Selesniya's Voice is for flying low until they realize they aren't going to be able to kill me. The Gitrog Monster is for attacking on a different angle. Atraxa, Praetor's Voice is to make every card a threat. Breya, Etherium Shaper is my durdle deck. Narset, Enlightened Master is the control combo deck. Although honestly its not very good at the first part. Gotta work on that. Rakdos, Lord of Riots is for when I want to go fast and smash faces. Omnath, Locus of Rage is for when I feel like playing with fire.
And Yidris, Maelstrom Wielder... Well its Yidris lol. Also its kind of my friends deck and his two favorite things are to beat face and cascade. The only way Yidris could have been more his card is of it had said your opponents can't cast spells during your turn.
Selvala, Explorer Returned: For when someone talks ***** about how trash our playgroup is. That's when I get mean. Or for when big guns come out and we don't want a long game. Either works. Selvala, Heart of the Wilds: For when a new player wants to play against cool decks that are easy to grok, or want to borrow something easy. Make mana, draw cards, play hydras. Basandra, Battle Seraph: For when I want to play simple aggro with some tricks. Edgar Markov: For when I want to play more complicated decision-tree based aggro. Prime Speaker Zegana: For when I want to go big and huge and awesome effects. Also great as a loaner deck. Jori En, Ruin Diver: For when I want to say "No" and "Bounce all your nonland permanents" about 20 times in a game. Ravos, Soul Tender and Thrasios, Triton Hero: For when I want a long, drawn out game with a lot of back-and-forth. Child of Alara: For when I want to taste the sweet salty tears of my opponents while having spent only 20 bucks on it. The Lady of the Mountain: For when I just don't care and want to play something silly that'll never win a serious game. The Scarab God: For when I want to play something silly that actually somehow against all odds works.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Lin Sivvi Defensive toolboxing mixed with some equipment value and token swarm potentials. The concept here is try not to die and give people a reason not to come at you.
Kozilek - Bust down the doors. This deck's objective is to burn out its hand and drop in Kozilek and then use its hand to counterspell opponents. If Kozilek goes down burn my hand off and recast rinse and repeat.
Gisela - Mono white Moat voltron. Its goal is to just be a flavorful stat efficient commander. I like all of the lifegain matters effects that it runs and if I can assemble Brisela, Voice of Nightmares in a game I feel like I get a flavor win.
Tymna & Ikra Shidiqi - this is kind of an experiement to see if vanilla beaters can work with two commanders who kind of serve as anthems. Its a tempo beat down deck and its fun as hell when it works. Sometimes being a bunch of beaters can backfire though.
Sram - Aura party. Its hard to make auras relevant but I like busting them out with this deck. I run so many equipment based decks that I was more interested in the really cool things involving auras when I went to build him. Boonweaver Giant is a beast!
Gisa and Geralf - I was seeing if I could just make a UB graveyard matters deck. There aren't a ton of zombies I really like and that hasn't changed but they have great utility in the ones I do like.
Ephara - I wanted to see if I could make a spellslinger token list. Its an interesting deck but I am still a little unsure where I stand with it. I seem to get really inconsistent hands where I either get all my control and no tokens or my token creators and no control. I probably just need to shuffle up and play it more.
Edgar Markov - I was curious as to if I could make the entering and deaths of vamps matter more so I didn't feel like I was just trying to build to critical mass and not get wrathed. I can still build for critical mass but I like that some cards like Purphoros give me some reach.
Kefnet - The idea was an early defensive commander and a big mana commander. The deck wins through being voltron and using vigilance + extra turns to close it out but until its ready to go on the offensive it forts up with a strong defensive commander and some tempo sweepers.
I like building mono colored decks because I find myself using less staples that way and I feel like decks have more strengths and weaknesses that way. I don't mind having things my deck cant do well and to some regard artifacts have been diluting that as well. I usually try to have kind of a unique feel and or gameplan to my decks.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Built my decks based on themes, hated good stuff decks so no good stuff decks for me.
Reaper King - Tribal Focus: Elf Tribal in disguise, focus on Elf styled combos. Wanted to build a really robust elf deck, might be changing it soon, perhaps to Naya colors.
Derevi, Empyrial Tactician - Enchantments Focused: Enchantress combo deck, an engine based combo deck. One of the decks I'm proud of making but the playgroup doesn't really like me playing this deck.
The Gitrog Monster - Lands focused: Land based deck, everything is about lands and how to use land triggers to kill others.
Kambal, Consul of Allocation - Life Focused: Life as a resource, this is based off how a support healer is like in a RPG, so it has part kingmaker capabilities like giving creatures to others, give others life etc. But it can switch to "shadow priest" mode too, to use life as a resource to kill. Paying almost all life to 1 just to kill an opponent is the norm for this deck.
Kess, Dissident Mage - Spells Focused: My newest entry, spellslinger deck which gives a heavy focus on sorceries and instants. Don't want to go a storm based spellslinger as they are too common so I went for the "threaten" effect route. Use opponent's abilities and cards against them.
Hapatra, Vizier of Poisons - Counters Focused: Heavy focus on -1/-1 counters deck. Really fun to play with some neat necrotic ooze combos which centered around -1/-1 abilities.
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In midst of finding and building the following:
1) Artifact Focused deck - Commander un-decided. Need an artifact deck that can play around Null Rod...
2) Combat Phase Focused deck - Commander un-decided. Aggro deck that focuses mainly on capitalizing on the combat phase, not just value creatures that turn sideways only.
3) Superfriends deck - Commander un-decided. Really hard to decide as every superfriends feel like the same, just cast lots of PW and get value... need some other shenanigans. For example Chandra, Torch of Defiance + Koth of the Hammer + Cloudstone Curio + 7 Mountains will be fun.
4) Anime Character personality deck - Commander un-decided (but should be Boros or Mardu). Created an Altair thread but still gathering ideas for it. A reflect based strategy might really be good since it is a seldom seen build.
That's about all the decks I'll have/make, 10 should be more than enough.
Asmira is for when I want a competitiveish creature combo deck with hatebear and mana-denial elements. It's additionally for when I want to look at gorgeous Rebecca Guay art.
Cromat is for when I want a basically causal deck that's capable of combo.
Dakkon is for when I want a friendly (no combo or mana denial) deck with a decent number of counterspells and/or when I want to win with commander damage.
Jaya is for hating on blue, Forking, and land destruction. Competitiveish against decks with blue.
Kozilek is for when I want to slam down rocks and hate pieces like there's no tomorrow. Also scratches that commander-damage itch. I'm comfortable playing it against the most competitive decks in my meta.
Kruphix is for when I want to sling spells, control the stack, and take all the turns. Not really competitive (no Sol Ring/Mana Crypt!), but works well enough against the local Riku of Two Reflections combo deck because of counterspell density.
Kydele & Ravos is for when I want a casualish, noninfinite combo deck and/or feel like drawing a bunch of cards.
Kynaios and Tiro is for when I want a solid interaction suite, soft mana denial, and combo potential.
Merieke Ri Berit is for when I want to bring my A game. It's always been a combo-happy list but now I've redesigned it with Paradox Engine and Isochron Scepter. I haven't yet played with the new build, but I'd guess it's my most competitive deck. (Still not true cEDH.)
Scion is for when I want to beat down with creatures and shuffle myself silly. I haven't played it enough yet to say, but I think it's potentially fast and consistent enough to threaten the aforementioned Riku list.
Selenia is for when I want a strong-but-fair combo deck with plenty of removal.
Tasigur is for when I want high variance, the chance of making goofy powerhouse plays that don't immediately win the game.
Thras & Tarl is similar to Cromat in that it's a causalish deck capable of combo, albeit with more interaction. Also Forking.
Tymna & Kondo is for when I want a competitiveish combo deck with mana-denial elements.
Vorel is for when I want a strong-but-fair list and/or feel like using a lot of dice.
Xira is for when I'm tried of shuffling and/or want a strong-but-fair deck with high variance and political elements.
No real "purpose" in the sense that you're using, but for my some 20+ decks I'd say they are all inspirations. Products of taking a liking to a card, concept or mechanic. The difference may seem indistinguishable when looking at the finished product but the process to getting there is absolutely different from starting with goals. Goals like "I'm going to build an 'X' deck that does X,Y & Z"
I've played with Empress Galina a ton in one of my favorite decks and love her mechanic. I've always loved what Hypnox and other Horrors do to enemy resources as well, so lo and behold Tsabo Tavoc is in the same stream of mechanics as Empress Galina AND is a Horror like Hypnox! Well I haven't made a Rakdos deck yet....so I've found myself building a Rakdos deck this month led by Tsabo Tavoc. That process didn't arise from any goal at all but is inspired for sure. This keeps me hungry for exploring the game!
I was saddened to see that foils of Tsabo Tavoc are incredibly hard to come across and were around $50 a pop but I spent a minute combing the internet and found a store in a neighboring country that had a foil for $15! I snagged that up! Stoked! All the more reason to feel good about this decision.
Ghoulcaller Gisa = Mono Black good stuff with a possible zombie swarm win condition.
Breya, Etherium Shaper = Artifact value town. Thirst for knowledge and Goblin Welder are best friends.
Mizzix of the Izmagnus = Spell slinging fun. Not storm. Just instant and sorcery spells + cards which care about when you cast them.
Roon of the Hidden Realm = EtB blink value.
Kynaios and Tiro of Meletis = I don't know. I still can't figure this deck out. I hate grou hug, but I do like the "Fight each other and leave me alone" cards.
I like the green ramp/color fixing, blue card draw, and the flavor of Boros military supported by the other two colors I mentioned.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
Mikaeus, the Unhallowed - When i wanna play more of a casual game with a deck without infcombos and its modernborder only.
Dakkon Blackblade - Bad enchantress/pillowfort oldborder only: yes, yet another restrictive deck. I like it and it has gotten the nickname: Esper Lands, since you apparently only draw lands haha.
Nekusar, the Mindrazer - Wheel combo, of course but in "my way" . I really like it and its filled with odd foils and cards in different languages.
Kozilek, the Great Distortion - my baby, almost 100% foiled out with alpha cards etc. When i want to duke it out, it can do some mean stuff, but i've powered it down a notch. And its fun drawing more cards and countering more stuff than most blue decks haha.
Each of my decks tend to serve a "purpose" in a sense that they let me explore a mechanic/playstyle or just individual cards that fit nowhere else. I try to have as little as possible overlapping cards, themes and ideas in my decks as possible as well; for example, as multi-usable as Doubling Season is, I only have it in two decks, the two that the most (ab)use both sides of the card (counters and tokens) - Thromok and Tazri. Most of my decks are multiplayer durdlepiles of average-at-best competitiveness, consisting of multiple themes that may or may not overlap, but for me the point has always been on causing the crazy rather than dominating the table.
Not sure if it does any good for me list the overall themes of my decks here, as they don't really convey any 'purpose' other than "what I find fun at the point where I decide what to play" . Between all of my decks, I probably explore all relevant archetypes (sans maybe hard control and stax) to some degree or several.
I guess I can point out Jarad, Damia and maybe Thromok as the most 'competitive' ones of my decks (using the term loosely), for when I realize I am playing with people with far more tuned decks. Two of those are among my oldest creations, so they are more capable by just virtue of having tooled with them longer.
Also, Anafenza is my pet card deck. Exploring auras and heroic, two of my fave mechanics, in tandem and beating people with the result. Most of the choices for that deck were 'is it somewhat distantly related to the idea' and 'do I want to play this card anyway?'. (I can not exactly claim Cyclical Evolution is a good card, now can I?)
Aside from those though... I dunno. I pick my deck 'du jour' on a whim almost all the time. What kind of nonsense seems fun right now?
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Sliver Queen tokens is the deck I use when I just want to combo out with insane-but-non-infinite combos. Xenagod hydras is my control deck where I disrupt everyone as much as I can to give the hydras a chance to get out and stabilize. Of course, Xenagod allows the hydras to make short work of the end game. It was built to just be a simple balanced fun deck, but it ended up my most consistent and succesful deck, easily going toe-to-toe with all of my group's decks. Who knew? Prime Speaker Zegana is my annoyed response to all my group's voltron decks shutting down my experimental theme decks. It's a voltron hunter-killer with pure Simic disruption and over the top card draw to make up for the lower count of creatures. Rafiq of the Many pilots my human/angel tribal that features a lot of auras and creature-based control/card advantage. It was Jenara, Asura of War originally, but I wanted to speed up the power of my angels and have an even stronger voltron option when the right auras come into hand. Cromat Odds and Ends is my deck made without spending a dime so I have a fifth deck option, taking past failed ideas along with some of my last remaining goodstuff to allow me to play with Cromat (the only reason I put it together.) 28 slivers without lords, the cycle of volvers, and more sweepers and recycling effects than normal still represents my most casual deck for playing when I just want to blow off steam.
Prossh, Skyraider of Kher - My first EDH deck and an infect one at that. Tainted Strike is my best card in that deck and always makes an impact (usually one that boots another player). No Blightsteel Colossus, not now, not ever. Tyramet, Murder King - Currently my favorite. Once I play him from the command zone, he typically never returns there, as the rest of the deck runs on Act of Treason effects so I can smack people in the face with their own creatures and then sacrifice them (often to get Tyramet out of the graveyard). Reveka, Wizard Savant - was because I wanted to make a monoblue Control Magic deck and she was my only legendary blue creature at the time. Turns out her feeble body works well with politics as I automatically look like I'm not a threat. Sure, I got an Arcanis, the Omnipotent, but I made it one of the 99. No one fears Reveka until she is Freed from the Real. Pia Nalaar - This one is a red Daretti-free artifact deck. For a jumble of cards, it synergizes rather well. I made because more often or not I was playing with novices and was a far fairer choice than the others...yes a have Wurmcoil Engine. Still no Darksteel Colossus though. If I wanted to be hated I would have run Quicksilver Fountain and Statis in my monoblue (my meta REALLY doesn't like that).
I'm R&Ding a Mairsil, the Pretender deck, as well as a Hope of Ghirapur. The Mairsil has too many ideas but it (as most other Mairsil decks seem to have) next to NO defense. I figure that will be important when I'm playing with people that are familiar with my deck. Hope of Ghirapur looks like a crazy commander, as my whole goal would be to rush with Hope and equipment for a commander damage win.
Scarab God - nothing but clones and controlled randomness such as Knowledge Pool. Exists to create complicated boardstates and try to find a win with my opponent's stuff. Main deck and slowly extending and altering all of the cards in the deck. Default deck for unknown playgroups as clones.deck tends to be around the same power as the other decks at the table.
Xira Arien jund beaters - for playing simple beatdown combined with a ton of combo disruption, and also for preying on other battleshippy fatties decks. Made as a response to a friend's big fat Naya deck. Might be rebuilding into 4c lifegain because who the hell plays life gain.
Kurkesh, Onakke Ancient artifact synergies - the 'serious' deck for competitive matches, can stand up to lighter end "cEDH" but dies to proper vintage lite EDH. Makes me feel special because its mono-red artifacts but isn't Daretti. Kept largely because Daretti was first real EDH deck because those semi-competitive combo matchups are few and far between.
Arahbo, Roar of the World cat tribal. For playing against my kid nephew really. Not much changed from the precon, this deck is very bad and exists to make 2/2 cats into 5/5 cats and then die to his consistently flipped Elbrus, the Binding Blade
Yeva, Nature's Herald - "mono green control". Made it because was joking with some friends how bad mono green control would be and the label just stuck. Exists to be naturalize effects that can turn sidewise ie Conclave Naturalists. Really highly tuned compared to mny other decks but still incredibly trash.
Thada Adel, Acquisitor annoying sh*t tribal - exists for the purpose of having a mono deck in UUU. Largely superseded by Scarab God and might be rebuilt into UW daxos, at which point it becomes a fusion between Scarab God and the equipment deck and is yet again made redundant.
Kraum, Ludevic's Opus and Tymna the Weaver saboteurs tribal / voltron. Realized one day a while back that drawing on combat damage was a card draw mechanic I'd never seen anyone play so built a deck around that. I mainly bust it out when I want to play Sunforger or try to voltron people.
O-Kagachi, Vengeful Kami dragonball z theme deck - for when I want to play incredibly casual theme decks. Every card has had art and flavor text altered in Magic Set Editor, even the basic lands. Mainly creatures that can put +1 counters on themselves, and then various creature power based effects.
Simic Lord Roborosewater a deck made up of cards generated by recurrent neural networks. Busted as all hell, I get this out when everyone just wants to play for laughs.
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Azami, Lady of Scrolls - My heaviest combo deck and the one I deem the most 'competitive' out of my decks, it's not perfectly tuned due to budget constraints but still can get there thanks to the various lines of play it has.
Meren of Clan Nel Toth - The newest deck in my EDH line up, which is pretty much a green elfball/druidball combo deck which splashes black for a little bit of utility. Tends to get there through infinite mana and overrun effects, making it far more straight forward than my Azami deck.
Keiga, the Tidestar - My go to casual deck right now, which pretty much tries to steal my opponent's stuff through Keiga by cloning him numerous of times.
Kari Zev, Skyship Raider - Pretty much a Voltron style deck that actually focuses on doing as much damage as possible with Ragavan.
Riku of Two Reflections - A deck I don't play that much anymore, but was pretty much my first EDH deck that worked decently. It's mainly a wolf themed deck that slightly tries to make Timberpack Wolf work in a singleton format. It's a fun deck nonetheless and flavorwise something I do enjoy, it just doesn't win a lot and mostly serves a casual and nostalgic purpose now.
Krenko, Mob Boss -play a ton of goblins, get haste enablers, play Krenko, trumpet blast.
Ghoulcaller Gisa -mana rocks, giant demons, make them into giant zombie swarm, repeat.
Gahiji, Honored One- get political, but play midrange creatures, attack and make them huge.
Tana the Bloodsower/Sidar Kondo of Jamura -keep Tana unblockable, instant speed buffs, make tons of saprolings, keep them unblockavle, instant speed team buffs.
Combo? Animar, Soul of Elements -technically combo, but not conventionally. play mana rocks, play Animar, dump hand of mini-durdlers, play giant RUG things on the cheap.
Breya, Etherium Shaper -only wins through some form of infinite combo (there are several) or Sphinx of the Steel Winds smashing.
The Gitrog Monster - doesn’t really do anything other than sac my lands and draw cards. It’s not great, but it is a combo deck!
Animar, Soul of Elements: Has combos but also functions like tool-kit giving me multiple ways to win/gain advantage. Built for power, speed and flexibility.
Edgar Markov: Tribal focused. Built for aggro, token and fast style of play. Also includes cards for resiliency/redundancy if the game drags.
Gishath, Sun's Avatar: Tribal focused, again. Will be building for mana ramp, deck manipulation and hard hitting. Will include disruptive elements to help leverage advantage.
I've found tribal to be quite fun and have differing strategies. So while each is focused on tribal matters, they'll play differently and I won't get bored with them.
While every deck has its purpose and characteristics, i still try to play as many decks as possible over the course of a day/evening. Which means i have to ignore the below facts every now and then.
Alesha, Who Smiles at Death - Weenie Reanimator - A deck to enjoy myself. Does a wide variety of things, rarely runs out of gas, fun to maneuver and such a great background story. There's rarely a time when i don't feel like playing her.
Prossh, Skyraider of Kher - Kill stuff, enemies & friendships - Usually the deck i pull out when someone got cocky or i've been lacking a feeling of success over the last few games. Makes me a target - and by the nature of the commander, everyone else too.
Brago, King Eternal - Control + Token flood - When i'm in the mood to control the board and be the one with the foot on the pedal. Can result in drawn out turns, not a deck for a fast, last round of the day.
Omnath, Locus of Rage - Landfall - My loaner deck, if needed, as it is a complete No-Brainer to maneuver. For when i don't want to think much, but still have a shot. Must be in the mood for shuffling a lot, though.
Ezuri, Renegade Leader - Elfball - Since i mostly play 3-4 player pods, i pull this one out when i want to be the underdog at the table. Everyone knows i either run away with the game early on or end up as a bystander later on. If i get a go it requires some serious stack interaction, therefor i rarely play it late in the day. Overall similar to Zada, Hedron Grinder (see below), but requires a more drawn out build up.
Zada, Hedron Grinder - Gobo Tribal Spellslinger - Whenever i'm not in the mood for 1-2 hours of agony i pull this deck out. Either i kill everyone fast or i get hosed by a board wipe (exception: Otherworldly Outburst in hand) and i can go grab a drink or take a leak. The one deck that was the most fun to put together.
Gonti, Lord of Luxury - Mono-B control + random cards - A deck i love to play in 4-player pods. Always up for a surprise and scales amazingly against all deck strengths.
Talrand, Sky Summoner - Bribery/Acquire stuff + Token flood - Requires some attention, since it's a combination of control and flying aggro. A deck i play whenever i want to be engaged for the complete game. Complete opposite of my Odric, Master Tactician deck (see below).
Odric, Master Tactician - Soldier Tribal - For when i want a chill round. Protective spells against wraths/removal, eot before my turn casting my own removal. Not a lot to look out for other than burping out soldiers and swinging whenever. Does quite well for what it is.
Kaalia of the Vast is when I want to hit real hard and fast and mean business
Jhoira of the Ghitu is same as above
Momir Vig, Simic Visionary is when I am in a multiplayer group and want to go under the radar as much as possible, playing a bunch of seemingly innocent creatures until I can combo off.
Merieke Ri Berit is when I want to durdle and do nothing. Yes, there is such a time like that.
Edric, Spymaster of Trest is when I am in a multiplayer and want to get political.
What about yours?
Salt is part of the game. Deal with it.
Dragonlord Ojutai: Force everyone to fight fair, no combos, no powerful synergies allowed, no one allowed to pull away with the game. Then I just draw card after card with incremental advantage of Ojutai and Planeswalkers.
Dever, Empyrial tactician: Birds, quickly get on board with a bunch of value birds and swinging to untap lands to play more Birds. Then slam some powerful anthems and start killing players off. Alternatively get wrathed... then try to eek out a win with the ever present Deveri.
Zirilan of the claw ramp ramp ramp... dragons! Try to set up one shot or near one shot kills with the dragons at my disposal. Tutor, sac, tuck and retutor dragons for value. Lots of direct dragon damage. Trying to double mana and damage.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsMerieke Ri Berit: Eh, I don't feel like playing my own creatures, yours look a lot more fun.
Niv-Mizzet, the Firemind: I'm just going to draw...and draw...and draw...oh, counter. And draw. Oh, you draw too...hope you didn't have your combo in hand.
Mayael the Anima: What big beats can I get onto the board?
Thraximundar: Swinging for the rotted fences...
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Kynaios and Tiro of Meletis are for when I want to be left alone and do my thing.
Trostani, Selesniya's Voice is for flying low until they realize they aren't going to be able to kill me.
The Gitrog Monster is for attacking on a different angle.
Atraxa, Praetor's Voice is to make every card a threat.
Breya, Etherium Shaper is my durdle deck.
Narset, Enlightened Master is the control combo deck. Although honestly its not very good at the first part. Gotta work on that.
Rakdos, Lord of Riots is for when I want to go fast and smash faces.
Omnath, Locus of Rage is for when I feel like playing with fire.
And Yidris, Maelstrom Wielder... Well its Yidris lol. Also its kind of my friends deck and his two favorite things are to beat face and cascade. The only way Yidris could have been more his card is of it had said your opponents can't cast spells during your turn.
Selvala, Heart of the Wilds: For when a new player wants to play against cool decks that are easy to grok, or want to borrow something easy. Make mana, draw cards, play hydras.
Basandra, Battle Seraph: For when I want to play simple aggro with some tricks.
Edgar Markov: For when I want to play more complicated decision-tree based aggro.
Prime Speaker Zegana: For when I want to go big and huge and awesome effects. Also great as a loaner deck.
Jori En, Ruin Diver: For when I want to say "No" and "Bounce all your nonland permanents" about 20 times in a game.
Ravos, Soul Tender and Thrasios, Triton Hero: For when I want a long, drawn out game with a lot of back-and-forth.
Child of Alara: For when I want to taste the sweet salty tears of my opponents while having spent only 20 bucks on it.
The Lady of the Mountain: For when I just don't care and want to play something silly that'll never win a serious game.
The Scarab God: For when I want to play something silly that actually somehow against all odds works.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Hazduhr the Abbot: Isamaru in disguise.
Narset, Enlightened Master: No, not super friends. Not extra turns. No my friend what's about to happen here is far worse: Stuff like Grip of Chaos, Eye of the Storm, and Humility.
Kraum, Ludevic's Opus & Thrasios, Triton Hero: How many weird and silly achievements can I pull off in this game?
I like building mono colored decks because I find myself using less staples that way and I feel like decks have more strengths and weaknesses that way. I don't mind having things my deck cant do well and to some regard artifacts have been diluting that as well. I usually try to have kind of a unique feel and or gameplan to my decks.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Reaper King - Tribal Focus: Elf Tribal in disguise, focus on Elf styled combos. Wanted to build a really robust elf deck, might be changing it soon, perhaps to Naya colors.
Derevi, Empyrial Tactician - Enchantments Focused: Enchantress combo deck, an engine based combo deck. One of the decks I'm proud of making but the playgroup doesn't really like me playing this deck.
The Gitrog Monster - Lands focused: Land based deck, everything is about lands and how to use land triggers to kill others.
Kambal, Consul of Allocation - Life Focused: Life as a resource, this is based off how a support healer is like in a RPG, so it has part kingmaker capabilities like giving creatures to others, give others life etc. But it can switch to "shadow priest" mode too, to use life as a resource to kill. Paying almost all life to 1 just to kill an opponent is the norm for this deck.
Kess, Dissident Mage - Spells Focused: My newest entry, spellslinger deck which gives a heavy focus on sorceries and instants. Don't want to go a storm based spellslinger as they are too common so I went for the "threaten" effect route. Use opponent's abilities and cards against them.
Hapatra, Vizier of Poisons - Counters Focused: Heavy focus on -1/-1 counters deck. Really fun to play with some neat necrotic ooze combos which centered around -1/-1 abilities.
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In midst of finding and building the following:
1) Artifact Focused deck - Commander un-decided. Need an artifact deck that can play around Null Rod...
2) Combat Phase Focused deck - Commander un-decided. Aggro deck that focuses mainly on capitalizing on the combat phase, not just value creatures that turn sideways only.
3) Superfriends deck - Commander un-decided. Really hard to decide as every superfriends feel like the same, just cast lots of PW and get value... need some other shenanigans. For example Chandra, Torch of Defiance + Koth of the Hammer + Cloudstone Curio + 7 Mountains will be fun.
4) Anime Character personality deck - Commander un-decided (but should be Boros or Mardu). Created an Altair thread but still gathering ideas for it. A reflect based strategy might really be good since it is a seldom seen build.
That's about all the decks I'll have/make, 10 should be more than enough.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Cromat is for when I want a basically causal deck that's capable of combo.
Dakkon is for when I want a friendly (no combo or mana denial) deck with a decent number of counterspells and/or when I want to win with commander damage.
Jaya is for hating on blue, Forking, and land destruction. Competitiveish against decks with blue.
Kozilek is for when I want to slam down rocks and hate pieces like there's no tomorrow. Also scratches that commander-damage itch. I'm comfortable playing it against the most competitive decks in my meta.
Kruphix is for when I want to sling spells, control the stack, and take all the turns. Not really competitive (no Sol Ring/Mana Crypt!), but works well enough against the local Riku of Two Reflections combo deck because of counterspell density.
Kydele & Ravos is for when I want a casualish, noninfinite combo deck and/or feel like drawing a bunch of cards.
Kynaios and Tiro is for when I want a solid interaction suite, soft mana denial, and combo potential.
Merieke Ri Berit is for when I want to bring my A game. It's always been a combo-happy list but now I've redesigned it with Paradox Engine and Isochron Scepter. I haven't yet played with the new build, but I'd guess it's my most competitive deck. (Still not true cEDH.)
Scion is for when I want to beat down with creatures and shuffle myself silly. I haven't played it enough yet to say, but I think it's potentially fast and consistent enough to threaten the aforementioned Riku list.
Selenia is for when I want a strong-but-fair combo deck with plenty of removal.
Tasigur is for when I want high variance, the chance of making goofy powerhouse plays that don't immediately win the game.
Thras & Tarl is similar to Cromat in that it's a causalish deck capable of combo, albeit with more interaction. Also Forking.
Tymna & Kondo is for when I want a competitiveish combo deck with mana-denial elements.
Vorel is for when I want a strong-but-fair list and/or feel like using a lot of dice.
Xira is for when I'm tried of shuffling and/or want a strong-but-fair deck with high variance and political elements.
(Yes, I have way too many decks.)
No real "purpose" in the sense that you're using, but for my some 20+ decks I'd say they are all inspirations. Products of taking a liking to a card, concept or mechanic. The difference may seem indistinguishable when looking at the finished product but the process to getting there is absolutely different from starting with goals. Goals like "I'm going to build an 'X' deck that does X,Y & Z"
I've played with Empress Galina a ton in one of my favorite decks and love her mechanic. I've always loved what Hypnox and other Horrors do to enemy resources as well, so lo and behold Tsabo Tavoc is in the same stream of mechanics as Empress Galina AND is a Horror like Hypnox! Well I haven't made a Rakdos deck yet....so I've found myself building a Rakdos deck this month led by Tsabo Tavoc. That process didn't arise from any goal at all but is inspired for sure. This keeps me hungry for exploring the game!
I was saddened to see that foils of Tsabo Tavoc are incredibly hard to come across and were around $50 a pop but I spent a minute combing the internet and found a store in a neighboring country that had a foil for $15! I snagged that up! Stoked! All the more reason to feel good about this decision.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Breya, Etherium Shaper = Artifact value town. Thirst for knowledge and Goblin Welder are best friends.
Mizzix of the Izmagnus = Spell slinging fun. Not storm. Just instant and sorcery spells + cards which care about when you cast them.
Roon of the Hidden Realm = EtB blink value.
Kynaios and Tiro of Meletis = I don't know. I still can't figure this deck out. I hate grou hug, but I do like the "Fight each other and leave me alone" cards.
I like the green ramp/color fixing, blue card draw, and the flavor of Boros military supported by the other two colors I mentioned.
Jalira, Master Polymorphist - All about Polymorphing into monsters.
Endrek Sahr, Master Breeder - About as close to a Stax deck as I get.
Bosh, Iron Golem - All about artifacts
Ezuri, Renegade Leader - Elvish Tribal
Brago, King Eternal - Blink and ETB effects
Oona, Queen of the Fae - Milling
Wort, Boggart Auntie - Goblin Tribal
Wort, the Raidmother - Conspiring tokens/combo
Captain Sisay - Legends matter
Rhys the Redeemed - Tokens and Anthems
Trostani, Selesnya's Voice - Lifegain matters
Jarad, Golgari Lich Lord - Creature Sacrifice/Recursion
Gisela, Blade of Goldnight - Burn/Damage Doubling
Obzedat, Ghost Council - Drain Life effects
Niv-Mizzet, the Firemind - Draw all the cards
Vorel of the Hull Clade - Counters/Proliferate
Derevi, Empyrial Tactician - Tap/Untap effects (mostly pingers)
Uril, the Miststalker - Enchantress
Prossh, Skyraider of Kher - Dragons
Nicol Bolas - Discard/The Rack effects
Oloro, Ageless Ascetic - Zombie tribal
Ghave, Guru of Spores - +1/+1 counters
Damia, Sage of Stone - Maros
Riku of Two Reflections - Creature copying
Progenitus - 5-color
Semi-Retired
Zedruu the Greathearted -Playing with other player's stuff
Grand Arbiter Augustin IV - Tax everything
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Dakkon Blackblade - Bad enchantress/pillowfort oldborder only: yes, yet another restrictive deck. I like it and it has gotten the nickname: Esper Lands, since you apparently only draw lands haha.
Ruhan of the Fomori - Giant tribal, it has some cool tricks up its sleeves.
Nekusar, the Mindrazer - Wheel combo, of course but in "my way" . I really like it and its filled with odd foils and cards in different languages.
Kozilek, the Great Distortion - my baby, almost 100% foiled out with alpha cards etc. When i want to duke it out, it can do some mean stuff, but i've powered it down a notch. And its fun drawing more cards and countering more stuff than most blue decks haha.
Who needs Colours?
My most played EDH deck:
X Kozilek, the Great Distortion
UBR Nekusar, the Mindrazer
Not sure if it does any good for me list the overall themes of my decks here, as they don't really convey any 'purpose' other than "what I find fun at the point where I decide what to play" . Between all of my decks, I probably explore all relevant archetypes (sans maybe hard control and stax) to some degree or several.
I guess I can point out Jarad, Damia and maybe Thromok as the most 'competitive' ones of my decks (using the term loosely), for when I realize I am playing with people with far more tuned decks. Two of those are among my oldest creations, so they are more capable by just virtue of having tooled with them longer.
Also, Anafenza is my pet card deck. Exploring auras and heroic, two of my fave mechanics, in tandem and beating people with the result. Most of the choices for that deck were 'is it somewhat distantly related to the idea' and 'do I want to play this card anyway?'. (I can not exactly claim Cyclical Evolution is a good card, now can I?)
Aside from those though... I dunno. I pick my deck 'du jour' on a whim almost all the time. What kind of nonsense seems fun right now?
Xenagod hydras is my control deck where I disrupt everyone as much as I can to give the hydras a chance to get out and stabilize. Of course, Xenagod allows the hydras to make short work of the end game. It was built to just be a simple balanced fun deck, but it ended up my most consistent and succesful deck, easily going toe-to-toe with all of my group's decks. Who knew?
Prime Speaker Zegana is my annoyed response to all my group's voltron decks shutting down my experimental theme decks. It's a voltron hunter-killer with pure Simic disruption and over the top card draw to make up for the lower count of creatures.
Rafiq of the Many pilots my human/angel tribal that features a lot of auras and creature-based control/card advantage. It was Jenara, Asura of War originally, but I wanted to speed up the power of my angels and have an even stronger voltron option when the right auras come into hand.
Cromat Odds and Ends is my deck made without spending a dime so I have a fifth deck option, taking past failed ideas along with some of my last remaining goodstuff to allow me to play with Cromat (the only reason I put it together.) 28 slivers without lords, the cycle of volvers, and more sweepers and recycling effects than normal still represents my most casual deck for playing when I just want to blow off steam.
Tyramet, Murder King - Currently my favorite. Once I play him from the command zone, he typically never returns there, as the rest of the deck runs on Act of Treason effects so I can smack people in the face with their own creatures and then sacrifice them (often to get Tyramet out of the graveyard).
Reveka, Wizard Savant - was because I wanted to make a monoblue Control Magic deck and she was my only legendary blue creature at the time. Turns out her feeble body works well with politics as I automatically look like I'm not a threat. Sure, I got an Arcanis, the Omnipotent, but I made it one of the 99. No one fears Reveka until she is Freed from the Real.
Pia Nalaar - This one is a red Daretti-free artifact deck. For a jumble of cards, it synergizes rather well. I made because more often or not I was playing with novices and was a far fairer choice than the others...yes a have Wurmcoil Engine. Still no Darksteel Colossus though. If I wanted to be hated I would have run Quicksilver Fountain and Statis in my monoblue (my meta REALLY doesn't like that).
I'm R&Ding a Mairsil, the Pretender deck, as well as a Hope of Ghirapur. The Mairsil has too many ideas but it (as most other Mairsil decks seem to have) next to NO defense. I figure that will be important when I'm playing with people that are familiar with my deck. Hope of Ghirapur looks like a crazy commander, as my whole goal would be to rush with Hope and equipment for a commander damage win.
Xira Arien jund beaters - for playing simple beatdown combined with a ton of combo disruption, and also for preying on other battleshippy fatties decks. Made as a response to a friend's big fat Naya deck. Might be rebuilding into 4c lifegain because who the hell plays life gain.
Kurkesh, Onakke Ancient artifact synergies - the 'serious' deck for competitive matches, can stand up to lighter end "cEDH" but dies to proper vintage lite EDH. Makes me feel special because its mono-red artifacts but isn't Daretti. Kept largely because Daretti was first real EDH deck because those semi-competitive combo matchups are few and far between.
Arahbo, Roar of the World cat tribal. For playing against my kid nephew really. Not much changed from the precon, this deck is very bad and exists to make 2/2 cats into 5/5 cats and then die to his consistently flipped Elbrus, the Binding Blade
Yeva, Nature's Herald - "mono green control". Made it because was joking with some friends how bad mono green control would be and the label just stuck. Exists to be naturalize effects that can turn sidewise ie Conclave Naturalists. Really highly tuned compared to mny other decks but still incredibly trash.
Thada Adel, Acquisitor annoying sh*t tribal - exists for the purpose of having a mono deck in UUU. Largely superseded by Scarab God and might be rebuilt into UW daxos, at which point it becomes a fusion between Scarab God and the equipment deck and is yet again made redundant.
Kraum, Ludevic's Opus and Tymna the Weaver saboteurs tribal / voltron. Realized one day a while back that drawing on combat damage was a card draw mechanic I'd never seen anyone play so built a deck around that. I mainly bust it out when I want to play Sunforger or try to voltron people.
O-Kagachi, Vengeful Kami dragonball z theme deck - for when I want to play incredibly casual theme decks. Every card has had art and flavor text altered in Magic Set Editor, even the basic lands. Mainly creatures that can put +1 counters on themselves, and then various creature power based effects.
Simic Lord Roborosewater a deck made up of cards generated by recurrent neural networks. Busted as all hell, I get this out when everyone just wants to play for laughs.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Meren of Clan Nel Toth - The newest deck in my EDH line up, which is pretty much a green elfball/druidball combo deck which splashes black for a little bit of utility. Tends to get there through infinite mana and overrun effects, making it far more straight forward than my Azami deck.
Keiga, the Tidestar - My go to casual deck right now, which pretty much tries to steal my opponent's stuff through Keiga by cloning him numerous of times.
Kari Zev, Skyship Raider - Pretty much a Voltron style deck that actually focuses on doing as much damage as possible with Ragavan.
Riku of Two Reflections - A deck I don't play that much anymore, but was pretty much my first EDH deck that worked decently. It's mainly a wolf themed deck that slightly tries to make Timberpack Wolf work in a singleton format. It's a fun deck nonetheless and flavorwise something I do enjoy, it just doesn't win a lot and mostly serves a casual and nostalgic purpose now.
Big Beaters
Freyalise, Llanowar’s Fury -make/play elves, play giant green things, overrun.
Krenko, Mob Boss -play a ton of goblins, get haste enablers, play Krenko, trumpet blast.
Ghoulcaller Gisa -mana rocks, giant demons, make them into giant zombie swarm, repeat.
Gahiji, Honored One- get political, but play midrange creatures, attack and make them huge.
Tana the Bloodsower/Sidar Kondo of Jamura -keep Tana unblockable, instant speed buffs, make tons of saprolings, keep them unblockavle, instant speed team buffs.
Arahbo, Roar of the World - play kitties, make them huge, smash face.
Kemba, Kha Regent - 0-2 drop equipments with 0-2 equip coats, play Kebma, load him up, make kitties, overwhelm them
Tasigur, the Golden Fang Eldrazi - had a ton of BUG Eldrazi, Tasigur just happens to be those colors. Would be better as Damia, Sage of Stone.
The Ur-Dragon - you know. Mana rocks, dorks, giant dragons, tribal effects, smash face.
”Control” Decks
Meren of Clan Nel Toth -BG toolbox control. Small value creatures, sac engines, giant things for later.
The Scarab God -UB counter/bounce control that kills your things, then steals them.
The Scorpion God - load the board with -1/-1 counters, spot removal that replaces itself for killin those things.
Zurgo Helmsmasher -mana rocks, play Zurgo, board clear, board clear, board clear, victory.
Azami, Lady of Scrolls - all the 1-3 drop wizards, all the 1-3 drop counterspells and bounce spells, doesn’t really win, just makes people mad.
Karlov of the Ghost Council- play Karlov, play triggered life gain creatures/enchantments, use counters to blow up threats, smash with mega-Karlov.
Yasova Deagonclaw - I don’t play creatures, I steal yours, smash you with them, then sac them for value.
Tasigur, the Golden Fang Control - BUG “good stuff”, delve, removal, pray.
Combo?
Animar, Soul of Elements -technically combo, but not conventionally. play mana rocks, play Animar, dump hand of mini-durdlers, play giant RUG things on the cheap.
Breya, Etherium Shaper -only wins through some form of infinite combo (there are several) or Sphinx of the Steel Winds smashing.
The Gitrog Monster - doesn’t really do anything other than sac my lands and draw cards. It’s not great, but it is a combo deck!
Animar, Soul of Elements: Has combos but also functions like tool-kit giving me multiple ways to win/gain advantage. Built for power, speed and flexibility.
Edgar Markov: Tribal focused. Built for aggro, token and fast style of play. Also includes cards for resiliency/redundancy if the game drags.
Gishath, Sun's Avatar: Tribal focused, again. Will be building for mana ramp, deck manipulation and hard hitting. Will include disruptive elements to help leverage advantage.
Inalla, Archmage Ritualist: Tribal focused. Building for combo, card advantage and speed.
I've found tribal to be quite fun and have differing strategies. So while each is focused on tribal matters, they'll play differently and I won't get bored with them.
BK'rrik Goodstuff
GWSythis Enchantress
URYusri Coin Flip
BRGKorvold Tokens
BGUYarok Lands Matter
WUBRaffine Looter
Alesha, Who Smiles at Death - Weenie Reanimator - A deck to enjoy myself. Does a wide variety of things, rarely runs out of gas, fun to maneuver and such a great background story. There's rarely a time when i don't feel like playing her.
Prossh, Skyraider of Kher - Kill stuff, enemies & friendships - Usually the deck i pull out when someone got cocky or i've been lacking a feeling of success over the last few games. Makes me a target - and by the nature of the commander, everyone else too.
Brago, King Eternal - Control + Token flood - When i'm in the mood to control the board and be the one with the foot on the pedal. Can result in drawn out turns, not a deck for a fast, last round of the day.
Omnath, Locus of Rage - Landfall - My loaner deck, if needed, as it is a complete No-Brainer to maneuver. For when i don't want to think much, but still have a shot. Must be in the mood for shuffling a lot, though.
Ezuri, Renegade Leader - Elfball - Since i mostly play 3-4 player pods, i pull this one out when i want to be the underdog at the table. Everyone knows i either run away with the game early on or end up as a bystander later on. If i get a go it requires some serious stack interaction, therefor i rarely play it late in the day. Overall similar to Zada, Hedron Grinder (see below), but requires a more drawn out build up.
Zada, Hedron Grinder - Gobo Tribal Spellslinger - Whenever i'm not in the mood for 1-2 hours of agony i pull this deck out. Either i kill everyone fast or i get hosed by a board wipe (exception: Otherworldly Outburst in hand) and i can go grab a drink or take a leak. The one deck that was the most fun to put together.
Gonti, Lord of Luxury - Mono-B control + random cards - A deck i love to play in 4-player pods. Always up for a surprise and scales amazingly against all deck strengths.
Talrand, Sky Summoner - Bribery/Acquire stuff + Token flood - Requires some attention, since it's a combination of control and flying aggro. A deck i play whenever i want to be engaged for the complete game. Complete opposite of my Odric, Master Tactician deck (see below).
Odric, Master Tactician - Soldier Tribal - For when i want a chill round. Protective spells against wraths/removal, eot before my turn casting my own removal. Not a lot to look out for other than burping out soldiers and swinging whenever. Does quite well for what it is.