Reason: Watched Re:Creators, got hyped about the primary antagonist Altair. Saw Bushiroad making Altair TCG card sleeves, pre-ordered 2 packs (120 card sleeves, they releasing it on Sep 8) and hence now here I am trying to form a thematic deck that suits her.
Am at a loss on how to build a deck centered around a character (that isn't in the MTGverse), probably will have to go along with her, looks, personality and abilities.
In terms of personality wise Altair gives off a very Rakdos~ish feel. She yearns for the destruction of worlds.
Looks wise her primary colors are Black, Red (also Rakdos), if add in the white hair will be in Mardu WBR colors.
As a primary antagonist, her most notable abilities are reversal of cause and effect and using lots of melee type weapons (although she fights from range). If map into MTG wise it will be damage reversal in some sort of form and voltron styled equipments? Since in the anime she most of the time is 1 vs many so voltron will depict her well? She also wouldn't hesitate to set characters against each other, and also punish other characters that don't go her way.
So in all I think her colors are probably in Mardu, with some form of damage reversal and punisher style? Epic betrayal kind of play is also possible with mechanics such as Goad?
How would you build her? What commander is suitable for such a deck? What themes and cards can I add to the deck too?
I searched for mardu commanders but none really fits what she does.
Reason: Watched Re:Creators, got hyped about the primary antagonist Altair. Saw Bushiroad making Altair TCG card sleeves, pre-ordered 2 packs (120 card sleeves, they releasing it on Sep 8) and hence now here I am trying to form a thematic deck that suits her.
FCKIN' SOLD.
Hmm, as far as Mardu goes, Goad definitely feels like it would fit her. Especially Disrupt Decorum from the C17 decks. Making others play to your tune, enforcing new rules on them? I can also see her having a multitude of ways to shear away artifacts and enchantments and such (because of her 9th and 13th movements, which remove plot armor and reverts things to normal). Might be able to take a few ques from Queen Marchesa decks.
... Or hell, you could get a copy of Queen Marchesa altered to be her. But as for redirecting damage back onto opponents, you've got cards like Deflecting Palm and Comeuppance.
Hmm, as far as Mardu goes, Goad definitely feels like it would fit her. Especially Disrupt Decorum from the C17 decks. Making others play to your tune, enforcing new rules on them? I can also see her having a multitude of ways to shear away artifacts and enchantments and such (because of her 9th and 13th movements, which remove plot armor and reverts things to normal). Might be able to take a few ques from Queen Marchesa decks.
... Or hell, you could get a copy of Queen Marchesa altered to be her. But as for redirecting damage back onto opponents, you've got cards like Deflecting Palm and Comeuppance.
Yeah, Goad definitely fits her. Enforcing new rules on them can be some form of tax effect, but I don't see her restricting others from using their abilities except when it comes to fighting against her (combat). Hmm so prison style probably wouldn't fit her, combat wise restrictive abilities besides Goad will be dictate how creatures attack or block, something along the lines of Boros Battleshaper.
Bad thing is we don't have access to blue, which Twentieth Movement of Cosmos: Factor Mimic needs. Maybe can use temporary clone effects like Heat Shimmer.
Her most interesting ability is her 14th and 66th movement. Reversal of cause and effect can be represented with the ones you posted and also Reflect Damage. If we look it in another way, it also means that creatures will deal damage to themselves and to their owners (own creators) too, since Altair is the one who instigate other creations to go threaten/kill their own creators (owners). This is best shown in MTG with stuff like Insurrection and Repercussion effects.
Hmm so the theme of Altair deck will be like the following?
Instigate opponents to battle each other, either by force eg. Fumiko the LowBlood, Disrupt Decorum or via incentives (since Altair maintains that creations should get creators to change their storylines although she just want to kill everything) like the new Commander2017 curses. Then all the while maintaining repercussion effects, deflect or reflect all kinds of damage dealt to us with spells and effects?
With this the commander choice have either Queen Marchesa or Mathas, Fiend Seeker since Mathas does give some incentives for players to kill each other creatures off. Does this kind of deck suits Altair?
Yeah, Goad definitely fits her. Enforcing new rules on them can be some form of tax effect, but I don't see her restricting others from using their abilities except when it comes to fighting against her (combat). Hmm so prison style probably wouldn't fit her, combat wise restrictive abilities besides Goad will be dictate how creatures attack or block, something along the lines of Boros Battleshaper.
Bad thing is we don't have access to blue, which Twentieth Movement of Cosmos: Factor Mimic needs. Maybe can use temporary clone effects like Heat Shimmer.
Could always throw in Mimic Vat as a decent card/flavor, but yea, Blue would manage that better. If it were Grixis instead, she could have Mirror Match shenanigans, and you could call cards like Show and Tell be her way of "summoning" the characters. With Grixis, there would also be access to fun cards like Time Stop. Probably a few other cards that could be good references, but White has the swords down pat.
Instigate opponents to battle each other, either by force eg. Fumiko the LowBlood, Disrupt Decorum or via incentives (since Altair maintains that creations should get creators to change their storylines although she just want to kill everything) like the new Commander2017 curses. Then all the while maintaining repercussion effects, deflect or reflect all kinds of damage dealt to us with spells and effects?
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With this the commander choice have either Queen Marchesa or Mathas, Fiend Seeker since Mathas does give some incentives for players to kill each other creatures off. Does this kind of deck suits Altair?
That sounds about right to me. Of the two, I think Queen Marchesa is more appropriate. I feel like the deck would operate very much like Marchesa decks already do, just with some added flavor and doubling down on janky ways to hurt people. You want to make people afraid of throwing damage your way, and getting something like Ghostly Prison makes it that much harder. As well as the plentiful removal in Mardu colors. Seems like it would end up fairly political, until an opponent believes they can take you out in one shot. Then you Teferi's Protection and laugh in their face.
Sadly I can't think of any other card involving multiple swords in the art.
For cards that could represent each of the Holopsicon Movements, I thought of these:
Representation Exposition: Sword to Plowshares is the obvious choice. Since the ability involves revising story, you could use Crib Swap to revise any creature into a changeling.
The only card I managed to find with multiple blades (that wasn't mentioned) was Rain of Blades, but visually they look more like daggers than swords and its effect is rather underwhelming by itself.
I took a crash course (from TVTropes) to find out more about the character and excuse me if I got anything wrong since I didn't watch the show.
Based on what I read, her most unique attribute is being able to gain any ability from fanon. Translated over the MTG the closest thing I could think of is using the Wish cards - fanon is technically "infinite" potential and the Wishes were technically designed with that spirit as well (basically taking any card in existence). Well, the obvious problem is the entire Wish issue surrounding the format and I'm not aware of how you and/or your playgroup handles them.
To me, that would be most elegant flavor-link to her most notable aspect, although I suppose it isn't as visually striking as the specific abilities she gains afterwards. I suppose you could take tutoring as a replacement, but in MTG the library is more or less "what you already know" and from what I read up, she doesn't necessary know all the powers she's gaining on a daily basis.
Also, from my opinion, nothing about her character is W (at least, from what I read, I could be wrong, but she really does seem outright Rakdos in terms of personality and goals - having a "tragic backstory" doesn't auto-qualify to W). Fortunately, flavor is very flexible and while I don't see W in her character, I see it completely in her abilities - you can't get more "community-based" than gaining abilities from fanon, even if she channels all of it through her Rakdos personality / for her Rakdos goals. You probably have to stick with Mardu (since the translation to MTG mechanically literally demanded the deck needs W to function) regardless, but "She has white hair" isn't exactly the most flavorful of reasons.
Sadly I can't think of any other card involving multiple swords in the art.
For cards that could represent each of the Holopsicon Movements, I thought of these:
Representation Exposition: Sword to Plowshares is the obvious choice. Since the ability involves revising story, you could use Crib Swap to revise any creature into a changeling.
Great list. Really like the No Mercy approach for Vicissitudes of Fortune. The card is on theme with flavor too, thanks, XD. Sad that there are only 2 cards I can think of for Mindslaver effects, and without blue they are hard to recur. Unless I run Emrakul 2.0?
The only card I managed to find with multiple blades (that wasn't mentioned) was Rain of Blades, but visually they look more like daggers than swords and its effect is rather underwhelming by itself.
I took a crash course (from TVTropes) to find out more about the character and excuse me if I got anything wrong since I didn't watch the show.
Based on what I read, her most unique attribute is being able to gain any ability from fanon. Translated over the MTG the closest thing I could think of is using the Wish cards - fanon is technically "infinite" potential and the Wishes were technically designed with that spirit as well (basically taking any card in existence). Well, the obvious problem is the entire Wish issue surrounding the format and I'm not aware of how you and/or your playgroup handles them.
To me, that would be most elegant flavor-link to her most notable aspect, although I suppose it isn't as visually striking as the specific abilities she gains afterwards. I suppose you could take tutoring as a replacement, but in MTG the library is more or less "what you already know" and from what I read up, she doesn't necessary know all the powers she's gaining on a daily basis.
Also, from my opinion, nothing about her character is W (at least, from what I read, I could be wrong, but she really does seem outright Rakdos in terms of personality and goals - having a "tragic backstory" doesn't auto-qualify to W). Fortunately, flavor is very flexible and while I don't see W in her character, I see it completely in her abilities - you can't get more "community-based" than gaining abilities from fanon, even if she channels all of it through her Rakdos personality / for her Rakdos goals. You probably have to stick with Mardu (since the translation to MTG mechanically literally demanded the deck needs W to function) regardless, but "She has white hair" isn't exactly the most flavorful of reasons.
Wishes I don't think my meta will allow me to play with them though. That's an interesting take on her ability, being able to gain abilities. Another take will be to acquire abilities that are not in her current deck is by playing cards like Praetor's Grasp..
Her W alignment probably come from she being too focused on enforcing her views onto the world and setting the rules on how the world will change? It is like too much of white in the White alignment chart?
Taken from MTG color flavor: White can become authoritarian, inflexible, and capable of sacrificing a small group for the sake of a larger one. Everything necessary to preserve the laws, rules, and governance that White created.
But yeah, given her abilities it is very white styled, as it is the community/fans which gives her abilities.
A question, how is the wikihow link going to help me? O.O
I'm not even building a shrine to worship her, doesn't EDH encourage some form of Vorthos styled decks? or is purely limited to the 3 common player archetypes only?
Don't really get how the 3 cards link to Altair at all.
Wishes I don't think my meta will allow me to play with them though. That's an interesting take on her ability, being able to gain abilities. Another take will be to acquire abilities that are not in her current deck is by playing cards like Praetor's Grasp..
Her W alignment probably come from she being too focused on enforcing her views onto the world and setting the rules on how the world will change? It is like too much of white in the White alignment chart?
Taken from MTG color flavor: White can become authoritarian, inflexible, and capable of sacrificing a small group for the sake of a larger one. Everything necessary to preserve the laws, rules, and governance that White created.
But yeah, given her abilities it is very white styled, as it is the community/fans which gives her abilities.
I suppose if you can't play with wishes, effects like Praetor's Grasp/Ornate Kanzashi/Gonti, Lord of Luxury are the next closest alternative indeed. I'm not sure of the extent of her shown abilities (since I'm not sure what I read was up-to-date as it's an ongoing show), but is she capable of sustaining something she copied/replicated if the original was destroyed afterwards? If she can than that is functionally theft and the Praetor's Grasp substitute would work less well since it would more accurately depict that.
Flavor is subjective, but I heartily disagree with your assessment of W in terms of personality/goals - she is not sacrificing a smaller group for a larger group/ideal - she just wants to destroy the world in revenge for one person apparently and that's downsizing if I ever saw one. She encourages conflict because of the "acceptance" system I have a vague idea about, but it's clear she's abiding by the system not because she likes it but because she has no choice, so basically she's not inflexible by choice, but by circumstances (although it helps her that said system does help her better than others because of the fanon-thing, but at the same time fanon already grants her infinite potential compared to everyone else, so the system is a handicap to her as well, except it's less of it to her than everyone else, so she's at best taking advantage of that). In fact, considering the physical laws of the real world will exile her if she overuses her abilities, she's literally an anomaly to at least one system and an antithesis to that system itself.
Sadly I can't think of any other card involving multiple swords in the art.
For cards that could represent each of the Holopsicon Movements, I thought of these:
Representation Exposition: Sword to Plowshares is the obvious choice. Since the ability involves revising story, you could use Crib Swap to revise any creature into a changeling.
Great list. Really like the No Mercy approach for Vicissitudes of Fortune. The card is on theme with flavor too, thanks, XD. Sad that there are only 2 cards I can think of for Mindslaver effects, and without blue they are hard to recur. Unless I run Emrakul 2.0?
You have Mindslaver, Emrakul 2.0, Worst Fears and Sorin Markov's ultimate. For pseudo Mindslavers, you also have Cruel Entertainment and Word of Command. If you want to recur these effects Emrakul is the only real choice in Mardu, but Cruel Entertainment fits more with the theme.
I suppose if you can't play with wishes, effects like Praetor's Grasp/Ornate Kanzashi/Gonti, Lord of Luxury are the next closest alternative indeed. I'm not sure of the extent of her shown abilities (since I'm not sure what I read was up-to-date as it's an ongoing show), but is she capable of sustaining something she copied/replicated if the original was destroyed afterwards? If she can than that is functionally theft and the Praetor's Grasp substitute would work less well since it would more accurately depict that.
Flavor is subjective, but I heartily disagree with your assessment of W in terms of personality/goals - she is not sacrificing a smaller group for a larger group/ideal - she just wants to destroy the world in revenge for one person apparently and that's downsizing if I ever saw one. She encourages conflict because of the "acceptance" system I have a vague idea about, but it's clear she's abiding by the system not because she likes it but because she has no choice, so basically she's not inflexible by choice, but by circumstances (although it helps her that said system does help her better than others because of the fanon-thing, but at the same time fanon already grants her infinite potential compared to everyone else, so the system is a handicap to her as well, except it's less of it to her than everyone else, so she's at best taking advantage of that). In fact, considering the physical laws of the real world will exile her if she overuses her abilities, she's literally an anomaly to at least one system and an antithesis to that system itself.
Ahh, watched ep21. The storyline really goes the cliche route which we talked about during our EDH session yesterday (kind of a facepalm since she was quite a fascinating antagonist until ep21). Now she is white aligned (with her creator saying she is representative of the weak too). Standard Akroma xx Ixidor, Avacyn xx Innistrad denizens style.
Perhaps given the new story development her alignment now is more Boros~ish rather than Rakdos, with motives driven by rage due to the of death of her creator. Most fitting commander is Archangel Avacyn which will rage and hate everything when someone dear to her (humans which Avacyn is suppose to protect) dies.
Hmmm...
@Darksamus Wow I didn't even know there is a card called cruel entertainment in MTG, really interesting. Not really sure with the story development now should I still go Mardu or drop B and go Boros...
I wholeheartedly support this idea. I also happen to have a Marchesa deck, so I've got some battle-tested recommendations from my own list. Magister of Worth seems like a perfect fit here, as does Master of Cruelties (which is about as close as you can get to a creature with infinite power). Hour of Revelation, as well as being a great spell for the format, represents the climax of the anime quite nicely. And finally, Bearer of the Heavens works as an analogue for the other characters. IE: if Altair beats them, the world is doomed.
Ahh, watched ep21. The storyline really goes the cliche route which we talked about during our EDH session yesterday (kind of a facepalm since she was quite a fascinating antagonist until ep21). Now she is white aligned (with her creator saying she is representative of the weak too). Standard Akroma xx Ixidor, Avacyn xx Innistrad denizens style.
Perhaps given the new story development her alignment now is more Boros~ish rather than Rakdos, with motives driven by rage due to the of death of her creator. Most fitting commander is Archangel Avacyn which will rage and hate everything when someone dear to her (humans which Avacyn is suppose to protect) dies.
No. I said she was W aligned in terms of abilities, not personality and this episode has not changed that. What Setsuna (her creator) said was just a description of her abilities (she even literally said "Everyone loved you. That's why you got infinite abilities and invincible powers.") While "representative of the weak" sounds W in personality, the problem is Altair has never shown that in action through the whole series, so that sentence becomes another neutral description for her powers instead. Her creator (who isn't real at that point anyway) saying that doesn't magically make her W in personality all of a sudden and guess what, Altair just proved it immediately afterwards (which I'll explain next).
Altair's personality is BR though and through and has reinforced that this episode. For the longest time we associated it with Rakdos because all she displayed was destruction, but this episode is where she deviates from Rakdos (the Guild) while staying BR (actually RB in terms of order) - she's passionately selfish. In this episode she was given the realization she has the power of creation as well (which also sort of proves she's not really the thinking type, she never really thought of trying to see if the Holopsicon could create through the whole series when the premise of the world(s) were all about creation...) and the first thing she does is not to create a new better system for everyone (remember she said she wanted to eliminate the entire system from the root when all she knew was her destructive powers), but an infinite loop for the Setsuna and herself instead. If that doesn't scream "selfish", I don't know what will. It was easy to stick her destructive abilities through the whole show to her B, but this episode just proved that regardless of the type of power she has (creation and/or destruction), she was always going to be selfish to her passion for Setsuna (to the point she settled for the fake).
Sure, there is one more episode where Altair can prove she has a (selfishness) in her personality/nature. Even if she shows up to help (and that's if they even present a problem that is...) and then returns to her infinite loop afterwards, she's RBW at best - she'll basically help out if it doesn't hurt her passionate selfish interests.
While I think you should play it safe and wait for next week before making the final decision (I mean they could always suddenly make her majorly W by having her choose to sacrifice her infinite loop to save the world/system, but honestly that'll be disappointing story-writing to me), as of now my opinion of Altair has not changed and I would be quite disappointed if you dropped B.
Yeah it will be best to wait for the final episode (in 6 days) before deciding, the sleeves are still on their way so still have time to slowly ponder about it. Am still keeping the commander colors and such flexible. Need to readjust my other decks to suit this "Altair" deck too so that I will not have decks which have overlapping themes and strategies.
Too bad I can't combine the artifact primary deck + null rod with this (totally not on theme at all), if not I'll have 1 lesser deck to think about.
Last episode of the series, she didn't even appear at all. Kind of expected. Sleeves have arrived.
Time to build the Mardu deck. I've short-listed a list of cards which can be in but am having problems finding the main focus of the deck to make it work. Need ideas and suggestions on how to build this. Seems like going the reflect route might be a good way to set as the deck's focus, and it is one of her key/signature abilities.
//The 9th Movement of Cosmos: Fate Restoration (remove and delete) //The 13th Movement of Cosmos: Outline Origin (revert and loses abilities) 1x Soul Sculptor 1x Humble 1x Merciless Eviction
Eh, I'd still go Mardu - having the extra color simply means more options and as a character, it still fits with the selfish aspect of her. I can see why you're considering moving to Boros, though - a lot of the cards in your list are heavily skewed in those two colors.
Last episode of the series, she didn't even appear at all. Kind of expected. Sleeves have arrived.
Cut the rest of the post to shorten it.
Since Altair didn't appear at the last episode (as I said if she did it will most likely be to interfere with Magane, but since Magane herself didn't even appear...), I stand by that her personality is RB. That being said though, mechanically we are building the deck around her abilities, which are inherently RW (It's still R first because of all the passion exposition she gave on Episode 20). I can see why the temptation to drop B is there.
The last episode wasn't completely useless in respect to this project - the conversation between Sota and Meteora before the Return Gate scene raised a point that gave me an idea - Altair was Setsuna's Alter Ego of some sort. Therefore I suggest your Commanders to be Akiri, Line-Slinger and Tymna the Weaver. Before I move on to the reasoning, I'm going to list down what I personally think represent's Altair's abilities in card forms (most of them overlaps with yours, but I'm just going to just list mine to simplicity's sake).
The Third Movement of the Cosmos: Representation Exposition - This is straightforward, it replaces an object with another to revise the story. Removal with compensation (Swords to Plowshares, Path to Exile and sometimes Chaos Warp) and polymorph effects (Divergent Transformations and Indomitable Creativity) fall under this section. Altair's most notable usage of turning Selesia's Sword to Petals, so I suppose Warp and Creativity have some sort of priority flavor-wise (technically we don't really know whether she can convert organic beings, but for playability reasons we can just shove it all under this Movement).
The Ninth Movement of the Cosmos: Fate Restoration - You combined this with the Thirteen Movement, but there's actually a major difference. The Ninth Movement erases the characteristics of a character specifically - hence cards like Humble, Darksteel Mutation, Soul Sculptor and Humility (although the last one is probably too unwieldy practically in a deck not built around it) fall under this movement.
The Thirteenth Movement of the Cosmos: Outline Origin - Unlike the Ninth Movement, the Thirteenth Movement removes powers granted to a characters, not their characteristics. So it basically translates to equipment/aura removal rather than ability-nullification. Technically any artifact/enchantment removal could qualify, but I identified cards like Purify (outright everything), Cleansing Meditation (for one-sided) and Strip Bare (for the literal usage on one creature like Altair did in the show) as examples.
The Fourteenth Movement of the Cosmos: The Vicissitudes of Fortune - Another obvious one, all the reflection spells you listed. Another less obvious reference would be cards like Repentance, Inner Struggle and Wave of Reckoning sometimes you don't want them to attack so you have to make do with just using their power.
The Twentieth Movement of the Cosmos: Factor Mimic: I think most copy effects get a pass here, we honestly know too little since all we saw was Gigas Machina being copied for a short while, so we don't know whether it can copy organic beings and last longer than we saw.
The Sixty-Sixth Movement of the Cosmos: Existence Change - This is even trickier than Factor Mimic, Altair clearly had no use for it before Sirius due to everyone else being weaker, but lack of information doesn't tell us if the "damage-self-damage-another" is part of the Movement or exclusively just a Sirius-to-Altair-and-vice-versa ability, but if it's part of the movement, then I think it's the best part of Movement to represent through cards like Flameblade Angel and the Stuffy Doll/Pariah combo). Insurrection is a good finisher, but doesn't actually represent the bond between two parties as well (since creatures are more of subordinates than the personality of the Commander/player).
The Twenty-Third Movement of the Cosmos: Fate Reconstruction - Basically her power of creation, it doesn't actually reconstruct fate (Altair was clearly shown to have ultimately failed to win against fate/the system via destruction itself if the regenerating train was any indicator), it creates an alternate timeline and a different fate as a result (nothing indicates the original timeline was destroyed). You can either take creation literally though cards like Heliod, God of the Sun/Oketra the True or you can attempt the alternate timeline one through Warp World.
Other unnamed abilities you can consider is the ability to interfere with other worlds' stories (Jester's Cap, Sadistic Sacrament) and to induce existence into the real world (Planar Portal/Bridge).
Okay now I covered the general concept of her abilities, the reasoning for the choice of Commanders. On the surface, Akiri doesn't really look like an Altair representative, but Altair technically started weak (we just didn't see that in the show proper, but logically it makes sense). It's technically impossible to represent all her abilities on a card, which is what the entire deck is for, hence Akiri's lack of obvious abilities can be overlooked if the entire deck represents it. Also, she needs the Holopsicon (she did explicitly state that it was the omnipotent one) and visually she looks intimidating with her blades, which Akiri's arifact-to-power ability can convey. Lastly, a lot of her abilities in card form happen to be small spells, which makes two artifacts important - Isochron Scepter and Sunforger. In fact, I think the second can be so potent it technically is the "Holopsicon" of the deck.
As for Tymna as Setsuna, I'll be blunt and say you'll probably need the card draw and I guess we can translate that as Setsuna creating overall. When she appeared in Episode 21 they talked about wishes and curses so I suppose there's a somewhat weak link there.
Basically put, I don't think reflection should be your theme, the Fourteenth Movement was pretty much heavily featured only once and isn't representative of Altair as a whole. Visually her reliance on the Holopsicon (Sunforger?) and blades (artifacts) feels like the way to go. Yes unfortunately it does make "Altair" herself play like a Voltron, but given her diverse abilities, you pretty much have to rely on the entire deck to express it and there's still part of elegance of her brokenness being represented by being able to 1HKO people (via Voltron).
I really like the idea of using Sunforger as Holopsicon. Artifacts works well to represent her swords too. Yeah her abilities are more Boros than Mardu while her personality is sided to the more selfish Rakdos style. For the 23rd Movement Warp World is a really good card to represent that. However it kind of goes in conflict with the rest of the deck if want to run in a voltron~ish style.
One thing which I advocate "reflection" style build is due to her interactions with her own teammates, like Mamika and Aliceteria. They are just pawns for Altair to further her aims, and she doesn't help them build up their strength at all (unlike Meteora's team where they work in conjunction with the creators to level up their creations). This kind of conflicts with the MTG equipment styled builds where creatures get levelled/buffed up with equipments.
Altair doesn't mind sacrificing her own teammates at all, she kind of "first striked" Mamika when she determined that Mamika isn't in line with her goal anymore. I feel that creatures in Altair's deck is more build as sacrificial fodder than value cards which get better with equipment. This kind of makes cards like Wave of Reckoning (which symbolises her don't give a s**t to her own teammates) look in line along with her reflect Holopsicon ability.
Really have to think it over >< Voltron or build in some other way?
I really like the idea of using Sunforger as Holopsicon. Artifacts works well to represent her swords too. Yeah her abilities are more Boros than Mardu while her personality is sided to the more selfish Rakdos style. For the 23rd Movement Warp World is a really good card to represent that. However it kind of goes in conflict with the rest of the deck if want to run in a voltron~ish style.
One thing which I advocate "reflection" style build is due to her interactions with her own teammates, like Mamika and Aliceteria. They are just pawns for Altair to further her aims, and she doesn't help them build up their strength at all (unlike Meteora's team where they work in conjunction with the creators to level up their creations). This kind of conflicts with the MTG equipment styled builds where creatures get levelled/buffed up with equipments.
Altair doesn't mind sacrificing her own teammates at all, she kind of "first striked" Mamika when she determined that Mamika isn't in line with her goal anymore. I feel that creatures in Altair's deck is more build as sacrificial fodder than value cards which get better with equipment. This kind of makes cards like Wave of Reckoning (which symbolises her don't give a s**t to her own teammates) look in line along with her reflect Holopsicon ability.
Really have to think it over >< Voltron or build in some other way?
The problem with Warp World is that it's essentially chaos and bluntly speaking, it doesn't directly conflict with the voltron aspect of the deck (with luck you get more artifacts for Akiri), it conflicts with the spell-casting side (basically the Holopsicon spells). Then again Altair did discard her destructive abilities (Holopsicon changed to a violin) so there's still some flavor elegance there, although gameplay takes a hit, so you really need to play Warp World as a last move (like in the show itself) when you're confident you don't really need the spells anymore.
How does reflection represent backstabbing your teammates? In fact, it's arguable she even considered them teammates, she basically needed conflict in the real world to get acceptance for herself, so her main goal was inducing conflict/chaos more then anything else, if she thinks you have the same goals as her she'll probably treat you as an actual teammate, but in reality she doesn't really have the need for anyone on her side due to her power.
The real issue is she has a literal reflection ability in the Fourteenth movement, so using reflection to represent both that and her lack of concern of teammates doesn't seem right. I think using Threaten effects along with sacrifice outlets would be a better representation (she did literally gain her teammates by lying/being vague when the characters were still confused about being in a different world after all).
There's no real conflict with the Voltron style if you focus it on Altair/Akiri herself mostly, in fact if anything it represents the deck's "selfish personality" without using B.
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Am at a loss on how to build a deck centered around a character (that isn't in the MTGverse), probably will have to go along with her, looks, personality and abilities.
http://recreators.wikia.com/wiki/Altair
In terms of personality wise Altair gives off a very Rakdos~ish feel. She yearns for the destruction of worlds.
Looks wise her primary colors are Black, Red (also Rakdos), if add in the white hair will be in Mardu WBR colors.
As a primary antagonist, her most notable abilities are reversal of cause and effect and using lots of melee type weapons (although she fights from range). If map into MTG wise it will be damage reversal in some sort of form and voltron styled equipments? Since in the anime she most of the time is 1 vs many so voltron will depict her well? She also wouldn't hesitate to set characters against each other, and also punish other characters that don't go her way.
So in all I think her colors are probably in Mardu, with some form of damage reversal and punisher style? Epic betrayal kind of play is also possible with mechanics such as Goad?
How would you build her? What commander is suitable for such a deck? What themes and cards can I add to the deck too?
I searched for mardu commanders but none really fits what she does.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
FCKIN' SOLD.
Hmm, as far as Mardu goes, Goad definitely feels like it would fit her. Especially Disrupt Decorum from the C17 decks. Making others play to your tune, enforcing new rules on them? I can also see her having a multitude of ways to shear away artifacts and enchantments and such (because of her 9th and 13th movements, which remove plot armor and reverts things to normal). Might be able to take a few ques from Queen Marchesa decks.
... Or hell, you could get a copy of Queen Marchesa altered to be her. But as for redirecting damage back onto opponents, you've got cards like Deflecting Palm and Comeuppance.
Yeah, Goad definitely fits her. Enforcing new rules on them can be some form of tax effect, but I don't see her restricting others from using their abilities except when it comes to fighting against her (combat). Hmm so prison style probably wouldn't fit her, combat wise restrictive abilities besides Goad will be dictate how creatures attack or block, something along the lines of Boros Battleshaper.
Yep, her 9th and 13th movements can be depicted with cards like Merciless Eviction (exile Vogelchevalier!!), Path to Exile and Mortify. 3rd Movement which replaces sword with roses is best represented with Swords to Plowshares.
Bad thing is we don't have access to blue, which Twentieth Movement of Cosmos: Factor Mimic needs. Maybe can use temporary clone effects like Heat Shimmer.
Her most interesting ability is her 14th and 66th movement. Reversal of cause and effect can be represented with the ones you posted and also Reflect Damage. If we look it in another way, it also means that creatures will deal damage to themselves and to their owners (own creators) too, since Altair is the one who instigate other creations to go threaten/kill their own creators (owners). This is best shown in MTG with stuff like Insurrection and Repercussion effects.
Hmm so the theme of Altair deck will be like the following?
Combos along the line will be like
Boros Reckoner + Guilty Conscience + Boros Charm ?
Arcbond + Radiate + Angel's Grace ?
With this the commander choice have either Queen Marchesa or Mathas, Fiend Seeker since Mathas does give some incentives for players to kill each other creatures off. Does this kind of deck suits Altair?
This is a really thematic card, are there others like it? The only other one which I've seen with multiple swords doing something is Ghostly Prison.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Cards like Master Warcraft, Melee, and Brutal Hordechief. The first two being surprises, and the last being repeatable.
Could always throw in Mimic Vat as a decent card/flavor, but yea, Blue would manage that better. If it were Grixis instead, she could have Mirror Match shenanigans, and you could call cards like Show and Tell be her way of "summoning" the characters. With Grixis, there would also be access to fun cards like Time Stop. Probably a few other cards that could be good references, but White has the swords down pat.
That sounds about right to me. Of the two, I think Queen Marchesa is more appropriate. I feel like the deck would operate very much like Marchesa decks already do, just with some added flavor and doubling down on janky ways to hurt people. You want to make people afraid of throwing damage your way, and getting something like Ghostly Prison makes it that much harder. As well as the plentiful removal in Mardu colors. Seems like it would end up fairly political, until an opponent believes they can take you out in one shot. Then you Teferi's Protection and laugh in their face.
For cards that could represent each of the Holopsicon Movements, I thought of these:
I took a crash course (from TVTropes) to find out more about the character and excuse me if I got anything wrong since I didn't watch the show.
Based on what I read, her most unique attribute is being able to gain any ability from fanon. Translated over the MTG the closest thing I could think of is using the Wish cards - fanon is technically "infinite" potential and the Wishes were technically designed with that spirit as well (basically taking any card in existence). Well, the obvious problem is the entire Wish issue surrounding the format and I'm not aware of how you and/or your playgroup handles them.
To me, that would be most elegant flavor-link to her most notable aspect, although I suppose it isn't as visually striking as the specific abilities she gains afterwards. I suppose you could take tutoring as a replacement, but in MTG the library is more or less "what you already know" and from what I read up, she doesn't necessary know all the powers she's gaining on a daily basis.
Also, from my opinion, nothing about her character is W (at least, from what I read, I could be wrong, but she really does seem outright Rakdos in terms of personality and goals - having a "tragic backstory" doesn't auto-qualify to W). Fortunately, flavor is very flexible and while I don't see W in her character, I see it completely in her abilities - you can't get more "community-based" than gaining abilities from fanon, even if she channels all of it through her Rakdos personality / for her Rakdos goals. You probably have to stick with Mardu (since the translation to MTG mechanically literally demanded the deck needs W to function) regardless, but "She has white hair" isn't exactly the most flavorful of reasons.
Sydri's Magical Castle WUB
Chainer, Dementia Master: "Bring out your dead!" BBB
Riku Because Copying Decimate URG
Xira Arien, Jund StaxBRG
The Sylvan-Primordial-PlasmBUG
Trostani ComboGW
Vizkopa Guildmage - Peasant VariantBW
Great list. Really like the No Mercy approach for Vicissitudes of Fortune. The card is on theme with flavor too, thanks, XD. Sad that there are only 2 cards I can think of for Mindslaver effects, and without blue they are hard to recur. Unless I run Emrakul 2.0?
Wishes I don't think my meta will allow me to play with them though. That's an interesting take on her ability, being able to gain abilities. Another take will be to acquire abilities that are not in her current deck is by playing cards like Praetor's Grasp..
Her W alignment probably come from she being too focused on enforcing her views onto the world and setting the rules on how the world will change? It is like too much of white in the White alignment chart?
Taken from MTG color flavor: White can become authoritarian, inflexible, and capable of sacrificing a small group for the sake of a larger one. Everything necessary to preserve the laws, rules, and governance that White created.
But yeah, given her abilities it is very white styled, as it is the community/fans which gives her abilities.
A question, how is the wikihow link going to help me? O.O
I'm not even building a shrine to worship her, doesn't EDH encourage some form of Vorthos styled decks? or is purely limited to the 3 common player archetypes only?
Don't really get how the 3 cards link to Altair at all.
Wow I didn't even know there's a judge foil art for STP, time to search for it once I confirm my decklist.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
I suppose if you can't play with wishes, effects like Praetor's Grasp/Ornate Kanzashi/Gonti, Lord of Luxury are the next closest alternative indeed. I'm not sure of the extent of her shown abilities (since I'm not sure what I read was up-to-date as it's an ongoing show), but is she capable of sustaining something she copied/replicated if the original was destroyed afterwards? If she can than that is functionally theft and the Praetor's Grasp substitute would work less well since it would more accurately depict that.
Flavor is subjective, but I heartily disagree with your assessment of W in terms of personality/goals - she is not sacrificing a smaller group for a larger group/ideal - she just wants to destroy the world in revenge for one person apparently and that's downsizing if I ever saw one. She encourages conflict because of the "acceptance" system I have a vague idea about, but it's clear she's abiding by the system not because she likes it but because she has no choice, so basically she's not inflexible by choice, but by circumstances (although it helps her that said system does help her better than others because of the fanon-thing, but at the same time fanon already grants her infinite potential compared to everyone else, so the system is a handicap to her as well, except it's less of it to her than everyone else, so she's at best taking advantage of that). In fact, considering the physical laws of the real world will exile her if she overuses her abilities, she's literally an anomaly to at least one system and an antithesis to that system itself.
You have Mindslaver, Emrakul 2.0, Worst Fears and Sorin Markov's ultimate. For pseudo Mindslavers, you also have Cruel Entertainment and Word of Command. If you want to recur these effects Emrakul is the only real choice in Mardu, but Cruel Entertainment fits more with the theme.
Ahh, watched ep21. The storyline really goes the cliche route which we talked about during our EDH session yesterday (kind of a facepalm since she was quite a fascinating antagonist until ep21). Now she is white aligned (with her creator saying she is representative of the weak too). Standard Akroma xx Ixidor, Avacyn xx Innistrad denizens style.
Perhaps given the new story development her alignment now is more Boros~ish rather than Rakdos, with motives driven by rage due to the of death of her creator. Most fitting commander is Archangel Avacyn which will rage and hate everything when someone dear to her (humans which Avacyn is suppose to protect) dies.
Hmmm...
@Darksamus Wow I didn't even know there is a card called cruel entertainment in MTG, really interesting. Not really sure with the story development now should I still go Mardu or drop B and go Boros...
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
No. I said she was W aligned in terms of abilities, not personality and this episode has not changed that. What Setsuna (her creator) said was just a description of her abilities (she even literally said "Everyone loved you. That's why you got infinite abilities and invincible powers.") While "representative of the weak" sounds W in personality, the problem is Altair has never shown that in action through the whole series, so that sentence becomes another neutral description for her powers instead. Her creator (who isn't real at that point anyway) saying that doesn't magically make her W in personality all of a sudden and guess what, Altair just proved it immediately afterwards (which I'll explain next).
Altair's personality is BR though and through and has reinforced that this episode. For the longest time we associated it with Rakdos because all she displayed was destruction, but this episode is where she deviates from Rakdos (the Guild) while staying BR (actually RB in terms of order) - she's passionately selfish. In this episode she was given the realization she has the power of creation as well (which also sort of proves she's not really the thinking type, she never really thought of trying to see if the Holopsicon could create through the whole series when the premise of the world(s) were all about creation...) and the first thing she does is not to create a new better system for everyone (remember she said she wanted to eliminate the entire system from the root when all she knew was her destructive powers), but an infinite loop for the Setsuna and herself instead. If that doesn't scream "selfish", I don't know what will. It was easy to stick her destructive abilities through the whole show to her B, but this episode just proved that regardless of the type of power she has (creation and/or destruction), she was always going to be selfish to her passion for Setsuna (to the point she settled for the fake).
Sure, there is one more episode where Altair can prove she has a (selfishness) in her personality/nature. Even if she shows up to help (and that's if they even present a problem that is...) and then returns to her infinite loop afterwards, she's RBW at best - she'll basically help out if it doesn't hurt her passionate selfish interests.
While I think you should play it safe and wait for next week before making the final decision (I mean they could always suddenly make her majorly W by having her choose to sacrifice her infinite loop to save the world/system, but honestly that'll be disappointing story-writing to me), as of now my opinion of Altair has not changed and I would be quite disappointed if you dropped B.
Too bad I can't combine the artifact primary deck + null rod with this (totally not on theme at all), if not I'll have 1 lesser deck to think about.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Time to build the Mardu deck. I've short-listed a list of cards which can be in but am having problems finding the main focus of the deck to make it work. Need ideas and suggestions on how to build this. Seems like going the reflect route might be a good way to set as the deck's focus, and it is one of her key/signature abilities.
Character Personality
1x No Mercy
1x Archangel Avacyn
1x Odric, Lunarch Marshal
1x Disrupt Decorum
Sword skills
1x Rain of Blades
1x Rain of Daggers
Holopsicon Abilities (card count in this section: 15)
1x Swords to Plowshares
1x Chaos Warp
1x Obalation
//The 9th Movement of Cosmos: Fate Restoration (remove and delete)
//The 13th Movement of Cosmos: Outline Origin (revert and loses abilities)
1x Soul Sculptor
1x Humble
1x Merciless Eviction
1x Comeuppance
1x Deflecting Palm
1x Reflect Damage
1x Teferi's Protection
// The 20th Movement of Cosmos: Factor Mimic (Copy effects)
1x Heat Shimmer
1x Dualcaster Mage
1x Mirage Mirror
1x Insurrection
//The 23rd Movement of Cosmos: Fate Reconstruction (reconstruct existence from nothing)
1x Faith's Reward
Cards that expand on a certain part of her abilities
1x Sun-Crowned Hunters
1x Shaman en-Kor
1x Spitemare
1x Boros Reckoners
1x Arcbond
1x Pariah
1x Saving Grace
1x Selfless Squire
1x Shieldmage Advocate
1x Guilty Conscience
1x Boros Charm
1x Avacyn, Angel of Hope
1x Darksteel Mutation
1x Valorous Stance
//Other cards to share stuff with Odric (for Holopsicon~y gaining of abilities)
1x Oketra the True
Edit:
http://www.anime-now.com/entry/2017/09/14/230046
Still think Boros suits her more than Mardu, should I drop black?
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Cut the rest of the post to shorten it.
Since Altair didn't appear at the last episode (as I said if she did it will most likely be to interfere with Magane, but since Magane herself didn't even appear...), I stand by that her personality is RB. That being said though, mechanically we are building the deck around her abilities, which are inherently RW (It's still R first because of all the passion exposition she gave on Episode 20). I can see why the temptation to drop B is there.
The last episode wasn't completely useless in respect to this project - the conversation between Sota and Meteora before the Return Gate scene raised a point that gave me an idea - Altair was Setsuna's Alter Ego of some sort. Therefore I suggest your Commanders to be Akiri, Line-Slinger and Tymna the Weaver. Before I move on to the reasoning, I'm going to list down what I personally think represent's Altair's abilities in card forms (most of them overlaps with yours, but I'm just going to just list mine to simplicity's sake).
The Third Movement of the Cosmos: Representation Exposition - This is straightforward, it replaces an object with another to revise the story. Removal with compensation (Swords to Plowshares, Path to Exile and sometimes Chaos Warp) and polymorph effects (Divergent Transformations and Indomitable Creativity) fall under this section. Altair's most notable usage of turning Selesia's Sword to Petals, so I suppose Warp and Creativity have some sort of priority flavor-wise (technically we don't really know whether she can convert organic beings, but for playability reasons we can just shove it all under this Movement).
The Ninth Movement of the Cosmos: Fate Restoration - You combined this with the Thirteen Movement, but there's actually a major difference. The Ninth Movement erases the characteristics of a character specifically - hence cards like Humble, Darksteel Mutation, Soul Sculptor and Humility (although the last one is probably too unwieldy practically in a deck not built around it) fall under this movement.
The Thirteenth Movement of the Cosmos: Outline Origin - Unlike the Ninth Movement, the Thirteenth Movement removes powers granted to a characters, not their characteristics. So it basically translates to equipment/aura removal rather than ability-nullification. Technically any artifact/enchantment removal could qualify, but I identified cards like Purify (outright everything), Cleansing Meditation (for one-sided) and Strip Bare (for the literal usage on one creature like Altair did in the show) as examples.
The Fourteenth Movement of the Cosmos: The Vicissitudes of Fortune - Another obvious one, all the reflection spells you listed. Another less obvious reference would be cards like Repentance, Inner Struggle and Wave of Reckoning sometimes you don't want them to attack so you have to make do with just using their power.
The Twentieth Movement of the Cosmos: Factor Mimic: I think most copy effects get a pass here, we honestly know too little since all we saw was Gigas Machina being copied for a short while, so we don't know whether it can copy organic beings and last longer than we saw.
The Sixty-Sixth Movement of the Cosmos: Existence Change - This is even trickier than Factor Mimic, Altair clearly had no use for it before Sirius due to everyone else being weaker, but lack of information doesn't tell us if the "damage-self-damage-another" is part of the Movement or exclusively just a Sirius-to-Altair-and-vice-versa ability, but if it's part of the movement, then I think it's the best part of Movement to represent through cards like Flameblade Angel and the Stuffy Doll/Pariah combo). Insurrection is a good finisher, but doesn't actually represent the bond between two parties as well (since creatures are more of subordinates than the personality of the Commander/player).
The Twenty-Third Movement of the Cosmos: Fate Reconstruction - Basically her power of creation, it doesn't actually reconstruct fate (Altair was clearly shown to have ultimately failed to win against fate/the system via destruction itself if the regenerating train was any indicator), it creates an alternate timeline and a different fate as a result (nothing indicates the original timeline was destroyed). You can either take creation literally though cards like Heliod, God of the Sun/Oketra the True or you can attempt the alternate timeline one through Warp World.
Other unnamed abilities you can consider is the ability to interfere with other worlds' stories (Jester's Cap, Sadistic Sacrament) and to induce existence into the real world (Planar Portal/Bridge).
Okay now I covered the general concept of her abilities, the reasoning for the choice of Commanders. On the surface, Akiri doesn't really look like an Altair representative, but Altair technically started weak (we just didn't see that in the show proper, but logically it makes sense). It's technically impossible to represent all her abilities on a card, which is what the entire deck is for, hence Akiri's lack of obvious abilities can be overlooked if the entire deck represents it. Also, she needs the Holopsicon (she did explicitly state that it was the omnipotent one) and visually she looks intimidating with her blades, which Akiri's arifact-to-power ability can convey. Lastly, a lot of her abilities in card form happen to be small spells, which makes two artifacts important - Isochron Scepter and Sunforger. In fact, I think the second can be so potent it technically is the "Holopsicon" of the deck.
As for Tymna as Setsuna, I'll be blunt and say you'll probably need the card draw and I guess we can translate that as Setsuna creating overall. When she appeared in Episode 21 they talked about wishes and curses so I suppose there's a somewhat weak link there.
Basically put, I don't think reflection should be your theme, the Fourteenth Movement was pretty much heavily featured only once and isn't representative of Altair as a whole. Visually her reliance on the Holopsicon (Sunforger?) and blades (artifacts) feels like the way to go. Yes unfortunately it does make "Altair" herself play like a Voltron, but given her diverse abilities, you pretty much have to rely on the entire deck to express it and there's still part of elegance of her brokenness being represented by being able to 1HKO people (via Voltron).
One thing which I advocate "reflection" style build is due to her interactions with her own teammates, like Mamika and Aliceteria. They are just pawns for Altair to further her aims, and she doesn't help them build up their strength at all (unlike Meteora's team where they work in conjunction with the creators to level up their creations). This kind of conflicts with the MTG equipment styled builds where creatures get levelled/buffed up with equipments.
Altair doesn't mind sacrificing her own teammates at all, she kind of "first striked" Mamika when she determined that Mamika isn't in line with her goal anymore. I feel that creatures in Altair's deck is more build as sacrificial fodder than value cards which get better with equipment. This kind of makes cards like Wave of Reckoning (which symbolises her don't give a s**t to her own teammates) look in line along with her reflect Holopsicon ability.
Really have to think it over >< Voltron or build in some other way?
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
The problem with Warp World is that it's essentially chaos and bluntly speaking, it doesn't directly conflict with the voltron aspect of the deck (with luck you get more artifacts for Akiri), it conflicts with the spell-casting side (basically the Holopsicon spells). Then again Altair did discard her destructive abilities (Holopsicon changed to a violin) so there's still some flavor elegance there, although gameplay takes a hit, so you really need to play Warp World as a last move (like in the show itself) when you're confident you don't really need the spells anymore.
How does reflection represent backstabbing your teammates? In fact, it's arguable she even considered them teammates, she basically needed conflict in the real world to get acceptance for herself, so her main goal was inducing conflict/chaos more then anything else, if she thinks you have the same goals as her she'll probably treat you as an actual teammate, but in reality she doesn't really have the need for anyone on her side due to her power.
The real issue is she has a literal reflection ability in the Fourteenth movement, so using reflection to represent both that and her lack of concern of teammates doesn't seem right. I think using Threaten effects along with sacrifice outlets would be a better representation (she did literally gain her teammates by lying/being vague when the characters were still confused about being in a different world after all).
There's no real conflict with the Voltron style if you focus it on Altair/Akiri herself mostly, in fact if anything it represents the deck's "selfish personality" without using B.