So, I imagine that many of us have built Superfriends decks in the past. However, given that a) there are only so many slots in a deck, and b) there are only so many planewalker types, I always felt I had to be judicious in which walkers of a given type to use in order to avoid type overlap. Wizards has just announced that they're doing away with the laneswalker uniqueness rule, and instead making all planewalkers legendary, which in turn makes planewalkers just like other legendary permanents in that the card name determines whether you need to sacrifice due to multiple copies on the field, instead of the planeswalker type.
Given that, will this affect what planeswalkers you put in your decks? If so, which planeswalkers do you think will make the cut that might not have before?
My group is all angry that this is a flavor fail. I think it will be good for gameplay though. Breya can run all Tezzerets she wants now, for example. I think it opens up some theme deck capability with the flip walkers as well.
One can argue that more restrictions are better for creativity, but I for one am excited to jam all Jaces into monoblue.
I think the only ones that actually affected by this rule change for my deck building are Garruk and Elspeth, and I'm not sure that's even going to be the case. It's rare that I want to run more than 1-2 of any walker in a single deck. If I build superfriends again it may be more relevant.
It does up the stock of walkers in general for cards like Thalia's Lancers, which I already run from time to time. Probably not enough to shift my deckbuilding unless the walker was already borderline for the deck.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I run Mono-Red superfriends, and am eager to snap up a Chandra, Flamecaller as soon as it rotates. Now it will be added on top of, rather than instead of, existing 'walkers.
My group is all angry that this is a flavor fail. I think it will be good for gameplay though. Breya can run all Tezzerets she wants now, for example. I think it opens up some theme deck capability with the flip walkers as well.
One can argue that more restrictions are better for creativity, but I for one am excited to jam all Jaces into monoblue.
Well, right now, it's a flavor fail (though it's somewhat of a flavor win for Gideon just because of cards like Day of Destiny and Champion's Helm), but if they ever do Time Spiral 2, say we're introduced to an alternate reality card like
Koth of the Sickle2GG
Legendary Planeswalker—Koth
+1 Untap target Forest. It becomes a 4/4 Elemental creature until end of turn.
-2 Add G to your mana pool for each Forest you control.
-5 You get an emblem with "Forests you control have "t: Gain 1 life.""
3
(So I changed the one truly red ability to green. Yah, Planar Chaos wasn't very innovative.)
That's not "our" Koth, but it's "a" Koth from a different timeline. So, by all logic, they should be able to be played at the same time. (Leaving aside that both want to be in monocolor decks.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Nissa, Vastwood Seer will now run all the Nissa planeswalkers (except for the first one and the planeswalker deck one). It should improve her deck significantly.
My group is all angry that this is a flavor fail. I think it will be good for gameplay though. Breya can run all Tezzerets she wants now, for example. I think it opens up some theme deck capability with the flip walkers as well.
One can argue that more restrictions are better for creativity, but I for one am excited to jam all Jaces into monoblue.
Well, right now, it's a flavor fail (though it's somewhat of a flavor win for Gideon just because of cards like Day of Destiny and Champion's Helm), but if they ever do Time Spiral 2, say we're introduced to an alternate reality card like
Koth of the Sickle2GG
Legendary Planeswalker—Koth
+1 Untap target Forest. It becomes a 4/4 Elemental creature until end of turn.
-2 Add G to your mana pool for each Forest you control.
-5 You get an emblem with "Forests you control have "t: Gain 1 life.""
3
(So I changed the one truly red ability to green. Yah, Planar Chaos wasn't very innovative.)
That's not "our" Koth, but it's "a" Koth from a different timeline. So, by all logic, they should be able to be played at the same time. (Leaving aside that both want to be in monocolor decks.)
Man, that koth would be insane!
I know that I will now run More Jaces in my brago deck. I don't play a stax build so i need draw engines. Since I run so many little dudes protecting them will be easy. I used to not be able to run any Jaces because they're too weak compared to Mind sculptor.
It would only effect my playstyle if Planeswalker Legendary status came with "can be played as your commander." I like the new rule, though. Gideon tribal FTW!
Not sure if this is a troll. I can't find any evidence that they have changed or plan on changing rule 704.5j If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “planeswalker uniqueness rule.”
Not sure if this is a troll. I can't find any evidence that they have changed or plan on changing rule 704.5j If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “planeswalker uniqueness rule.”
Provide a link please.
Well check out that fancy new type line! Legendary Planeswalker — Jace. You must have many questions. Let's pec away at them.
Starting with this set, all planeswalkers past, present, and future will have the supertype legendary. They will also be subject to the "legend rule." The "planeswalker uniqueness rule" is going away. What does this mean? In short, everything that's true about legendary permanents will now be true about legendary planeswalkers. Also note that this does not mean legendary planeswalkers can be your Commander unless an ability says so.
Under the new rules, if a player controls more than one legendary planeswalker with the same name, that player chooses one and puts the other into their owner's graveyard. This means that if you control Jace, Unraveler of Secrets and cast Jace, Cunning Castaway, both Jaces can exist under your control.
My new goal in my EDH life is to have Sarkhan, the Dragonspeaker turn into a dragon, then have Sarkhan Vol take control of Sarkhan, the dragonspeaker until the end of turn. Then Sarkhan the Mad sacrifices Sarkhan, the Dragon Speaker to create a slightly bigger dragon and Sarkhan Unbroken just sighs and draws me a card.
It does make the flipwalkers better as commanders.
I have two decks that play multiple of a planeswalker, and they will both be happy about the change but will not change in any way.
I think this is an obvious change that probably should have been done a while ago. This will improve gameplay and make the marquee cards of each set more playable in Standard and Modern.
Makes me wonder when Atraxa, Praetors' Voice is getting the banhammer now that the uniqueness rule for Planeswalkers is no longer valid, not to mention the unnecessary power creep of all the Gatewatch members as Legendary Creatures with arguably the worst offenders being Nissa, Gideon, and Jace especially with Jace, Cunning Castaway's -2 spamming infinite Illusion creature tokens with Doubling Season and his -5 enabling infinite scry with Oath of Jace.
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America Bless Christ Jesus
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
I guess Teferi, Temporal Archmage mono blue Jace tribal and Djeru, with Eyes Open mono white Gideon tribal can become real decks now. Other than that, I don't see that much changing because of this.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Makes me wonder when Atraxa, Praetors' Voice is getting the banhammer now that the uniqueness rule for Planeswalkers is no longer valid, not to mention the unnecessary power creep of all the Gatewatch members as Legendary Creatures with arguably the worst offenders being Nissa, Gideon, and Jace especially with Jace, Cunning Castaway's -2 spamming infinite Illusion creature tokens with Doubling Season and his -5 enabling infinite scry with Oath of Jace.
Lol infinite jaces.
Anyway, Sisay gets to fetch walkers now, so her non combo builds get some new toys. Djeru goes from hot garbage to possibly fun for kitchen table as you can run A LOT more walkers in mono white now, letting you blink him for value and not run out of steam so quickly.
Honestly, for the walkers with multiple good cards, I usually run them together anyway as it's somewhat rare that you have to hold onto one because you control the other. It makes a difference for planeswalker commanders, as you'll always have access to them, but that's about it, unless you are going hard into one type. Basically, 2 of the same type wasn't a problem, 3 or 4 was, and there aren't many walkers who go that deep in this format.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
My new goal in my EDH life is to have Sarkhan, the Dragonspeaker turn into a dragon, then have Sarkhan Vol take control of Sarkhan, the dragonspeaker until the end of turn. Then Sarkhan the Mad sacrifices Sarkhan, the Dragon Speaker to create a slightly bigger dragon and Sarkhan Unbroken just sighs and draws me a card.
I can't say I have that many Sarkhans, but I do run the first and Sarkhan Unbroken in a token deck, so this is good news, though it will hardly ever register a difference blip in my group.
Nope. I've been living life and building decks just fine without them. My playgroup is an anti-planeswalker group anyway. We just sit back and watch WotC crap on everybody while our playgroup remains balanced and fun for all, no matter what deck you bring. We actually enjoy ignoring WotC's new 'rules'. None of us are interested in Magic for Dummies.
Nope. I've been living life and building decks just fine without them. My playgroup is an anti-planeswalker group anyway. We just sit back and watch WotC crap on everybody while our playgroup remains balanced and fun for all, no matter what deck you bring. We actually enjoy ignoring WotC's new 'rules'. None of us are interested in Magic for Dummies.
See I don't completely agree with what you are saying, however I totally agree with the tone and the meat of your post. As confusing and convoluted as that sounds anyways...
This is a terrible rules change, will probably cause unforeseen problems (although tbh I can't really think of any so I'm probably just being paranoid) and might cause the RC to ban cards to work with the rules change.
But that brings up an interesting question: Doesn't Sheldon and the RC make these kinds of things happen? Or was this $hit forced upon them by WoTC and Hasbro?
Well, since I have Djeru as one of my casual decks this helps (though I still don't understand why they've done it). It also means I'll probably finish the Chandra theme deck I was building a while ago.
Well, since I have Djeru as one of my casual decks this helps (though I still don't understand why they've done it). It also means I'll probably finish the Chandra theme deck I was building a while ago.
I saw that article - Galina becomes a must-kill super star in my wife's EDH deck, and I need to trade for a bunch of Honor-worn Shaku (sadly it's already sold out on my favorite website). I still don't think a seven mana four/four is where it is at four mono-white superfriends compared to using Nahiri, the Lithomancer or Kytheon, Hero of Akros for "oops, all Gideon" but the option is interesting. He's at least worth running in the 99 of that deck, which I imagine aims to get a Gideon of the Trials emblem down and then ride it to victory with an endless loop of Gideons.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Nope. I've been living life and building decks just fine without them. My playgroup is an anti-planeswalker group anyway. We just sit back and watch WotC crap on everybody while our playgroup remains balanced and fun for all, no matter what deck you bring. We actually enjoy ignoring WotC's new 'rules'. None of us are interested in Magic for Dummies.
See I don't completely agree with what you are saying, however I totally agree with the tone and the meat of your post. As confusing and convoluted as that sounds anyways...
This is a terrible rules change, will probably cause unforeseen problems (although tbh I can't really think of any so I'm probably just being paranoid) and might cause the RC to ban cards to work with the rules change.
But that brings up an interesting question: Doesn't Sheldon and the RC make these kinds of things happen? Or was this $hit forced upon them by WoTC and Hasbro?
Yea, I was really salty when I wrote that. I'm just really sick of these giant corporations smashing our toys for a buck. Been playing off and on since late 90's and between MTGO (Chuck's Virtual Party) and all the other shenanigans between Hasbro and WotC and all the other umbrella parasites up the chain, I tend to get extremely salty when its just money grab after money grab for the sake of grabbing more money.
As far as I'm concerned, all they need to do is just keep making playable cards. That's it. The cardpool is so vast by now that WotC could literally dry up and blow away. I couldn't care less.
Given that, will this affect what planeswalkers you put in your decks? If so, which planeswalkers do you think will make the cut that might not have before?
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
One can argue that more restrictions are better for creativity, but I for one am excited to jam all Jaces into monoblue.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
It does up the stock of walkers in general for cards like Thalia's Lancers, which I already run from time to time. Probably not enough to shift my deckbuilding unless the walker was already borderline for the deck.
For GWx Superfriends, I imagine we'll see more Ajanis (like Ajani Steadfast, Ajani, Caller of the Pride, and Ajani Unyielding) - currently I feel like Ajani, Mentor of Heroes and, if in-color, Ajani Vengeant, are so good that it prohibits running any more Ajanis.
UGx doubling nonsense, I think we'll see more Jaces run. We now have two Jaces that go arbitrarily insane with Season (Jace, Architect of Thought and Jace, Cunning Castaway) and under old rules that would have precluded running any other Jaces even though all Jaces except for Jace, Memory Adept and Jace, Prodigy of Vryn are decent in that deck.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Well, right now, it's a flavor fail (though it's somewhat of a flavor win for Gideon just because of cards like Day of Destiny and Champion's Helm), but if they ever do Time Spiral 2, say we're introduced to an alternate reality card like
Koth of the Sickle 2GG
Legendary Planeswalker—Koth
+1 Untap target Forest. It becomes a 4/4 Elemental creature until end of turn.
-2 Add G to your mana pool for each Forest you control.
-5 You get an emblem with "Forests you control have "t: Gain 1 life.""
3
(So I changed the one truly red ability to green. Yah, Planar Chaos wasn't very innovative.)
That's not "our" Koth, but it's "a" Koth from a different timeline. So, by all logic, they should be able to be played at the same time. (Leaving aside that both want to be in monocolor decks.)
On phasing:
B Dark Ides Life DrainR Rekindle Skies Phoenix TribalWB Veil Oath Tokens
BR Brutal Scourge Eldrazi TribalRW Edge Worthy Mid-Range AggroGU Wisp Away Combo
GWU Vigorous Flow Energy
Commander / EDH:
RFeldon of the Third Path
GURashmi, Eternities Crafter
RWBMathas, Fiend Hunter
GWUBAtraxa, Praetor's Voice
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Man, that koth would be insane!
I know that I will now run More Jaces in my brago deck. I don't play a stax build so i need draw engines. Since I run so many little dudes protecting them will be easy. I used to not be able to run any Jaces because they're too weak compared to Mind sculptor.
Provide a link please.
Taken from the bottom section of this article: http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics
BK'rrik Goodstuff
GWSythis Enchantress
URYusri Coin Flip
BRGKorvold Tokens
BGUYarok Lands Matter
WUBRaffine Looter
It does make the flipwalkers better as commanders.
I have two decks that play multiple of a planeswalker, and they will both be happy about the change but will not change in any way.
I think this is an obvious change that probably should have been done a while ago. This will improve gameplay and make the marquee cards of each set more playable in Standard and Modern.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
If my post has no tags, then i posted from my phone.
Lol infinite jaces.
Anyway, Sisay gets to fetch walkers now, so her non combo builds get some new toys. Djeru goes from hot garbage to possibly fun for kitchen table as you can run A LOT more walkers in mono white now, letting you blink him for value and not run out of steam so quickly.
Honestly, for the walkers with multiple good cards, I usually run them together anyway as it's somewhat rare that you have to hold onto one because you control the other. It makes a difference for planeswalker commanders, as you'll always have access to them, but that's about it, unless you are going hard into one type. Basically, 2 of the same type wasn't a problem, 3 or 4 was, and there aren't many walkers who go that deep in this format.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Mirror gallery
Mycosynth Lattice
Something to animate the artifact
rite of replication
Then profit
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
See I don't completely agree with what you are saying, however I totally agree with the tone and the meat of your post. As confusing and convoluted as that sounds anyways...
This is a terrible rules change, will probably cause unforeseen problems (although tbh I can't really think of any so I'm probably just being paranoid) and might cause the RC to ban cards to work with the rules change.
But that brings up an interesting question: Doesn't Sheldon and the RC make these kinds of things happen? Or was this $hit forced upon them by WoTC and Hasbro?
I can see some decks like Atraxa and Sisay getting some advantages from this but it affects other commanders such as Reki, the History of Kamigawa and Empress Galina.
The new rule also makes some more obscure interactions like Yomiji, Who Bars the Way, Honor-Worn Shaku, Thalia's Lancers and Untaidake, the Cloud Keeper
I saw that article - Galina becomes a must-kill super star in my wife's EDH deck, and I need to trade for a bunch of Honor-worn Shaku (sadly it's already sold out on my favorite website). I still don't think a seven mana four/four is where it is at four mono-white superfriends compared to using Nahiri, the Lithomancer or Kytheon, Hero of Akros for "oops, all Gideon" but the option is interesting. He's at least worth running in the 99 of that deck, which I imagine aims to get a Gideon of the Trials emblem down and then ride it to victory with an endless loop of Gideons.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Yea, I was really salty when I wrote that. I'm just really sick of these giant corporations smashing our toys for a buck. Been playing off and on since late 90's and between MTGO (Chuck's Virtual Party) and all the other shenanigans between Hasbro and WotC and all the other umbrella parasites up the chain, I tend to get extremely salty when its just money grab after money grab for the sake of grabbing more money.
As far as I'm concerned, all they need to do is just keep making playable cards. That's it. The cardpool is so vast by now that WotC could literally dry up and blow away. I couldn't care less.
Apparently I'm still pretty salty...