Pretty much as the title described. Did the deck not run how you'd like or imagined? Did you find the commander boring? Did it draw too much hate from the table/playgroup? Did it all just not 'click' with you?
Basically, what's your story? Additionally, do you ever think of giving these commanders another chance?
For me, the two biggest ones that stand out are Tasigur, the Golden Fang and Marchesa, the Black Rose. I don't know what it is but I just can't seem to like the deck that gets built around them.
With Marchesa, she feels...weird to me. Like, I get what she's about and even like it but she moves to slowly for me. Her Dethrone ability is nice but it also feels like I'm playing minigame in the game and not getting the payoff when I need it.
With Tasigur, I don't know. I just couldn't seem to bring the deck together. It felt like I had some good stuff for the deck but I couldn't get a consistent strategy out of the guy to my liking.
It's a shame because I do like both of these two as cards. I do think of trying Marchesa over. Part of me feels like that maybe I didn't play the deck enough to really refine her and get it how I wanted it. After I'm done with Edgar Markov, I might try her again though Mairsil, the Pretender has peaked my interest greatly.
I think the commanders ive liked least of the ones ive tried is possibly Arcum Dagsson (oh boy that man encourages combo builds) and Gaddock Teeg (im not a fan of prison gameplay) and most of the mono white commanders (they are just so terribad att the things i enjoy, card advantage, spewing big creatures, mana ramping. White is my favourite support color thou :-))
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EDH Decks: GWUPhelddagrif, the Huggiest of HuggiesGWU UUU Arcum Dagsson UUU GGB Sapling of Colfenor, Casual Low Power Tribal Deck for meeting new players GGB RRR Jaya Ballard, Task Mage RRR
Hmm here are mine, from the beginning when I first start EDH with my 1st deck.
Ghave, Guru of Spores
Combos with everything. Many synergies, in my favorite colors. Played it for a while since is my 1st commander deck. Didn't like it as the combos are too easy to assemble and too Good Stuff.
Karadar, Ghost Chieftain
Switched to Karador after Ghave. Played a slow, attrition based reanimator. Broke up the deck due to it being too board control and slowing the game to a crawl. Not really fun for other players if I blow up the board every 2 turns, including lands.
Marath, Will of the Wild
Wrote a decklist thread for this, played it for a number of games and break it. Same reason as Ghave, combos are too easy to assemble and too Good Stuff.
Bruna, Light of Alabaster
Extremely slow voltron. Not exactly a fan of reactive/passive protection the deck uses. Reactive magic = spells you use when a threat presents itself (spell removals, counter magic in reaction to a threat being cast). I prefer more active type of protection which is disrupt opponents so that they can't cast those threats in the first place. This is actually one of fastest decks which I built and dismantle, bought the cards and built the deck when Bruna was released, and dismantle it the day right after I played 3 games with it. The deck gave me lots of enchantments and Serra Sanctum which needs a home...
Rubinia Soulsinger
I needed to find home a for my WU enchantments and Serra Sanctum, so why not an enchantment themed deck? Used Rubinia as I couldn't afford a Angus Mackenzie. Pillowfort here I come... totally bored with it the very first game I played. Very same reason as Bruna, pillowfort a reactive type of deck. Feels like playing a castle/town building game.
Totally dropped the pillowfort and Rubinia when Derevi is revealed. Rest is history, a rube Rube Goldberg based enchantress with active disruptions such as blind obedience and embargo is the death of this pillowfort commander deck build.
Animar, Soul of Elements
A love-hate relationship with this commander. On one end I love the Rube Goldberg feel of the deck; on the other side most of the time the decklist is too streamlined with good stuff. It just feels that the deck's only synergy is most of the cards just need to have the tag "creature" and is in the URGgghh colors... no matter which Animar build I run, control centric, combo centric or aggro centric.
In the end, decide to let go of the commander, it is hindering my joys of playing magic in the first place, which is to build decks which I'm proud off with awesome synergies and getting to pilot them.
Oloro, Ageless Ascetic
Ahh, life gains. The one thing which draws me back to MTG after a hiatus from IceAge to Zendikar is the ability to use resources which are out of the norm that isn't present in other TCG games, like library card and life. My first casual kitchen table 60 card when I was back was an Orzhov deck which comprises of Ad Nauseum, Angelic Grace, Sanguine Bond, Children of Korlis and Tainted Sigil.
So I need a life matters EDH deck which focuses on life points of me and my opponents. A cleric theme deck seems fun since most clerics are healers in the fantasy world, a wielder of life, can gift as well as take from others. The deck can be true to being a healer too, being a support based deck (Kingmaker style in multiplayer) and can turn into a damage dealer just like Shadow Priests in WoW.
Oloro was revealed and I was ecstatic, but it didn't last for long. As blue is a really passive color which I kind of really loathe piloting it (Totally not into any kind or form of countermagic sadly), the blue cards in Oloro start to get lesser and lesser until the only card in the deck that has U in it is Oloro himself. Was thinking, since the entire deck is 100% Orzhov might as well just kill off the commander since he does nothing except give a small life boost every turn. Switched him out to Orzhov commanders (now settling on Kambal, he is such a good commander) and never turned back.
7x Simic Commanders
Next is tackling on tribal, wanted to form the Elf deck of my dreams but I don't want it to be mono green only. Wanted a bant styled commander but there isn't any bant elf commander around, so I started with Momir Vig and slowly work with the rest of the simic commanders, to see which commander suits the elf playstyle the most. Simic is chosen mainly due to the interactions of Intruder Alarm + Mana Elves and the powerful blue draws.
In the end, settled on Reaper King - Elf Tribal deck. Since all I want is elf tribal, might as well play the full 5 colors. I can have every elf card available to me (besides the poor Rofellos and Leovold).
Daretti, Scrap Savant
Ahh the artifact deck which I love so much. Very synergistic artifacts + land deck. Kind of sad that I broke it apart to make way for a Omnath, Locus of Rage landfall deck as Daretti is running Valakut with 20 mountains, makes reanimating Burnished Hart + Rings of Brightheath really fun. Goblin Charbelcher is also a rofl for the entire table whenever it is activated. Can't keep it around as the deck concept and interactions will overlap with my other EDH decks, would prefer each of my EDH decks have features which make them unique.
Omnath, Locus of Rage
Make way for Gitrog frog. Omnath is too one dimensional, landfall, turn sideways and attack. Gitrog has more of a Rube Goldberg feel for a Lands themed deck.
That's my commander journey. My EDH decklists are missing, superfriends, artifacts and combat centric deck(s).
Sekki, Seasons' Guide I was upset by how much i hated him. Great deck potential and after one game I knew I did not enjoy Sekki. He did not even perform badly, i just did not enjoy him.
Melek, Izzet Paragon This may be more due to the fact that I net-decked him as opposed to the fact that I did not like him.
Experiment Kraj It was just a bad time for me to build decks when i Built him. I was ryng to build a deck that did not rely on the commander, and well, Kraj happened to be the guy I built during that phase. Casualty of builds... i may pick him up again and try to do something fun.
Aside from those 3 I cannot really name ayn others i just hated (there may be some i cannot remember)
I dislike a lot of commanders to certain degrees, but the one I remember hating the most vividly is Melek. I went spellslinger and found I spent eternity durdling, constantly removing stuff without actually moving closer to a win. Everyone hated it including me.
I've also realized I really dislike mono-white voltron, and voltron in general for that matter. Your kills are so slow and telegraphed and draw way more hate than its worth. I prefer strategies that keep a lot more power in their hand than on the table.
Mayael the Anima gets rave reviews but she just didn't go for me. Maybe it was because it was more or less the Marath precon with a few tweaks so it just wasnt going to be up to snuff. She just whiffed too after.
Jor Kadeen, the Prevailer felt way too linear for me, even with an attempted sub-theme of Mirrodin Pure. Seems like he'd be fine in the 99, but not enough there to keep me invested as the head of the deck.
Yidris, Maelstrom Wielder I could never finish a deck for. When spoiled, he seemed so up my ally. Randomness of cascade leads to different gameplays and lines of interactions, and his ogre typing would allow for many a bad puns from me during play, but I couldn't ever narrow the deck to a certain focus. Too much was available, and it just always looked like a goodstuff pile, which isn't my thing. So he just never found a home in my stable
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Vorthos-player with way too much time on his hands and a love of thematic decks.
EDH - Yes, Each One is Named After a Song. I love tying music to my decks.
Kumano, Master Yamabushi: So I did like this commander a LOT. The issue is the commander requires a lot before he 'works'. Red doesn't have enough decent instants to play as draw go. Overall the deck just tried to jam as much mana as possible while hoping people left you alone up to that point. Which never happened. It was also super easy to disrupt. Overall, I wish I could of done more to make the deck work, but I had to let that one go.
Tajic, Blade of the Legion (1st deck)
Tajic performs as I expected and desired. The deck remains built but I don't play it anymore because the color combination has no consistency compared to anything with blue. I've basically become addicted to a critical mass of 2-mana looters + some recursion engine because you end up getting everything you want. I need to rebuild this deck, but the main shortcomings are from the color combination rather than the commander itself. I'm glad I started here because if I didn't, I'd never have built this deck. I need to overhaul it. White needs a Reclamation Sage and red just needs more consistent early hand fixing before this becomes a satisfying option.
Shattergang Brothers (2nd deck)
I thought having access to removal from the command zone would let me interact more/more consistently. Maybe I didn't have enough ramp. Maybe I didn't have enough fuel. I just generally stopped casting Shattergang until I wanted some way to kill my own creatures because it would either draw hate and die or not really do anything relevant. It didn't help that the play pattern of this deck involved tutor chaining into an infinite combo every game and was otherwise not very impactful.
Merieke Ri Berit (3rd deck)
This was built out of just a pile of goodstuff cards I had and it functioned better than expected and was fun and felt powerful compared to the previous two. The problem was she drew hate from before the game started and/or if I ever started using her. Especially with untap effects. As with Shattergang, I liked having a solid piece of interaction available from the command zone, but she's just kind of oppressive if she sticks around. I wanted people to like me / playing with me so the deck was folded into a Derevi deck that helps people get over mana hurdles and bad draws. The UW core stayed the same and feels really good to play. It remains my favorite deck.
Tasigur, the Golden Fang (6th deck)
I liked the political nature of Derevi, though it ended up showing that there were rather few cards that could be played that would allow opponents to give me something I want - something like Fact or Fiction where an opponent I've gained favor with can give me a 5-0 split. I was going to try to do that with Tasigur because he's basically that on a stick. Tasigur just is too inefficient. 4-mana and too much time to resolve the ability, especially multiple times in a turn cycle. Holding open 5 mana so you can recur a 1-mana answer if someone tries going off is not where I want to be. That takes too much ramp effort to reach. It may not have helped that the initial iteration was just a goodstuff pile, but he was just not satisfying to play. Kozilek, the Great Distortion + Phyrexian Reclamation is interesting the first time, but I never want to do that again.
Successes
Derevi, Empyrial Tactician (4th deck)
Building on the premise that I'm going to untap people's lands and have everyone loot into cards they like/need (rather than more common notions of "Group Hug") was a satisfying premise and a role I'm happy to play. The deck is slow and non-threatening, but has powerful late-game recursion that lets it try to go over the top. I want to spend my early game making sure the weaker and niche decks get to do the thing they're trying to do and buddy up to thwart whoever is the big bad. I've come to determine these combined set of goals only works in 4+ player games, so I need to find something satisfying to do in smaller groups.
Alesha, who Smiles at Death (5th deck)
Starting from a value engine premise, I wanted to try to bridge Grenzo and Sunforger as they both like particular cards being put on the bottom of the deck from the graveyard. Sunforger was a bad fit for Alesha and Grenzo turned out to be too inefficient and unreliable. Alesha has turned into a flash renaimator deck, using cards to reanimate ETB triggers to thwart threats when necessary. Once a critical mass of pieces assemble, it's satisfying and powerful. It also ends up fitting the same card flow engine in Derevi, using looters and recursion to get everything it wants when it needs it. The holy grail would be 2-mana looters to make starting hands better.
Ludevic, Necro-Alchemist + Bruse Tarl, Boorish Herder (7th deck)
The premise of this deck was to use Wild Research and Sunforger to grab spells and use Bruse's double strike to chunk people to death. However this quickly veered into an enchantment heavy deck with Starfield of Nyx. The present configuration is a lot of enchantments that give global buffs such that when they're all creatures, they attack for massive damage. This is cute and reasonably reliable, but fragile and slow. It feels super unique and many of the cards in this configuration feel like they're the best use for them. Unfortunately, the present configuration plays out the same way each game as has lost it's luster. I want to rebuild this deck to be more creature-centric however, because of the draw engine I started finding through play. There are a lot of looters which interact favorably with these two. Looter il-Kor and Wharf Infiltrator both trigger Ludevic and Bruse can make them loot twice. The deck's hand-fixing is great, doubling down on draw where Derevi was more of a ramp commander. When more enemy duals come out, I want to rebuild this with an Emeria shell and beaters that will appreciate the double strike Bruse grants.
There is oneUR commander in C16. I don't know why Wizards forgot to give us another, but they did.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I guess I just wanted her to be better than she was. Phyrexian Arena on a general in what amounts to a control shell seems okay, but it's not really the same; you spend a lot of resources trying to keep Monarch for yourself, and the advantage it generates maybe isn't worth pigeonholing you into a commander that doesn't really do anything else. Your commander is a valuable slot in your deck, and Queen Marchesa is an uninspiring waste (unless you want to do something super thematic, like a Queen and her knights tribal).
Narset, Enlightened Master.
I was stoked when I first read Narset. The problem is two fold: power level and player agency. Our meta is middle of the road, plenty of strong generals with cards in the $10-$50 dollar range, but nothing insane. Narset basically wins if she gets one attack off. The second problem with Narset it player agency. Every game goes exactly the same no matter what. You ramp into Narset, she attacks once, and you play 4 spells. In a well built deck, the first time that happens will chain into the end game. Even in a build with 0 extra turns/combats (I've done token Narset), you just play your 4 spells. There's no decision or trade off, you just play every spell you pull for nothing. Don't get me wrong the 25% of me that is a Spike loves to just crush a few games, but it gets old fast when it doesn't feel like its my skill at play.
Momir Vig, Simic Visionary
I've romanticized Momir Vig forever. Love the card, love the colors (Vorel was my first deck), love the character. The problem is tutoring for everything is too linear, and it gets boring. Thats the reason why, despite having a bomb collection of artifacts, I've never bought Arcum Dagsson. I could just not tutor for the winning combinations every game, but isn't that a bit of an insult to my opponents? "I could have won by now, I've won by now before, you know I could have won, but instead I'm going to toy with you for a few turns yp give you a 'fair shot' before I avengerhoof." After playing Vig and coming to that realization, I cut back significantly on my tutors and started playing more card draw to increase deck variance (when possible). I'm definitely the player that builds casually to play competitively, not vice versa.
Nekusar, the Mindrazer when this was spoiled I was really intrested in building a fun zombie/lich themed deck. Everyone else wanted the TNN and Strix, so this deck was difficult to find. Then the wheel deck came out from another player and the hate I got for having that commander wasnt worth it.
For kicks I switched after getting pummeled again and again and made the most powerful/broken deck I could. Annihilated the table and felt greasy for killing everyone so quick and effortlessly. Scrapped that deck/hopes immediately, was not fun or interactive. Its too bad, such flavour for a commander and the added Underworld Dreams wrecked it.
I guess I just wanted her to be better than she was. Phyrexian Arena on a general in what amounts to a control shell seems okay, but it's not really the same; you spend a lot of resources trying to keep Monarch for yourself, and the advantage it generates maybe isn't worth pigeonholing you into a commander that doesn't really do anything else. Your commander is a valuable slot in your deck, and Queen Marchesa is an uninspiring waste (unless you want to do something super thematic, like a Queen and her knights tribal).
You can get House Lannister sigil sleeves to sleeve up your Queen Cersei Marchesa deck and suddenly all her abilities make sense.
You can get House Lannister sigil sleeves to sleeve up your Queen Cersei Marchesa deck and suddenly all her abilities make sense.
It wasn't that it didn't make sense (I built her because I thought she was very flavourful and cool). Definitely some Thrones thoughts when I built the deck.
It was more that she was mechanically weak. Draw a card a turn. Okay, that seems alright; it's better than a kick in the teeth. Booby-prize of getting a haste/deathtouch assassin? Well, okay.
But, in actuality, those things are just not that good. Drawing a card a turn might be a good use of a deck slot, but you wouldn't want to make it your general (i.e. you're probably not out there playing Lu Xun, Scholar General). Same thing with the assassin tokens. It's good, but it's also a 'so what?' Maybe they have a guy with first strike. Maybe they have Pestilence or some variant. It's just not all that great, and the downside (they seize Monarch and you can't take it back) is such an uphill battle that it's just not worth running.
Tariel, Reckoner of Souls was too unfocused, I just felt like I never wanted to cast her as her effect on the game was pretty minimal for her mana cost.
Thelon of Havenwood fungus seems like a fun tribe on paper, then you play it and you're sad
Thromok the Insatiable you can only cast fling so many times before it gets boring. Also sucks when your entire board effectively gets killed by one doomblade
I guess I just wanted her to be better than she was. Phyrexian Arena on a general in what amounts to a control shell seems okay, but it's not really the same; you spend a lot of resources trying to keep Monarch for yourself, and the advantage it generates maybe isn't worth pigeonholing you into a commander that doesn't really do anything else. Your commander is a valuable slot in your deck, and Queen Marchesa is an uninspiring waste (unless you want to do something super thematic, like a Queen and her knights tribal).
You should try playing her like I do. Just let your opponents fight over the monarchy and play some other political cards like Pain Magnification and Rite of the Raging Storm. Then sit back and enjoy the show Dance puppets, DANCE!
Irini Sengir I don't like playing MBC in Commander.
Grandmother Sengir She was once the commander of my Zombie tribal Commander deck, until I found out she's Human. Too bad because she's really, really good against Eldrazi Spawn.
Merieke Ri Berit just too effective honestly, when it worked it really worked and when it didnt it was boring.
Sygg, River Cutthroat too much hate - in a 3 player game you dont get to draw cause people just bash you - its one of the biggest targets ive built into a deck and that includes Kaalia of the Vast.
Leovold, Emissary of Trest was a deckbuilding challenge I was unable to surmount. Building around him was unfun the very first time, and building a weaker deck just didn't feel right, since I could have been using any old tri-color general for the task.
I've had a Grenzo, Havoc Raiser deck just full of cheap red creatures for a while now, and it just never works outside of 1v1.
I've run through a few decks like this. Not that I necessarily disliked all of them, but because they didn't work out at the table.
Prossh, Skyraider of Kher was my first EDH deck. I bought the pre-con well before I was actually into EDH because I just liked the look of him (I'd get him as a foil if I could). I built him like normal, Food Chain + Purphoros, God of the Forge or other effects that took advantage of the token generation. The combo was easy for my friends to counter, but when it did go off no one really enjoyed it, so it helped shape a "no infinite combos" rule at my table.
Oloro, Ageless Ascetic sounded cool to me because of his constant effect on the game even outside of play. I built a lifegain deck around him. But in execution it was really slow and clunky, and it highlighted the outdated design of a lot of cards that don't mesh well with the increased starting life total in EDH (like Serra Ascendant, which should really only be stronger if you have 10 more than your starting life total).
Ghave, Guru of Spores is actually still my favorite commander, because of his effects and the colors he's in. I transformed my Prossh deck into this one, and just recently I transformed it again into Atraxa, Praetors' Voice. Because of what happened with Prossh, I didn't put any infinite combos into this one, instead just playing a heavy token generation strategy, with lots of cards that synergized with it. The ones in particular that caused issues at the table were the Grave Pact effects, of which I would run anywhere between 2 to 3 of them. No one could find any justification to ban these effects at the table, but my friends didn't enjoy playing against them as they typically run non-token creature heavy decks. Combining that sentiment with my desire to build an Atraxa deck, and the amount of crossover in cards between the two decks, I made the choice to shelve Ghave. If Atraxa doesn't work out though (I imagine some planeswalker emblems will cause some hate), I can always put Ghave back together.
Queen Marchesa - I wanted to like her. I really did. But she just doesn't do anything. Considering the awesomeness of Marchesa, the Black Rose, becoming monarch seems like a downgrade for this lady. I'm going to give her another shot, and I want to make it a lot more aggressive (last time was a lot of pillowfort).
Monarch abilities play pretty well with Notion Thief, you get the card no matter who is the monarch. Just that the thief, unfortunately isn't in the Queen's colors.
Yeah I get what you mean. Lots of cards look really flavorful as commanders but really fall short when piloting the deck. Yidris for instance comes into mind. By the time the turn comes back most of the time he is dead. Even in precon set it is so skewed towards Breya (with that sac 2 give creature -4/-4 ability) that he can never survive to see his ability get triggered.
Addon to my created yet didn't like commander list:
Yidris, Maelstrom Wielder - Most of the time he just dies without doing anything. True to his name, even playing him also feels really RNG. In order to wield his maelstrom power, much of the deck need to be catered to give him haste and have enough mana to still cast stuff for cascade after he connects.
Prossh, Skyraider of Kher was my first EDH deck. I bought the pre-con well before I was actually into EDH because I just liked the look of him (I'd get him as a foil if I could). I built him like normal, Food Chain + Purphoros, God of the Forge or other effects that took advantage of the token generation. The combo was easy for my friends to counter, but when it did go off no one really enjoyed it, so it helped shape a "no infinite combos" rule at my table.
Funny thing, 'ol Prossh was my first as well. I originally loved the fact that the way he works, even an non-optimized deck can kill a player easily. It allowed me to play against my group who had better decks and collections at that time. However, I eventually upgraded Prossh to the point that it was the classic Food Chain + Purphoros plus tuned by my experiences with the deck. Prossh is just broken, IMO. He just gets crazier and crazier as the game goes on. He's less of a Commander, tactical resource or a focus and more of an inevitability. I still remember him fondly but I've realized that Prossh burned out my inner Spike. I've rebuilt him several times and it just doesn't do anything for me.
Speaking of burning out my inner Spike, another one was Sharuum the Hegemon: I don't want to revisit this kitty. Ever. I made a deck with her and got it to the point that it was silly. Infinite turns, mana and combos galore. The deck had been refined to the point that it could just run through itself to get me what I needed to win like 8/10 times. I could wipe the board to the point that my opponents couldn't get anything going. My board would be nigh-indestructible. I even had a backup plan of creating numerous Thopter tokens to just overwhelm the opposition. She just worked too well and it got boring. Even worse, I felt like the deck was complete. It ran so well that I basically felt like I couldn't improve on it and removing pieces would just weaken it.
Sliver Overlord: I love Slivers as a race and mechanical concept in MtG. However, playing them with a tutor as a general, got old. Not too mention, all the money and resources that go into a 5 color deck just makes me think of all the other things I could be doing with all those cards. The other 4 Sliver legends just don't interest me enough to have the helm the deck.
Scion of the Ur-Dragon: Scion has the same problem as Overlord and by extension, Prossh and Sharuum. He gets boring. Powerful, yes. Dragons, cool. But just repetitive and resource intensive.
Because of these experiences, I avoid 5 color commanders and try to avoid generals who are combo pieces onto themselves. 5 colors is tedious/expensive to build a mana base for, not too mention grabbing various staples from all the colors.
the locust god
one trick pony. every game is exactly the same. on top of that you either go off and win in one turn, or you sit there with your thumb up your ass doing nothing until you get absolutely wrecked like your mom after a night at the bar
kydele, chosen of kruphix + vial smasher the fierce
durdledurdledurdledurdle wheel wheel wheel win, every game. until your opponents realize you're an ******** with only one way to win and totally crush you because all the deck does is be bull*****
titania, protector of argoth
i don't necessarily dislike this deck. i dislike that every. single. person. at the table will instantly try to demolish you as hard as possible no matter how you build the deck because omg strip mine. bunch of garbage edh players can't stand having their ***** dealt with, or not even dealt with as is the case here most of the time because you're dead before you can even find your strip mine to blow up their idk, command tower? your own forest for a token to just not die?
mizzix of the izmagnus see the locust god rationale, except with more hate from literally everyone! yaaaaaaaay! YAY!
ayli, eternal pilgrim i just can't make this deck work. is it reanimator? is it tokens? is it goodstuff? i don't ******* know its a mess and everything feels under explored while at the same time being slow because its white/black.
nahiri, the lithomancer woo! i'm a tokens deck! wait no, i'm an equipment deck? wait no, those two ideas clash... wait ***** i'm monowhite **** it just scoop i'm not actually going to do anything this game.
marchesa, the black rose oh snap i can abuse my dudebros if i'm reckless! whats that? my opponents are just as wreckless? well i guess i'll just roll over and die then, sounds good!
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Basically, what's your story? Additionally, do you ever think of giving these commanders another chance?
For me, the two biggest ones that stand out are Tasigur, the Golden Fang and Marchesa, the Black Rose. I don't know what it is but I just can't seem to like the deck that gets built around them.
With Marchesa, she feels...weird to me. Like, I get what she's about and even like it but she moves to slowly for me. Her Dethrone ability is nice but it also feels like I'm playing minigame in the game and not getting the payoff when I need it.
With Tasigur, I don't know. I just couldn't seem to bring the deck together. It felt like I had some good stuff for the deck but I couldn't get a consistent strategy out of the guy to my liking.
It's a shame because I do like both of these two as cards. I do think of trying Marchesa over. Part of me feels like that maybe I didn't play the deck enough to really refine her and get it how I wanted it. After I'm done with Edgar Markov, I might try her again though Mairsil, the Pretender has peaked my interest greatly.
BK'rrik Goodstuff
GWSythis Enchantress
URYusri Coin Flip
BRGKorvold Tokens
BGUYarok Lands Matter
WUBRaffine Looter
GWU Phelddagrif, the Huggiest of Huggies GWU
UUU Arcum Dagsson UUU
GGB Sapling of Colfenor, Casual Low Power Tribal Deck for meeting new players GGB
RRR Jaya Ballard, Task Mage RRR
Ghave, Guru of Spores
Combos with everything. Many synergies, in my favorite colors. Played it for a while since is my 1st commander deck. Didn't like it as the combos are too easy to assemble and too Good Stuff.
Karadar, Ghost Chieftain
Switched to Karador after Ghave. Played a slow, attrition based reanimator. Broke up the deck due to it being too board control and slowing the game to a crawl. Not really fun for other players if I blow up the board every 2 turns, including lands.
Marath, Will of the Wild
Wrote a decklist thread for this, played it for a number of games and break it. Same reason as Ghave, combos are too easy to assemble and too Good Stuff.
Bruna, Light of Alabaster
Extremely slow voltron. Not exactly a fan of reactive/passive protection the deck uses. Reactive magic = spells you use when a threat presents itself (spell removals, counter magic in reaction to a threat being cast). I prefer more active type of protection which is disrupt opponents so that they can't cast those threats in the first place. This is actually one of fastest decks which I built and dismantle, bought the cards and built the deck when Bruna was released, and dismantle it the day right after I played 3 games with it. The deck gave me lots of enchantments and Serra Sanctum which needs a home...
Rubinia Soulsinger
I needed to find home a for my WU enchantments and Serra Sanctum, so why not an enchantment themed deck? Used Rubinia as I couldn't afford a Angus Mackenzie. Pillowfort here I come... totally bored with it the very first game I played. Very same reason as Bruna, pillowfort a reactive type of deck. Feels like playing a castle/town building game.
Totally dropped the pillowfort and Rubinia when Derevi is revealed. Rest is history, a rube Rube Goldberg based enchantress with active disruptions such as blind obedience and embargo is the death of this pillowfort commander deck build.
Animar, Soul of Elements
A love-hate relationship with this commander. On one end I love the Rube Goldberg feel of the deck; on the other side most of the time the decklist is too streamlined with good stuff. It just feels that the deck's only synergy is most of the cards just need to have the tag "creature" and is in the URGgghh colors... no matter which Animar build I run, control centric, combo centric or aggro centric.
In the end, decide to let go of the commander, it is hindering my joys of playing magic in the first place, which is to build decks which I'm proud off with awesome synergies and getting to pilot them.
Oloro, Ageless Ascetic
Ahh, life gains. The one thing which draws me back to MTG after a hiatus from IceAge to Zendikar is the ability to use resources which are out of the norm that isn't present in other TCG games, like library card and life. My first casual kitchen table 60 card when I was back was an Orzhov deck which comprises of Ad Nauseum, Angelic Grace, Sanguine Bond, Children of Korlis and Tainted Sigil.
So I need a life matters EDH deck which focuses on life points of me and my opponents. A cleric theme deck seems fun since most clerics are healers in the fantasy world, a wielder of life, can gift as well as take from others. The deck can be true to being a healer too, being a support based deck (Kingmaker style in multiplayer) and can turn into a damage dealer just like Shadow Priests in WoW.
Oloro was revealed and I was ecstatic, but it didn't last for long. As blue is a really passive color which I kind of really loathe piloting it (Totally not into any kind or form of countermagic sadly), the blue cards in Oloro start to get lesser and lesser until the only card in the deck that has U in it is Oloro himself. Was thinking, since the entire deck is 100% Orzhov might as well just kill off the commander since he does nothing except give a small life boost every turn. Switched him out to Orzhov commanders (now settling on Kambal, he is such a good commander) and never turned back.
7x Simic Commanders
Next is tackling on tribal, wanted to form the Elf deck of my dreams but I don't want it to be mono green only. Wanted a bant styled commander but there isn't any bant elf commander around, so I started with Momir Vig and slowly work with the rest of the simic commanders, to see which commander suits the elf playstyle the most. Simic is chosen mainly due to the interactions of Intruder Alarm + Mana Elves and the powerful blue draws.
In the end, settled on Reaper King - Elf Tribal deck. Since all I want is elf tribal, might as well play the full 5 colors. I can have every elf card available to me (besides the poor Rofellos and Leovold).
Daretti, Scrap Savant
Ahh the artifact deck which I love so much. Very synergistic artifacts + land deck. Kind of sad that I broke it apart to make way for a Omnath, Locus of Rage landfall deck as Daretti is running Valakut with 20 mountains, makes reanimating Burnished Hart + Rings of Brightheath really fun. Goblin Charbelcher is also a rofl for the entire table whenever it is activated. Can't keep it around as the deck concept and interactions will overlap with my other EDH decks, would prefer each of my EDH decks have features which make them unique.
Omnath, Locus of Rage
Make way for Gitrog frog. Omnath is too one dimensional, landfall, turn sideways and attack. Gitrog has more of a Rube Goldberg feel for a Lands themed deck.
That's my commander journey. My EDH decklists are missing, superfriends, artifacts and combat centric deck(s).
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Melek, Izzet Paragon This may be more due to the fact that I net-decked him as opposed to the fact that I did not like him.
Experiment Kraj It was just a bad time for me to build decks when i Built him. I was ryng to build a deck that did not rely on the commander, and well, Kraj happened to be the guy I built during that phase. Casualty of builds... i may pick him up again and try to do something fun.
Aside from those 3 I cannot really name ayn others i just hated (there may be some i cannot remember)
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I've also realized I really dislike mono-white voltron, and voltron in general for that matter. Your kills are so slow and telegraphed and draw way more hate than its worth. I prefer strategies that keep a lot more power in their hand than on the table.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Yidris, Maelstrom Wielder I could never finish a deck for. When spoiled, he seemed so up my ally. Randomness of cascade leads to different gameplays and lines of interactions, and his ogre typing would allow for many a bad puns from me during play, but I couldn't ever narrow the deck to a certain focus. Too much was available, and it just always looked like a goodstuff pile, which isn't my thing. So he just never found a home in my stable
EDH - Yes, Each One is Named After a Song. I love tying music to my decks.
B Drana, Kalastria Bloodchief B - Fear of the Dark
WG Sigarda, Heron's Grace WG - Strength in Numbers
RG Xenagos, God of Revels RG - Fullmoon (It's werewolves)
RW Archangel Avacyn // Avacyn, the Purifier RW - The End is Nigh
60 Card Kitchen Table Decks
WUB Avacyn, Spirit Ferrier
RG Arlinn Kord's Howlpack
Current EDH
Akroma W | Tymna and Bruse RBW
Tajic performs as I expected and desired. The deck remains built but I don't play it anymore because the color combination has no consistency compared to anything with blue. I've basically become addicted to a critical mass of 2-mana looters + some recursion engine because you end up getting everything you want. I need to rebuild this deck, but the main shortcomings are from the color combination rather than the commander itself. I'm glad I started here because if I didn't, I'd never have built this deck. I need to overhaul it. White needs a Reclamation Sage and red just needs more consistent early hand fixing before this becomes a satisfying option.
Shattergang Brothers (2nd deck)
I thought having access to removal from the command zone would let me interact more/more consistently. Maybe I didn't have enough ramp. Maybe I didn't have enough fuel. I just generally stopped casting Shattergang until I wanted some way to kill my own creatures because it would either draw hate and die or not really do anything relevant. It didn't help that the play pattern of this deck involved tutor chaining into an infinite combo every game and was otherwise not very impactful.
Merieke Ri Berit (3rd deck)
This was built out of just a pile of goodstuff cards I had and it functioned better than expected and was fun and felt powerful compared to the previous two. The problem was she drew hate from before the game started and/or if I ever started using her. Especially with untap effects. As with Shattergang, I liked having a solid piece of interaction available from the command zone, but she's just kind of oppressive if she sticks around. I wanted people to like me / playing with me so the deck was folded into a Derevi deck that helps people get over mana hurdles and bad draws. The UW core stayed the same and feels really good to play. It remains my favorite deck.
Tasigur, the Golden Fang (6th deck)
I liked the political nature of Derevi, though it ended up showing that there were rather few cards that could be played that would allow opponents to give me something I want - something like Fact or Fiction where an opponent I've gained favor with can give me a 5-0 split. I was going to try to do that with Tasigur because he's basically that on a stick. Tasigur just is too inefficient. 4-mana and too much time to resolve the ability, especially multiple times in a turn cycle. Holding open 5 mana so you can recur a 1-mana answer if someone tries going off is not where I want to be. That takes too much ramp effort to reach. It may not have helped that the initial iteration was just a goodstuff pile, but he was just not satisfying to play. Kozilek, the Great Distortion + Phyrexian Reclamation is interesting the first time, but I never want to do that again.
Successes
Derevi, Empyrial Tactician (4th deck)
Building on the premise that I'm going to untap people's lands and have everyone loot into cards they like/need (rather than more common notions of "Group Hug") was a satisfying premise and a role I'm happy to play. The deck is slow and non-threatening, but has powerful late-game recursion that lets it try to go over the top. I want to spend my early game making sure the weaker and niche decks get to do the thing they're trying to do and buddy up to thwart whoever is the big bad. I've come to determine these combined set of goals only works in 4+ player games, so I need to find something satisfying to do in smaller groups.
Alesha, who Smiles at Death (5th deck)
Starting from a value engine premise, I wanted to try to bridge Grenzo and Sunforger as they both like particular cards being put on the bottom of the deck from the graveyard. Sunforger was a bad fit for Alesha and Grenzo turned out to be too inefficient and unreliable. Alesha has turned into a flash renaimator deck, using cards to reanimate ETB triggers to thwart threats when necessary. Once a critical mass of pieces assemble, it's satisfying and powerful. It also ends up fitting the same card flow engine in Derevi, using looters and recursion to get everything it wants when it needs it. The holy grail would be 2-mana looters to make starting hands better.
Ludevic, Necro-Alchemist + Bruse Tarl, Boorish Herder (7th deck)
The premise of this deck was to use Wild Research and Sunforger to grab spells and use Bruse's double strike to chunk people to death. However this quickly veered into an enchantment heavy deck with Starfield of Nyx. The present configuration is a lot of enchantments that give global buffs such that when they're all creatures, they attack for massive damage. This is cute and reasonably reliable, but fragile and slow. It feels super unique and many of the cards in this configuration feel like they're the best use for them. Unfortunately, the present configuration plays out the same way each game as has lost it's luster. I want to rebuild this deck to be more creature-centric however, because of the draw engine I started finding through play. There are a lot of looters which interact favorably with these two. Looter il-Kor and Wharf Infiltrator both trigger Ludevic and Bruse can make them loot twice. The deck's hand-fixing is great, doubling down on draw where Derevi was more of a ramp commander. When more enemy duals come out, I want to rebuild this with an Emeria shell and beaters that will appreciate the double strike Bruse grants.
Older Magic as a Board Game: Panglacial Wurm , Mill
On phasing:
I guess I just wanted her to be better than she was. Phyrexian Arena on a general in what amounts to a control shell seems okay, but it's not really the same; you spend a lot of resources trying to keep Monarch for yourself, and the advantage it generates maybe isn't worth pigeonholing you into a commander that doesn't really do anything else. Your commander is a valuable slot in your deck, and Queen Marchesa is an uninspiring waste (unless you want to do something super thematic, like a Queen and her knights tribal).
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
I was stoked when I first read Narset. The problem is two fold: power level and player agency. Our meta is middle of the road, plenty of strong generals with cards in the $10-$50 dollar range, but nothing insane. Narset basically wins if she gets one attack off. The second problem with Narset it player agency. Every game goes exactly the same no matter what. You ramp into Narset, she attacks once, and you play 4 spells. In a well built deck, the first time that happens will chain into the end game. Even in a build with 0 extra turns/combats (I've done token Narset), you just play your 4 spells. There's no decision or trade off, you just play every spell you pull for nothing. Don't get me wrong the 25% of me that is a Spike loves to just crush a few games, but it gets old fast when it doesn't feel like its my skill at play.
Momir Vig, Simic Visionary
I've romanticized Momir Vig forever. Love the card, love the colors (Vorel was my first deck), love the character. The problem is tutoring for everything is too linear, and it gets boring. Thats the reason why, despite having a bomb collection of artifacts, I've never bought Arcum Dagsson. I could just not tutor for the winning combinations every game, but isn't that a bit of an insult to my opponents? "I could have won by now, I've won by now before, you know I could have won, but instead I'm going to toy with you for a few turns yp give you a 'fair shot' before I avengerhoof." After playing Vig and coming to that realization, I cut back significantly on my tutors and started playing more card draw to increase deck variance (when possible). I'm definitely the player that builds casually to play competitively, not vice versa.
For kicks I switched after getting pummeled again and again and made the most powerful/broken deck I could. Annihilated the table and felt greasy for killing everyone so quick and effortlessly. Scrapped that deck/hopes immediately, was not fun or interactive. Its too bad, such flavour for a commander and the added Underworld Dreams wrecked it.
You can get House Lannister sigil sleeves to sleeve up your Queen
CerseiMarchesa deck and suddenly all her abilities make sense.WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
It was more that she was mechanically weak. Draw a card a turn. Okay, that seems alright; it's better than a kick in the teeth. Booby-prize of getting a haste/deathtouch assassin? Well, okay.
But, in actuality, those things are just not that good. Drawing a card a turn might be a good use of a deck slot, but you wouldn't want to make it your general (i.e. you're probably not out there playing Lu Xun, Scholar General). Same thing with the assassin tokens. It's good, but it's also a 'so what?' Maybe they have a guy with first strike. Maybe they have Pestilence or some variant. It's just not all that great, and the downside (they seize Monarch and you can't take it back) is such an uphill battle that it's just not worth running.
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
Tariel, Reckoner of Souls was too unfocused, I just felt like I never wanted to cast her as her effect on the game was pretty minimal for her mana cost.
Thelon of Havenwood fungus seems like a fun tribe on paper, then you play it and you're sad
Thromok the Insatiable you can only cast fling so many times before it gets boring. Also sucks when your entire board effectively gets killed by one doomblade
BGGRock
Modern
BRGJund
BBGRock
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Brothers Yamazaki The payoff wasn't quite enough.
Irini Sengir I don't like playing MBC in Commander.
Grandmother Sengir She was once the commander of my Zombie tribal Commander deck, until I found out she's Human. Too bad because she's really, really good against Eldrazi Spawn.
Sygg, River Cutthroat too much hate - in a 3 player game you dont get to draw cause people just bash you - its one of the biggest targets ive built into a deck and that includes Kaalia of the Vast.
Leovold, Emissary of Trest same as above - when it worked it really worked when it didnt i got hated out of the game - it just became find Teferi's Puzzle Box and win.
https://archidekt.com/user/71716
I've had a Grenzo, Havoc Raiser deck just full of cheap red creatures for a while now, and it just never works outside of 1v1.
I don't know what I'm supposed to be doing with Ruhan of the Fomori.
Prossh, Skyraider of Kher was my first EDH deck. I bought the pre-con well before I was actually into EDH because I just liked the look of him (I'd get him as a foil if I could). I built him like normal, Food Chain + Purphoros, God of the Forge or other effects that took advantage of the token generation. The combo was easy for my friends to counter, but when it did go off no one really enjoyed it, so it helped shape a "no infinite combos" rule at my table.
Oloro, Ageless Ascetic sounded cool to me because of his constant effect on the game even outside of play. I built a lifegain deck around him. But in execution it was really slow and clunky, and it highlighted the outdated design of a lot of cards that don't mesh well with the increased starting life total in EDH (like Serra Ascendant, which should really only be stronger if you have 10 more than your starting life total).
Ghave, Guru of Spores is actually still my favorite commander, because of his effects and the colors he's in. I transformed my Prossh deck into this one, and just recently I transformed it again into Atraxa, Praetors' Voice. Because of what happened with Prossh, I didn't put any infinite combos into this one, instead just playing a heavy token generation strategy, with lots of cards that synergized with it. The ones in particular that caused issues at the table were the Grave Pact effects, of which I would run anywhere between 2 to 3 of them. No one could find any justification to ban these effects at the table, but my friends didn't enjoy playing against them as they typically run non-token creature heavy decks. Combining that sentiment with my desire to build an Atraxa deck, and the amount of crossover in cards between the two decks, I made the choice to shelve Ghave. If Atraxa doesn't work out though (I imagine some planeswalker emblems will cause some hate), I can always put Ghave back together.
Zedruu the Greathearted - group slug made the game long and painful.
Nekusar, the Mindrazer - played it once and was bored out of my mind.
Queen Marchesa - I wanted to like her. I really did. But she just doesn't do anything. Considering the awesomeness of Marchesa, the Black Rose, becoming monarch seems like a downgrade for this lady. I'm going to give her another shot, and I want to make it a lot more aggressive (last time was a lot of pillowfort).
Shattergang Brothers - Slow, grindy, and just tries to punish everyone.
Uril, the Miststalker - Won nearly every game, but it was just too linear and predictable.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Yeah I get what you mean. Lots of cards look really flavorful as commanders but really fall short when piloting the deck. Yidris for instance comes into mind. By the time the turn comes back most of the time he is dead. Even in precon set it is so skewed towards Breya (with that sac 2 give creature -4/-4 ability) that he can never survive to see his ability get triggered.
Addon to my created yet didn't like commander list:
Yidris, Maelstrom Wielder - Most of the time he just dies without doing anything. True to his name, even playing him also feels really RNG. In order to wield his maelstrom power, much of the deck need to be catered to give him haste and have enough mana to still cast stuff for cascade after he connects.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Funny thing, 'ol Prossh was my first as well. I originally loved the fact that the way he works, even an non-optimized deck can kill a player easily. It allowed me to play against my group who had better decks and collections at that time. However, I eventually upgraded Prossh to the point that it was the classic Food Chain + Purphoros plus tuned by my experiences with the deck. Prossh is just broken, IMO. He just gets crazier and crazier as the game goes on. He's less of a Commander, tactical resource or a focus and more of an inevitability. I still remember him fondly but I've realized that Prossh burned out my inner Spike. I've rebuilt him several times and it just doesn't do anything for me.
Speaking of burning out my inner Spike, another one was Sharuum the Hegemon: I don't want to revisit this kitty. Ever. I made a deck with her and got it to the point that it was silly. Infinite turns, mana and combos galore. The deck had been refined to the point that it could just run through itself to get me what I needed to win like 8/10 times. I could wipe the board to the point that my opponents couldn't get anything going. My board would be nigh-indestructible. I even had a backup plan of creating numerous Thopter tokens to just overwhelm the opposition. She just worked too well and it got boring. Even worse, I felt like the deck was complete. It ran so well that I basically felt like I couldn't improve on it and removing pieces would just weaken it.
Sliver Overlord: I love Slivers as a race and mechanical concept in MtG. However, playing them with a tutor as a general, got old. Not too mention, all the money and resources that go into a 5 color deck just makes me think of all the other things I could be doing with all those cards. The other 4 Sliver legends just don't interest me enough to have the helm the deck.
Scion of the Ur-Dragon: Scion has the same problem as Overlord and by extension, Prossh and Sharuum. He gets boring. Powerful, yes. Dragons, cool. But just repetitive and resource intensive.
Because of these experiences, I avoid 5 color commanders and try to avoid generals who are combo pieces onto themselves. 5 colors is tedious/expensive to build a mana base for, not too mention grabbing various staples from all the colors.
BK'rrik Goodstuff
GWSythis Enchantress
URYusri Coin Flip
BRGKorvold Tokens
BGUYarok Lands Matter
WUBRaffine Looter
one trick pony. every game is exactly the same. on top of that you either go off and win in one turn, or you sit there with your thumb up your ass doing nothing until you get absolutely wrecked like your mom after a night at the bar
kydele, chosen of kruphix + vial smasher the fierce
durdledurdledurdledurdle wheel wheel wheel win, every game. until your opponents realize you're an ******** with only one way to win and totally crush you because all the deck does is be bull*****
titania, protector of argoth
i don't necessarily dislike this deck. i dislike that every. single. person. at the table will instantly try to demolish you as hard as possible no matter how you build the deck because omg strip mine. bunch of garbage edh players can't stand having their ***** dealt with, or not even dealt with as is the case here most of the time because you're dead before you can even find your strip mine to blow up their idk, command tower? your own forest for a token to just not die?
lets see who else have i tried and not liked...
aurelia, the warleader 100% of the time it loses to a board wipe every time.
mizzix of the izmagnus see the locust god rationale, except with more hate from literally everyone! yaaaaaaaay! YAY!
ayli, eternal pilgrim i just can't make this deck work. is it reanimator? is it tokens? is it goodstuff? i don't ******* know its a mess and everything feels under explored while at the same time being slow because its white/black.
jhoira of the ghitu suspend suspend suspend OBLITERATE ...yawn.
nahiri, the lithomancer woo! i'm a tokens deck! wait no, i'm an equipment deck? wait no, those two ideas clash... wait ***** i'm monowhite **** it just scoop i'm not actually going to do anything this game.
marchesa, the black rose oh snap i can abuse my dudebros if i'm reckless! whats that? my opponents are just as wreckless? well i guess i'll just roll over and die then, sounds good!