Which precon commander decks would you say are the best that play right out of the box, not altered? Definitely feels like they've gotten better at this over the years.
I haven't played with them yet, but Cats & Vampires look great in 2017. Last year, I think the consensus is that Breya and Atraxa were the best of the bunch.
I never really paid attention to the older decks, 2015 and back.
Which other decks would you say are the best? (And I'm assuming that there has been at least one year where none of the decks were particularly good.) More importantly, they would have to be on equal power level with Cats, Vampires, Breya, and Atraxa. I'm planning on collecting a set and just treat them all like a board game. I have a handful of friends that I used to play MTG with in high school. They still know how to play, but they have no cards these days.
The reason I say this is because the format started out as a casual game. If you take three cards out of that deck he take away it's one condition but keeping all the group hug. There's so much in that deck to make the game fun for everyone playing, not just the person controlling the deck
Never played any of the c11 decks but:
Ur-Dragon
Daretti
Freyalise
Miren
Derevi
Come to mind.
Side note played the new decks vs each other. Vampires folded to a board wipe, Cats don't have enough gas to keep the beats going. Dragons was surprisingly good because of the ramp and draw spells. Wizards was ok, but if they caught any attention they would get stomped. In c17 the card placement was weird, aka Skullclamp in Cats (2/2)'s, not the Vampires who get 1/1 tokens from eminence ect.
For 2017, d,ragons probably have best cards but sadly horrible land base, too many basics and tap lands for 5 color.
In 2016 yes atraxa and breya, though atraxa i feel was better out of the box.
In. 2015, miren handsdown. I preffered mizzix but he needed alters galore.
In 2014' freyalise, deretti and white (name escapes me atthe moment) while teferi was the one i wanted i ended ip buying three and picked up freyalise as a single.
2013, i woulg go with derevi. Sadly i grabbed none of them in 2013. Maybe oloro was better or prosh. My buddy plays roon but it is heavily altered. I know grixi was super expensive due to true name but that did not make the deck good.
2011, ghave and karador. Same deck and both work as a general, though that may also be due to alters. I know zedruu did its job, and kaalia deck got reprinted in anthology.
If you have the money, but a few precons and staples. Make each two or three color and make sure the mana base is same for each. (Just with their colors) that way. You should have X decks of the same power level. Custom build, and a deck preforms too well or very poorly, alter it to match up. Try to balance them.
2017: Cats, though Vampires can certainly give it a run for its money. Dragons are too slow and Wizards lack focus.
2016: Breya has slightly more options on her own compared to the rest, which makes me favor her over the others. Though again a close one as Atraxa comes VERY close.
2015: Meren hands down. That said, Kalemne is surprisingly strong and the Ezuri deck can get out of hand, so this one has more contenders.
2014: Daretti was the best out of the box, but this is the closest one. Of the 5, only Teferi couldn't really give that one a run for it's money.
2013: Each of these felt unfocussed to me. I have to give it to Prossh but eh.
2011: See above. Mimeoplasm and Ghave were the better ones but not by much.
Of all of them, Meren and Daretti are the two standouts for me. Daretti in particular because it doesn't have to worry about it's mana base and comes with many synergies with it's commander.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
2017: Not sure about a front runner because of the dragons sub optimal land base and the vampires seem strong. Wizards is unfocused and not sure about cats.
2016: Atraxa with Breya a close second
2015: Meren by a reasonable margin but the others were still good.
2014: I think Freyalise was the best from this year although I immediately swapped to Ezuri and basically haven't changed it since.
2013: Pretty all over the place, I suppose Naya or Jund?
2011: No clue, arguably Ghave or Mimioplasm but it was shortly after this release that I got into EDH.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Having had a chance to playtest the most recent, Vampires are probably the strongest out of the box. Edgar Markov gives great synergy, and the 99 are generally very well chosen cards.
The reason I say this is because the format started out as a casual game. If you take three cards out of that deck he take away it's one condition but keeping all the group hug. There's so much in that deck to make the game fun for everyone playing, not just the person controlling the deck
Guh group hug is NOT fun.
1) You are wrong about the origin of commander. Commander was born from EDH. EDH was made by judges who were bored and wanted to do something new. EDH was degenerate from the get go. Any format that allows things banned in legacy is going to be degenerate. So stop with that hipster nonsense.
2) Group Hug is not fun. What is the point of playing if you are not evem going to try? All group hug does is kingmake someone and just hate on the players who are actually doing well. It drags out games unnecessarily and are just obnoxious decks.
As for the topic on hand:
2017: toss up between vamps or dragons. Dragons are the strongest by far... if you get a good land draw. The land base is atrocious.
2016: Breya by and far.
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This aint your girlfriends meta! This is a man's meta! TURBO META.
1) EDH allowed them to use the (now trash) legends/chronicles Elder Dragon Legends and other things that you wouldn't bother with in a tournament.
2) Okay, group is not fun for everyone, namely the people who are only in it to win it. However, I'll say this: group hug is ALWAYS less sucky than being taken out early in the game and having to sit for 30+ minutes while everyone else plays just because someone Goku'd and "saw an opening and took it"(Goku vs Recoome, Dragon Ball Z).
The player base is made up of people playing to win and people playing for fun. Not all people playing to win are heartless sociopaths that only see their fellow players as opponents that need to be eliminated. Not all people playing for fun are doing so while taking five minute turns and only doing ten seconds of magic because they are socializing instead while using crappy cards because they barely put in the money/effort to play the game yet insist on making the most seasoned player's life miserable while trying to get the table-noob to win. If it were a song battle it would be Jason Paige (I wanna be, the very best, that no one ever was!) vs Miley Cyrus (It's not about how fast I get there, it's not about what's waiting on the other side, it's the climb!).
As far as game length, you have people that grew up with Tony Hawk, Angry Birds, Street Fighter, a bunch of games with a limited amount of tries/times in short intervals. However MtG is still owned by Wizards of the Coast, the same people who own AD&D. RPGs are long affairs, they make a game of monopoly look like a Super Mario 3 speed run.
TL;DR: It is okay to not like group hug, but don't knock the players who run it. They tried and succeeded in balancing the playing field, which apparently is an effective counter against a single player's ramp.
While I haven't played all of them unmodified, the ones I had the best success with were Kalemne and Prossh. Both of these decks I played 10 unmodified games with and went undefeated with them. Prossh is one of my most feared decks in my play group, and most people don't like to play against it. Kalemne is still in the process of being upgraded, so I don't win all the time with it like I seem to have at first, but it at the very least kills at last 1 player per game, often out of nowhere.
1) EDH allowed them to use the (now trash) legends/chronicles Elder Dragon Legends and other things that you wouldn't bother with in a tournament.
2) Okay, group is not fun for everyone, namely the people who are only in it to win it. However, I'll say this: group hug is ALWAYS less sucky than being taken out early in the game and having to sit for 30+ minutes while everyone else plays just because someone Goku'd and "saw an opening and took it"(Goku vs Recoome, Dragon Ball Z).
The player base is made up of people playing to win and people playing for fun. Not all people playing to win are heartless sociopaths that only see their fellow players as opponents that need to be eliminated. Not all people playing for fun are doing so while taking five minute turns and only doing ten seconds of magic because they are socializing instead while using crappy cards because they barely put in the money/effort to play the game yet insist on making the most seasoned player's life miserable while trying to get the table-noob to win. If it were a song battle it would be Jason Paige (I wanna be, the very best, that no one ever was!) vs Miley Cyrus (It's not about how fast I get there, it's not about what's waiting on the other side, it's the climb!).
As far as game length, you have people that grew up with Tony Hawk, Angry Birds, Street Fighter, a bunch of games with a limited amount of tries/times in short intervals. However MtG is still owned by Wizards of the Coast, the same people who own AD&D. RPGs are long affairs, they make a game of monopoly look like a Super Mario 3 speed run.
TL;DR: It is okay to not like group hug, but don't knock the players who run it. They tried and succeeded in balancing the playing field, which apparently is an effective counter against a single player's ramp.
Um...no...
Grouphug does NOTHING but ruin games.
For Instance, I was playing Rakdos Aggro vs a Locust God deck and a Pheddelgriff deck. The Turn order went, Locust, me, then flying hippo. I summarily lost in a no time flat because the Grouphug player played a bunch of symmetrical hug effects, which benefitted The Locust God before me. I could not keep up because we were drawing 5 cards a turn, meaning 5 dudes for him every turn before casting a single spell. There was no way I could win, no matter how good my deck was. THAT is what grouphug does. Group Hug does nothing but king make one player and screw everyone else over. And if you are not even trying to win, then why bother playing? What is the point if all you are trying to do is screw everyone else up?
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This aint your girlfriends meta! This is a man's meta! TURBO META.
You keeping saying that, but I don't think you know what that means.
For Instance, I was playing Rakdos Aggro vs a The Locust God deck and a Phelddagrif deck. The Turn order went, Locust, me, then flying hippo. I summarily lost in a no time flat because the Grouphug player played a bunch of symmetrical hug effects, which benefitted The Locust God before me.
So, what you are saying is that if you had gone right after the grouphug player, you could have kept up. The Scarab deck sure did.
I could not keep up because we were drawing 5 cards a turn, meaning 5 dudes for him every turn before casting a single spell. There was no way I could win, no matter how good my deck was.
Illness in the Ranks would have shut the ***** out of this. It is a single B and you were playing Rakdos. The fact you called it rakdos means you know at least about Ravinca, but probably more likely than not know about RTR block, which had Gatecrash as its second expansion. Engineered Plague would have worked too, as would have Aether Flash. So you had a bunch ways to deal this, and this is just a handful. Illness is a budget card so it is cheap both in real world and in game cost.
THAT is what group-hug does. Group Hug does nothing but king make one player and screw everyone else over. And if you are not even trying to win, then why bother playing? What is the point if all you are trying to do is screw everyone else up?
1) It didn't seem to screw up The Scarab God deck. So screwing "everyone else" up is a gross overstatement. It messed you up. If it messed everyone else up, it would be a chaos deck and run not only things like Teferi's Puzzle Box but randomizing cards like Thieves' Auction, Possibility Storm, Scrambleverse, and Warp World. Since the Phelddagrif deck wasn't running red, it was most likely not made to "screw everyone else up".
2)Please read this one. People play for different reasons. Some people play to win. Some people play for fun. Some people play for the social aspect of it. Some people play to dominate others. Some people play to watch the world burn. A casual player will look at a play-to-win player as a hard*** and a play-to-win player is going to hate how a play-to-socialize player isn't taking the game seriously. A casual player might laugh at the antics of watch-the-world burn player, while a play-to-win player will never see the watch-the-world-burn player as anything more than a troll. Everyone is not like you. Their goals may very well be different. Sometimes throwing a game and coming off friendly will net you a better trade post game. Sometimes it nets you a friend or even welcomes you into a play group. Sometimes decimating a newbie makes them think the game is too hard and then they quit and that is one less person with which to play. No one cares if you are the best at something if there are only three people that do it. The more people that do something, the better that "best" person is. If you have yet to realize the psychological portion of playing cards, you need to WATCH and LISTEN to people playing cards more than you need to play, because learning table politics and threat assessment is an essential part of multiplayer games (and government, and business).
3)A commander deck is made up of 100 cards and aside from basic lands, the rest must be unique. I run Unravel the Aether main deck in my Jund Commander in case I go up against Theros gods. I run Night Soil in case I go up against reanimator/dredge/delve decks. My deck can't answer every card combination, no deck can, but I can at least ensure that I have an answer to every lone card that has been printed. I have this site, gatherer, combo sites, and the rest of the internet if there is a card build or even deck archetype that I struggle against. I can see from your icon and signature that you play Pokémon. You know then that if one Gyarados is superweak against electricity. If your Gyarados would go up against an electric type and you knew about the match up ahead of time, you would teach it TM 26 (earthquake), which is a ground type (electricity's weakness). This is the same as switching out cards in your deck to answer other decks you encounter in your meta. You could also just switch to a Dugtrio to deal with the electric Pokémon (unless it is a Zapdos, at which point you'd use something like a Golem). My point here is if you know that certain people run certain decks, you can pull out a deck that you know will fare better against it. Each of my commander decks not only does something that my others do not, they fare very differently against different decks. Some fair better in large games while others fare better in small. Every cards ever printed has a card that stops it. Playstyles are no different. If you can beat a Pokémon game, you have the skills to make modify/create a deck to either negate or capitalize against a group-hug deck, forcing the "king make" to happen to you.
To OP: Remember that while the brunt of these decks are playable right out of the package, you should always modify them for not only your playstyle, but also to handle your meta (what your opponents are playing).
This weekend I played the CMD 2017 precon with friends. I won both times with wizard deck. The deck is better than I was expecting (well, I was thinkig this was the worst one). There is way more removels and card draws than the other decks and lots of ways to use your graveyard, so you really can survive enought to start to control the board, if opponent don't focus on you. As the other three get they treat way earlier, is pretty easy to opponents forget that you exist, at least in match one.
The deck really lack a earlier win con, first match I could avoid attacks on me with, bounces, destroys and deflections, until the last opponent have low life to kill him.
The second one I win in turn 13-14, after Body Double the Bloodline Necromancer in vampire deck copy it with inalla bring back two of my wizards from graveyar, copy they, use Clone Legion on my self to get a total of 10 wizards (including Inalla) at start of the next turn. Them used Spelltwine targeting Kindred Summons and Clone Legion and copying Clone Legion two times with Nivix Guildmage to get more than 125 wizards in play and use Inalla, Archmage Ritualist second ability to kill the two opponent remaining. Incredible slloooooowww win, but I really had entire control of the match after turn 6.
I Still think Vampire deck is better, but now I believe that Wizard one is definitely above of Cats, this one don't have enought card draw to surpass removals (since no one will let your uber pumped one cat alone).
I haven't played with them yet, but Cats & Vampires look great in 2017. Last year, I think the consensus is that Breya and Atraxa were the best of the bunch.
I never really paid attention to the older decks, 2015 and back.
Which other decks would you say are the best? (And I'm assuming that there has been at least one year where none of the decks were particularly good.) More importantly, they would have to be on equal power level with Cats, Vampires, Breya, and Atraxa. I'm planning on collecting a set and just treat them all like a board game. I have a handful of friends that I used to play MTG with in high school. They still know how to play, but they have no cards these days.
Thoughts?
Thread | Draft
The reason I say this is because the format started out as a casual game. If you take three cards out of that deck he take away it's one condition but keeping all the group hug. There's so much in that deck to make the game fun for everyone playing, not just the person controlling the deck
Ur-Dragon
Daretti
Freyalise
Miren
Derevi
Come to mind.
Side note played the new decks vs each other. Vampires folded to a board wipe, Cats don't have enough gas to keep the beats going. Dragons was surprisingly good because of the ramp and draw spells. Wizards was ok, but if they caught any attention they would get stomped. In c17 the card placement was weird, aka Skullclamp in Cats (2/2)'s, not the Vampires who get 1/1 tokens from eminence ect.
There absolutely is Skullclamp in the Vampires deck.
Steel Sabotage'ng Orbs of Mellowness since 2011.
In 2016 yes atraxa and breya, though atraxa i feel was better out of the box.
In. 2015, miren handsdown. I preffered mizzix but he needed alters galore.
In 2014' freyalise, deretti and white (name escapes me atthe moment) while teferi was the one i wanted i ended ip buying three and picked up freyalise as a single.
2013, i woulg go with derevi. Sadly i grabbed none of them in 2013. Maybe oloro was better or prosh. My buddy plays roon but it is heavily altered. I know grixi was super expensive due to true name but that did not make the deck good.
2011, ghave and karador. Same deck and both work as a general, though that may also be due to alters. I know zedruu did its job, and kaalia deck got reprinted in anthology.
If you have the money, but a few precons and staples. Make each two or three color and make sure the mana base is same for each. (Just with their colors) that way. You should have X decks of the same power level. Custom build, and a deck preforms too well or very poorly, alter it to match up. Try to balance them.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
2016: Breya has slightly more options on her own compared to the rest, which makes me favor her over the others. Though again a close one as Atraxa comes VERY close.
2015: Meren hands down. That said, Kalemne is surprisingly strong and the Ezuri deck can get out of hand, so this one has more contenders.
2014: Daretti was the best out of the box, but this is the closest one. Of the 5, only Teferi couldn't really give that one a run for it's money.
2013: Each of these felt unfocussed to me. I have to give it to Prossh but eh.
2011: See above. Mimeoplasm and Ghave were the better ones but not by much.
Of all of them, Meren and Daretti are the two standouts for me. Daretti in particular because it doesn't have to worry about it's mana base and comes with many synergies with it's commander.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
2016: Atraxa with Breya a close second
2015: Meren by a reasonable margin but the others were still good.
2014: I think Freyalise was the best from this year although I immediately swapped to Ezuri and basically haven't changed it since.
2013: Pretty all over the place, I suppose Naya or Jund?
2011: No clue, arguably Ghave or Mimioplasm but it was shortly after this release that I got into EDH.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Guh group hug is NOT fun.
1) You are wrong about the origin of commander. Commander was born from EDH. EDH was made by judges who were bored and wanted to do something new. EDH was degenerate from the get go. Any format that allows things banned in legacy is going to be degenerate. So stop with that hipster nonsense.
2) Group Hug is not fun. What is the point of playing if you are not evem going to try? All group hug does is kingmake someone and just hate on the players who are actually doing well. It drags out games unnecessarily and are just obnoxious decks.
As for the topic on hand:
2017: toss up between vamps or dragons. Dragons are the strongest by far... if you get a good land draw. The land base is atrocious.
2016: Breya by and far.
This aint your girlfriends meta! This is a man's meta! TURBO META.
2) Okay, group is not fun for everyone, namely the people who are only in it to win it. However, I'll say this: group hug is ALWAYS less sucky than being taken out early in the game and having to sit for 30+ minutes while everyone else plays just because someone Goku'd and "saw an opening and took it"(Goku vs Recoome, Dragon Ball Z).
The player base is made up of people playing to win and people playing for fun. Not all people playing to win are heartless sociopaths that only see their fellow players as opponents that need to be eliminated. Not all people playing for fun are doing so while taking five minute turns and only doing ten seconds of magic because they are socializing instead while using crappy cards because they barely put in the money/effort to play the game yet insist on making the most seasoned player's life miserable while trying to get the table-noob to win. If it were a song battle it would be Jason Paige (I wanna be, the very best, that no one ever was!) vs Miley Cyrus (It's not about how fast I get there, it's not about what's waiting on the other side, it's the climb!).
As far as game length, you have people that grew up with Tony Hawk, Angry Birds, Street Fighter, a bunch of games with a limited amount of tries/times in short intervals. However MtG is still owned by Wizards of the Coast, the same people who own AD&D. RPGs are long affairs, they make a game of monopoly look like a Super Mario 3 speed run.
TL;DR: It is okay to not like group hug, but don't knock the players who run it. They tried and succeeded in balancing the playing field, which apparently is an effective counter against a single player's ramp.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsLegacy - GW Enchantress
Modern - U Urzatron (In construction)
Multiplayer - B ZOMBIES
Casual - B Suicide Black
Casual - WURx Krark-Clan Ironworks
Pauper - URBx Affinity
Pauper - B Pestilence
Pauper - W Steel Soldiers
EDH - W Isamaru, Hound of Konda 1V1
EDH - GRB Kresh the Bloodbraided
EDH - GW Trostani, Selesnya's Voice
EDH - UR Niv-Mizzet, the Firemind
EDH - RB Lyzolda, The Blood Witch
EDH - UW Bruna, Light of Alabaster (Reworking)
EDH - UB Grimgrin, Corpse-Born
EDH - UG Vorel of the Hull Clade
EDH - WUG Phelddagrif
EDH - BGR Prossh, Skyraider of Kher
Pauper EDH - G Garruk's Packleader
Pauper EDH - RG Bloodbraid Elf
CUBE:
500 Peasant Cube (52% Foil) Cube Tutor Page
This is very true. I remember how much of a huge step up the quality of the deck composition took when C14 came out, compared to C11 and C13.
Regardless, this is my opinion of the best deck out-of-the-box in each cycle:
C11: Devour for Power (The Mimeoplasm)
C13: Eternal Bargain (Oloro, Ageless Ascetic)
C14: Sworn to Darkness (Ob Nixilis of the Black Oath)
C15: Plunder the Graves (Meren of Clan Nel Toth)
C16: Invent Superiority (Breya, Etherium Sculptor)
C17: Vampiric Bloodlust (Edgar Markov)
GGG [Primer] Omnath, Big Green Beatstick Machine GGG
Um...no...
Grouphug does NOTHING but ruin games.
For Instance, I was playing Rakdos Aggro vs a Locust God deck and a Pheddelgriff deck. The Turn order went, Locust, me, then flying hippo. I summarily lost in a no time flat because the Grouphug player played a bunch of symmetrical hug effects, which benefitted The Locust God before me. I could not keep up because we were drawing 5 cards a turn, meaning 5 dudes for him every turn before casting a single spell. There was no way I could win, no matter how good my deck was. THAT is what grouphug does. Group Hug does nothing but king make one player and screw everyone else over. And if you are not even trying to win, then why bother playing? What is the point if all you are trying to do is screw everyone else up?
This aint your girlfriends meta! This is a man's meta! TURBO META.
You keeping saying that, but I don't think you know what that means.
So, what you are saying is that if you had gone right after the grouphug player, you could have kept up. The Scarab deck sure did.
Illness in the Ranks would have shut the ***** out of this. It is a single B and you were playing Rakdos. The fact you called it rakdos means you know at least about Ravinca, but probably more likely than not know about RTR block, which had Gatecrash as its second expansion. Engineered Plague would have worked too, as would have Aether Flash. So you had a bunch ways to deal this, and this is just a handful. Illness is a budget card so it is cheap both in real world and in game cost.
1) It didn't seem to screw up The Scarab God deck. So screwing "everyone else" up is a gross overstatement. It messed you up. If it messed everyone else up, it would be a chaos deck and run not only things like Teferi's Puzzle Box but randomizing cards like Thieves' Auction, Possibility Storm, Scrambleverse, and Warp World. Since the Phelddagrif deck wasn't running red, it was most likely not made to "screw everyone else up".
2)Please read this one. People play for different reasons. Some people play to win. Some people play for fun. Some people play for the social aspect of it. Some people play to dominate others. Some people play to watch the world burn. A casual player will look at a play-to-win player as a hard*** and a play-to-win player is going to hate how a play-to-socialize player isn't taking the game seriously. A casual player might laugh at the antics of watch-the-world burn player, while a play-to-win player will never see the watch-the-world-burn player as anything more than a troll. Everyone is not like you. Their goals may very well be different. Sometimes throwing a game and coming off friendly will net you a better trade post game. Sometimes it nets you a friend or even welcomes you into a play group. Sometimes decimating a newbie makes them think the game is too hard and then they quit and that is one less person with which to play. No one cares if you are the best at something if there are only three people that do it. The more people that do something, the better that "best" person is. If you have yet to realize the psychological portion of playing cards, you need to WATCH and LISTEN to people playing cards more than you need to play, because learning table politics and threat assessment is an essential part of multiplayer games (and government, and business).
3)A commander deck is made up of 100 cards and aside from basic lands, the rest must be unique. I run Unravel the Aether main deck in my Jund Commander in case I go up against Theros gods. I run Night Soil in case I go up against reanimator/dredge/delve decks. My deck can't answer every card combination, no deck can, but I can at least ensure that I have an answer to every lone card that has been printed. I have this site, gatherer, combo sites, and the rest of the internet if there is a card build or even deck archetype that I struggle against. I can see from your icon and signature that you play Pokémon. You know then that if one Gyarados is superweak against electricity. If your Gyarados would go up against an electric type and you knew about the match up ahead of time, you would teach it TM 26 (earthquake), which is a ground type (electricity's weakness). This is the same as switching out cards in your deck to answer other decks you encounter in your meta. You could also just switch to a Dugtrio to deal with the electric Pokémon (unless it is a Zapdos, at which point you'd use something like a Golem). My point here is if you know that certain people run certain decks, you can pull out a deck that you know will fare better against it. Each of my commander decks not only does something that my others do not, they fare very differently against different decks. Some fair better in large games while others fare better in small. Every cards ever printed has a card that stops it. Playstyles are no different. If you can beat a Pokémon game, you have the skills to make modify/create a deck to either negate or capitalize against a group-hug deck, forcing the "king make" to happen to you.
TL;DR: Illness in the Ranks.
To OP: Remember that while the brunt of these decks are playable right out of the package, you should always modify them for not only your playstyle, but also to handle your meta (what your opponents are playing).
The deck really lack a earlier win con, first match I could avoid attacks on me with, bounces, destroys and deflections, until the last opponent have low life to kill him.
The second one I win in turn 13-14, after Body Double the Bloodline Necromancer in vampire deck copy it with inalla bring back two of my wizards from graveyar, copy they, use Clone Legion on my self to get a total of 10 wizards (including Inalla) at start of the next turn. Them used Spelltwine targeting Kindred Summons and Clone Legion and copying Clone Legion two times with Nivix Guildmage to get more than 125 wizards in play and use Inalla, Archmage Ritualist second ability to kill the two opponent remaining. Incredible slloooooowww win, but I really had entire control of the match after turn 6.
I Still think Vampire deck is better, but now I believe that Wizard one is definitely above of Cats, this one don't have enought card draw to surpass removals (since no one will let your uber pumped one cat alone).
There are a few channels that have done 4 player matches of every precon, you just have to look around for them.