I posted this in the Rumor Mill earlier, but people evaluate the card their for other formats (which for me as a 110% commander player is not interesting.) So this is in the Ixalan spoiler right now:
Settle the Wreckage2WW
Instant
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards and put those on the battlefield tapped, then shuffle his or her library.
This can't possibly be happening right? Talk about a wreckage... MASS Path to Exile? I mean, if it's real it's going straight into my O-Kagachi vengeance deck but man... Angel of the Dire Hour is usually already a blowout but this? This is over 40% discount...
Please tell me I'm just aweshocked and convince me this is not hideously OP...
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Yeah this is a really hot Sunforger target, that's for sure. I also agree that it could be a huge ramping tool for W decks, including mono-W (or just non-G) decks that don't usually get to enjoy those types of shenanigans.
Ultimately my deck that really wants this is WR punisher - it can't take advantage of ramping yourself, but I could frequently follow up casting this with an Armageddon or other MLD. Suddenly putting all those lands in play seems pretty foolish.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I can't see playing this on an opponent swinging with more than one (maybe two) creatures unless it's life or death or I have an immediate answer to the downside, a la Armageddon or Aven Mindcensor. It answers an immediate threat but setting them up with mana for the long game presents greater issues long term.
I'll stick it into occasional non-G token lists, though. That I can get behind.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
So.... I guess it depends a little on how much you value the exile portion of it. In a lot of cases Comeuppance still kills the attacking creatures. I would say in general if you think that you may want to utilize the effect on your own attack, that is when Settle the Wreckage might be a consideration and shy of that it will depend on how much you value the exile removal portion of it. There is some merit to it vs voltron decks in case they may regenerate or be indestructible. In general though... I would say Comeuppance has much less downside to it and if utilizing it on your own attack is not appealing, Comeuppance seems like the better card.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Seems good, but not broken or anything. It's certainly no replacement for pte or stp, as those require leaving a lot less mana up and let you dismantle combos and abilities that aren't affected by settle the wreckage.
4 mana removal that exiles seems good for hexproof junk. It's also at instant speed. I'm not sure you could get a better card printed that's not in a supplemental product as it seems quite silly for standard and modern. 1v1 may not want this effect, but in multiplayer just hit whoever has the most greedy color base, 3+ colors and you should be okay.
This mostly seems bad. The situations where this will be better than Comeuppance and Wing Shards are pretty narrow, and probably in a range where a sweeper (even at instant speed, like Rout and Fated Retribution) are online and will serve you better. If you are just killing one or two creatures, you would be better served by Shards (or Blessed Alliance, Condemn, classic Path or StP), and if you are killing 30+ creatures Comeuppance would probably have done the job without letting them put every land they own onto the battlefield. I can see it as an occasional Sunforger Target, but I don't think it's a must-play or staple at all.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
In my meta, if I hit 30+ creatures with this, the only deck that might get anywhere close to that many lands would be mono colored decks. And I'm typically facing 3+ color decks, which do not run a ton of basics.
In my meta, if I hit 30+ creatures with this, the only deck that might get anywhere close to that many lands would be mono colored decks. And I'm typically facing 3+ color decks, which do not run a ton of basics.
I exaggerated for effect - I think if you hit four or five creatures with this that's still bound to be a disaster for you 9 times out of 10, as you've just mega-ramped that opponent and thinned their deck of dead draws for later in the game. In a hyper-cutthroat, proxy or $$$-fueled meta some three color decks may not have 4 or 5 lands to find, but at the average table I think they will. While this is a "split card" to get a bunch of lands yourself in monowhite I still find that somewhat questionable in practice. What kind of deck will be able to reliably pump out 4 or 5 creatures in a reasonable timeframe, but will also be happy to kill them all (exile, even, so no Martyr's Bond triggers) to ramp into other stuff? Seems like a classic win more play.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
In my meta, if I hit 30+ creatures with this, the only deck that might get anywhere close to that many lands would be mono colored decks. And I'm typically facing 3+ color decks, which do not run a ton of basics.
I exaggerated for effect - I think if you hit four or five creatures with this that's still bound to be a disaster for you 9 times out of 10, as you've just mega-ramped that opponent and thinned their deck of dead draws for later in the game. In a hyper-cutthroat, proxy or $$$-fueled meta some three color decks may not have 4 or 5 lands to find, but at the average table I think they will. While this is a "split card" to get a bunch of lands yourself in monowhite I still find that somewhat questionable in practice. What kind of deck will be able to reliably pump out 4 or 5 creatures in a reasonable timeframe, but will also be happy to kill them all (exile, even, so no Martyr's Bond triggers) to ramp into other stuff? Seems like a classic win more play.
well you could curve into this with Spectral Procession. Go from four to seven mana in a pinch.
Nevertheless, I don't know any players who would be happy to see their boardstate replaced by basics, regsrdless of ramping that might ensue because of it.
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Settle the Wreckage 2WW
Instant
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards and put those on the battlefield tapped, then shuffle his or her library.
This can't possibly be happening right? Talk about a wreckage... MASS Path to Exile? I mean, if it's real it's going straight into my O-Kagachi vengeance deck but man... Angel of the Dire Hour is usually already a blowout but this? This is over 40% discount...
Please tell me I'm just aweshocked and convince me this is not hideously OP...
If my post has no tags, then i posted from my phone.
In a lot of EDH decks, people won't have enough basics to search out.
Oh, this is tutorable with Sunforger. Does it replace Comeuppance?
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
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Ultimately my deck that really wants this is WR punisher - it can't take advantage of ramping yourself, but I could frequently follow up casting this with an Armageddon or other MLD. Suddenly putting all those lands in play seems pretty foolish.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I'll stick it into occasional non-G token lists, though. That I can get behind.
It plays a little different role in a few ways
Comeuppance:
Settle the Wreckage:
So.... I guess it depends a little on how much you value the exile portion of it. In a lot of cases Comeuppance still kills the attacking creatures. I would say in general if you think that you may want to utilize the effect on your own attack, that is when Settle the Wreckage might be a consideration and shy of that it will depend on how much you value the exile removal portion of it. There is some merit to it vs voltron decks in case they may regenerate or be indestructible. In general though... I would say Comeuppance has much less downside to it and if utilizing it on your own attack is not appealing, Comeuppance seems like the better card.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
No other white general forces attacking.
It doesn't work with our new Disrupt Decorum and goad.
I can't see adding it to anything.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Why's that?
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI exaggerated for effect - I think if you hit four or five creatures with this that's still bound to be a disaster for you 9 times out of 10, as you've just mega-ramped that opponent and thinned their deck of dead draws for later in the game. In a hyper-cutthroat, proxy or $$$-fueled meta some three color decks may not have 4 or 5 lands to find, but at the average table I think they will. While this is a "split card" to get a bunch of lands yourself in monowhite I still find that somewhat questionable in practice. What kind of deck will be able to reliably pump out 4 or 5 creatures in a reasonable timeframe, but will also be happy to kill them all (exile, even, so no Martyr's Bond triggers) to ramp into other stuff? Seems like a classic win more play.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Nevertheless, I don't know any players who would be happy to see their boardstate replaced by basics, regsrdless of ramping that might ensue because of it.
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