If you follow my thread about Edric in which I doubt its influence and power http://www.mtgsalvation.com/forums/the-game/commander-edh/781501-remind-me-why-edric-is-good-again, I now know how powerful it is in multiplayer.
In 2 games, I was able to draw truckloads of cards, spew creatures faster than Usain Bolt having diarrhoea, persuade others from attacking me, have answers to two board wipes (Heroic Intervention and good old countermagic), break parity of Winter Orb by having Druids' Repository in play and force players to scoop out of my sheer card advantage. The Heroic Intervention protected my permanents while other creatures perished. This let me reign the whole board and my Edric ran amok.
This card is the *****.
How is your positive experience with your commander?
Of my current 9 decks I think Rakdos, Lord of Riots is the most insane. Its definitely a glass cannon but conaistent turn 4 Rakdos with the occasional turn three(almost a guaranteed win) is very powerful. Puking a handful of giant monsters while your opponents are cultivating their mana is going to put you so far ahead. Especially if those giant monsters are things like Utvara Hellkite, Void Winnower or Hypnox.
While I tend not to play Rakdos as often I feel like my Atraxa, Yidris, Breya, K&T, Narset, Omnath, Trostani, and Gitrog Monster decks are all mpre tame because they play on a similar axis to my opponents.
In mono-black, it's fairly easy to ramp up your mana via cabal coffers and other shenanigans. Which led once to my Drana, Kalastria Bloodchief feasting on the turn after my dragon-playing friend went ham with Utvara Hellkite out. As it turns out, letting Drana suck dry 4 dragon blockers for 32 mana and turning her into a 28/4 flying general causes some concern for other players.
Even at her worst, Drana being able to snipe the small role-players like Mentors of the Meek or Bastion Protectors every turn she's out is incredibly useful.
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Vorthos-player with way too much time on his hands and a love of thematic decks.
EDH - Yes, Each One is Named After a Song. I love tying music to my decks.
Not much to say about Azami that hasn't already been said. Wizards generally have relevant, powerful abilities outside of the fact that she's my commander. Blue gets access to many powerful effects almost unique to it as a color like counters and extra turn spells. And she has use of her ability immediately if she enters play unlike other commanders like Arcanis the Omnipotent so the card advantage begins right away. You add on top of that clone and theft effects, and you can make quite a lot happen in a game. Mono color means that non-basic land hate doesn't slow me down as much and I never have to be worried about being blocked out of my colors. She's simple, direct, and powerful.
Not much to say about Azami that hasn't already been said. Wizards generally have relevant, powerful abilities outside of the fact that she's my commander. Blue gets access to many powerful effects almost unique to it as a color like counters and extra turn spells. And she has use of her ability immediately if she enters play unlike other commanders like Arcanis the Omnipotent so the card advantage begins right away. You add on top of that clone and theft effects, and you can make quite a lot happen in a game. Mono color means that non-basic land hate doesn't slow me down as much and I never have to be worried about being blocked out of my colors. She's simple, direct, and powerful.
If you follow my thread about Edric in which I doubt its influence and power http://www.mtgsalvation.com/forums/the-game/commander-edh/781501-remind-me-why-edric-is-good-again, I now know how powerful it is in multiplayer.
In 2 games, I was able to draw truckloads of cards, spew creatures faster than Usain Bolt having diarrhoea, persuade others from attacking me, have answers to two board wipes (Heroic Intervention and good old countermagic), break parity of Winter Orb by having Druids' Repository in play and force players to scoop out of my sheer card advantage. The Heroic Intervention protected my permanents while other creatures perished. This let me reign the whole board and my Edric ran amok.
This card is the *****.
How is your positive experience with your commander?
Animar can drop your entire deck on the table on turn 5, its always hilarious.
The combos in the deck are the main ways to win, but the clones, mainly Rite of Replication, can let the deck win with other peoples creatures. Getting 5 Gray Merchant of Asphodels in play usually kills the table or 5 Sepulchral Primordial's can create a pretty large board. Bribery is best way to win with someone else's deck, especially when combined with the clones and extra turn spells. So the deck isn't a fully reliant on the combos per se, but they are the easiest route to winning if thats all you're trying to do
Of my four, three stand out as powerful in and of themselves. Prime Speaker Zegana is a combo by herself, drawing me tons of mana and Simic answers. I have so many ways to keep her cycling in and out of the Commander zone. Insane. Replaces all incremental card advantage needs with just a single card slot. Xenagod is a Berserk every turn, working incredibly well with my hydras. Sliver Queen is just crazy powerful at 7/7 and repeatable colorless token generation. Combo'd with Gaea's Cradle and Doubling Season, she is always a force to be reckoned with all game long.
Gitrog has an entire card drawing engine essentially built into the landbase, draws more cards on average than most blue decks, and is incredibly resilient to a lot of interaction, especially as few people pack enough means of getting rid of lands.
Kynaios and Tiro of Meletis, ah my lovelies. Their power lies in how low they run under the radar. If I had out a card that let me draw every turn, my opponents would snipe it immediately. If I had out a card that let me double my land drops? The same. Bites the dust instantly.
But my lovely Kings? No one snipes the Kings (unless they're about to stomp your face in with Eldrazi Conscription, and by then it's too late...). They give my opponents something, but they give me more.
As for my other pets, well, Meren of Clan Nel Toth means nothing is ever truly dead. And if you're trying to exile it? Please. Meren would rather kill it herself than that you should exile a single thing!
Kozilek, Butcher of Truth is an obviously powerful card - massive body, devastating on attack trigger with an almost uncounterable draw 4 attached. But in the command zone, he's 10 mana with no access to any coloured cards. That's a huge pair of drawbacks, he can't be that good can he?
On average, I cast him for the first time each game on Turn 4. Often with haste.
Sidisi, Brood Tyrant looks weak when you first read the card, but she's one of the best ways to start filling your graveyard while also creating bodies to protect yourself or do some shenanigans with sacrifices. Also, if you play one of her enablers(Mesmeric Orb, Embalmer's Tools) you can create a huge zombie army out of nowhere.
The combos in the deck are the main ways to win, but the clones, mainly Rite of Replication, can let the deck win with other peoples creatures. Getting 5 Gray Merchant of Asphodels in play usually kills the table or 5 Sepulchral Primordial's can create a pretty large board. Bribery is best way to win with someone else's deck, especially when combined with the clones and extra turn spells. So the deck isn't a fully reliant on the combos per se, but they are the easiest route to winning if thats all you're trying to do
Give my primer a read if you get curious.
I just traded away my Bribery D:
I currently have a mono blue Padeem/Arcum deck that can only win via Combo, but it feels rather dry and uninteractive for everyone else. I really like the idea of Wizard Tribal, and Azami is just too good, but I'm thinking of veering towards Inalla for more value generation than just blanket card draw and permission.
The combos in the deck are the main ways to win, but the clones, mainly Rite of Replication, can let the deck win with other peoples creatures. Getting 5 Gray Merchant of Asphodels in play usually kills the table or 5 Sepulchral Primordial's can create a pretty large board. Bribery is best way to win with someone else's deck, especially when combined with the clones and extra turn spells. So the deck isn't a fully reliant on the combos per se, but they are the easiest route to winning if thats all you're trying to do
Give my primer a read if you get curious.
I just traded away my Bribery D:
I currently have a mono blue Padeem/Arcum deck that can only win via Combo, but it feels rather dry and uninteractive for everyone else. I really like the idea of Wizard Tribal, and Azami is just too good, but I'm thinking of veering towards Inalla for more value generation than just blanket card draw and permission.
Speaking of powerful commanders, I think Inalla is bonkers good. So many good ETB wizards to abuse. Especially the new Bloodline Necromancer. I love to draw cards so thats why I personally play Azami, but Inalla is definitely a solid choice with low risk since you'll always have her ability available to you.
My main issue is that Mono Blue lends itself very well to every strategy but how to actually close out the game in an inoffensive way. I'm trying to break the habit of antifun decks, and Mono Blue is exactly that
Omnath, Locus of Rage is my choice of commander and I can tell you why this guy is incredible in Multiplayer. Playing a deck involving a ton of land manipulation as for example the new Traverse the Outlands or Exploration with any Fetch teamed with Doubling Season makes him a consistent threat. The fact that any opponent will also get punished for board wipes makes it even sweeter. Sure he doesn't have hexproof but thats where Lightning Greaves or Steely Resolve helps deal with that.
Lavinia of the Tenth isn't powerful - not in the bigger picture. I built her with a singular goal in mind - to solve every single problem with the detain mechanic. I don't run removal or counter magic at all. I have all the detain nonland permanent creatures in the deck. Lavinia's a detain sweeper that hits so much that's relevant. In fact, if Lavinia isn't detaining much, nonland permanents CMC 4 or less, you're probably versing a clunky battlecruiser deck with a terrible curve that starts at 5 cmc. Even those decks need their ramp. So, in my own meta which seems unable or unwilling to really deal with Lavinia, maybe because of her inevitability in the command zone - nobody wants to waste removal on stuff that'll be back out in a turn - Lavinia's been performing way above her paygrade. I just stuffed the deck with a boatload of ramp and all the blink spells there are. I blink Lavinia every turn. If there's a win con, it's walker emblems - namely Venser. I've never actually "won" a game in the traditional sense, seeing a life total hit zero or decking out or something - no combos. Everyone scoops. Losers scoop. Winners scoop. I versed a flawless Gruul deck not long ago who would've won if he stuck it out. In a very Doctor Strange moment, he became convinced that, while I couldn't win, I could lose to him until he ran out of time, so he scooped. Lavinia grinds games to a halt.
Brago is one of my most favourite commanders and he is very powerful. What makes him so powerful is he starts to snowball so hard and fast if left unchecked. While usual decks benefit from etbs once or twice during a game(with reanimation maybe), a left alone Brago benefits from them each turn constantly. This results in a huge amount of card advantage which most decks can't race and eventually Brago player winning the game.
My Animar deck is kind of ridiculous at times, to the point that the people in my normal play group groan when they see it's deckbox on the table. In a game yesterday I took out the table on turn 5 (had already took one out on turn 4 with general damage) and then dropped enough turn 5 with haste to take out the other three players after wiping their boards with Warstorm Surge. I rarely play it because it's just too ridiculous at times.
My Feldon is as good as his tool box. A game not long ago I barely scraped by being defeated by my friend's Pestilence. He had a mana rock out that he could animate to keep it in play while our creatures all died, and he got ahead in life a bit earlier. So, I had Panharmonicon out, the only other player some green critter, and a Duplicant in hand. Played Duplicant, exiled enemy creature, exiled duplicant. Summoned Feldon for victory afterwards.
Rashmi, Eternities Crafter is by far the deck to outrace amongst my arsenal. If she hits Leyline of Anticipation or Vedalken Orrery, she almost can't be stopped since this deck employs counter magic.
Licia, Sanguine Tribune isn't built yet, but I do love me some combat. With that Gratuitous Violence dinosaur that might be in the next set, I looking forward to breaking wills and testing friendships lol
Atraxa is my relax deck. I made it friendly by only having denial via etb tapped stuff, smattered with a few taxes, like Aura of Silence and Propaganda. Nothing no one can't overcome, but enough to buy time. She usually wins via commander damage though.
When you build your deck to ramp to insanity, cast your commander on turn 3 or 4, and proceed to draw 5-7 cards during each of your turns, you know it's gonna be a good time.
Came here to say Feldon is dope, but ludex beat me to the punch. Honestly that card single handedly revolutionized the color red for me. He just interacts with so many cards on so many levels. Creatures, artifacts, sacrifice outlets, enter the battle field triggers, activated ability tech (rings/bracers), mill, stax, etc... I could build 2-3 decks with no overlap.
Geth did something similar with mono-black. I play massive mana ramp and just mill people out for 30-40 cards a turn. Geth needs minimal support, since his ability can literally win the game for you with enough mana.
Too many fun decks to count.
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In 2 games, I was able to draw truckloads of cards, spew creatures faster than Usain Bolt having diarrhoea, persuade others from attacking me, have answers to two board wipes (Heroic Intervention and good old countermagic), break parity of Winter Orb by having Druids' Repository in play and force players to scoop out of my sheer card advantage. The Heroic Intervention protected my permanents while other creatures perished. This let me reign the whole board and my Edric ran amok.
This card is the *****.
How is your positive experience with your commander?
Salt is part of the game. Deal with it.
While I tend not to play Rakdos as often I feel like my Atraxa, Yidris, Breya, K&T, Narset, Omnath, Trostani, and Gitrog Monster decks are all mpre tame because they play on a similar axis to my opponents.
Even at her worst, Drana being able to snipe the small role-players like Mentors of the Meek or Bastion Protectors every turn she's out is incredibly useful.
EDH - Yes, Each One is Named After a Song. I love tying music to my decks.
B Drana, Kalastria Bloodchief B - Fear of the Dark
WG Sigarda, Heron's Grace WG - Strength in Numbers
RG Xenagos, God of Revels RG - Fullmoon (It's werewolves)
RW Archangel Avacyn // Avacyn, the Purifier RW - The End is Nigh
60 Card Kitchen Table Decks
WUB Avacyn, Spirit Ferrier
RG Arlinn Kord's Howlpack
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG
Do you have wincons outside of combos?
Animar can drop your entire deck on the table on turn 5, its always hilarious.
Padeem, Consul of Innovation - Artifact value/combo.
Sidisi, Brood Tyrant - Sultai zombie reanimator.
The combos in the deck are the main ways to win, but the clones, mainly Rite of Replication, can let the deck win with other peoples creatures. Getting 5 Gray Merchant of Asphodels in play usually kills the table or 5 Sepulchral Primordial's can create a pretty large board. Bribery is best way to win with someone else's deck, especially when combined with the clones and extra turn spells. So the deck isn't a fully reliant on the combos per se, but they are the easiest route to winning if thats all you're trying to do
Give my primer a read if you get curious.
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG
Prime Speaker Zegana is a combo by herself, drawing me tons of mana and Simic answers. I have so many ways to keep her cycling in and out of the Commander zone. Insane. Replaces all incremental card advantage needs with just a single card slot.
Xenagod is a Berserk every turn, working incredibly well with my hydras.
Sliver Queen is just crazy powerful at 7/7 and repeatable colorless token generation. Combo'd with Gaea's Cradle and Doubling Season, she is always a force to be reckoned with all game long.
Geist is very, very resilient
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
But my lovely Kings? No one snipes the Kings (unless they're about to stomp your face in with Eldrazi Conscription, and by then it's too late...). They give my opponents something, but they give me more.
As for my other pets, well, Meren of Clan Nel Toth means nothing is ever truly dead. And if you're trying to exile it? Please. Meren would rather kill it herself than that you should exile a single thing!
Kaalia of the Vast needs no introduction.
On average, I cast him for the first time each game on Turn 4. Often with haste.
I just traded away my Bribery D:
I currently have a mono blue Padeem/Arcum deck that can only win via Combo, but it feels rather dry and uninteractive for everyone else. I really like the idea of Wizard Tribal, and Azami is just too good, but I'm thinking of veering towards Inalla for more value generation than just blanket card draw and permission.
Padeem, Consul of Innovation - Artifact value/combo.
Sidisi, Brood Tyrant - Sultai zombie reanimator.
Speaking of powerful commanders, I think Inalla is bonkers good. So many good ETB wizards to abuse. Especially the new Bloodline Necromancer. I love to draw cards so thats why I personally play Azami, but Inalla is definitely a solid choice with low risk since you'll always have her ability available to you.
U Azami, Lady of Scrolls - Knowledge is Power U [Primer]
R Heartless Hidetsugu - The Art of Ending Games R
GB Ishkanah, Grafwidow - The Cluster HungersBG
Padeem, Consul of Innovation - Artifact value/combo.
Sidisi, Brood Tyrant - Sultai zombie reanimator.
BB8-RackBB
Pauper:
UUDelverlUU
Building: Varina
Rashmi, Eternities Crafter is by far the deck to outrace amongst my arsenal. If she hits Leyline of Anticipation or Vedalken Orrery, she almost can't be stopped since this deck employs counter magic.
Licia, Sanguine Tribune isn't built yet, but I do love me some combat. With that Gratuitous Violence dinosaur that might be in the next set, I looking forward to breaking wills and testing friendships lol
Atraxa is my relax deck. I made it friendly by only having denial via etb tapped stuff, smattered with a few taxes, like Aura of Silence and Propaganda. Nothing no one can't overcome, but enough to buy time. She usually wins via commander damage though.
B Dark Ides Life DrainR Rekindle Skies Phoenix TribalWB Veil Oath Tokens
BR Brutal Scourge Eldrazi TribalRW Edge Worthy Mid-Range AggroGU Wisp Away Combo
GWU Vigorous Flow Energy
Commander / EDH:
RFeldon of the Third Path
GURashmi, Eternities Crafter
RWBMathas, Fiend Hunter
GWUBAtraxa, Praetor's Voice
When you build your deck to ramp to insanity, cast your commander on turn 3 or 4, and proceed to draw 5-7 cards during each of your turns, you know it's gonna be a good time.
Geth did something similar with mono-black. I play massive mana ramp and just mill people out for 30-40 cards a turn. Geth needs minimal support, since his ability can literally win the game for you with enough mana.
Too many fun decks to count.