please help me out with this rule bending machine that is Mairsil.
So I've read before that a caged Quicksilver Elemental would circumvent the "once per turn" per ability clause that Mairsil, The Pretender has. But what about an ability of a caged creature that already has a "once per turn" clause?
My view on the subject is that the Quicksilver Elemental copied ability (meaning after the first activation of the Quicksilver Elemental ability) is a new ability, disconnected (un-linked) from the previous one. Being so I could activate the "once per turn" ability (for the sake of example the Pulsating Illusion ability) then copy it with Quicksilver Elemental then use the ability again (and again and again).
Please help, I really want to know if Pulsating Illusion is a good investment (combat-wise, it is the ability with the biggest gain ,+4/+4, currently in game)
I'm pretty sure that "being used" doesn't travel to the new copy. But either way, is 20 cents a big investment?
Hi again, thanks for the quick answer(goes along with lines I thought it would work). So about your question: it's a trick question. Of course the 20 cents is not a big investment economically speaking but my Mairsil deck has few slots to spare so the real investment is what to take to actually include the Pulsating Illusion
please help me out with this rule bending machine that is Mairsil.
So I've read before that a caged Quicksilver Elemental would circumvent the "once per turn" per ability clause that Mairsil, The Pretender has. But what about an ability of a caged creature that already has a "once per turn" clause?
My view on the subject is that the Quicksilver Elemental copied ability (meaning after the first activation of the Quicksilver Elemental ability) is a new ability, disconnected (un-linked) from the previous one. Being so I could activate the "once per turn" ability (for the sake of example the Pulsating Illusion ability) then copy it with Quicksilver Elemental then use the ability again (and again and again).
Please help, I really want to know if Pulsating Illusion is a good investment (combat-wise, it is the ability with the biggest gain ,+4/+4, currently in game)
Thanks and regards,
Xeio De Sono
Think of Mairsil as a gun with bullets of different colors, and Quicksilver = "reload", you don't get infinite bullets, nor can you put more than one bullet of each color per reload, you have to fired red before you can reload a red.
please help me out with this rule bending machine that is Mairsil.
So I've read before that a caged Quicksilver Elemental would circumvent the "once per turn" per ability clause that Mairsil, The Pretender has. But what about an ability of a caged creature that already has a "once per turn" clause?
My view on the subject is that the Quicksilver Elemental copied ability (meaning after the first activation of the Quicksilver Elemental ability) is a new ability, disconnected (un-linked) from the previous one. Being so I could activate the "once per turn" ability (for the sake of example the Pulsating Illusion ability) then copy it with Quicksilver Elemental then use the ability again (and again and again).
Please help, I really want to know if Pulsating Illusion is a good investment (combat-wise, it is the ability with the biggest gain ,+4/+4, currently in game)
Thanks and regards,
Xeio De Sono
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
Hi again, thanks for the quick answer(goes along with lines I thought it would work). So about your question: it's a trick question. Of course the 20 cents is not a big investment economically speaking but my Mairsil deck has few slots to spare so the real investment is what to take to actually include the Pulsating Illusion
Think of Mairsil as a gun with bullets of different colors, and Quicksilver = "reload", you don't get infinite bullets, nor can you put more than one bullet of each color per reload, you have to fired red before you can reload a red.
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