I think I want the ability to give mairsil life link to get some crazy life gain off mass damage effects like crypt rats
Do you guys think Prakhata Pillar-Bug for the cheaper activation or Jorubai Murk Lurker for the ability to affect other creatures is better?
For winning the game, I typed out an example chainer/kokusho loop, but what if that stops working for whatever reason? What other strong lines are there that work at an edh scale without being infinite?
There's a Blue creature with an ability that does the same thing as Aquamoeba I forget what it's called though
Edit: Found the card Turtleshell Changeling. So, who's gonna make Marisil 40/40
"Listen closely as your radio plays
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
For winning the game, I typed out an example chainer/kokusho loop, but what if that stops working for whatever reason? What other strong lines are there that work at an edh scale without being infinite?
Would reassembling skeleton work with Mairsil to bring mairsil to bring it back from the gy?
I believe the answer is no
Even though reassembling skeleton's ability is active in the graveyard, mairsil's ability that steals abilities is not active in the graveyard, so mairsil has no abilities until it's on the battlefield.
Wow, this guy is a rules nightmare. I have been playing around with it on Forge, and people are quitting on me because they don't agree with the rules.
Basically, take a set of cards that are already on the difficult side of rules understanding (e.g. Memnarch, Rainbow Efreet, Aetherling) and put them all into play at the same time. A good recipe for having to explain yourself all the time.
The card is legitimately powerful though. My favorite has been Nev's disk, Razzilox and Memnarch.
I'm just marveling over how little hype Mirror-Mad Phantasm has gotten in this thread. It's gotten a mention or two, but the card is legitimately bonkers and can very quickly set up very ugly cages and wins. If you dump an Anger and, say, Gilded Lotus with the appropriate land on the field, you're good to go. Need your entire deck in the yard right this second? 1U, abuse the CZ, there it is.
I think I want the ability to give mairsil life link to get some crazy life gain off mass damage effects like crypt rats
Do you guys think Prakhata Pillar-Bug for the cheaper activation or Jorubai Murk Lurker for the ability to affect other creatures is better?
The bug seems to be the best one since you only want to give Mairsil lifelink. I wonder how many damage effects you need to run to justify the lifelink enablers.
I think I want the ability to give mairsil life link to get some crazy life gain off mass damage effects like crypt rats
Do you guys think Prakhata Pillar-Bug for the cheaper activation or Jorubai Murk Lurker for the ability to affect other creatures is better?
The bug seems to be the best one since you only want to give Mairsil lifelink. I wonder how many damage effects you need to run to justify the lifelink enablers.
I think given grixis colors, you have access to so many tutors you don't need many damage effects, just a couple of the biggest. heartless hidetsugu, crypt rats, hammerfist giant, bloodfire colossus, any two of these really. One good activation and you could be at triple digit life.
I think using a cage to get death touch is a very low priority compared to other stuff you can get, such as nearly unconditional mass removal, substantial card draw, mairsil self protection, creature revives etc.
-lightning greaves and swiftfoot boots are not great imo. They aren't bad, but they die to artifact board wipes and fall off when you use aetherling or other blinks so you can't maintain haste. Passively giving all your creatures haste seems much more preferable through cards like anger, thousand-year elixir, urabrask the hidden, fervor. Mairsil can protect himself well enough.
-Similarly, illusionist's bracers aren't particularly great until you've already got a substantial cage collection, because they fall off on blink.
-I had a really hard time actually winning the game once I established control through drawing about 6 cards per turn cycle. I know I was missing tree of perdition and chainer, dementia master which are my planned primary win conditions, but does anyone have any other ideas on how to win? Preferably not mairsil reliant. The game I won I just used army of the damned.
-Even though I dislike them in edh generally, I believe tutors are essential for mairsil to fetch out aetherling and caging it asap. It's the single most important creature if you want to have fun with a big mairsil based engine.
-I had trouble with call to the grave type effects, because mairsil would often be the only creature I had in play. Something resilient to put a bunch of creatures into play to protect against sacrifice effects may be required so I don't get set back every turn to them.
-I had a really hard time actually winning the game once I established control through drawing about 6 cards per turn cycle. I know I was missing tree of perdition and chainer, dementia master which are my planned primary win conditions, but does anyone have any other ideas on how to win? Preferably not mairsil reliant. The game I won I just used army of the damned.
Chimeric Staff and Aetherling help killing with combat damage, but you need 21U open if you want to one-shot. I'd probably play a grind game and win with repeated Hateflayer/Spikeshot Elder activations.
-I had trouble with call to the grave type effects, because mairsil would often be the only creature I had in play. Something resilient to put a bunch of creatures into play to protect against sacrifice effects may be required so I don't get set back every turn to them.
Orochi Harchery is my main token generator, there's also Spawning Pit too that doubles up as a way to put charge counters on Mairsil.
I just tried out Scourge of Kher Ridges last night and it pulled its weight and then some. Would highly recommend if your meta has a lot of token strategies or a really tough time dealing with flyers. If you have caged Aetherling/Morphling/Torchling you can give Mairsil 5 toughness(or use Morphlings ability to give him flying) and then deal 4 to each non-flying creature on the board.
... then deal 4 to each non-flying creature on the board.
Won't work with the 1/turn restriction unless you can flicker or otherwise reset Mairsil. Repeatable Pyroclasm isn't a bad effect on it's own, even with that consideration.
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... then deal 4 to each non-flying creature on the board.
Won't work with the 1/turn restriction unless you can flicker or otherwise reset Mairsil. Repeatable Pyroclasm isn't a bad effect on it's own, even with that consideration.
Oh Winds of Rebuke... interesting card, seems quite good for Mairsil indeed...
Lawl, it's from Amonketh and I never ever thought about that card... guess I should read my cards better... should have quite a few of that card.
Mostly I don't read commons all that much... goes to show that I should read them better... ^^
What's the big deal with Winds of Rebuke? Is it really better than Into the Roil or something? What am I missing?
Also what do people think is better for haste - Blighted Bat or Skittles? I opted the latter, cause it's overall better on it's own.. and gives us 2 abilities (2nd being regenerate).
For giving haste, would Urabrask, Skittles, Anger and Hammer of Purphoros be enough? Am a bit cramped on space for cards I feel..
If you have it, Thousand-Year Elixir provides a pseudo haste to Mairsil's tap abilities.
Oh Winds of Rebuke... interesting card, seems quite good for Mairsil indeed...
Lawl, it's from Amonketh and I never ever thought about that card... guess I should read my cards better... should have quite a few of that card.
Mostly I don't read commons all that much... goes to show that I should read them better... ^^
What's the big deal with Winds of Rebuke? Is it really better than Into the Roil or something? What am I missing?
Typically in Mairsil your graveyard is just as good a place for cage targets as your hand is. So milling two cards isn't a bad deal for some tempo and the cost of 1U.
One thing I'm confused about is Pack Rat. If this is caged and used, do I get another Mairsil, or a Pack Rat, or what?
If Mairsil can clone himself this deck is 100% going the mirror gallery route
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
You get a token Mairsil, with its ETB and legendary clause.
Still, you get to discard another target and cage counter for 3. Can be used if the original is under fire.
If you get lifelink running with one big activation you should be able to end up at ridiculous life total.
For indestructible creatures, you have several options I think:
Swarm of indestructible creatures:
-toxic deluge
-cyclonic rift
-silent arbiter
-Destroy what is making them indestructible
-Outpace their damage with your own mass life gain
Could you tell me why you would run Thousand-year elixer over the hammer?
I think it's because with the Elixir in play (instead of being caged) you can also untap Mairsil and other creatures when you need to. There are times when casting Mairsil isn't as beneficial as having some board presence.
Finally finished my Mairsil (I like the hunt of buying from brick and motor than just buying online so it takes me longer)
Im kind of disappointed how much you need Aetherling, but after that it's so much fun seeing how many abilities I can put on him, MVP is Jodah's Avenger double strike, shadow, and vigilance are such strong abilites.
Finally finished my Mairsil (I like the hunt of buying from brick and motor than just buying online so it takes me longer)
Im kind of disappointed how much you need Aetherling, but after that it's so much fun seeing how many abilities I can put on him, MVP is Jodah's Avenger double strike, shadow, and vigilance are such strong abilites.
Do you guys think Prakhata Pillar-Bug for the cheaper activation or Jorubai Murk Lurker for the ability to affect other creatures is better?
There's a Blue creature with an ability that does the same thing as Aquamoeba I forget what it's called though
Edit: Found the card Turtleshell Changeling. So, who's gonna make Marisil 40/40
a program of a slightly different strain.
Tonight my listeners, a new power will rise,
unleashed upon you all in this musical disguise.
Your cities turn to ash, for the broadcast is cursed.
The signal is peaking and can't be reversed.
If you choose my children, you can try to hide.
But I strongly suggest you run for your life."
-The Sermon 2, The Creepshow
If you have haste enabled, you can do Tree -> Spikeshot Elder -> blink/copy self, repeat the process for as many players as mana allowed.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Already mentionned.
(And I personnally think that it is a must have in a mairsil deck.)
http://www.mtgsalvation.com/trading-post/details/360-bitterblossom-and-mistbind-clique-looking-to-trade
I believe the answer is no
Even though reassembling skeleton's ability is active in the graveyard, mairsil's ability that steals abilities is not active in the graveyard, so mairsil has no abilities until it's on the battlefield.
Basically, take a set of cards that are already on the difficult side of rules understanding (e.g. Memnarch, Rainbow Efreet, Aetherling) and put them all into play at the same time. A good recipe for having to explain yourself all the time.
The card is legitimately powerful though. My favorite has been Nev's disk, Razzilox and Memnarch.
Most Used (of many dozens) EDH Decks:
Brago, King Eternal - Stax
Grenzo, Dungeon Warden - Aggro Combo
Wort, the Raidmother - Spellslinger Swarm Control
Animar, Soul of Elements - Tempo Combo
Yidris, Maelstrom Wielder - Spellslinger
Exodia the Forbidden One:
Oona, Queen of the Fae - Combowins.dec
The bug seems to be the best one since you only want to give Mairsil lifelink. I wonder how many damage effects you need to run to justify the lifelink enablers.
Also maybe deathtouch enablers like Skittering Heartstopper for mass removal?
I think given grixis colors, you have access to so many tutors you don't need many damage effects, just a couple of the biggest.
heartless hidetsugu, crypt rats, hammerfist giant, bloodfire colossus, any two of these really. One good activation and you could be at triple digit life.
For mass removal, you can already use nevinyrral's disk, oblivion stone, hammerfist giant, bloodfire colossus which will probably do the job without needing an additional cage.
I think using a cage to get death touch is a very low priority compared to other stuff you can get, such as nearly unconditional mass removal, substantial card draw, mairsil self protection, creature revives etc.
-Buried alive and intuition are absolute must haves, it sucked not having them.
-lightning greaves and swiftfoot boots are not great imo. They aren't bad, but they die to artifact board wipes and fall off when you use aetherling or other blinks so you can't maintain haste. Passively giving all your creatures haste seems much more preferable through cards like anger, thousand-year elixir, urabrask the hidden, fervor. Mairsil can protect himself well enough.
-Similarly, illusionist's bracers aren't particularly great until you've already got a substantial cage collection, because they fall off on blink.
-I had a really hard time actually winning the game once I established control through drawing about 6 cards per turn cycle. I know I was missing tree of perdition and chainer, dementia master which are my planned primary win conditions, but does anyone have any other ideas on how to win? Preferably not mairsil reliant. The game I won I just used army of the damned.
-Even though I dislike them in edh generally, I believe tutors are essential for mairsil to fetch out aetherling and caging it asap. It's the single most important creature if you want to have fun with a big mairsil based engine.
-I had trouble with call to the grave type effects, because mairsil would often be the only creature I had in play. Something resilient to put a bunch of creatures into play to protect against sacrifice effects may be required so I don't get set back every turn to them.
Chimeric Staff and Aetherling help killing with combat damage, but you need 21U open if you want to one-shot. I'd probably play a grind game and win with repeated Hateflayer/Spikeshot Elder activations.
Orochi Harchery is my main token generator, there's also Spawning Pit too that doubles up as a way to put charge counters on Mairsil.
Good point - don't know how I missed that.
Draft my Mono-Blue Cube!
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If you have it, Thousand-Year Elixir provides a pseudo haste to Mairsil's tap abilities.
Typically in Mairsil your graveyard is just as good a place for cage targets as your hand is. So milling two cards isn't a bad deal for some tempo and the cost of 1U.
If Mairsil can clone himself this deck is 100% going the mirror gallery route
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Still, you get to discard another target and cage counter for 3. Can be used if the original is under fire.
For indestructible creatures, you have several options I think:
Swarm of indestructible creatures:
-toxic deluge
-cyclonic rift
-silent arbiter
-Destroy what is making them indestructible
-Outpace their damage with your own mass life gain
Single strong indestructible creatures:
chainer, dementia master cage + fleshbag marauder
memnarch
treachery
I would definitely run thousand-year elixir over hammer of purphoros, and I would run it. If you want a disk lock you can use it with soul of new phyrexia and keep your other stuff around.
Untapping Mairsil.
Removal for indestructible stuff I like and y'all could try: Shauku, Endbringer, Brittle Effigy and Void Stalker?
I think it's because with the Elixir in play (instead of being caged) you can also untap Mairsil and other creatures when you need to. There are times when casting Mairsil isn't as beneficial as having some board presence.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Im kind of disappointed how much you need Aetherling, but after that it's so much fun seeing how many abilities I can put on him, MVP is Jodah's Avenger double strike, shadow, and vigilance are such strong abilites.
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
Avenger is awesome with Tree of Perdition, follow by one shot of Spikeshot Elder.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs