It's substantially more expensive to play competitively like that AND the game is just worse, like how vintage format produces some of the worst gameplay magic has to offer.
Have you ever played Vintage with a deck of equal power level as your opponent? Vintage is magic at its best, unless you are playing with uneven deck power levels. IE a low tier standard legal deck vs a fully powered tier one vintage deck. But when things are balanced, it's a lot of fun to play.
No, it's an awful format that frequently results in magic being unable to be played.
Dredge mulling for bazaar
Shops playing 3 spheres and you never getting to cast a spell
Mentor decks getting card advantage over you and never letting you resolve a meaningful threat
Just because the decks are strong doesn't make the game good. I find it's the exact opposite. The shops player dropping 3 spheres then a clock then more spheres for example, or a dredge deck mulling to bazaar, it just highlights all the ways magic is awful as a game.
You have never played Vintage?
This is the first video I found and there seems to be a good amount of interaction. Spoiler, the match comes down to a Dismember!
It's substantially more expensive to play competitively like that AND the game is just worse, like how vintage format produces some of the worst gameplay magic has to offer.
Have you ever played Vintage with a deck of equal power level as your opponent? Vintage is magic at its best, unless you are playing with uneven deck power levels. IE a low tier standard legal deck vs a fully powered tier one vintage deck. But when things are balanced, it's a lot of fun to play.
No, it's an awful format that frequently results in magic being unable to be played.
Dredge mulling for bazaar
Shops playing 3 spheres and you never getting to cast a spell
Mentor decks getting card advantage over you and never letting you resolve a meaningful threat
Just because the decks are strong doesn't make the game good. I find it's the exact opposite. The shops player dropping 3 spheres then a clock then more spheres for example, or a dredge deck mulling to bazaar, it just highlights all the ways magic is awful as a game.
You have never played Vintage?
This is the first video I found and there seems to be a good amount of interaction. Spoiler, the match comes down to a Dismember!
I watched that game and didn't see any interesting magic.
"Do you have the force of will?"
"Do you have the answer to this prison piece?"
Just because the mentor player was casting spells that target his opponents stuff doesn't mean the game was actually interesting. He was forced to take specific lines of play due to the constrained resources, there wasn't much decision making going on.
If this is magic as it's supposed to be played it's a really bad look for the game.
I watched that game and didn't see any interesting magic.
"Do you have the force of will?"
"Do you have the answer to this prison piece?"
Just because the mentor player was casting spells that target his opponents stuff doesn't mean the game was actually interesting. He was forced to take specific lines of play due to the constrained resources, there wasn't much decision making going on.
If this is magic as it's supposed to be played it's a really bad look for the game.
Well it's interesting to me. But as mentioned before, you seem to just be describing the interactions in Vintage at the most basic level. Coupled with the impression that I get from you, you have never actually played competitive Vintage. For those reasons I don't think you will ever "get" Vintage as a format. Your evaluation of Vintage is analogous to people who evaluate new cards as being bad because those cards "die to removal".
At the end of the day, I think we will just have to agree to disagree.
In a way I kind of see Magic the Gathering as a really badly made fighting game that's still really fun like Marvel vs Capcom 2 or Super Smash Bros Melee. High level play is really fast (Perhaps too much so) and unbelievably degenerate but in an utterly fascinating way which is why I can understand its appeal. I'm pretty sure competitive folk can also see the appeal of a lengthy struggle between demons and angels and dragons and things with zillions of +1/+1 counters on them.
Unfortunately, even Magic has its people on both ends of the spectrum that are like "PLAY THE GAME LIKE US YOU TRY HARDS"/"GET ON OUR LEVEL SCRUB"
Well it's interesting to me. But as mentioned before, you seem to just be describing the interactions in Vintage at the most basic level. Coupled with the impression that I get from you, you have never actually played competitive Vintage. For those reasons I don't think you will ever "get" Vintage as a format. Your evaluation of Vintage is analogous to people who evaluate new cards as being bad because those cards "die to removal".
At the end of the day, I think we will just have to agree to disagree.
I'm describing them in the most basic way because that's what they are.
When your opponent is casting tangle wires, wastelanding your lands, and has a trinisphere on the board, you don't have options. Your decision tree isn't branching, it's a single line.
Vintage is loaded with scenarios like that, where you must take a specific line of play.
I do not consider this magic at its best. I think it is a good showcase of how broken a magic deck can get, but that is not the same thing as showing the best gameplay magic can offer. I think they are much more often directly opposite. Vintage shows some of the worst gameplay magic has to offer way more than it can show it being a good game.
There's a reason why Magic is the best card game there is today. It's because Wizards have moved on (mostly) from degenerate, school bully game design.
You have never played Vintage?
This is the first video I found and there seems to be a good amount of interaction. Spoiler, the match comes down to a Dismember!
https://m.youtube.com/watch?v=n7582Akd82M
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
I watched that game and didn't see any interesting magic.
"Do you have the force of will?"
"Do you have the answer to this prison piece?"
Just because the mentor player was casting spells that target his opponents stuff doesn't mean the game was actually interesting. He was forced to take specific lines of play due to the constrained resources, there wasn't much decision making going on.
If this is magic as it's supposed to be played it's a really bad look for the game.
Well it's interesting to me. But as mentioned before, you seem to just be describing the interactions in Vintage at the most basic level. Coupled with the impression that I get from you, you have never actually played competitive Vintage. For those reasons I don't think you will ever "get" Vintage as a format. Your evaluation of Vintage is analogous to people who evaluate new cards as being bad because those cards "die to removal".
At the end of the day, I think we will just have to agree to disagree.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Unfortunately, even Magic has its people on both ends of the spectrum that are like "PLAY THE GAME LIKE US YOU TRY HARDS"/"GET ON OUR LEVEL SCRUB"
I'm describing them in the most basic way because that's what they are.
When your opponent is casting tangle wires, wastelanding your lands, and has a trinisphere on the board, you don't have options. Your decision tree isn't branching, it's a single line.
Vintage is loaded with scenarios like that, where you must take a specific line of play.
I do not consider this magic at its best. I think it is a good showcase of how broken a magic deck can get, but that is not the same thing as showing the best gameplay magic can offer. I think they are much more often directly opposite. Vintage shows some of the worst gameplay magic has to offer way more than it can show it being a good game.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG