I've ran into this lately at my own game store, but I've seen some decks that just make use of some of the most disgusting mechanics wizards came up with historically like annihilator and ramp into monsterous eldrazi like a legacy deck. My old playgroup always just had casual decks like janky cat tribals and my own mono-white swords deck built out of what I could rummage from my bin downstairs. Do you just give up and go find another playgroup? It's not like I want to go tell him he's playing the game wrong or he should tone down the deck he probably spent a ton of money on (the mana base was all full art zendikar expeditions).
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Communication is the key. Fun is entirely subjective, combos are not my cup of tea but are the best part of the game for some people. Talk to the people in the group and come to an agreement or change group.
He is making the game unfun just because he has deck with much higher powerlevel than yours? Really?? You are at fault same as him.
If you want to play, either tune up your deck or ask him to bring something more laid back. Communication is the answer, not the automatic assumption he is doing something wrong.
I don't think anyone is at fault at all. It's impossible to know how someone else plays until you play with them, at which point you find out what kind of player they are. That and you could be right that I'm just the low powered outlier walking into a firestorm of spikes or simply more devoted players of the game.
My worries is more so tuning up the deck too much and then burning someone else. Also Annihilator is kind of a bad mechanic and I have more of an issue with the mechanic than the player using it. It's basically an "I have won" button on creatures with indestructible unless someone is in the right colors and has non-enchantment based exile effects that doesn't let the game end.
Private Mod Note
():
Rollback Post to RevisionRollBack
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
That and you could be right that I'm just the low powered outlier walking into a firestorm of spikes or simply more devoted players of the game.
My worries is more so tuning up the deck too much and then burning someone else.
I'm someone who prefers "shoe box" EDH, but I haven't been able to play a game in years. My group is mostly made up of players who have tuned or optimized decks. If you want to play shoe box games and you can find others who desire that power range, then I would suggest taking that route. However, if you find you are the outlier and you still desire to play with the group that has ratcheted it up the next notch, assimilate. Other newbs to the group will go through the same process. They'll either adapt or find a different group that is more suited to their needs.
Sometimes players get burned in a game. It's bound to happen when you're playing against new people. A friendly attitude can go a long way into keeping them around and balancing out power levels between decks. Not everyone will like it and some people might call you a try hard after playing a single game with you. All you can do is brush it off because not everyone is meant to like the same things or play at the same table.
As a competitive player, I let people I haven't played against before know my deck's power level before I play with them. That way I avoid what are, for me, boring games, and for the squishies, unfun defeats.
After reading these replies, I literally just made an account because I wanted to answer the question...
First of all, people are free to play EDH however they choose. So if they play at a more competitive level with thousands of dollars invested into their perfectly tuned oppressive combo decks, so be it. The playgroup should be able to adapt and overcome.
I'm a strong believer that EDH is meant to be a casual (not competitive) format where player interaction and overall fun are most important. My goal is never to win, but rather to keep the game fun for everyone.
I learned an important leason with the first EDH deck I ever built. It was a Niv-Mizzet combo-heavy deck that would tutor up an infinite combo by turn four or five and protect it with efficient countermagic. It seemed bulletproof. But after I would win my first game with any playgroup, I was ganged up on and targetted until I died off first so that the other three players could actually have a chance to play some Magic. This wasn't fun for any of us, and I learned the importance of removal spells and in-game politics.
Now, I avoid all infinite combos and instead just play fun decks with as much interaction as possible. Whenever one player tries to steal a game, the rest of us agree that it makes sense to aim our removal at their combo pieces and attack into their open board in order to not all die at once.
So as I said before, my goal is never to win, but rather to make decisions that allow for the most fun to be had and the most Magic to be played. This method has led to many personal friendships and is healthy for introducing new players to the game.
My counter to the above is I play largely with people who put a lot into bull***** combo, stax and the best aggro nonsense and we still have fun around the table because we all have generally the same goals and we are not ********s to each other who understand this thing we also have fun doing is not worth getting that mad over if the game doesn't go our way.
I think more important than casual / competitive / winning / not winning / combo / not combo are all false binaries that this game needs to fuel bull***** discussions around things that are never that black or white and is a very wide and wide ranging spectrum. What I have found generally is that especially if you are doing it in a game shop that is generally open to the public most people I have played commander with are not large overbearing ********s because it is a public setting (thankfully), I may be incredibly lucky in this however I would like to think (and hope) that is not the case.
My problems are never with game mechanics and cards because Commander is typically such an intricate thing (at least in the games I play) that I can not lay the blame at the feet of any specific thing for how a game went.
I do t like tbe degenrate combos bjt i had to adapt, so i did. Personally ibwould prefer to play a deck where i can send in an army of fungus at an opponent but my playgroup is too tough for that. So inhave to make a powerful deck in return with a small budget. So i play infonite combos. I like my vela deck though.
Just ask if they have a weaker deck ask tbem to play tbat. If they refuse. Adapt.
I've been "that guy" before. Due to miscommunication I ended up bringing a well tuned deck to a group that wasn't prepared for it. It honestly wasn't even fun for me. So we talked and I built a new deck that still ended up being oppressive to them; then they tuned up while I tuned down another notch. I got blown out a few times after that while we found an equilibrium. I honestly found it more fun to play a less tuned deck now and then,it let me put in cards I would never have considered before, why play Life's Finale when you have Damnation? Because Life's Finale can set up some fun stuff that damnation can't do.
As long as everyone is willing to communicate and discuss issues within the group as rational people this shouldn't be a real problem. If there are people unwilling to be rational then you find a new group or let them know you are unwilling to play with them. Again though it will be best to do this in a calm rational way.
The question that comes to mind for me is whether this is just one person playing with the cards that you find unfun, or most if not all of the playgroup?
If it's the former, and the rest of the group has a similar view to you, then you should really just talk to him about it, say that the rest of you aren't finding it fun, and request that he turns it down somewhat - either take some of those effects out of his decks, or maybe build some other decks and only bring out the annihilator every now and then. Don't be too aggressive about it, just try to ask him politely if he'd be willing to change things a bit so the group has more fun. If he refuses to do so, you might have to think about not playing with him, as ultimately, you want as many people in the group to be enjoying themselves, but most reasonable people will be willing to compromise at least somewhat (and well, frankly, I wouldn't want to be playing with unreasonable people anyway)
If however, the playgroup as a whole enjoys playing with these kind of cards, then it's probably going to have to be you that either adapts or finds somewhere else to play. There isn't really a universal right or wrong when it comes to specific cards, decks or strategies in EDH. It all depends on what the specific group likes. At it's core, the format is a social one - it's meant to be about sitting down with friends and having fun playing Magic - so if a group of people enjoy playing with big eldrazi (or even if they enjoy far more powerful things like consistent turn 3-4 combo decks...) for you to come along and say "you're doing it wrong" is more than a little against, dare I say, the spirit of EDH.
The social thing goes both ways with regards power levels. The guy who brings Thrasios FlashHulk into a group of people who like playing worm tribal decks is a douche, sure, but so is the guy who brings worm tribal into a cEDH group and whines about the other players decks.
I would personally having played a bunch of Kingdoms just stick to pods of 4 or in the case of 6 people break it into two groups of three that can be mixed up. That variant has such wide gulfs between effort required for certain random cards to win that I find it a not worthwhile variation at this point.
Unless you desire a competitive, evolving meta I'd say avoid him and the people he plays with because it's not the place you probably want to be. I am a part of a group of very experimental deck builders (We're talking Kynaios and Tiro of Meletis Bara tribal and Hazduhr the Abbot Voltron experimental) and if someone brought a very oppressive deck to the table we'd be "very no." We're not "just adapt, scrubs" it's just either we're going to hate his deck out of the game from the get-go making his experience with us unpleasant or he'd ruin our game so it really is not gonna work out.
Unless you desire a competitive, evolving meta I'd say avoid him and the people he plays with because it's not the place you probably want to be. I am a part of a group of very experimental deck builders (We're talking Kynaios and Tiro of Meletis Bara tribal and Hazduhr the Abbot Voltron experimental) and if someone brought a very oppressive deck to the table we'd be "very no." We're not "just adapt, scrubs" it's just either we're going to hate his deck out of the game from the get-go making his experience with us unpleasant or he'd ruin our game so it really is not gonna work out.
I see this kind of everyone at the table team up on the guy who hasn't played with them a bunch and I would personally find that incredibly *****tier and much more malicious than the intentions deliberate or not of the one person.
Maybe if everyone is unhappy have a group talk. In my playgroup I used to play infect all the time and everyone hated it. Overtime I saw how it made people unhappy and I decided to play different mechanic/themes.
When you want to start swinging or specifically with your commander, in a voltron build, roll a die to determine who to swing at. It removes emotion from combat on both sides. I practice this a lot and it's also ubiquitous at my lgs, along with asking before a game if the person is playing a competitive deck, and also reserving all kinds of tutoring effects that you can't keep going on without, until after you pass your turn. It helps the pacing of the game immensely, especially early when people are cracking all kinds of lands. The people at the store I frequent most also pretty much unanimously prefer no more than 4 person games unless it's some form of teams. In a 5+ free for all, we've noticed the politics and pacing goes to hell more often than in smaller pods.
Unless you desire a competitive, evolving meta I'd say avoid him and the people he plays with because it's not the place you probably want to be. I am a part of a group of very experimental deck builders (We're talking Kynaios and Tiro of Meletis Bara tribal and Hazduhr the Abbot Voltron experimental) and if someone brought a very oppressive deck to the table we'd be "very no." We're not "just adapt, scrubs" it's just either we're going to hate his deck out of the game from the get-go making his experience with us unpleasant or he'd ruin our game so it really is not gonna work out.
I see this kind of everyone at the table team up on the guy who hasn't played with them a bunch and I would personally find that incredibly *****tier and much more malicious than the intentions deliberate or not of the one person.
Pretty much. We'd rather have that person not join us rather than have to gang up on him to keep his spike deck from oppressing a bunch of cas' johnny-timmies.
Telling a person if you play with us we are going to gang up on you and make the game miserable for you is also a childish and immature and *****ty thing to do.
Try having your issue but without a play group. The store I play at no one really knows each besides the 3 hours we all have on Thursday. And I would only really play with the same person once a month. Why? Because it depends on who shows up. Sometimes it is 3 people...other times 10.
Last week, there was a father-son that came. Them, myself, and another regular. Long story short, the father had only 1 deck: a very well turned, multi turn Narset, Enlightened Master deck. It got so bad, that my friend and I started reading books as he would take a minimum of 4 turns in a row before killing each of us. So I got to play 14 turns of magic in 3 games, went home, and now I wait until this Thursday.
I tuned my decks to be ready for hexproof stuff ( <3 Wing Shards )
Telling a person if you play with us we are going to gang up on you and make the game miserable for you is also a childish and immature and *****ty thing to do.
You are free to keep doing it
...Except we never actually threaten to make their game miserable? Is it wrong that if they turn out to run decks that are not really appropriate for our group we just don't really play with them because we don't want to play archenemy from the get-go? Not sure where you're getting that me and my friends are jerks from. Like, are we supposed to let spike to come in, pretend he's not the much greater threat at pretty much all times, and not enjoy the game?
If you want to piss off a Narset player, run taxing effects like Thorn of Amethyst, Grand Arbiter Augustin IV or effects like Rule of Law. I played turn/combat Narset (or as I lovingly nick-named it: Chainsaw Narset), and those effects shut me down pretty hard a lot of times. They may get to cast it without paying its original cost, but they do have to pay additional costs still.
I have often been the guy that brings something a little too strong, but I also like deck building and Vorthos stuff so I have decks at many different levels of strength. I prefer to play removal/interaction with people that are comboing or oppressing the table.
The answer is very simple: You cannot fix this problem.
The truth is the ban list does not protect casual players against combo players. Therefore, once a combo player shows up in your meta, the only "solution" you have is to quit playing EDH with that player.
I've had a player combo on 3-4...so I said, "Thank you, now we'll play for 2nd place."
Well in your case the problem is easy to fix, if Eldrazi with annihilator are the issue, run more removel. Most of them die to common easy to find removal like Terror, Swords to Plowshares, or auras that nurture them like pacifism, or just counter them. Most colors have access to flexible answers to said problem that are cheap to buy. It isn't like creatures with annihilator are cheap to cast. That is the answer to anything legal in commander with annihilator.
But I sense the real problem is power level. One player ether is a better player or has a much more powerful deck, making games unfun, more than the the simple issue of the mechanic of annihilator. It is a real problem. I am on the other side of the issue.
I have friends I play commander with. They are intelligent and fun to be around, but they just aren't good at magic and their decks just aren't good.I love magic. I love hanging with these people, but winning most if not all games unless it becomes the table vs my deck is not fun for anyone. I now save the decks I build for games with another group and play premade commander decks with them. I still have the power edge but it is more fun for all.
So one of three things needs to happen to fix this power or skill differential. First and best, your group needs to up your game. Annihilator is hardly unbeatable. Add more removal that can kill those big Eldrazi if annihilator is giving you and your group fits. Learn what makes his decks work and build decks that have ways to deal with it. I say this is the best answer as it will make you a better player and it is 100% in your fiends and your control.
The second, is have the new player play lower power decks. This is what I did in the reverse situation.This may be the best situation if there is huge insurmountable differences. As a well established player with a large collection and years of experience, it is unlikely my friends who were both newer to the game and lacking the card options I had to quickly catch up. So I powered down to a level more fair place, and more fun for all. Best part is my friends are growing as players and I think soon I will be able to start powering up again.
The third and in my opinion the worst option is to have someone move on. You can find different people to play with. You could exclude the new guy by not playing with him, or by ganging up on him and making it unfun for him. But I feel this is likely going to diminish you as a player and remove opportunities for friendship. It isn't like the guy is a jerk or anything right?
When power levels don't match well it isn't any one person's fault. Just communicate and often solutions can be had. Maybe blend answers to the problem
The answer is very simple: You cannot fix this problem.
The truth is the ban list does not protect casual players against combo players. Therefore, once a combo player shows up in your meta, the only "solution" you have is to quit playing EDH with that player.
I've had a player combo on 3-4...so I said, "Thank you, now we'll play for 2nd place."
I need to single this out so we can talk about it because I am thankful as **** that no one I play with plays like this because it is the most childish, arrogant, disrespectful behavior I have ever read about. Okay now we are going to play the real game, the game that matters but only if someone wins in a valid method.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
I don't think anyone is at fault at all. It's impossible to know how someone else plays until you play with them, at which point you find out what kind of player they are. That and you could be right that I'm just the low powered outlier walking into a firestorm of spikes or simply more devoted players of the game.
My worries is more so tuning up the deck too much and then burning someone else. Also Annihilator is kind of a bad mechanic and I have more of an issue with the mechanic than the player using it. It's basically an "I have won" button on creatures with indestructible unless someone is in the right colors and has non-enchantment based exile effects that doesn't let the game end.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I'm someone who prefers "shoe box" EDH, but I haven't been able to play a game in years. My group is mostly made up of players who have tuned or optimized decks. If you want to play shoe box games and you can find others who desire that power range, then I would suggest taking that route. However, if you find you are the outlier and you still desire to play with the group that has ratcheted it up the next notch, assimilate. Other newbs to the group will go through the same process. They'll either adapt or find a different group that is more suited to their needs.
Sometimes players get burned in a game. It's bound to happen when you're playing against new people. A friendly attitude can go a long way into keeping them around and balancing out power levels between decks. Not everyone will like it and some people might call you a try hard after playing a single game with you. All you can do is brush it off because not everyone is meant to like the same things or play at the same table.
Check out my competitive Ezuri, Claw of Progress primer!
First of all, people are free to play EDH however they choose. So if they play at a more competitive level with thousands of dollars invested into their perfectly tuned oppressive combo decks, so be it. The playgroup should be able to adapt and overcome.
I'm a strong believer that EDH is meant to be a casual (not competitive) format where player interaction and overall fun are most important. My goal is never to win, but rather to keep the game fun for everyone.
I learned an important leason with the first EDH deck I ever built. It was a Niv-Mizzet combo-heavy deck that would tutor up an infinite combo by turn four or five and protect it with efficient countermagic. It seemed bulletproof. But after I would win my first game with any playgroup, I was ganged up on and targetted until I died off first so that the other three players could actually have a chance to play some Magic. This wasn't fun for any of us, and I learned the importance of removal spells and in-game politics.
Now, I avoid all infinite combos and instead just play fun decks with as much interaction as possible. Whenever one player tries to steal a game, the rest of us agree that it makes sense to aim our removal at their combo pieces and attack into their open board in order to not all die at once.
So as I said before, my goal is never to win, but rather to make decisions that allow for the most fun to be had and the most Magic to be played. This method has led to many personal friendships and is healthy for introducing new players to the game.
I think more important than casual / competitive / winning / not winning / combo / not combo are all false binaries that this game needs to fuel bull***** discussions around things that are never that black or white and is a very wide and wide ranging spectrum. What I have found generally is that especially if you are doing it in a game shop that is generally open to the public most people I have played commander with are not large overbearing ********s because it is a public setting (thankfully), I may be incredibly lucky in this however I would like to think (and hope) that is not the case.
My problems are never with game mechanics and cards because Commander is typically such an intricate thing (at least in the games I play) that I can not lay the blame at the feet of any specific thing for how a game went.
Just ask if they have a weaker deck ask tbem to play tbat. If they refuse. Adapt.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
As long as everyone is willing to communicate and discuss issues within the group as rational people this shouldn't be a real problem. If there are people unwilling to be rational then you find a new group or let them know you are unwilling to play with them. Again though it will be best to do this in a calm rational way.
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
If it's the former, and the rest of the group has a similar view to you, then you should really just talk to him about it, say that the rest of you aren't finding it fun, and request that he turns it down somewhat - either take some of those effects out of his decks, or maybe build some other decks and only bring out the annihilator every now and then. Don't be too aggressive about it, just try to ask him politely if he'd be willing to change things a bit so the group has more fun. If he refuses to do so, you might have to think about not playing with him, as ultimately, you want as many people in the group to be enjoying themselves, but most reasonable people will be willing to compromise at least somewhat (and well, frankly, I wouldn't want to be playing with unreasonable people anyway)
If however, the playgroup as a whole enjoys playing with these kind of cards, then it's probably going to have to be you that either adapts or finds somewhere else to play. There isn't really a universal right or wrong when it comes to specific cards, decks or strategies in EDH. It all depends on what the specific group likes. At it's core, the format is a social one - it's meant to be about sitting down with friends and having fun playing Magic - so if a group of people enjoy playing with big eldrazi (or even if they enjoy far more powerful things like consistent turn 3-4 combo decks...) for you to come along and say "you're doing it wrong" is more than a little against, dare I say, the spirit of EDH.
The social thing goes both ways with regards power levels. The guy who brings Thrasios FlashHulk into a group of people who like playing worm tribal decks is a douche, sure, but so is the guy who brings worm tribal into a cEDH group and whines about the other players decks.
I see this kind of everyone at the table team up on the guy who hasn't played with them a bunch and I would personally find that incredibly *****tier and much more malicious than the intentions deliberate or not of the one person.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Pretty much. We'd rather have that person not join us rather than have to gang up on him to keep his spike deck from oppressing a bunch of cas' johnny-timmies.
You are free to keep doing it
Last week, there was a father-son that came. Them, myself, and another regular. Long story short, the father had only 1 deck: a very well turned, multi turn Narset, Enlightened Master deck. It got so bad, that my friend and I started reading books as he would take a minimum of 4 turns in a row before killing each of us. So I got to play 14 turns of magic in 3 games, went home, and now I wait until this Thursday.
I tuned my decks to be ready for hexproof stuff ( <3 Wing Shards )
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
...Except we never actually threaten to make their game miserable? Is it wrong that if they turn out to run decks that are not really appropriate for our group we just don't really play with them because we don't want to play archenemy from the get-go? Not sure where you're getting that me and my friends are jerks from. Like, are we supposed to let spike to come in, pretend he's not the much greater threat at pretty much all times, and not enjoy the game?
If you want to piss off a Narset player, run taxing effects like Thorn of Amethyst, Grand Arbiter Augustin IV or effects like Rule of Law. I played turn/combat Narset (or as I lovingly nick-named it: Chainsaw Narset), and those effects shut me down pretty hard a lot of times. They may get to cast it without paying its original cost, but they do have to pay additional costs still.
I have often been the guy that brings something a little too strong, but I also like deck building and Vorthos stuff so I have decks at many different levels of strength. I prefer to play removal/interaction with people that are comboing or oppressing the table.
I've had a player combo on 3-4...so I said, "Thank you, now we'll play for 2nd place."
I buy HP and Damaged cards!
Only EDH:
Sigarda, Host of Herons: Enchantress' Enchantments
Jenara, Asura of War: ETB Value Town
Purphoros, God of the Forge: Global Punishment
Xenagos, God of Revels: Ramp, Sneak, & Heavy Hitters
Ghave, Guru of Spores: Dies_to_Doom_Blade's stax list
Edric, Spymaster of Trest: Donald's list
But I sense the real problem is power level. One player ether is a better player or has a much more powerful deck, making games unfun, more than the the simple issue of the mechanic of annihilator. It is a real problem. I am on the other side of the issue.
I have friends I play commander with. They are intelligent and fun to be around, but they just aren't good at magic and their decks just aren't good.I love magic. I love hanging with these people, but winning most if not all games unless it becomes the table vs my deck is not fun for anyone. I now save the decks I build for games with another group and play premade commander decks with them. I still have the power edge but it is more fun for all.
So one of three things needs to happen to fix this power or skill differential. First and best, your group needs to up your game. Annihilator is hardly unbeatable. Add more removal that can kill those big Eldrazi if annihilator is giving you and your group fits. Learn what makes his decks work and build decks that have ways to deal with it. I say this is the best answer as it will make you a better player and it is 100% in your fiends and your control.
The second, is have the new player play lower power decks. This is what I did in the reverse situation.This may be the best situation if there is huge insurmountable differences. As a well established player with a large collection and years of experience, it is unlikely my friends who were both newer to the game and lacking the card options I had to quickly catch up. So I powered down to a level more fair place, and more fun for all. Best part is my friends are growing as players and I think soon I will be able to start powering up again.
The third and in my opinion the worst option is to have someone move on. You can find different people to play with. You could exclude the new guy by not playing with him, or by ganging up on him and making it unfun for him. But I feel this is likely going to diminish you as a player and remove opportunities for friendship. It isn't like the guy is a jerk or anything right?
When power levels don't match well it isn't any one person's fault. Just communicate and often solutions can be had. Maybe blend answers to the problem
I need to single this out so we can talk about it because I am thankful as **** that no one I play with plays like this because it is the most childish, arrogant, disrespectful behavior I have ever read about. Okay now we are going to play the real game, the game that matters but only if someone wins in a valid method.