i am looking for a win condition in bant colors for a pillow fort deck. originally the deck was purposefully designed without a true win condition, but after having games go extremely long with little in the way of action i have decided to put one in to try to end things quicker. i think im mostly looking for a two card combo win, but any "i win" cards might work as well. suggestions?
In my own pillowfort deck, my most common wincon is Ethereal Armor on my commander (sometimes with Steel of the Godhead for unblockability). Enchanted Evening means you don't even need to depend on commander damage.
I have also on more than one occasion won with Words of War (lock down the game and then just replace lots of draws), but that's not really an option for a Bant deck.
You should just keep adding more board wipes and board-bounces. That will make your opponents scoop faster than your deck could muster a kill.
Once you take away other people's ability to even attack each other, let alone stopping them from attacking you, they would (at least in the meta in my area) rather scoop and start a new game or move tables. There's your win. Grats!
Simply preventing attacks is insufficient in many metas. There are so many decks that have no need to ever declare a single attacker, it's not something you can rely on.
thanks for suggestions guys. i am preferring the more aggressive ideas as the one win i have with the deck came from each opponent very slowly decking themselves. id prefer an opportunity to be able to actively win instead of just sitting there for two hours while my opponents slowly "die". i do have an ebony owl i can slide in, but again that just feels too passive.
Are two emblems that really put you in a hard to lose situation.
I once discovered the hard way that Venser's emblem isn't optional. I stole a Venser about to ult from a Shruum player, ult'd him myself, and then realized that almost all of his permanents were artifacts, and he had Leonin Abunas equipped with Swiftfoot Boots.
I eventually won by hitting him with Mindslaver to move the Boots off Abunas, but I had to exile several of my own permanents before it happened.
Serra Avatar + Rogue's Passsage Keening Stone (Might need Jester's Cap + Academy Ruins to remove opposing Eldrazi Titans) Forced Fruition this is actually better than it looks. I've never won a game where an opponent landed this... Jenara, Asura of War as your commander. She can become really huge really fast so no matter how big the lock, she can become big enough to kill someone in one or two hits quickly. Combine with aforementioned Rogue's Passage for maximum results.
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
thanks again for the suggestions. i ended up adding dovescape and guile to deck and took it to fnm last night. i figured dovescape worked well with the decks goal and as it is only a two card combo it was easy to slide in. in the game we played i was able to get the dovescape in play and coupled with peacekeeper i was able to slow the game down as intended. i never found guile though as the game had gone very long and the shop had to close. overall the deck did what it was supposed to and i cant wait to find guile to pair up with the dovescape.
thanks again for the suggestions. i ended up adding dovescape and guile to deck and took it to fnm last night. i figured dovescape worked well with the decks goal and as it is only a two card combo it was easy to slide in. in the game we played i was able to get the dovescape in play and coupled with peacekeeper i was able to slow the game down as intended. i never found guile though as the game had gone very long and the shop had to close. overall the deck did what it was supposed to and i cant wait to find guile to pair up with the dovescape.
We've got the king of Home Brew here people! He's gonna hold your game hostage 'till the doors close! Just about like a fella I saw do last night when he would in response to every-single-thing say "wait!...pause....I will look at the top card of my library" with his Vizier of the Menagerie. looking at the same card over and over again every time. Every. Single. Time.
Perhaps I could give you my bant pillowfort even though it slightly evolved to enchantress.
1 Fog Bank
1 Kami of the Crescent Moon
1 Snapcaster Mage
1 Spellskite
1 Wall of Glare
1 Drift of Phantasms
1 Guard Gomazoa
1 Hanna, Ship's Navigator
1 Kira, Great Glass-Spinner
1 Peacekeeper
1 Rune-Tail, Kitsune Ascendant
1 Selvala, Explorer Returned
1 Walking Archive
1 Wall of Denial
1 Wall of Frost
1 Cho-Manno, Revolutionary
1 Magus of the Tabernacle
1 Seraph of the Sword
1 Silent Arbiter
1 Wall of Reverence
1 Windborn Muse
1 Rubinia Soulsinger
Spells:41
1 Angel's Grace
1 Enlightened Tutor
1 Meekstone
1 Mystical Tutor
1 Sol Ring
1 Swords to Plowshares
1 Arcane Denial
1 Azorius Signet
1 Constant Mists
1 Counterspell
1 Cyclonic Rift
1 Dawn Charm
1 Howling Mine
1 Island Sanctuary
1 Muddle the Mixture
1 Sterling Grove
1 Thought Vessel
1 Beast Within
1 Crawlspace
1 Damping Matrix
1 Dictate of Kruphix
1 Dissolve
1 Forbid
1 Ghostly Prison
1 Jace Beleren
1 Oblivion Stone
1 Propaganda
1 Temple Bell
1 Collective Restraint
1 Cryptic Command
1 Day of Judgment
1 Dream Tides
1 Embargo
1 Font of Mythos
1 Lightmine Field
1 Return to Dust
1 Spiritual Asylum
1 Wrath of God
1 Sphere of Safety
1 Austere Command
1 Time Stop
1 Adarkar Wastes
1 Azorius Chancery
1 Bant Panorama
1 Breeding Pool
1 Brushland
1 Calciform Pools
1 Command Tower
1 Flooded Grove
1 Flooded Strand
4 Forest
1 Glacial Fortress
1 Graypelt Refuge
1 Hallowed Fountain
7 Island
6 Plains
1 Reflecting Pool
1 Reliquary Tower
1 Seaside Citadel
1 Sejiri Refuge
1 Simic Growth Chamber
1 Tectonic Edge
1 Tranquil Cove
1 Yavimaya Coast
it isnt really built to be that competitive, just mostly designed to create long, interactive games.
1) Tooth and Nail, Avenger of Zendikar, Craterhoof Behemoth. This is usually enough to kill the table, as it will give all your creatures trample and a huge boost to their power/toughness.
2) Reveillark, Karmic Guide, Mirror Entity, Blasting Station. This will give you a recursion loop that shoots out the table with Blasting Station. Sacrifice Karmic Guide to Blasting Station, doing 1 damage to an opponent. Then activate Mirror Entity where X=0, killing off your Mirror Entity and Reveillark. Use Reveillark trigger to bring back Karmic Guide and Mirror Entity, and the Karmic Guide trigger will bring back Reveillark, all of which untaps Blasting Station. Repeat until opponents are dead.
I prefer the second route, as Reveillark and Karmic Guide are great on their own. Although the same could be said for Avenger of Zendikar and Craterhoof Behemoth.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI have also on more than one occasion won with Words of War (lock down the game and then just replace lots of draws), but that's not really an option for a Bant deck.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
the new i win card? Approach of the Second Sun
Jace, Architect of Thought could do it too
Black Vise Ebony Owl Netsuke+ copies?? alright now im stretching it too much, haha , but it's death by a thousand cuts..
one thing i noticed with my mono white pillowfort, is that changing the commander into a beatstick, greatly improved the deck, consider that aswell
im not mentioning two card combies since they are way too many and others can cover them,i find them boring but effective
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Είμαι Άνεργος.
Grimstringer on Cockatrice, add me if you wanna
Once you take away other people's ability to even attack each other, let alone stopping them from attacking you, they would (at least in the meta in my area) rather scoop and start a new game or move tables. There's your win. Grats!
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Tamiyo, the moon sage
Are two emblems that really put you in a hard to lose situation.
I guess there are a few other planeswalkers with game winning emblems.
Tamiyo, Field Researcher
Narset Transcendent
Dovin Baan
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
I eventually won by hitting him with Mindslaver to move the Boots off Abunas, but I had to exile several of my own permanents before it happened.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Keening Stone (Might need Jester's Cap + Academy Ruins to remove opposing Eldrazi Titans)
Forced Fruition this is actually better than it looks. I've never won a game where an opponent landed this...
Jenara, Asura of War as your commander. She can become really huge really fast so no matter how big the lock, she can become big enough to kill someone in one or two hits quickly. Combine with aforementioned Rogue's Passage for maximum results.
If my post has no tags, then i posted from my phone.
We've got the king of Home Brew here people! He's gonna hold your game hostage 'till the doors close! Just about like a fella I saw do last night when he would in response to every-single-thing say "wait!...pause....I will look at the top card of my library" with his Vizier of the Menagerie. looking at the same card over and over again every time. Every. Single. Time.
(this is meant to be humorous!)
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG