Already have my zedruu deck built in a very stereotypical group hug and exchange control style. Looking for more cards similar to manabarbs that will give me like a burn deck but group group burn and attempting to take advantage of that with life gain. Any suggestions to group burn cards? Enchantments would be the best but any suggestions would be lovely.
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
Illusions of Grandeur only hits one person (and only after you donate it), but it also gains you a bunch of life, so you've got that going for you. Delusions of Mediocrity is similar, but doesn't have cumulative upkeep, so it's not going away on its own.
You can look at Burning Earth as a second Manabarbs. Depending on how dangerously you want to play and how much blue is in your meta, there's also Scald. Citadel of Pain is like a reverse Manabarbs, damaging people for lands they don't tap; they can avoid damage by simply tapping out, but then they're tapped out. Manabarbs+Citadel of Pain or Manabarbs+Power Surge is basically damage equal to the number of lands that player controls each turn cycle. Power Surge basically does nothing without Manabarbs, though.
Ancient Runes punishes people for playing artifacts. Collapsing Borders pretty much deals damage to colorless, mono-color, and dual-color decks, while letting 4C and 5C decks gain life. Depends on your meta.
Form of the Dragon can get someone to 5 life quickly, which you then burn away. Then you get Form of the Dragon back, and can give it to someone else, to set their life to 5.
Karma can punish black decks. Or you can run Urborg, Tomb of Yawgmoth (its color identity is colorless) and punish everyone.
Rivalry punishes the player with the most lands (probably the green player).
Royal Decree has cumulative upkeep you need to pay, but it can rack up some damage vs. B/R decks.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
OTOH, people will almost always give it back to you, which makes you lose out on an extra card, an extra life, and take 4 damage.
I mean, it is chosen at random but I guess statistically speaking you'll be starting a turn with it unless you play massive 6+ player games. At any rate, Sulfuric and Witch Hunt seem like bad fits for the OP's deck since he explicitly wants to live all this AoE burn with Zedruu's lifegain.
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
OTOH, people will almost always give it back to you, which makes you lose out on an extra card, an extra life, and take 4 damage.
I mean, it is chosen at random but I guess statistically speaking you'll be starting a turn with it unless you play massive 6+ player games. At any rate, Sulfuric and Witch Hunt seem like bad fits for the OP's deck since he explicitly wants to live all this AoE burn with Zedruu's lifegain.
Derp, I didn't notice it was random. I was thinking it was similar to Custody Battle.
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Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
You can look at Burning Earth as a second Manabarbs. Depending on how dangerously you want to play and how much blue is in your meta, there's also Scald. Citadel of Pain is like a reverse Manabarbs, damaging people for lands they don't tap; they can avoid damage by simply tapping out, but then they're tapped out. Manabarbs+Citadel of Pain or Manabarbs+Power Surge is basically damage equal to the number of lands that player controls each turn cycle. Power Surge basically does nothing without Manabarbs, though.
Ancient Runes punishes people for playing artifacts. Collapsing Borders pretty much deals damage to colorless, mono-color, and dual-color decks, while letting 4C and 5C decks gain life. Depends on your meta.
Form of the Dragon can get someone to 5 life quickly, which you then burn away. Then you get Form of the Dragon back, and can give it to someone else, to set their life to 5.
Karma can punish black decks. Or you can run Urborg, Tomb of Yawgmoth (its color identity is colorless) and punish everyone.
Rivalry punishes the player with the most lands (probably the green player).
Royal Decree has cumulative upkeep you need to pay, but it can rack up some damage vs. B/R decks.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Price of Progress hates out nonbasic lands. It's not as oppressive as Back to Basics, though, just burn.
Tunnel Ignus hates out fetchlands. So do Ankh of Mishra and Dingus Egg. Ankh and Ignus also hate out ramp players. ("I cast Skyshroud Claim and...take 4 damage...")
If black is common in your meta, Karma exists. In fact, Karma + Urborg, Tomb of Yawgmoth is another "1 damage for each land you control" trick.
In fact, there are a lot of meta calls:
Ankh of Mishra (ramp)
Price of Progress (multicolor)
Suture Priest (tokens)
On phasing:
Bulwark is not donate-able, but would do damage to an empty-handed opponent.
Witch Hunt donates itself which is nice.
Furnace of Rath, Dictate of the Twin Gods, and Curse of Bloodletting can amp up the pain while being safely donate-able.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I mean, it is chosen at random but I guess statistically speaking you'll be starting a turn with it unless you play massive 6+ player games. At any rate, Sulfuric and Witch Hunt seem like bad fits for the OP's deck since he explicitly wants to live all this AoE burn with Zedruu's lifegain.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Eidolon of the Great Revel and pyrostatic pillar?
Spellshock.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers