Looking for input on how to make this deck more of a threat and consistent. It does average in playtesting but can come out a bit slow/ not have enough creatures to deal with faster or swarmier decks. Would adding in token generators for chump blocks be the way to go? Or more of a field wipe style?
So if i take out those three and add in Kodama's Reach, Cultivate, and then would a big creature be better like one of the Hydra's, of for better chance of field control should something like nevinyrral's disk or Crush of tentaclesbe added? Was also looking at Avenger of Zendikar for chump blockers that could add up to a threat, just trying to cover bases a little better, since mana ramp seems to work for the most part pretty well and have a decent amount, but have noticed problems dealing with specific creatures and or swarms. I usually play BR decks with lots of swarms, or RU decks that clear the field most turns, so this is a bit of a different way to play for me, but it has been fun and effective if I can get decent draws it just either falls right off endgame due to bad draws or the other players combo's connecting better, or it stomps face, haven't had many close wins, so better speed/consistency is what I'm looking for now.
With the other nissa Nissa, Worldwaker, Avenger of Zendikar would really shine, if added in, and it would speed up where I am in the game, but also make me a bigger threat and have the possibility of losing a good chunk of my lands.
13 Forest
13 Island
1 Temple of Mystery
1 Sunscorched Desert
1 Thornwood Falls
1 Skyline Cascade
1 Blighted Woodland
1 Botanical Sanctum
1 Breeding Pool
1 Simic Guildgate
1 Woodland Stream
1 Halimar Depths
1 Quarry Hauler
1 Kujar Seedsculptor
1 Altered Ego
1 Weaver of Currents
1 Satyr Grovedancer
1 Lorescale Coatl
1 Vizier of the Menagerie
1 Terra Stomper
1 Renegade Krasis
1 Longshot Squad
1 Rashmi, Eternities Crafter
1 Greenwarden of Murasa
1 Arbor Elf
1 Hangarback Walker
1 Nimbus Swimmer
1 Saddleback Lagac
1 Tuskguard Captain
1 Aethersquall Ancient
1 Ambush Viper
1 Champion of Rhonas
1 Kiora's Follower
1 Lumberknot
1 Bred for the Hunt
1 Ordeal of Nylea
1 Ordeal of Thassa
1 Krasis Incubation
1 Zendikar Resurgent
1 Seal of Primordium
1 Market Festival
1 Verdant Haven
1 Gift of Paradise
1 Unity of Purpose
1 Lifecrafter's Gift
1 Lead by Example
1 Spell Pierce
1 Nature's Panoply
1 Cancel
1 Cyclonic Rift
1 Natural State
1 Dramatic Reversal
1 Commencement of Festivities
1 Cackling Counterpart
1 Fated Infatuation
1 Haze of Pollen
1 Wrap in Vigor
1 Pongify
1 Preordain
1 Traverse the Ulvenwald
1 Give // Take
1 Explore
1 Bramblecrush
1 Nissa's Pilgrimage
1 Displacement Wave
1 Peregrination
1 Incremental Growth
1 Rampant Growth
1 Animation Module
1 Horizon Spellbomb
1 Sol Ring
1 Everflowing Chalice
1 Nissa, Nature's Artisan
Might swap in Kodama's Reach, Cultivate, Zameck Guildmage,Brain in a Jar, Obsessive Skinner, Beast Within, Song of the Dryads, Silklash Spider, Hardened Scales, Imprisoned in the Moon, Karametra's Acolyte, Nissa, Worldwaker, Forgotten Ancient, Scute Mob, Fertilid, Crush of Tentacles, Oran-Rief Hydra,Domesticated Hydra, Feral Hydra, Genesis Hydra, Heroes' Bane, Hooded Hydra, Hydra Broodmaster, Kalonian Hydra, Vastwood Hydra, Protean Hydra, Primordial Hydra, Praetor's Counsel and nevinyrral's disk, but don't know which cards would be the best to replace or if these are arguably better than what's already in the deck
With the other nissa Nissa, Worldwaker, Avenger of Zendikar would really shine, if added in, and it would speed up where I am in the game, but also make me a bigger threat and have the possibility of losing a good chunk of my lands.
there are plenty of Simic dual lands. but there are some others that you may want to look into.
Fetches are always important for EDH
Evolving Wilds
Terramorphic Expanse
Myriad Landscape
Misty Rainforest
Ramp Lands
Ancient Tomb
Temple of the False God
Nykthos, Shrine to Nyx
Plus many more...
UBRJeleva, Nephalias Scourge: ...and the storm arrivedRBU
BGHapatra, Vizier of PoisonsGB
WAvacyn, Angel of Hope: Avy, Baby!W