Neheb, the Eternal3RR Legendary Creature - Zombie Minotaur Warrior (MR)
Afflict 3
At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn. 4/6
However, another thing to consider is he gives a unique thing to burn spells in Commander. In that, normally, something like a Lightning Bolt isn't exactly good because it is single target damage, however Neheb, the Eternal here turns that bolt into effectively a Pyretic Ritual. So for instance you have Neheb out and then you blast a table of say, five players, with a Flame Rift. You enter combat swing at someone with Neheb, then in the post-combat main phase, you generate 19-20 mana to your pool and you still might have three lands left over to generate more.
A card I'm personally fond of that works nicely with Neheb is Pyrohemia. Spend five mana, deal 5 damage to all creatures and players, then enter combat and swing, generate eight or nine .
Heartless Hidetsugu in the deck is frankly a must. Having both out can easily allow you to generate 80 or more and then just crush the rest of the table with the weight of a giant spell.
Super excited about the true Burn in Commander having arrived, will be putting together a list and a deck to start playing well before the set comes up so I will be back later when I put it together.
I plan on combining these burn elements with a more standard Rakdos, Lord of Riots package. Big X spells are all well and good, but I see no reason not to use him to power out Kozilek, Butcher of Truth and friends. The fact that he straight generates mana, instead of a cost reduction like Rakdos, also allows you to case all kinds of red-mana intensive spells and creatures. He's certainly the first red commander I've ever been even remotely passionate about, just gotta love all that value.
Hmm, what to use with all that giant red mana. We could use Decree of Annihilation, cycled or uncycled, depending on the amount generated in that turn by Neheb, we can either blow up all the lands for that turn or we can exile everything except planeswalkers and enchantments and then use the remaining mana to bring back Neheb. Similar thought process also applies to Apocalypse and Obliterate and Jokulhaups. As as long as we have Neheb out, we are guaranteed 3-4 each turn.
EDIT: Incite Rebellion, hard casted, could be fairly nasty. Swing with Neheb. Then generate 3-4 + X, X is equal to the damage each opponent took from Incite Rebellion
Also Chandra, Flamecaller could be handy. Hard cast her during MP1, +1 her to make two hasty elemental tokens, swing with tokens and Neheb, which allows you to generate 9-10 during MP2.
His ability is a mana ability for the purposes of priority and also abilities which can copy / double it, correct? Which leads to my second question of can you respond to his ability with an ability like Hidegetsu's or has it already calculated the numbers prior to it going on the stack?
His ability is a mana ability for the purposes of priority and also abilities which can copy / double it, correct? Which leads to my second question of can you respond to his ability with an ability like Hidegetsu's or has it already calculated the numbers prior to it going on the stack?
Honestly its way better than you think. So much dies to bolt in the format and so many things can trigger off of those bolts to make them more efficient spells. Its just the mono-red burn thats terrible.
Anyway this guy could fuel a really cool aggressive red deck, using the big mana to help pay for artifact based draw to keep the deck going. And yeah some X based burn to take advantage of the mana
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
I'm thinking a semi-voltron (using swords of x+y along with furnace of rath/dictate of the twin gods/gratuitous violence), for the primary deck attempted offense, and using this bleed ability to try and power out large x-spells as a finisher.
This seems more like a "big-red" deck approach, where the x-spells could just be any game-ending win-con, like an eldrazi/blightsteel/etc.
An alternative idea I considered was just running mass land-destruction (epicenter/boom/bust/myojin of infinite rage). With Neheb here acting as a pseudo mana-dork, we can push out a large land-sweeper like the Myojin earlier than expected. I think that route does have merit, but doesn't seem too interesting IMO.
Indeed a very nice card. I was just toying with the idea to revamp my Rakdos, Lordof Riots deck this week, and now this guy shows up. The awkwardness of needing damage during the turn before damaging is gone AND we get colored mana AND we can cast anything we want with it during the mainphase? All upside!
Started brewing on a deck right away... One nice card I already contemplated for Rakdos: Myojin of Infinite Rage. And you can throw in Repercussions and Chandra's Ignition for some fun with Eldrazi.. (you should not have too many creatures at that time though...)
Generating a billion mana with him is easy; mana sinks are where it is at in case you don't happen to have a Comet Storm or Commune with Lava in hand and don't have Aggravated Assault or Hellkite Charger on the battlefield to go infinite. Pyrohemia is a good start, but a few other strong and interesting ones are...
With Heartstone, Kumano ends up getting to break even - you can tap all your mana precombat to machingun opponents and then get it all back in second main. If you also have a Furnace of Rath or Illusionist's Bracers out there, you end up getting to double your mana and then worst case scenario you can pump it back into the Master to wipe the table or dish out more pain.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
This is going to be amazing. Pulse of the Forge could be useful as a free 4 mana if you dont have the highest life total. Scytheclaw should be in this deck as a second Hidetsugu. I think Neheb is going to need some boots or Darksteel Plate to be killed less and ensure that we get our mana. Out of new ideas after those but super excited nonetheless.
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Sizzle will yield you 9 mana in a 4 player game, Fiery Confluence will get you 18 if you choose the third option three times, and Heartless Hidetsugu is just flat out broken with Neheb.
If you plan to run a lot of creatures, Warstorm Surge and Purphoros will be useful. If you're going spell heavy, Pyromancer's Goggles and Mirari will help the damage output. If you sneak in a Quietus Spike for combat damage, that alone will yield a big chunk of mana from Neheb.
Apologies for not tagging the cards, I'm typing this from my phone. I'm glad to see lists going up for Neheb, he's probably the best mono red commander we've had printed since Daretti.
Legendary Creature - Zombie Minotaur Warrior (MR)
Afflict 3
At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn.
4/6
Obviously he goes infinite with Aggravated Assault.
However, another thing to consider is he gives a unique thing to burn spells in Commander. In that, normally, something like a Lightning Bolt isn't exactly good because it is single target damage, however Neheb, the Eternal here turns that bolt into effectively a Pyretic Ritual. So for instance you have Neheb out and then you blast a table of say, five players, with a Flame Rift. You enter combat swing at someone with Neheb, then in the post-combat main phase, you generate 19-20 mana to your pool and you still might have three lands left over to generate more.
A card I'm personally fond of that works nicely with Neheb is Pyrohemia. Spend five mana, deal 5 damage to all creatures and players, then enter combat and swing, generate eight or nine .
Heartless Hidetsugu in the deck is frankly a must. Having both out can easily allow you to generate 80 or more and then just crush the rest of the table with the weight of a giant spell.
The question is what to do with all of that mana.
Fireball effects are good, or any red spell with X pretty much. Everflowing Chalice is nice. Comet Storm would be excellent.
Warrior typing could be important. Lots of potential great synergy in mono red there.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
For for this dude we got damaging like Rakdos number 2 need so looking at his stuff
EDIT: Incite Rebellion, hard casted, could be fairly nasty. Swing with Neheb. Then generate 3-4 + X, X is equal to the damage each opponent took from Incite Rebellion
Also Chandra, Flamecaller could be handy. Hard cast her during MP1, +1 her to make two hasty elemental tokens, swing with tokens and Neheb, which allows you to generate 9-10 during MP2.
His ability is a mana ability for the purposes of priority and also abilities which can copy / double it, correct? Which leads to my second question of can you respond to his ability with an ability like Hidegetsu's or has it already calculated the numbers prior to it going on the stack?
Also best Red use of Doubling Cube
Thinking of which, Strionic Resonator.
Honestly its way better than you think. So much dies to bolt in the format and so many things can trigger off of those bolts to make them more efficient spells. Its just the mono-red burn thats terrible.
Anyway this guy could fuel a really cool aggressive red deck, using the big mana to help pay for artifact based draw to keep the deck going. And yeah some X based burn to take advantage of the mana
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Commune with Lava
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
I've tried multiple times to create x-spell mono-red decks (since there is a plethora of red sun's zenith/disintegrate/banefire/demonfire/etc variants).
I'm thinking a semi-voltron (using swords of x+y along with furnace of rath/dictate of the twin gods/gratuitous violence), for the primary deck attempted offense, and using this bleed ability to try and power out large x-spells as a finisher.
This seems more like a "big-red" deck approach, where the x-spells could just be any game-ending win-con, like an eldrazi/blightsteel/etc.
An alternative idea I considered was just running mass land-destruction (epicenter/boom/bust/myojin of infinite rage). With Neheb here acting as a pseudo mana-dork, we can push out a large land-sweeper like the Myojin earlier than expected. I think that route does have merit, but doesn't seem too interesting IMO.
edit;
Shivan Gorge is one of the win-con's in my worldgorger dragon deck Lands being flickered in-and-out makes it a very unexpected victory condition.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
That's cool. I acutally run the Gorge in a punisher deck aswell, but its just too cute
Valakut, the Molten Pinnacle is also an include Neheb shouldn't miss. Godo, Bandit Warlord to fetch pro-red sword, so Inferno/Molten Disaster won't kill Neheb.
Maybe also Staff of Nin?
Started brewing on a deck right away... One nice card I already contemplated for Rakdos: Myojin of Infinite Rage. And you can throw in Repercussions and Chandra's Ignition for some fun with Eldrazi.. (you should not have too many creatures at that time though...)
BRGWTana and TymnaBRGW
RTeneb, the EternalR
UBRNekusar, Mind RazerUBR
Rakdos, Lord of Riots
BGWGhave, Guru of SporesBGW
Aurelia, the Warleader
BDrana, Kalastria BloodchiefB
WBROros, the AvengerWBR
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/778485-eternal-burn-nehebs-crucible-of-flame-early-draft
2 Ashling the Pilgrim
2 Dragon Whisperer
2 Flamekin Spitfire
2 Orcish Settlers
3 Staff of Domination
5 Kumano, Master Yamabushi
6 Dragon Roost
6 Soul of Shandalar
With Heartstone, Kumano ends up getting to break even - you can tap all your mana precombat to machingun opponents and then get it all back in second main. If you also have a Furnace of Rath or Illusionist's Bracers out there, you end up getting to double your mana and then worst case scenario you can pump it back into the Master to wipe the table or dish out more pain.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
On phasing:
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
If you plan to run a lot of creatures, Warstorm Surge and Purphoros will be useful. If you're going spell heavy, Pyromancer's Goggles and Mirari will help the damage output. If you sneak in a Quietus Spike for combat damage, that alone will yield a big chunk of mana from Neheb.
Apologies for not tagging the cards, I'm typing this from my phone. I'm glad to see lists going up for Neheb, he's probably the best mono red commander we've had printed since Daretti.
Sneak Attack
Ball Lightning
Blistering Firecat
and the like
He is 1000% the best Sneak Attack Commander ever printed