So yeah, pretty much every mono green deck in edh does the exact same thing, make a bunch of dudes, swing with buffs and trample, kill table. I mean in theory you could get Triskelion, Hardened Scales and Rite of Passage and direct damage everyone out I guess or use *vomit* Helix Pinnacle, but for the most part mono green decks all seem to have the same end outcome with only slightly different game plans. Are there any mono green decks that actually do something interesting? The closest I've come was Reki, but it boiled down to the same "vomit dudes, kill table" strategy in the end.
A multiplayer victory has to exist beyond simply beating your opponent, there has to be a mutual enjoyment of everyone involved. If you win the game and everyone else is miserable then you've still lost. What gets played is irrelevant.
My Multani/group hug deck is heavily permanent-based and uses Howling Mine effects to load up everyone's hands. It used to be more huggy, but I shifted to utilize Triumph of Ferocity/Garruk's Packleader more. Either way Multani becomes monstrous. He or Words of Wilding help to win.
Or did you mean competitive?
EDIT: Oh, and the Multani deck has a treefolk toolbox.
definitely not looking for a competitive deck, just something that makes green feel interesting. Group hug seems neat although somewhat overshadowed by other color combinations doing it better.
A multiplayer victory has to exist beyond simply beating your opponent, there has to be a mutual enjoyment of everyone involved. If you win the game and everyone else is miserable then you've still lost. What gets played is irrelevant.
The main problem is that in mono-green the only reliable tutors are for creatures (most often only green creatures, knocking Triskilion/Walking Ballista out), and any deck that is looking for consistent wins will do so through tutoring. There are plenty of Rube Goldberg contraptions that can be assembled (Hydra Omnivore+Grafted Exoskeleton, Altar of Dementia+recursive creatures, the Triskilion shenanigans you mentioned, Helix Pinnacle, Epic Struggle, etc) but most of them won't have any level of consistency compared to "swing with creatures." That's just the nature of the green slice of the color pie, and if you don't find it interesting, then mono-green might not be the color for you. There's no shame in that; I've never understood white which is why I have three mono-green decks but only three decks with white anywhere in their color identity.
As for mono-green decks doing interesting things, I'm fascinated right now by mechanics revolving around tapping and untapping creatures. My Rishkar deck is an attempt to synthesize that into an actual list, although it still needs A LOT of refining.
I'm a huge fan of more control-oriented green strategies, especially aslidsiksoraksi's Nissa enchantress deck (which recently got primer status!). I'm also fascinated by Titania, Protector of Argoth's ability to function as a stax general. And of course I've been tinkering around for years with a Yeva draw-go deck.
Speaking of that Yeva deck, I will throw in a good word for Shaman of Forgotten Ways, who by some measures might be even better than the banned Biorhythm (assuming you can find a way to negate summoning sickness). I have had cases where someone else wiped the board, followed by me playing Yeva, Shaman, and 2 power worth of other creatures at EOT and activating formidable for the win on my turn. The main win condition is overruns with Kamahl and Hoof, but Shaman has been invaluable a couple times too.
I love a good Glissa control list and ran one for a while. I'll second the call for Titania as a very interesting general, similar in vein to Jolrael, Empress of Beasts. As much as Yisan is very much a green commander, you can build him a lot of different ways depending on what flavor you're invested in. Lastly, I've been working on a build for Bounteous Kirin that runs itself like a storm deck, optimally with Aluren, but mostly toward the idea of one-shotting people with Aetherflux Reservoir.
Private Mod Note
():
Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
I'll also put a good word in for jenncertainty's Jolrael, Empress of Beasts deck which has recently become a primer. It's rather vanilla as far as green decks go, but I found the commander and the implications of playing it to be interesting.
Private Mod Note
():
Rollback Post to RevisionRollBack
WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
You could approach it like I approach slivers in 60 card format. Slivers by themselves are mostly tap sideways, much like a green deck. I got bored with that about two years after Tempest. Recently, though, I put one back together that focuses on winning by NOT tapping sideways and overextending in Overrun-style alpha strikes. I use Psionic Sliver as the primary wincon, pairing with a sliver that lets me draw a card when a sliver enters play to drop and draw a grip of cards per turn, but always stay at home in a defensive stance. I can sack that defender sliver when I choose to pin my ears back and swing, but I play with a more control-oriented strategy. To make it more interesting, I also restrict non-lands to that of only slivers without the sliver lords.
Anyway, keeping traditional green avenues of winning is good, but maybe look for alternate control wincons like Biorhythym, mass resource destruction like Bane of Progress-style sweepers to keep other decks in check, maybe some infect sources to handle life racers if your meta won't throw stuff at you in response to playing it. Triumph of the Hordes will work nicely with green-swing since it resolves before you swing. Personally, I love green. It quietly boasts some decent stuff in a lot of categories, even if those categories aren't exceptionally deep. I don't think there's much you can do re-invent it, but you can still spice it up.
Edit: oops, just saw Biorhythm is banned. Nuts. Anyway, spicing it up maybe can make green palatable.
Sekki, Seasons' Guide fight deck is fun to play. If you manage to give Sekki a buff to toughness, it's literally unkillable via damage, all the while making tokens. Yes, he survives even Infect.
Once I made Yeva, nature's herald I could never consider a different mono-green. Playing at instant speed is where its at - wait till that annoying blue player taps out *then* dump all your beef on the table
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
I'll put in another mention for Titania, Protector of Argoth. I personally run a 46 land deck with a mere 12 creatures (it was only 7 at one point) which makes it quite different than most mono-green decks
Glissa is a tricky build, it seems sweet on paper but in practice I had a hard time figuring it out. The major plays are usually taking out lands with Myr Landshaper.
Glissa is a tricky build, it seems sweet on paper but in practice I had a hard time figuring it out. The major plays are usually taking out lands with Myr Landshaper.
Myr Landshaper, Liquimetal Coating, Thran Foundry and Mycosynth Lattice are your best friends with her. Like using Liquimetal Coating with her allows you to blow up enemy commanders and planeswalkers and still having that floating mana you can spend on something else. Viridian Revel is a must have for your deck if you don't have a copy already as you can just get turns where you could be drawing 2-3 extra cards as you cycle through.
As someone who has been running Glissa Sunseeker for the past year, it feels actually really good to play the artifact-hate game as I have had so many games where enemy decks could never get online because they were so dependent on rocks. Its like playing a very different color. I do utilize a few ramp cards like Kodma's Reach and Skyshroud Claim reach for instance but its not as super ramp oriented as like my Omanth, Locus of Mana deck I enjoy using.
I just recently looked at EDHREC, like today, to compare notes and I honestly agree with quite a few of the choices for what cards people use with Glissa Sunseeker. Like Mirri's Guile I can attest is fantastic.
I personally look forward to the coming Commander 2017 product in hopes of some new cards that I can use to make her more of a powerhouse.
Ok I don't know if you're into combo but for a while I've been meaning to play a Sekki, Seasons' Guide combo deck.
If you check this thread (around page 6) there was a lot of discussion as to how to break him in monogreen. There are a lot of weird intricate combos that you can do with him, and it's kind of fun to imagine people's faces after that. I've actually built the deck (the basic tools cost about $20 if not less, $40 if you splurge for Doubling Season and Primal Vigor), just never played it. I did goldfish it a bit, and it's kind of like a puzzle box, since 70% of the cards are possible combo pieces (the rest is ramp and draw), but you have to kind of look at them and see if you can actually put a combo together. It seems fun but I just can't bring myself to play dedicated combo...
Anyway, my 2 cents. If you're interested in control, check my sig, would be happy to answer any questions you have, and we actually have a good number of monogreen control players around here that are all really helpful
Ok I don't know if you're into combo but for a while I've been meaning to play a Sekki, Seasons' Guide combo deck.
If you check this thread (around page 6) there was a lot of discussion as to how to break him in monogreen. There are a lot of weird intricate combos that you can do with him, and it's kind of fun to imagine people's faces after that. I've actually built the deck (the basic tools cost about $20 if not less, $40 if you splurge for Doubling Season and Primal Vigor), just never played it. I did goldfish it a bit, and it's kind of like a puzzle box, since 70% of the cards are possible combo pieces (the rest is ramp and draw), but you have to kind of look at them and see if you can actually put a combo together. It seems fun but I just can't bring myself to play dedicated combo...
Anyway, my 2 cents. If you're interested in control, check my sig, would be happy to answer any questions you have, and we actually have a good number of monogreen control players around here that are all really helpful
Aye, I updated the Sekki thread with the combo ideas from DIY thread. Thanks for reminding me!
I'll put in a good word for aslidsiksoraki's primer. Nissa is a fun commander - I play a different variant again myself, but judging from the primer thread it looks like a good time. Mine is lots of fun too, and does pretty well for itself to boot.
Partly I think it's the versatility of using Nissa as a commander - she really just provides the gas, what you're fuelling is up to you.
I used to play a Molimo, Maro Sorcerer deck. Play your usual ramp, lots of protective equipment, and kill people with your giant commander. It's still creatures, but just one. I thought it was fun.
I'll put in another mention for Titania, Protector of Argoth. I personally run a 46 land deck with a mere 12 creatures (it was only 7 at one point) which makes it quite different than most mono-green decks
Yep, Titania would get my vote too - pretty unique, great fun to play and if built right, pretty strong.
Glissa is a tricky build, it seems sweet on paper but in practice I had a hard time figuring it out. The major plays are usually taking out lands with Myr Landshaper.
Myr Landshaper, Liquimetal Coating, Thran Foundry and Mycosynth Lattice are your best friends with her. Like using Liquimetal Coating with her allows you to blow up enemy commanders and planeswalkers and still having that floating mana you can spend on something else. Viridian Revel is a must have for your deck if you don't have a copy already as you can just get turns where you could be drawing 2-3 extra cards as you cycle through.
As someone who has been running Glissa Sunseeker for the past year, it feels actually really good to play the artifact-hate game as I have had so many games where enemy decks could never get online because they were so dependent on rocks. Its like playing a very different color. I do utilize a few ramp cards like Kodma's Reach and Skyshroud Claim reach for instance but its not as super ramp oriented as like my Omanth, Locus of Mana deck I enjoy using.
I just recently looked at EDHREC, like today, to compare notes and I honestly agree with quite a few of the choices for what cards people use with Glissa Sunseeker. Like Mirri's Guile I can attest is fantastic.
I personally look forward to the coming Commander 2017 product in hopes of some new cards that I can use to make her more of a powerhouse.
Oh I get the synergy, I tried the deck but I found myself just ramping utill I cast a bunch of eldrazi which seems a bit stale IMO. I would love to see some cards to help out the deck from c17.
I'll put in a good word for Yeva, Nature's Herald. Plays like no other mono-G deck I've built and you get all kinds of fun tricks. Late game nothing happens without response, which is always fun (ex, playing my current Yeva build last night and responded to someone removing Zendikar Resurgent with Fierce Empath → Woodland Bellower → Invasive Species to bounce it). It still plays to green's creature strengths without playing like a typical mono-G creature deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Well, here's my list. Most of my wins are either "Animate all y'all's lands, activate Powder Keg, GG" or an activation of Ifh-Biff Efreet for about 50Gwith glacial chasm out. There's tons of other non swing-with-the-team options in here also. I even entered my whole list on TappedOut just because of this post.
Or did you mean competitive?
EDIT: Oh, and the Multani deck has a treefolk toolbox.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Trap your friends in an endless game with this 23-card combo!
As for mono-green decks doing interesting things, I'm fascinated right now by mechanics revolving around tapping and untapping creatures. My Rishkar deck is an attempt to synthesize that into an actual list, although it still needs A LOT of refining.
I'm a huge fan of more control-oriented green strategies, especially aslidsiksoraksi's Nissa enchantress deck (which recently got primer status!). I'm also fascinated by Titania, Protector of Argoth's ability to function as a stax general. And of course I've been tinkering around for years with a Yeva draw-go deck.
Speaking of that Yeva deck, I will throw in a good word for Shaman of Forgotten Ways, who by some measures might be even better than the banned Biorhythm (assuming you can find a way to negate summoning sickness). I have had cases where someone else wiped the board, followed by me playing Yeva, Shaman, and 2 power worth of other creatures at EOT and activating formidable for the win on my turn. The main win condition is overruns with Kamahl and Hoof, but Shaman has been invaluable a couple times too.
Trap your friends in an endless game with this 23-card combo!
Anyway, keeping traditional green avenues of winning is good, but maybe look for alternate control wincons like
Biorhythym,mass resource destruction like Bane of Progress-style sweepers to keep other decks in check, maybe some infect sources to handle life racers if your meta won't throw stuff at you in response to playing it. Triumph of the Hordes will work nicely with green-swing since it resolves before you swing. Personally, I love green. It quietly boasts some decent stuff in a lot of categories, even if those categories aren't exceptionally deep. I don't think there's much you can do re-invent it, but you can still spice it up.Edit: oops, just saw Biorhythm is banned. Nuts. Anyway, spicing it up maybe can make green palatable.
Here's a thread I started: http://www.mtgsalvation.com/forums/the-game/commander-edh/750778-sekki-seasons-guide-non-spirit
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Here's the link: https://chrome.google.com/webstore/detail/autocardanywhere/eobkhgkgoejnjaiofdmphhkemmomfabg?hl=en
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
As someone who has been running Glissa Sunseeker for the past year, it feels actually really good to play the artifact-hate game as I have had so many games where enemy decks could never get online because they were so dependent on rocks. Its like playing a very different color. I do utilize a few ramp cards like Kodma's Reach and Skyshroud Claim reach for instance but its not as super ramp oriented as like my Omanth, Locus of Mana deck I enjoy using.
I also use a few cards, stuff like Song of the Dryads, Deglamer and Fade into Antiquity as my meta has a few of those Theros gods mucking about like Purphoros, God of the Forge, Phenax, God of Deception or Karametra, God of Harvests. Let me tell you, those cards are a real pain to get rid of.
I just recently looked at EDHREC, like today, to compare notes and I honestly agree with quite a few of the choices for what cards people use with Glissa Sunseeker. Like Mirri's Guile I can attest is fantastic.
I personally look forward to the coming Commander 2017 product in hopes of some new cards that I can use to make her more of a powerhouse.
If you check this thread (around page 6) there was a lot of discussion as to how to break him in monogreen. There are a lot of weird intricate combos that you can do with him, and it's kind of fun to imagine people's faces after that. I've actually built the deck (the basic tools cost about $20 if not less, $40 if you splurge for Doubling Season and Primal Vigor), just never played it. I did goldfish it a bit, and it's kind of like a puzzle box, since 70% of the cards are possible combo pieces (the rest is ramp and draw), but you have to kind of look at them and see if you can actually put a combo together. It seems fun but I just can't bring myself to play dedicated combo...
Anyway, my 2 cents. If you're interested in control, check my sig, would be happy to answer any questions you have, and we actually have a good number of monogreen control players around here that are all really helpful
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
Aye, I updated the Sekki thread with the combo ideas from DIY thread. Thanks for reminding me!
http://www.mtgsalvation.com/forums/the-game/commander-edh/750778-sekki-seasons-guide-non-spirit
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Partly I think it's the versatility of using Nissa as a commander - she really just provides the gas, what you're fuelling is up to you.
Yep, Titania would get my vote too - pretty unique, great fun to play and if built right, pretty strong.
Hua Tuo, Honored Physician sounds interesting too.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
http://tappedout.net/mtg-decks/07-06-17-thrun/
My mono green creatureless deck
http://tappedout.net/mtg-decks/15-06-17-kamahl-fist-of-krosa/?cat=type&sort=cost