I can't be the only one that thinks ETB: The Gathering has made the game dumbed down and easy. ETB triggers are so non-interactive and easy mode Magic that it has inspired me to make a deck that is completely dedicated to shutting down all triggered abilities on creatures. Aside from Torpor Orb, Stifle, Trickbind, Voidslime, Disallow, Time Stop, Glorious End, Humility, Hushwing Gryff, and Summary Dismissal, what other strategies and commanders do you use to stop ETB decks?
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
One-time usage isn't much of an issue, so I aim at whatever that may lead to repeat usage and kill it first, artifacts like Cauldron of Souls and Conjurer's Closet are common, bounce enchantment like Equilibrium, Cowardice, and Cloud Cover, graveyard love Phyrexian Reclamation etc, as well as blinker like Brago, King Eternal and his ilk. Identifying which card would lead to the ETB loop helps a lot in stopping it, as well as play the political game and warn other opponents that there's a huge threat coming.
Thanks for all of the suggestions! I appreciate the different ideas here other than the cards that specifically stop triggers on creatures entering the battlefield. Stopping a single trigger is great, the suggestions here to make it more difficult for repeated recurring triggers are outside of the box that I haven't thought of before. I have noticed in EDH even a single ETB trigger off a creature can be game warping, even a simple Wood Elves fetching a dual land on turn 2-3 totally changes the game in the beginning turns and for potential further abuse later on to get so far ahead in resources it gets kinda stupid. I hope they print more ETB trigger hate in the future, as it has gotten out of control with what they keep printing.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
Trying to stop everyone else in a multiplayer game from Doing The Thing is both resource intensive and annoying for everyone else for the most part.
What's your end goal here? Is it to win? If so, have you considered simply playing powerful creatures yourself instead? Is your goal to force some kind of metagame where nobody plays ETB creatures because they expect you to hate them out? If that's the case, I think you should at least ask your playgroup if they'd be interested in playing the type of Magic that you like to play, and if that doesn't pan out maybe look for people who want to play the same kind of Magic as you instead of trying to punish other people for doing things that they enjoy doing in their games of Magic.
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Pithing Needle naming Æther Storm (followed up by said Aether Storm) does a lot for preventing creature spells, too.
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So much this. You can't necessarily stop them from playing ETB creatures, but you can sure make it rougher for them to.
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UW activated abilities and etb lock down deck
IMO Hallowed Moonlight is a criminally underplayed card in some of the more creature heavy / battle-cruiser tables this format offers.
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What's your end goal here? Is it to win? If so, have you considered simply playing powerful creatures yourself instead? Is your goal to force some kind of metagame where nobody plays ETB creatures because they expect you to hate them out? If that's the case, I think you should at least ask your playgroup if they'd be interested in playing the type of Magic that you like to play, and if that doesn't pan out maybe look for people who want to play the same kind of Magic as you instead of trying to punish other people for doing things that they enjoy doing in their games of Magic.