Tormod's Crypt because my favorite deck is Jarad reanimator. It's kind of silly that any deck can run a card that costs zero mana and undoes everything I've worked toward the whole game
+1 for Humility. It's not like you can't answer it, but in the mean time there isn't much of a game going on.
There's plenty of stuff that you can do with a Humility in play. It only interferes with one out of seven card types. If it pretty much stops game for you, sounds like you play in an incredibly one-dimensional creature-centric meta.
Possibility Storm cause the decks that utilise it never really suffer from it and i pack alot of reactive cards that pretty much become useless under its effects.
+1 for Humility. It's not like you can't answer it, but in the mean time there isn't much of a game going on.
There's plenty of stuff that you can do with a Humility in play. It only interferes with one out of seven card types. If it pretty much stops game for you, sounds like you play in an incredibly one-dimensional creature-centric meta.
Yes, like most EDH metas and most Magic metas for that matter, it is creature focused. Not by my choice, rather the other players operate this way. Games with Humility in play are reduced to everyone developing the artifact and enchantment based components of their deck while the one guy playing combo wins.
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EDH playing competitive Magic cast away
Current Decks GTitania midrange RGThromok tokens/goodstuff | UB Grimgrin zombie tribal GW Sigarda enchantress | R Godo voltron U Braids aggro | WR Kalemne punisher RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I've seen Derevi, Nekusar, Tasigur, and any number of other overpowered or typically unfun commanders played in a fun way, and "obvious combos" commanders like Sharuum, Marath, and Saffi Eriksdotter can at least be stopped or hated out. Leovold and Teferi are exclusively competitive, largely because their first and last abilities, respectively, read "each opponent stops having fun until Leovold/Teferi leaves the battlefield." like some horrific version of banishing light, they exile the fun straight out of the game. If a Leovold or Teferi deck isn't competitive then you're literally doing it wrong; there is no other way to play those decks since people will hate you out from the start and then you'll lose for trying to be not competitive. Every Leovold deck without wheels is wrong because people already hate you for playing Leovold, if you're going to ignore that in the first place then you might as well play wheels.
What I hate the most is that WotC made Leovold specifically for commander. I'm terrified with each new commander set that they're going to create a 'de-facto' commander (i.e. the one you're "supposed" to use as commander out-of-the-box) of a precon deck who is as awful and punishingly unfun to play against as either of these two, and then some new player is going to buy it and get hated out of games until they give up on Magic.
EDIT: also Mana Crypt; like Sol Ring there's no reason not to run it, but unlike Sol Ring it costs 80-ish dollars.
What I hate the most is that WotC made Leovold specifically for commander. I'm terrified with each new commander set that they're going to create a 'de-facto' commander (i.e. the one you're "supposed" to use as commander out-of-the-box) of a precon deck who is as awful and punishingly unfun to play against as either of these two, and then some new player is going to buy it and get hated out of games until they give up on Magic.
Leovold came from Conspiracy: Take the Crown, not a Commander product. While it was meant for multi-player, it was not necessarily designed for Commander. Multiplayer 60 card decks would have much less issue with him.
What I hate the most is that WotC made Leovold specifically for commander. I'm terrified with each new commander set that they're going to create a 'de-facto' commander (i.e. the one you're "supposed" to use as commander out-of-the-box) of a precon deck who is as awful and punishingly unfun to play against as either of these two, and then some new player is going to buy it and get hated out of games until they give up on Magic.
Leovold came from Conspiracy: Take the Crown, not a Commander product. While it was meant for multi-player, it was not necessarily designed for Commander. Multiplayer 60 card decks would have much less issue with him.
It doesn't mean that Wizards didn't know exactly how bad Leovold is for Commander though.
Possibility Storm cause the decks that utilise it never really suffer from it and i pack alot of reactive cards that pretty much become useless under its effects.
This. I hate Possibility Storm. It bothers me even more that everyone else seems to like it.
Grave Pact, by far. It can product such brutal locks on games and really punishes fair decks. The grave pact effects are super powerful so I understand that black players use them but I will target anyone who has one of these in play.
My runner up is Cyclonic Rift. That card is not fun or fair and should've been banned a long time ago. It's too non-interactive and with one card you can easily tell all of your opponents that their last few turns don't matter at all. I run it in all of my blue decks and would love to lose it as a powerful tool.
I've seen Derevi, Nekusar, Tasigur, and any number of other overpowered or typically unfun commanders played in a fun way, and "obvious combos" commanders like Sharuum, Marath, and Saffi Eriksdotter can at least be stopped or hated out. Leovold and Teferi are exclusively competitive, largely because their first and last abilities, respectively, read "each opponent stops having fun until Leovold/Teferi leaves the battlefield." like some horrific version of banishing light, they exile the fun straight out of the game. If a Leovold or Teferi deck isn't competitive then you're literally doing it wrong; there is no other way to play those decks since people will hate you out from the start and then you'll lose for trying to be not competitive. Every Leovold deck without wheels is wrong because people already hate you for playing Leovold, if you're going to ignore that in the first place then you might as well play wheels.
What I hate the most is that WotC made Leovold specifically for commander. I'm terrified with each new commander set that they're going to create a 'de-facto' commander (i.e. the one you're "supposed" to use as commander out-of-the-box) of a precon deck who is as awful and punishingly unfun to play against as either of these two, and then some new player is going to buy it and get hated out of games until they give up on Magic.
EDIT: also Mana Crypt; like Sol Ring there's no reason not to run it, but unlike Sol Ring it costs 80-ish dollars.
I'm with you 100% about Leovold. It's terrifying to have wotc designing generals and pushing their power and I really don't think they're doing a good job. Leovold is not good for the game and general power creep is just going to homogenize people's decks.
The damage from Mana Crypt is a good reason not to play it. If you aren't a fast aggressive deck than it's much more of a liability than Sol Ring. People do lose games to their Mana Crypts.
Agreed. And Contamination. I just want to play Magic, not sit and wait and not cast a single spell for turns on end until someone either kills the card or wins the game.
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EDH GWSelvala and the Return to HumanityGW UWDragonlord Ojutai, Control's Elder DragonUW UBGTasigur, the God-Pharaoh's Gift to EDHUBG UBRNicol Bolas and his SuperfriendsPawnsUBR
Modern UWUW Control/Midrange/Bad JundUW WUBRGHumansWUBRG BGMidrangeBG
Agreed. And Contamination. I just want to play Magic, not sit and wait and not cast a single spell for turns on end until someone either kills the card or wins the game.
A friend of mine has similar idea, he said that he'd rather have his lands destroyed by stuff like Ruination than to have them and unable to use them. I'm guilty of locking him down with those cards though
Here's the thing, cards like Blood Moon, Contamination, and Back to Basics are cards that helps monocolor decks more than multicolor ones, and I think it's only fair since more colors means more card choices, I don't mind giving mono color decks some edge.
Possibility Storm cause the decks that utilise it never really suffer from it and i pack alot of reactive cards that pretty much become useless under its effects.
This. I hate Possibility Storm. It bothers me even more that everyone else seems to like it.
I don't mind Possibility Storm when it's used properly, but if you're using it because lolsorandom then yeah, this card can go away. But that goes for all lolsorandom cards and at least this one has legitimate use unlike stuff like Whims of the Fates.
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UG Arixmethes Combo UGR Wanderer UGB Tasigur Control URB Jeleva Storm RW Gisela Control
Possibility Storm cause the decks that utilise it never really suffer from it and i pack alot of reactive cards that pretty much become useless under its effects.
This. I hate Possibility Storm. It bothers me even more that everyone else seems to like it.
I don't mind Possibility Storm when it's used properly, but if you're using it because lolsorandom then yeah, this card can go away. But that goes for all lolsorandom cards and at least this one has legitimate use unlike stuff like Whims of the Fates.
My thoughts exactly. If you're playing a general that gets around or even potentially benefits from PS (Mishra, Zada, Melek etc.), then I've no problem with seeing it as it's a powerful tool that helps you win. But those people that just throw it into any deck just because annoy me.
Agreed. And Contamination. I just want to play Magic, not sit and wait and not cast a single spell for turns on end until someone either kills the card or wins the game.
A friend of mine has similar idea, he said that he'd rather have his lands destroyed by stuff like Ruination than to have them and unable to use them. I'm guilty of locking him down with those cards though
Here's the thing, cards like Blood Moon, Contamination, and Back to Basics are cards that helps monocolor decks more than multicolor ones, and I think it's only fair since more colors means more card choices, I don't mind giving mono color decks some edge.
Here's the thing, cards like Blood Moon, Contamination, and Back to Basics are cards that helps monocolor decks more than multicolor ones, and I think it's only fair since more colors means more card choices, I don't mind giving mono color decks some edge.
You say that but I still run the both of these in a Kynaios and Tiro deck.
Never said multi-color decks can't use them, but mono-color decks take less damage from non-basic hosers. I use Contamination in my Daxos the Returned deck, but only if I have Bitterblossom or an artifact mana out, whereas a monoblack zombie deck would require not even that much prep.
Possibility Storm cause the decks that utilise it never really suffer from it and i pack alot of reactive cards that pretty much become useless under its effects.
This. I hate Possibility Storm. It bothers me even more that everyone else seems to like it.
I don't mind Possibility Storm when it's used properly, but if you're using it because lolsorandom then yeah, this card can go away. But that goes for all lolsorandom cards and at least this one has legitimate use unlike stuff like Whims of the Fates.
My thoughts exactly. If you're playing a general that gets around or even potentially benefits from PS (Mishra, Zada, Melek etc.), then I've no problem with seeing it as it's a powerful tool that helps you win. But those people that just throw it into any deck just because annoy me.
Yep, this. I seriously don't understand people who do this. The whole point of MTG is to play a strategy game; Possibility Storm turns it into essentially "roll the dice, whoever gets lucky wins."
With that said, and this is kind of tangential, I really don't like people that play Combo in EDH. And I'm not talking about obscure combos, but 2-card or 3-card combos. Why are you playing singleton if the goal of your deck is to draw(or more likely.. tutor/search) 2 or 3 cards that happen to interact in a way that wins the game for you. Where is the fun in that for anyone? Though I will say that when people end up playing combos like this, particularly infinite mana combos, I make them sit there and do all the steps and not scoop as "punishment".
Them: "Okay this is going to make infinite mana and then I will cast my entire hand" Me: "Sure...Show me."
Anything that makes the game slow way way down or stutter like a buffering YouTube video.
In the first case, I'm talking about any Moat-esque effect. As soon as I see somebody play one of these enchantments, I immediately start to focus on them because I just know they're going to set up a gigantic pillowfort to try and make themselves untouchable. This also goes for recurring Spore Frog, gaining life behind a Glacial Chasm, etcetera. It's not that I don't run answers, I just hate for the game to go on forever.
In the second case, I'm talking about Sensei's Divining Top and friends. Admittedly I am guilty of running them in decks that care about the top of the library, but I've seen others activating top multiple times each turn cycle, looking for counterspells and instant speed removal, etc. It gets pretty obnoxious when it's constantly interrupting the flow of the game.
I agree whole-heartedly with all of this. Moat just stops the game in its tracks. If you left your Krosan Grip at home, you may end up getting locked out of attacking. God forbid they have multiples.
Sensei's Top really needs to get banned from the format; it unnecessarily slows down games for everybody involved, it's so good it goes in every deck, and its pretty darn hard to kill. The first person to land it usually wins because of the incremental card advantage racking up over the course of a game.
Them: "Okay this is going to make infinite mana and then I will cast my entire hand" Me: "Sure...Show me."
In paper I'd consider this rude and salty behavior, but on MTGO the play clock represents a restriction on deckbuilding that I'm willing to enforce to a certain degree.
For me the EOT Cyclonic Rift that I know is coming and can't react to properly is the worst.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
There's plenty of stuff that you can do with a Humility in play. It only interferes with one out of seven card types. If it pretty much stops game for you, sounds like you play in an incredibly one-dimensional creature-centric meta.
https://archidekt.com/user/71716
Yes, like most EDH metas and most Magic metas for that matter, it is creature focused. Not by my choice, rather the other players operate this way. Games with Humility in play are reduced to everyone developing the artifact and enchantment based components of their deck while the one guy playing combo wins.
Current Decks
GTitania midrange
RGThromok tokens/goodstuff | UB Grimgrin zombie tribal
GW Sigarda enchantress | R Godo voltron
U Braids aggro | WR Kalemne punisher
RU Mizzix storm | BUG Mimeoplasm competitive reanimator | UG Ezuri infect
I've seen Derevi, Nekusar, Tasigur, and any number of other overpowered or typically unfun commanders played in a fun way, and "obvious combos" commanders like Sharuum, Marath, and Saffi Eriksdotter can at least be stopped or hated out. Leovold and Teferi are exclusively competitive, largely because their first and last abilities, respectively, read "each opponent stops having fun until Leovold/Teferi leaves the battlefield." like some horrific version of banishing light, they exile the fun straight out of the game. If a Leovold or Teferi deck isn't competitive then you're literally doing it wrong; there is no other way to play those decks since people will hate you out from the start and then you'll lose for trying to be not competitive. Every Leovold deck without wheels is wrong because people already hate you for playing Leovold, if you're going to ignore that in the first place then you might as well play wheels.
What I hate the most is that WotC made Leovold specifically for commander. I'm terrified with each new commander set that they're going to create a 'de-facto' commander (i.e. the one you're "supposed" to use as commander out-of-the-box) of a precon deck who is as awful and punishingly unfun to play against as either of these two, and then some new player is going to buy it and get hated out of games until they give up on Magic.
EDIT: also Mana Crypt; like Sol Ring there's no reason not to run it, but unlike Sol Ring it costs 80-ish dollars.
- Rabid Wombat
Leovold came from Conspiracy: Take the Crown, not a Commander product. While it was meant for multi-player, it was not necessarily designed for Commander. Multiplayer 60 card decks would have much less issue with him.
It doesn't mean that Wizards didn't know exactly how bad Leovold is for Commander though.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Draft my Mono-Blue Cube!
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My runner up is Cyclonic Rift. That card is not fun or fair and should've been banned a long time ago. It's too non-interactive and with one card you can easily tell all of your opponents that their last few turns don't matter at all. I run it in all of my blue decks and would love to lose it as a powerful tool.
I'm with you 100% about Leovold. It's terrifying to have wotc designing generals and pushing their power and I really don't think they're doing a good job. Leovold is not good for the game and general power creep is just going to homogenize people's decks.
The damage from Mana Crypt is a good reason not to play it. If you aren't a fast aggressive deck than it's much more of a liability than Sol Ring. People do lose games to their Mana Crypts.
With so much redundancy, the deck plays more like a modern burn or infect deck, and its not why i sat down to play EDH.
Agreed. And Contamination. I just want to play Magic, not sit and wait and not cast a single spell for turns on end until someone either kills the card or wins the game.
GWSelvala and the Return to HumanityGW
UWDragonlord Ojutai, Control's Elder DragonUW
UBGTasigur, the God-Pharaoh's Gift to EDHUBG
UBRNicol Bolas and his Super
friendsPawnsUBRModern
UWUW Control/Midrange/Bad JundUW
WUBRGHumansWUBRG
BGMidrangeBG
A friend of mine has similar idea, he said that he'd rather have his lands destroyed by stuff like Ruination than to have them and unable to use them. I'm guilty of locking him down with those cards though
Here's the thing, cards like Blood Moon, Contamination, and Back to Basics are cards that helps monocolor decks more than multicolor ones, and I think it's only fair since more colors means more card choices, I don't mind giving mono color decks some edge.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I don't mind Possibility Storm when it's used properly, but if you're using it because lolsorandom then yeah, this card can go away. But that goes for all lolsorandom cards and at least this one has legitimate use unlike stuff like Whims of the Fates.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
My thoughts exactly. If you're playing a general that gets around or even potentially benefits from PS (Mishra, Zada, Melek etc.), then I've no problem with seeing it as it's a powerful tool that helps you win. But those people that just throw it into any deck just because annoy me.
I can't say bad things about Blood Moon, considering how many games it's helped my Jaya Ballard, Task Mage deck win.
Never said multi-color decks can't use them, but mono-color decks take less damage from non-basic hosers. I use Contamination in my Daxos the Returned deck, but only if I have Bitterblossom or an artifact mana out, whereas a monoblack zombie deck would require not even that much prep.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Yep, this. I seriously don't understand people who do this. The whole point of MTG is to play a strategy game; Possibility Storm turns it into essentially "roll the dice, whoever gets lucky wins."
With that said, and this is kind of tangential, I really don't like people that play Combo in EDH. And I'm not talking about obscure combos, but 2-card or 3-card combos. Why are you playing singleton if the goal of your deck is to draw(or more likely.. tutor/search) 2 or 3 cards that happen to interact in a way that wins the game for you. Where is the fun in that for anyone? Though I will say that when people end up playing combos like this, particularly infinite mana combos, I make them sit there and do all the steps and not scoop as "punishment".
Them: "Okay this is going to make infinite mana and then I will cast my entire hand"
Me: "Sure...Show me."
Username: Cabz
I agree whole-heartedly with all of this. Moat just stops the game in its tracks. If you left your Krosan Grip at home, you may end up getting locked out of attacking. God forbid they have multiples.
Sensei's Top really needs to get banned from the format; it unnecessarily slows down games for everybody involved, it's so good it goes in every deck, and its pretty darn hard to kill. The first person to land it usually wins because of the incremental card advantage racking up over the course of a game.
In paper I'd consider this rude and salty behavior, but on MTGO the play clock represents a restriction on deckbuilding that I'm willing to enforce to a certain degree.
For me the EOT Cyclonic Rift that I know is coming and can't react to properly is the worst.