Well I'm not sure about "not being mad", but I built a Shared Fate deck. So rather than drawing cards from your deck, you play off other peoples. Its almost impossible to pull off a win, but I managed to do it with no cards in hand and no cards in library for the rest of the game, as I had exiled my library with Demonic Consultation.
I like this idea. I've been coming back to the idea of building deck with Elecutors in it for a while now. I like win conditions that you have to protect for (quite) a while and if you can you win and if you don't you... don't.
I like to do Djinn Illuminatis+Pact of the Titan+ haste enabler. Make infinite 4/4s and smash. If for some reason there is a survivor they can just pass and I lose on my upkeep since I can't pay 4Rx Infinity.
I like to do Djinn Illuminatis+Pact of the Titan+ haste enabler. Make infinite 4/4s and smash. If for some reason there is a survivor they can just pass and I lose on my upkeep since I can't pay 4Rx Infinity.
I'm not sure if thats janky or more of just a good combo. With Purpherous, God of the Forge type cards seems to be a legit addition to a deck. So resolving Ancestral Visions suddenly become draw your whole deck with Djinn Illuminatus. I think I'm going to start making a deck.
I like to do Djinn Illuminatis+Pact of the Titan+ haste enabler. Make infinite 4/4s and smash. If for some reason there is a survivor they can just pass and I lose on my upkeep since I can't pay 4Rx Infinity.
I'm not sure if thats janky or more of just a good combo. With Purpherous, God of the Forge type cards seems to be a legit addition to a deck. So resolving Ancestral Visions suddenly become draw your whole deck with Djinn Illuminatus. I think I'm going to start making a deck.
You can't replicate Ancestral Vision. Djinn Illuminatus adds a replicate cost equal to the card's mana cost, not it's converted mana cost. In the case of Pact of the Titan, the replicate cost is 0, because Pact's mana cost is 0. Ancestral Vision, on the other hand, doesn't have a mana cost at all.
I'm not sure if thats janky or more of just a good combo. With Purpherous, God of the Forge type cards seems to be a legit addition to a deck. So resolving Ancestral Visions suddenly become draw your whole deck with Djinn Illuminatus. I think I'm going to start making a deck.
Yeah I mostly consider it janky because of the suicidal nature of it. One fog, or hell even better Safe Passage, and it goes from instant win to instant loss. And yeah Purphoros or Warstorm Surge means it doesn't need combat but the deck I have the combo in is a combo control deck so those two are less useful than in the Omnath deck that my only copies of those cards are currently in.
Which reminds me of another combo! Omanth, Locus of Rage+Boundless Realms+Warstorm Surge/Where Ancients Tread with 8 lands in play is 40 damage to someone's face. Add in Goblin Bombardment for 32 more. This one is probably even less janky but its pretty easy to mess with and relies on how many lands you have in play as well as at least three other cards.
could people get mad if the infinite combo is in pauper?
Presence of Gond+Devoted Druid+Ivy League Denizen+Essence Warden
I use other cards like benefaction of rhonas to get that turn 4 win.....there are other commons you can use but my ocd kicked in and i made it tribal elf.
Since the Mirror only has its controller shuffle permanents he or she owns, it stays on the battlefield and makes the recipient immortal until you die or it gets destroyed. This tends to make friends.
- Darien, King of Kjeldor
- Soul Warden (or any variant)
- Pandemonium
- Any form to deal 1 damage to yourself
When you take the damage, you will put a 1/1 token, will gain 1 life, and will cause damage equal its power to yourself, starting a loop, getting infinite tokens.
My YouTube Channel: The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Its risky, and its limited by life and mana, but when you windmill slam electric eel nobody will be salty.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
My hive mind in play, my opponents playing vilainous wealth with X = 10 and revealing copy enchantment: he targeted hive mind with.
Afterwards, a bunch of "draw X cards" spell 2 times copied, even angel's grace was cast.
Not really sure if it's a jank combo but resolving like at least 20 spells and copies, make some players at the table surely mad
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I can not win the game and my opponents can not lose the game.
Living Death in hand, Viscera Seer, Eternal Witness, Peregrine Drake, and Grim Haruspex in the graveyard, with Laboratory Maniac in your deck. Cast Living Death, use Eternal Witness to return it to your hand and Peregrine Drake to untap the lands you used to cast it, sac everything to Viscera Seer, and repeat. Once you have enough creatures in play to draw your deck, cast Laboratory Maniac using the lands Peregrine Drake untapped and sac everything else to win.
There's a lot of redundant options for everything but Drake and Living Death. If you have a land that taps for multiple mana, you can replace the Viscera Seer and Haruspex with an outlet for it.
You can use milling instead of drawing, but that makes the combo take forever due to each loop increasing the number of ETB/Death triggers. The combo itself won't make your table mad, but making them sit there while you go through a dozen ETB and death triggers just so you can loop Living Death again with even more creatures in the graveyard will certainly make them never want to play with you again.
In a game my opponents agreed to let me pull cards from outside the game.
Conspiracy (naming Eldrazi), Spawnsire of Ulamog. I had 250 unique creatures not in my deck (wanna follow the rules) which I then put into play. One of the creatures is called Barishi. I cast Damnation which puts them all into my graveyard before Barishi triggers and shuffles all of the creatures into my library. Next I cast Battle of Wits before finishing with time warp.
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
In a game my opponents agreed to let me pull cards from outside the game.
Conspiracy (naming Eldrazi), Spawnsire of Ulamog. I had 250 unique creatures not in my deck (wanna follow the rules) which I then put into play. One of the creatures is called Barishi. I cast Damnation which puts them all into my graveyard before Barishi triggers and shuffles all of the creatures into my library. Next I cast Battle of Wits before finishing with time warp.
You see, that's cool because even though you have to get your friends to let you break the rules with outside the game cards, you would have just won more easily if you chose a way that didn't do so. That's the thing about Spawnsire: if you can make Spawnsire work, you'd have won anyway, might as well let you have your fun. I'd much sooner see a wacky Battle of Wits win than yet another "I pump 17 mana into Genesis Wave" win.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I found it to be the happy middle ground politically in a game where you can still make your opponent feel like they accomplished something but the damage is negligible. As preventing all damage tended to set off an opponent's alarm bells like I was a big threat to the table.
My reason for doing it was to win with battle of wits. Some guy on this forum said you couldn't do it so I had to prove him wrong.
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**** this site. I'd delete this account but that doesn't seem to be an option. The mods here are ******* useless ********s who ban people for simple ass normal words. **** them and **** this site.
Had spawling board state of mana dorks, added up to just over the 22 mana needed for the combo.
Shaman of forgotten ways second ability: everyone gets reduced to 2-7ish life, and me to 11, few decks will have ore creatures than me usually.
Hurricane for (G)(X=10).
Kills 5 players at once, and leaves me at 1 life.
Considering my mana generation was re-cobbled after a board wipe, this was technically like a 10+ card combo. Could have been less if I had a better mana engine.
Decks main combo: Experiment Kraj, Gilder Bairn, Marwyn the Nurturer
kraj can put a counter on each of them
then he gets both abilities.
taps for power(4), spends 3 to untap and copy counter on marwyn.
Infinite loop, which nets 1 green mana and 1 copy and counter type.
With all 3, infinite mana and infinite counters on all permanents with just 3 cards, all tutorable by Momir.
Or Possessed Portal
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
It lets you put all your basic lands into play untapped. Anything else you hit off the top is just gravy.
I like this idea. I've been coming back to the idea of building deck with Elecutors in it for a while now. I like win conditions that you have to protect for (quite) a while and if you can you win and if you don't you... don't.
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/614234-12-tribe-lordspam-changeling-jank-deck
Playing basically every single lord in WBG.
GSelvala, Heart of the Wilds Inf Combo/FattiesG
GWSaffi Eriksdotter Inf ComboGW
BLiliana, Heretical Healer StaxB
RKiki-Jikki, Inf Combo/ETB AbuseR
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Yeah I mostly consider it janky because of the suicidal nature of it. One fog, or hell even better Safe Passage, and it goes from instant win to instant loss. And yeah Purphoros or Warstorm Surge means it doesn't need combat but the deck I have the combo in is a combo control deck so those two are less useful than in the Omnath deck that my only copies of those cards are currently in.
Which reminds me of another combo! Omanth, Locus of Rage+Boundless Realms+Warstorm Surge/Where Ancients Tread with 8 lands in play is 40 damage to someone's face. Add in Goblin Bombardment for 32 more. This one is probably even less janky but its pretty easy to mess with and relies on how many lands you have in play as well as at least three other cards.
Presence of Gond+Devoted Druid+Ivy League Denizen+Essence Warden
I use other cards like benefaction of rhonas to get that turn 4 win.....there are other commons you can use but my ocd kicked in and i made it tribal elf.
I don't see why they would. Seems like a pretty meager play to me.
Since the Mirror only has its controller shuffle permanents he or she owns, it stays on the battlefield and makes the recipient immortal until you die or it gets destroyed. This tends to make friends.
- Rabid Wombat
- Soul Warden (or any variant)
- Pandemonium
- Any form to deal 1 damage to yourself
When you take the damage, you will put a 1/1 token, will gain 1 life, and will cause damage equal its power to yourself, starting a loop, getting infinite tokens.
Add Soul's Attendant to gain 2 life instead of 1 in each loop, and get infinite life.
Add Soul's Attendant and Carnival of Souls to get infinite mana.
Add Anointed Procession to make the second token of each loop cause infinite damage to opponents.
Add Ogre Battledriver to get haste tokens.
Hightower | Vial/Thrasios | Mogis | Grenzo | Endrek |
Tatyova|Sisay|Zurgo|Breya|Chisei|Marchesa|Olivia|KaradorPauper | Pauper |
Legacy|4fun|4fun|Modern|Frontier|StandardNow you can do that with The Cheese Stands Alone and win in that moment instead of waiting until your next upkeep .
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Electric Eel, Dissipation Field, Purphoros.
Its risky, and its limited by life and mana, but when you windmill slam electric eel nobody will be salty.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
My hive mind in play, my opponents playing vilainous wealth with X = 10 and revealing copy enchantment: he targeted hive mind with.
Afterwards, a bunch of "draw X cards" spell 2 times copied, even angel's grace was cast.
Not really sure if it's a jank combo but resolving like at least 20 spells and copies, make some players at the table surely mad
There's a lot of redundant options for everything but Drake and Living Death. If you have a land that taps for multiple mana, you can replace the Viscera Seer and Haruspex with an outlet for it.
You can use milling instead of drawing, but that makes the combo take forever due to each loop increasing the number of ETB/Death triggers. The combo itself won't make your table mad, but making them sit there while you go through a dozen ETB and death triggers just so you can loop Living Death again with even more creatures in the graveyard will certainly make them never want to play with you again.
Conspiracy (naming Eldrazi), Spawnsire of Ulamog. I had 250 unique creatures not in my deck (wanna follow the rules) which I then put into play. One of the creatures is called Barishi. I cast Damnation which puts them all into my graveyard before Barishi triggers and shuffles all of the creatures into my library. Next I cast Battle of Wits before finishing with time warp.
You see, that's cool because even though you have to get your friends to let you break the rules with outside the game cards, you would have just won more easily if you chose a way that didn't do so. That's the thing about Spawnsire: if you can make Spawnsire work, you'd have won anyway, might as well let you have your fun. I'd much sooner see a wacky Battle of Wits win than yet another "I pump 17 mana into Genesis Wave" win.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I found it to be the happy middle ground politically in a game where you can still make your opponent feel like they accomplished something but the damage is negligible. As preventing all damage tended to set off an opponent's alarm bells like I was a big threat to the table.
Had spawling board state of mana dorks, added up to just over the 22 mana needed for the combo.
Shaman of forgotten ways second ability: everyone gets reduced to 2-7ish life, and me to 11, few decks will have ore creatures than me usually.
Hurricane for (G)(X=10).
Kills 5 players at once, and leaves me at 1 life.
Considering my mana generation was re-cobbled after a board wipe, this was technically like a 10+ card combo. Could have been less if I had a better mana engine.
Decks main combo: Experiment Kraj, Gilder Bairn, Marwyn the Nurturer
kraj can put a counter on each of them
then he gets both abilities.
taps for power(4), spends 3 to untap and copy counter on marwyn.
Infinite loop, which nets 1 green mana and 1 copy and counter type.
With all 3, infinite mana and infinite counters on all permanents with just 3 cards, all tutorable by Momir.
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