The Witness/Navigator combo also gives us recursion on the Mindslaver and Door as they are sacked on activation, Goblin Welder has potential here as backup recursion. Crystal Shard seems like the easiest pick to give us recursion on the Emrakul mindslave.
Another avenue is locking an opponent down without a mindslave and just countering the door activation with an Azorius Guildmage every time they choose the "wrong" target, rr just let them get their hopes up and then Reroute the Door activation to target themselves anyway
The core of the "combo" is heavy U/G leaning so I'm thinking either a Temur or Sultai control shell to go with it, Sultai might be better thanks to better tutors in black over red.
Any thoughts? Any obvious cards I've missed/don't know about?
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
I'd encourage you not to read it until you build your own deck, though. Also, it doesn't use Mindslaver -- it makes it impossible for them to do anything but pass the turn or use Door on themselves.
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"It is better for all the world if, instead of waiting to execute degenerate offspring for crime or to let them starve for their imbecility, society can prevent those who are manifestly unfit from continuing their kind. The principle that sustains compulsory vaccination is broad enough to cover cutting the Fallopian tubes... Three generations of imbeciles are enough."
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
The core of the "combo" is heavy U/G leaning so I'm thinking either a Temur or Sultai control shell to go with it, Sultai might be better thanks to better tutors in black over red.
Why not just run what you need out of RB? You're going to be 5C anyways. If you're leaning heavy green, you should be able to fix well enough that an effective 4C deck isn't too painful. If a self-inflicted Door kill is your primary wincon, you're unlikely to get a whole lot of people complaining about the deck's power level.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I have a Commander deck that does something very similar to what you're trying to do. The best advice I can give you is to avoid infinite combos or any sort of endless, repeating loop at all costs. Your payoff lies in getting your opponents to Door themselves. You won't ever get that payoff if you employ methods that go infinite because your opponents won't wait for you to jump through all your hoops. They'll just concede once you've got infinite whatever and just pick up their cards.
If I were you, the first thing I would do when building the deck is establish what your combo pieces are. From there, continue fleshing out the deck with what every good Commander deck needs: lots of card draw and mana ramp. After that, start considering what you think your landbase should look like. After you've done all those things, you won't have much room left in your deck. You're going to need a way to survive up until you get your combo off though, so make sure to leave room for cards that save your hide. Ghostly Prisons. Fog effects. Wrath of God. You name it. Just make sure you can hold your own against whatever miscellaneous creature cards pop up during the game. A couple of pieces of countermagic will likely be critical too. My personal favorite is Delay. You'll probably also want a card or two to gain you back some lost life.
You'll also want ways to recur lost combo pieces. Things like Eternal Witness that get cards back from your graveyard are a given, but if someone exiles one of your key cards you're going to want a way to get it back. That means Pull from Eternity, Riftsweeper, or my favorite, Mirror of Fate. There's a couple of ways to loop Mirrors over and over. You just need to find a way to exile it while its ability is on the stack.
With whatever room you still have left, try to see if there's any way you can make your combo a bit more redundant so you aren't always relying on a few incredibly specific cards.
Good luck with the deck!
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
Basically: donate a Door to Nothingness to an opponent and force them to suicide with it.
It sounds so incredibly janky and stupid that I just have to build it.
It's going to be casual and multiplayer and slightly budget-y, but I'd still like some card suggestions for it
Initial gameplan so far is:
1. Take control of an opponent with Mindslaver or Emrakul, the Promised End
2. Donate the Door (on their turn while controlled by us) with Zedruu the Greathearted
3. Give them the mana to activate it via Hive Mind and 2xChannel the Suns
4. Kill them by activating the Door targeting themselves.
So, obviously it also needs a few other cards for the setup, some way to play the Channel with flash e.g. Leyline of Anticipation and recursion, e.g. an Eternal Witness/Deadeye Navigator combo.
The Witness/Navigator combo also gives us recursion on the Mindslaver and Door as they are sacked on activation, Goblin Welder has potential here as backup recursion. Crystal Shard seems like the easiest pick to give us recursion on the Emrakul mindslave.
Another avenue is locking an opponent down without a mindslave and just countering the door activation with an Azorius Guildmage every time they choose the "wrong" target, rr just let them get their hopes up and then Reroute the Door activation to target themselves anyway
The core of the "combo" is heavy U/G leaning so I'm thinking either a Temur or Sultai control shell to go with it, Sultai might be better thanks to better tutors in black over red.
Any thoughts? Any obvious cards I've missed/don't know about?
As a back up to Leyline of Anticipation you can also run Vedalken Orrery. Daretti, Scrap Savant and Tezzeret the Seeker could also be really good here. Daretti can be kind of fragile because he's a walker but it does everything you want because it digs through the deck and can recur artifacts as well. Muzzio, Vissionary Architect can be good. Harmless Offering & Bazaar Trader are other cards that could help.
https://pucatrade.com/invite/gift/86097
I'd encourage you not to read it until you build your own deck, though. Also, it doesn't use Mindslaver -- it makes it impossible for them to do anything but pass the turn or use Door on themselves.
--Buck v Bell, 1927. This case, regarding the compulsory sterilization of inmates at mental institutions, has -- somehow -- never been overturned. Just a wee PSA for ya.
If I were you, the first thing I would do when building the deck is establish what your combo pieces are. From there, continue fleshing out the deck with what every good Commander deck needs: lots of card draw and mana ramp. After that, start considering what you think your landbase should look like. After you've done all those things, you won't have much room left in your deck. You're going to need a way to survive up until you get your combo off though, so make sure to leave room for cards that save your hide. Ghostly Prisons. Fog effects. Wrath of God. You name it. Just make sure you can hold your own against whatever miscellaneous creature cards pop up during the game. A couple of pieces of countermagic will likely be critical too. My personal favorite is Delay. You'll probably also want a card or two to gain you back some lost life.
You'll also want ways to recur lost combo pieces. Things like Eternal Witness that get cards back from your graveyard are a given, but if someone exiles one of your key cards you're going to want a way to get it back. That means Pull from Eternity, Riftsweeper, or my favorite, Mirror of Fate. There's a couple of ways to loop Mirrors over and over. You just need to find a way to exile it while its ability is on the stack.
With whatever room you still have left, try to see if there's any way you can make your combo a bit more redundant so you aren't always relying on a few incredibly specific cards.
Good luck with the deck!
Trap your friends in an endless game with this 23-card combo!
If you have door. Just use it yourself and choose an opponent.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist