Doublestrike works. Most of the mass-doublestrike options are in red but white gets at least one in True Conviction. Creatures with infect essentially have quadruplestrike so they work, too.
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You would never guess, at the terrifying sight of the man, that Hunding was as charming a companion as one could wish for.
I think Bow of Nylea is something you can look at? Besides actually pumping things and having other minor utility, it gives death touch which makes for really bad blocks on their end.
Running hatebears, I don't know often it becomes relevant but Sight of the Scalelords has proven to be a hidden gem in my decks. This one sorta increases power though. Militia's Pride and Captain's Claws puts in extra attacking creatures. Luminarch Ascension and Hoofprints of the Stag always put in a lot of work too.
Lastly I think Campaign of Vengeance is right up your alley, although it is a bit expensive.
Painful Quandary isn't exactly aggro but it does put in insane work.
Downdraft and Whiteout both provide repeatable means to make multiple creatures lose flying in one turn. (Too bad you're not in red for Gravity Sphere, or the myriad of cards that prevent non-fliers from blocking.)
Thanks for the suggestions, all. I'll probably give it a try as is and see if I even want more ways to kill people before making any changes, but I appreciate the input. Graveblade Marauder and Inquisitor's Flail in particular are both respectable options.
Downdraft and Whiteout both provide repeatable means to make multiple creatures lose flying in one turn. (Too bad you're not in red for Gravity Sphere, or the myriad of cards that prevent non-fliers from blocking.)
Green has one of those in Bower Passage, and junk has plenty of ways to find it if I really want it all the time. I suspect Kondo's evasion is going to do the trick most of the time and I'd rather just go straight to Hurricane effects rather than get cute with anti-flying tech.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Hatred can give you an instant kill option, which would be especially sweet on a creature with lifelink. Like Tymna herself. You wouldn't even have to pay all your life as 21 is enough. Mirror Entity can buff the entire team after blockers have been declared but before damage is dealt. Unlike Kamahl and Jazal though, it doesn't need to be in increments of 5 mana.
If you're running a lot of small creatures, Shirei, Shizo's Caretaker might be good, depends on your final list. Meekstone is good card to negate the bigger creatures your opponents will probably play (Crackdown and Marble Titan for redundancy).
Since you want to keep attacking with small creatures, Dolmen Gate and Reconnaissance seem like a must.
Other special mentions: Dauthi Embrace, Dauthi Mindripper, Nether Traitor, Soltari Emissary, Soltari Visionary, Spirit en-Dal.
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The secret to enjoyable Commander games is not winning first, but losing last.
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Any other good ideas out there?
Though it works best with swarms, Hellrider punches through damage regardless of whether it connects.
EDIT: Nevermind, I was thinking Tana and not Tymna.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
You can also use creatures that create tokens when they attack: Brimaz, King of Oreskos and Hero of Bladehold being the two best, probably.
WU Bruna UW | R Kiki-Jiki R | RB New Chainer BR
Legacy - Burn | Pauper - Reanimator | Aristocrats | Burn
@votechainer2016
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Trap your friends in an endless game with this 23-card combo!
Running hatebears, I don't know often it becomes relevant but Sight of the Scalelords has proven to be a hidden gem in my decks. This one sorta increases power though.
Militia's Pride and Captain's Claws puts in extra attacking creatures. Luminarch Ascension and Hoofprints of the Stag always put in a lot of work too.
Lastly I think Campaign of Vengeance is right up your alley, although it is a bit expensive.
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Green has one of those in Bower Passage, and junk has plenty of ways to find it if I really want it all the time. I suspect Kondo's evasion is going to do the trick most of the time and I'd rather just go straight to Hurricane effects rather than get cute with anti-flying tech.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Mirror Entity can buff the entire team after blockers have been declared but before damage is dealt. Unlike Kamahl and Jazal though, it doesn't need to be in increments of 5 mana.
If you're running a lot of small creatures, Shirei, Shizo's Caretaker might be good, depends on your final list.
Meekstone is good card to negate the bigger creatures your opponents will probably play (Crackdown and Marble Titan for redundancy).
Since you want to keep attacking with small creatures, Dolmen Gate and Reconnaissance seem like a must.
Other special mentions: Dauthi Embrace, Dauthi Mindripper, Nether Traitor, Soltari Emissary, Soltari Visionary, Spirit en-Dal.
If my post has no tags, then i posted from my phone.