I am not a particularly competitive player, and while I like to make my decks reasonably tuned with good mana curves and the like, but my goal is to have fun playing, so I sometimes play cards that don't completely suck but which are there because I find them amusing even if they aren't really good. One of my favorite examples is Giant Adephage, a card you see played by approximately 0% of competitive players. The darn thing costs 7 mana, and a lot of people would say "if something costs 7 mana, it should practically win you the game when you play it." I have indeed won games with Giant Adephage, because it can get out of control pretty quickly, especially if given haste, but I play it mostly because I find it incredibly amusing. I've only once lived the dream of Giant Adephage + Blade of Selves, but that once is a hell of a lot more memorable than the various times I've wiped people out via Purphuros + some token generator.
Do any of you play cards like this, ones that more competitive players would scoff at and which you play more for entertainment value than for the sake of winning?
Most of my Intet Dragons deck falls into this category. It's packed with 6+-mana fatties that can dominate if unchecked for a few turns. The deck win its fair share of games, too, though I typically don't play it against more competitive decks. (I have other decks for that.)
I don't know if it is "goofy" so much as maybe not the most tuned choice, but when I run black, specifically when I'm running a lot of graveyard oriented plays, I always seem to find a reason to throw Zombie Infestation in there. I love that card. I don't know why I like it as much as I do; I remember running it in a mono B zombie deck when I was younger, and I've just always had a soft spot for it. It still serves a decent purpose too, especially in my Jarad deck, but yeah. It's a great card, lol.
Glitterfang in Animar. There are easier ways to go infinite (which I do still play, but mostly just to fulfill the "every deck needs infinite combos to close games" concept I hold onto) and still easier ways to repeatedly bounce a creature finitely within a turn instead of only once a turn, but I just enjoy how by restricting itself to once per turn it forces me to cast other cards in my hand and as a added bonus it can just dome someone for 1 sometimes and because of how "bad" it is, no one is motivated to spend instant-speed removal to get rid of it, so it's sort of a recovery guarantee (or at least assistance) after a board wipe. I feel like the situation can be described for Battlecruiser Animar when compared to Combo Animar, but I guess this goofy little card is a more apt description of it in a single card.
I love Mirrorweave. The effect totally depends on what is on the board but i can usually be both strong and fun at the same time.
@OP: Imagine turning everything into a Giant Adephage with Mirrorweave. Now you'll have to build a Bant deck just for that
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The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
I run Unyaro Bees and Killer Bees in my Molimo, Maro-Sorcerer deck, since the goal is getting tons of lands and mana. I can't wait till the day where I get to finish someone off with Unyaro Bees' sac ability.
I play Markov Blademaster more often than most good cards. She gets frighteningly large if not removed. A 3 CMC 1/1 with no inherent protection or evasion is fragile enough that it doesn't happen often. Falkenrath Marauders occasionally make the cut as a similar card but 5 CMC is a lot more competitive.
I've been on a Predict kick recently too. Between my own topdeck manipulation and opponents revealing their top cards, it draws two a surprising amount of the time and there's always the well tested play of naming a basic land againsta mono-colored deck in a pinch.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Carrionette in my Xiahou Dun deck.... late game nobody expects it. Ritual of the Machine does amazing things as well. Koskun Falls is also a personal favorite in Black for breaking the color pie some more...Black can do almost anything...hehe
I love Mirrorweave. The effect totally depends on what is on the board but i can usually be both strong and fun at the same time.
@OP: Imagine turning everything into a Giant Adephage with Mirrorweave. Now you'll have to build a Bant deck just for that
I don't know that I'd build around it, but I love the idea of that.
Ritual of the Machine, mentioned above, is a wonderful card, in my opinion. I need to put that in Meren.
I play Possibility Storm in most of my decks that can support it. It isn't just there for the fun of it though. It makes my opponents
countermagic extremely bad.
And, if you build around it, you can break it. Counterspell is bad, but Cryptic Command, Mystic Confluence, Venser, Shaper Savant and a few other cards are fine with Possibility Storm. You put cards that manipulate the top of your library, don't play any X spells...
People tend to either destroy it right away or to keep it in play for fun. Keeping it in play for fun is a mistake against me because my deck is built around it.
You can also do things like only play one creature other than your general, bounce your general to your hand, and tutor your finisher. Or only play two sorceries in the deck. Imagine transmuting for a sorcery and turning it into a cheap Primal Surge. You can play cards like Jeskai Ascendancy, Primeval Bounty and Animar, Soul of Elements and get extra triggers. You can also play things like Dragonlair Spider or Ruric Thar, the Unbowed to get your opponents to trigger it more.
So yeah - not for the sake of chaos. I play it to win. And play it in several decks.
Another all-star that I have never seen anyone else play is Stonehorn Dignitary. It is so good with Birthing Pod. Pod 3 drop into Dignitary, opponent can't attack for win. Pod Dignitary into Karmic Guide, returning Dignitary, opponent can't attack for win. Pod dignitary into reveillark. Do you have a free sac outlet? Your opponent can't ever attack you again. There are cards that make it so that damage can't be prevented. Making opponents skip combat is much better than fogging.
I am not a particularly competitive player, and while I like to make my decks reasonably tuned with good mana curves and the like, but my goal is to have fun playing, so I sometimes play cards that don't completely suck but which are there because I find them amusing even if they aren't really good. One of my favorite examples is Giant Adephage, a card you see played by approximately 0% of competitive players. The darn thing costs 7 mana, and a lot of people would say "if something costs 7 mana, it should practically win you the game when you play it." I have indeed won games with Giant Adephage, because it can get out of control pretty quickly, especially if given haste, but I play it mostly because I find it incredibly amusing. I've only once lived the dream of Giant Adephage + Blade of Selves, but that once is a hell of a lot more memorable than the various times I've wiped people out via Purphuros + some token generator.
Do any of you play cards like this, ones that more competitive players would scoff at and which you play more for entertainment value than for the sake of winning?
I, too, like the Adephage. I run it in my Ruric Thar deck. It's pretty fun to PodHomura, Human Ascendant (one of my other goofy cards) into Adephage and then pay R to Flameshadow Conjuring for a 9/9, flying, trample, haste Adephage with firebreathing! Whee. This is one of my go-to stories, but somebody once set down an Ob Nixilis, Unshackled as their third creature because I had Defense of the Heart out. I chose Homura and Adephage and sacrificed Homura. Everybody read both cards. Somebody wiped the board before it got back around to me.
Clone Legion is just one of my all time favorite cards, even though it costs 9 mana.
I haven't slotted that one into anything yet, but I really should. It would probably be funny in Riku.
If you get Riku in play before you cast the Legion, have the real one target you, so when you put the copy on the stack, you target whoever has the best board state with the copy, and when the real Legion resolves, it will copy new tokens you just got.
Do any of you play cards like this, ones that more competitive players would scoff at and which you play more for entertainment value than for the sake of winning?
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Ifh-biff Efreet is definitely a favorite of mine, as is Ertai's Meddling.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I haven't slotted that one into anything yet, but I really should. It would probably be funny in Riku.
@OP: Imagine turning everything into a Giant Adephage with Mirrorweave. Now you'll have to build a Bant deck just for that
If my post has no tags, then i posted from my phone.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I've been on a Predict kick recently too. Between my own topdeck manipulation and opponents revealing their top cards, it draws two a surprising amount of the time and there's always the well tested play of naming a basic land againsta mono-colored deck in a pinch.
http://www.mtgsalvation.com/forums/magic-fundamentals/magic-general/334931-what-is-the-most-pimp-card-deck-youve-seen-or?comment=5361
Commander
RGOmnath, Locus of Rage Grenades! EDHGR
UWSygg's Defense, EDH - Voltron & ControlWU
BUGMimeoplasm EDH ft. Ifnir Cycling-discard comboBUG
WBTeysa, Connoisseur of CullingBW
BWSelenia & Recruiter of the Guard suicice combo EDHWB
UBRWGO-Kagachi - 5 Color Enchantments - EDHUBRWG
I don't know that I'd build around it, but I love the idea of that.
Ritual of the Machine, mentioned above, is a wonderful card, in my opinion. I need to put that in Meren.
countermagic extremely bad.
And, if you build around it, you can break it. Counterspell is bad, but Cryptic Command, Mystic Confluence, Venser, Shaper Savant and a few other cards are fine with Possibility Storm. You put cards that manipulate the top of your library, don't play any X spells...
People tend to either destroy it right away or to keep it in play for fun. Keeping it in play for fun is a mistake against me because my deck is built around it.
You can also do things like only play one creature other than your general, bounce your general to your hand, and tutor your finisher. Or only play two sorceries in the deck. Imagine transmuting for a sorcery and turning it into a cheap Primal Surge. You can play cards like Jeskai Ascendancy, Primeval Bounty and Animar, Soul of Elements and get extra triggers. You can also play things like Dragonlair Spider or Ruric Thar, the Unbowed to get your opponents to trigger it more.
So yeah - not for the sake of chaos. I play it to win. And play it in several decks.
Another all-star that I have never seen anyone else play is Stonehorn Dignitary. It is so good with Birthing Pod. Pod 3 drop into Dignitary, opponent can't attack for win. Pod Dignitary into Karmic Guide, returning Dignitary, opponent can't attack for win. Pod dignitary into reveillark. Do you have a free sac outlet? Your opponent can't ever attack you again. There are cards that make it so that damage can't be prevented. Making opponents skip combat is much better than fogging.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Some of my other pet cards:
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
If you get Riku in play before you cast the Legion, have the real one target you, so when you put the copy on the stack, you target whoever has the best board state with the copy, and when the real Legion resolves, it will copy new tokens you just got.
Very fun so far and great against Sensei's Diving Top.
BGGRock
Modern
BRGJund
BBGRock