Hardcore, bloodthirsty, grinding, terrible control. The kind of control that makes the entire experience static, and you know the game is won even though the control player doesn't actually have their wincon and won't for another 10 turns. That's excruciating to play against in my opinion.
Definitely agree with this. Worst experience was somebody with Sek'Kuar who had Attrition and Grave Pact in play with Reassembling Skeleton or similar creature. For almost 2 hours (it was late and people were playing slow, too) nobody could keep a creature on the board because of him. I was at 39 life the entire time. I eventually drew exile for the recurring creature and he plopped down another recurring creature so everybody scooped. Terrible game. Excruciating is a good word for it. I tend to concede a lot earlier now if I'm not enjoying the game.
How did he not win? If he was recurring Reassembling Skeleton then sac'ing it, he should have an army of 3/1s with haste against opponents with barely any board state.
I don't remember him having that many of the 3/1s, so either he didn't have his commander in play enough or he was sacrificing those to Attrition as well to keep the board totally clear. He could have also been mana screwed somehow. It's also possible that the skeleton was the recurring creature that appeared later and the first one was one of the cockroaches or Nether Traiter. I am a little bit fuzzy on the details since it was a couple years ago.
Edit: I do remember now he lost the first recurring creature to a well-timed Rakdos Charm from another player.
I don't remember him having that many of the 3/1s, so either he didn't have his commander in play enough or he was sacrificing those to Attrition as well to keep the board totally clear. He could have also been mana screwed somehow. It's also possible that the skeleton was the recurring creature that appeared later and the first one was one of the cockroaches or Nether Traiter. I am a little bit fuzzy on the details since it was a couple years ago.
Edit: I do remember now he lost the first recurring creature to a well-timed Rakdos Charm from another player.
So...run enchantment removal?
On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.
Some of the posts were about "cards" and not "strategies"...so, can I share that I just generally hate- I mean dislike- playing versus slow players.
That aside, I dislike against super friends and counters/token decks the most. They are mostly unimaginative. And worst of all, the constant fumbling with tokens/counters/dice just exacerbate slow play. Did I say I hate slow players?
I can't stand "chaos" deck. I don't know if that's a strategy that even attempt to win, or just to frustrate and annoy. Either way, I like to plan both in deck-building and in game-playing, and I hate it when that just all gets thrown to the wind. I imagine that's exactly what some people hope to counter in building their decks with chaos elements, but still... hate it.
The group hug decks that specifically play the "fun police"(counterspells, loads of spot removal) irk me because they tend to drag the game to a halt, especially worse when you have to sit left of the player.
"Safe decks" like Narset and Teferi, Mage of Zhalfir because you either have to interact with them at specific stages to stop them or you won't be able too at all. And there will always be times that a deck with plenty of ways to deal with it will simply not have the answer out of dumb luck.
On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.
A thousand times this. I hate when people build their decks without any regard for their weaknesses or how they plan to play around VERY common situations. Nothing makes a game slower and more boring than a player who has had their deck neutered due to an opponent playing something they weren't expecting. "Oh, you're playing goblins with no lords and your opponent just dropped Engineered Plague?"
Quote from sH0opdAwoOp »
I can't stand "chaos" deck. I don't know if that's a strategy that even attempt to win, or just to frustrate and annoy. Either way, I like to plan both in deck-building and in game-playing, and I hate it when that just all gets thrown to the wind. I imagine that's exactly what some people hope to counter in building their decks with chaos elements, but still... hate it.
I love decks that sew chaos (mostly because I almost exclusively build decks that are resilient to such shenanigans). I've had my best experiences playing Commander when games break down into madness
Shuffling four draft decks together and swinging at people who are behind on board to "play for second," taking long turns because they were watching another game or their phone, taking long turns because they're casting a bunch of pointless spells (eggs, bad spellslinger), being a drama queen, 3 v 1s when the one is using an intentionally weak deck to match other players' power/skill level (3 v 1 against a power deck is legitimate), grouphug, stax if that fits within the definition of fair (you could make a case either way).
A thousand times this. I hate when people build their decks without any regard for their weaknesses or how they plan to play around VERY common situations. Nothing makes a game slower and more boring than a player who has had their deck neutered due to an opponent playing something they weren't expecting. "Oh, you're playing goblins with no lords and your opponent just dropped Engineered Plague?"
People play engineered plague in your play group? Or tribal goblins with no lords? o_O
I mean, it's not always reasonable to answer everything. Tribal goblins is basically always wrecked by, say, SPREADING plague (which is actually fairly runnable for a stax deck, I don't think I've ever seen engineered plague in EDH) and there's only a few answers in mono-red, which it sucks at tutoring for and are way too slow for its usual game plan.
Some decks I find just can't answer ANYTHING except by winning themselves, though. no removal, no counters, just a bunch of beaters, draw, and ramp. Especially playing against multiples of those gets really tedious.
My playgroup has some new players so the more experienced of us play powered down decks. Also, I'm pretty sure they're running EP because the goblin and tokens players run very few lord effects
I can't stand "chaos" deck. I don't know if that's a strategy that even attempt to win, or just to frustrate and annoy. Either way, I like to plan both in deck-building and in game-playing, and I hate it when that just all gets thrown to the wind. I imagine that's exactly what some people hope to counter in building their decks with chaos elements, but still... hate it.
Chaos is often a trap strategy because people want to put as many chaos effects as possible in the deck with no way to win. Chaos can be a legitimate strategy if you follow the mantra that you sow chaos because you will be in the best position to take advantage of it. This means picking and choosing what chaos cards to include based on how they work with eachother and what other cards you are running. Run the card that reselects targets at random if you are running few effects that target. Run things like Eye of the Storm and Knowledge Pool if your running a bunch of cantrips so you can take advantage of the effect. Run Hive Mind when you are only running spells you are ok with everyone resolving. If all the chaos you are causing does little to deter your own gameplan, its good. Your gameplan needs to be an actual path to victory though, and causing chaos needs to be just a disruption strategy. "I'm going to land Ruhan and stick Assault Suit and equipment on him", "I'm going to eventually land a lock or a combo and just sowing chaos to slow everyone down until then", "I'm going to copy and steal my opponent's stuff" and "I'm going to play fatties and the chaos effects won't bother them" are good choices.
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Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I have trouble with blinking strategies, from as casual as making tokens or to as abusive as Deadeye Navigator+Palinchron. Actually, I should say anything with Deadeye is potentially unfun, but he is the worst case scenario. I doubt anyone likes repeated counters from Glen Elendra Archmage and/or Mystic Snake.
Land Destruction is a strategy that I do not like. If it is a land here or there randomly throughout the game then it is not so bad but when I only have basic lands out and my basic lands get destroyed then it is just not fun to not be able to play anything.
Land Destruction is a strategy that I do not like.
I've found that when people say this what they usually really mean is "People who are bad at Land Destruction is a strategy that I do not like.". People are almost always cool with an Avacyn wearing Worldslayer because the game is just over. It's really no different than an Overrun; you just lose, shuffle up and play again. It's the guy flipping Jeleva into Obliterate with no plan or worse who temper-tantrums an Armageddon just as he's about to die that give MLD a terrible name. In other words the other 99% of the time you see mass land destruction.
Frankly most of these complains aren't strategies you dislike but people you dislike.
On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.
This.
And unoriginal combo decks. like classic Niv Mizzet. Those are just boring.
I don't like as somr has already said: solved generals/archetypes.
Or the too much goodstuff decks like RUG decks, or as we know UG decks that happens to have two red cards in it. More than once i've been sitting across the tablencalling out what my opponents will play.
Or as i've seen lately, ppl that scoops INSTANTLY against Rest in Peace and Purphoros. I mean come on, you gotta run some kind of answer.
Once i had to, as the colourlessplayer remove a Null Rod or Stony Silence. It took me damn near 10 turns to.find an answer since ppl wouldn't help me, but i do have a atleast two answers, Spine of Ish Sah, Karn Liberated and All is Dust.
But i did it!
And yeah, i play colourless in EDH, the new and nicer Kozilek, the Great Distortion, since ppl complained when i played the old one. But last time i managed to control five opponents and almost won the game. They're still afraid!
Maybe im kinda biased but Kozilek is unusual to see and it different cards than you're used to see.Sure it has a bunch of goodstuff cards but it has its restrictions, and i sometimes counter and draw more cards than our local monoblue mages ^^
On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.
Slow players are annoying af too. That doesn't mean I like those speed demon players with because I don't. Just play your cards and have a conversation with the group.
I am perfectly fine with haymaker plays, but my least favorite archetype is counter-theft. Where they think it is a good idea to counter every spell they can and then play something such as bribery to go find someone else's win condition. Basically, Play your own ****ed deck! It's fine if they want to counter a few spells, but theft rankles me, so I make sure to run a few answers in every deck I play. If I know something like this is coming to the table, I just switch out the deck I made to run roughshod over that strategy...I hope they like getting everything blown up...
I've been accused of being too slow before. Granted it was probably justified, a few of my decks stack triggers for optimal performance, Savra, Queen of the Golgari being the main culprit. I'll happily skip ahead if someone asks nicely with manners and such. Personally I have more of an issue with it if someone can't keep their eyes on the table - say if a TV is on in the background or they have their phone on the table.
My wife build a Gaddock Teeg deck that lasted one game before I told her I hated it. Along those lines, I love gadgety cards, so Grand Abolisher and the ilk just rip my undies like nothing else.
My wifes pet peeve is theft, or anything that disallows her from playing her deck permanently. Back when I played standard, I had a Dimir mill deck with Circu, Dimir Lobotomist and 3 Glimpse the Unthinkable. I don't blame her for not enjoying the experience.
I don't think there's a particular 'strategy' that I dislike. As some have posited, it's often more specific players(this one guy I used to EDH with played ONLY Momir Vig decked to the nines with UG goodstuffs), or specific actions.
One guy played Smallpox on his second turn during an MP EDH game for example, and was hated out that round. He kept laughing and asking what he did wrong...facepalm was the order of the day there.
Sometimes I just get irritated by d*** good draw fortune. One of my deck's earlier incarnations ran face first into a turn 3 Azorius Guildmage. Guess what most of my critters and such relied on in that deck? >.<
Generally speaking though, I and my groups subscribe to the philosophy of, "EDH: it's like a pillow fight. Until someone brings out a chainsaw." As long as that chainsaw doesn't come out too quickly or the same way every time, it's always amusing.
Traditional aggro. Aggro based more or less on weenies is a high variance gameplan that either wins the game really fast or makes 1-2 people (one of which is the aggro player itself) lose and watch 30-45 mins to finish the game.
People who don't know when to combo. Combo is a necessary part of the format (and every deck if you ask me) because of its natural tendency to durdle, but people just seem to don't know when to combo off, or when to stop it.
It's not exclusive to one situation, it can be:
Early-game one player scrambles to assemble his winning combo and the counter player chooses to counter all the durdle decks instead and the game ends in a mere 5 minutes. This one isn't so bad, the game ends fast and hopefully the counter and the combo player learns his or her lesson and the following games don't go along that line.... but...
Counter player stops the combo-player, the game runs for 2 hours and when the combo-player finally managed to recover enough to combo again when durdle deck is still durdling, the durdle deck stops the combo with no win-con of his or her own. The counter deck and the durdle deck need not be exclusive here... a deck with mostly counters can manage to be a counter-durdle deck and that combined with bad decisions is probably some of most annoying things. It's like playing against stasis decks but with the results from pure bad decisions rather than deck choices. Likewise a 1-off combo deck that is designed to durdle and delay the game with no wincon if its combo fails is also the same.... so bad durdle in general?
Personally I have more of an issue with it if someone can't keep their eyes on the table - say if a TV is on in the background or they have their phone on the table.
This bothers me to no end. There was one player I would occasionally end up in a pod with who would always, always, get a call in the middle of a match and spend five minutes on the phone berating his coworker or his mother or something. Another player I know thought he was a drug dealer because he spent so much time on his phone. It would have made sense if it happened at someone's house or something, but this was at an LGS. People want to play. Making a game grind to a halt because you can't be bothered to turn off your phone is pretty rude, in my experience.
Reading through this thread, I heard some complaints about a deck type that is near and dear to my heart. I play Maelstrom Wanderer as my 'main' deck, because I've been building and tweaking, and retweaking it for several years now. I change out huge swaths of cards in the deck semi-frequently, because it is interesting.
My favorite iteration of the deck is the 'play all of my opponents' cards' version. Cards like Bribery, Knowledge Exploitation, Body Double, Thada Adel, Acquisitor, Sphinx Ambassador(!) and Diluvian Primordian are some of my favorite ways to win. Also, combo-ing with my opponents' cards is extremely satisfying, especially if I can steal a piece from each opponent. This also sometimes deters deckbuilders from playing easy combos against me, which I believe is the bonus. The rest of the deck is filled with fattys that have unique and unusual effects, like Giant Adephage, Tyrant of Discord or Bane of Bala Ged. If I could play Tariel, Reckoner of Souls I totally would. This deck typically tries to win with combat damage, my preferred method of victory (its the easiest to interact with).
My question is, can anyone give me a reason they do not like playing against this type of deck? I haven't had any complaints from my LGS or Grand Prix play.
As for the topic at hand: I genuinely do not enjoy power-imbalanced decks. Either a tier-1 against 3 precons or 3 tier 1 decks against 1 theme deck. Neither are very fun. As for strategies that I genuinely do not like: king-maker, chaos, and group hug that doesn't actively try to win. I do not mind playing against combo, reanimator, stax/LD, goodstuff, superfriends, hard control (this is basically more stax), storm, hermit druid, or heavy ramp. I feel that people should just play the cards that they find fun to play.
Now that I think about it, I have a deck that I really want to build now... I think Lightning Bolt is a criminally under-played card, and I'm gonna fix that...
Happy Brewing!
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Edit: I do remember now he lost the first recurring creature to a well-timed Rakdos Charm from another player.
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
On that note, personally I hate decks that don't have ways to react to enemy plays. No removal, no counters, just 100% focused on doing their own thing and hoping it kills everyone else before someone else does the same. Trying to police multiple players at once while no one else contributes can be pretty frustrating.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
That aside, I dislike against super friends and counters/token decks the most. They are mostly unimaginative. And worst of all, the constant fumbling with tokens/counters/dice just exacerbate slow play. Did I say I hate slow players?
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
"Safe decks" like Narset and Teferi, Mage of Zhalfir because you either have to interact with them at specific stages to stop them or you won't be able too at all. And there will always be times that a deck with plenty of ways to deal with it will simply not have the answer out of dumb luck.
Child of Alara in general.
A thousand times this. I hate when people build their decks without any regard for their weaknesses or how they plan to play around VERY common situations. Nothing makes a game slower and more boring than a player who has had their deck neutered due to an opponent playing something they weren't expecting. "Oh, you're playing goblins with no lords and your opponent just dropped Engineered Plague?"
I love decks that sew chaos (mostly because I almost exclusively build decks that are resilient to such shenanigans). I've had my best experiences playing Commander when games break down into madness
I mean, it's not always reasonable to answer everything. Tribal goblins is basically always wrecked by, say, SPREADING plague (which is actually fairly runnable for a stax deck, I don't think I've ever seen engineered plague in EDH) and there's only a few answers in mono-red, which it sucks at tutoring for and are way too slow for its usual game plan.
Some decks I find just can't answer ANYTHING except by winning themselves, though. no removal, no counters, just a bunch of beaters, draw, and ramp. Especially playing against multiples of those gets really tedious.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Chaos is often a trap strategy because people want to put as many chaos effects as possible in the deck with no way to win. Chaos can be a legitimate strategy if you follow the mantra that you sow chaos because you will be in the best position to take advantage of it. This means picking and choosing what chaos cards to include based on how they work with eachother and what other cards you are running. Run the card that reselects targets at random if you are running few effects that target. Run things like Eye of the Storm and Knowledge Pool if your running a bunch of cantrips so you can take advantage of the effect. Run Hive Mind when you are only running spells you are ok with everyone resolving. If all the chaos you are causing does little to deter your own gameplan, its good. Your gameplan needs to be an actual path to victory though, and causing chaos needs to be just a disruption strategy. "I'm going to land Ruhan and stick Assault Suit and equipment on him", "I'm going to eventually land a lock or a combo and just sowing chaos to slow everyone down until then", "I'm going to copy and steal my opponent's stuff" and "I'm going to play fatties and the chaos effects won't bother them" are good choices.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BURWGSliver Hivelord's alt wincon deck at Maze's EndBURWG
GWBSidar Kondo and Ikra Shidiq likes big butts
RUMizzix of the Izmagnus Super ThiefRU
BURWGGeneral Tazri, The Megazord AllyBURWG
BURJeleva Mill and Kill BUR
BRGrenzo's get out from under that deck!BR
WUG Roon's Enchanted Evening (enchantment deck) WUG
BUG The Undersea World of Tasigur CousteauBUG
BWGAnafenza, Counter QueenBWG
I've found that when people say this what they usually really mean is "People who are bad at Land Destruction is a strategy that I do not like.". People are almost always cool with an Avacyn wearing Worldslayer because the game is just over. It's really no different than an Overrun; you just lose, shuffle up and play again. It's the guy flipping Jeleva into Obliterate with no plan or worse who temper-tantrums an Armageddon just as he's about to die that give MLD a terrible name. In other words the other 99% of the time you see mass land destruction.
Frankly most of these complains aren't strategies you dislike but people you dislike.
GReki, the History of Kamigawa Legendfall
UGEdric, Spymaster of Trest Drawmaster of Trest | GBGlissa the Traitor A Touch of Death | WBTeysa, Orzhov Scion Spinning in Graves
UWIsperia, Supreme Judge A Riddles of Sphinxes | RG Mena and Denn, Wildborn Beware Falling Rocks | GWSigarda, Host of Hurons The Enchantress
WRGRith the Awakener Superfriendly Tokens
EDH: GWCaptain Sisay
This.
And unoriginal combo decks. like classic Niv Mizzet. Those are just boring.
[Primer] Kozilek, Butcher with Juice.
Or the too much goodstuff decks like RUG decks, or as we know UG decks that happens to have two red cards in it. More than once i've been sitting across the tablencalling out what my opponents will play.
Or as i've seen lately, ppl that scoops INSTANTLY against Rest in Peace and Purphoros. I mean come on, you gotta run some kind of answer.
Once i had to, as the colourlessplayer remove a Null Rod or Stony Silence. It took me damn near 10 turns to.find an answer since ppl wouldn't help me, but i do have a atleast two answers, Spine of Ish Sah, Karn Liberated and All is Dust.
But i did it!
And yeah, i play colourless in EDH, the new and nicer Kozilek, the Great Distortion, since ppl complained when i played the old one. But last time i managed to control five opponents and almost won the game. They're still afraid!
Maybe im kinda biased but Kozilek is unusual to see and it different cards than you're used to see.Sure it has a bunch of goodstuff cards but it has its restrictions, and i sometimes counter and draw more cards than our local monoblue mages ^^
I hope this post is somewhat coherent.
Who needs Colours?
My most played EDH deck:
X Kozilek, the Great Distortion
UBR Nekusar, the Mindrazer
That doesn't sound like a "fair" strategy you don't like, though. Just poor deckbuilding, which is certainly vexing.
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
Slow players are annoying af too. That doesn't mean I like those speed demon players with because I don't. Just play your cards and have a conversation with the group.
Also, haymakers as mentioned above.
Credit to DolZero for this awesome sig!
My wife build a Gaddock Teeg deck that lasted one game before I told her I hated it. Along those lines, I love gadgety cards, so Grand Abolisher and the ilk just rip my undies like nothing else.
My wifes pet peeve is theft, or anything that disallows her from playing her deck permanently. Back when I played standard, I had a Dimir mill deck with Circu, Dimir Lobotomist and 3 Glimpse the Unthinkable. I don't blame her for not enjoying the experience.
One guy played Smallpox on his second turn during an MP EDH game for example, and was hated out that round. He kept laughing and asking what he did wrong...facepalm was the order of the day there.
Sometimes I just get irritated by d*** good draw fortune. One of my deck's earlier incarnations ran face first into a turn 3 Azorius Guildmage. Guess what most of my critters and such relied on in that deck? >.<
Generally speaking though, I and my groups subscribe to the philosophy of, "EDH: it's like a pillow fight. Until someone brings out a chainsaw." As long as that chainsaw doesn't come out too quickly or the same way every time, it's always amusing.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
It's not exclusive to one situation, it can be:
Early-game one player scrambles to assemble his winning combo and the counter player chooses to counter all the durdle decks instead and the game ends in a mere 5 minutes. This one isn't so bad, the game ends fast and hopefully the counter and the combo player learns his or her lesson and the following games don't go along that line.... but...
Counter player stops the combo-player, the game runs for 2 hours and when the combo-player finally managed to recover enough to combo again when durdle deck is still durdling, the durdle deck stops the combo with no win-con of his or her own. The counter deck and the durdle deck need not be exclusive here... a deck with mostly counters can manage to be a counter-durdle deck and that combined with bad decisions is probably some of most annoying things. It's like playing against stasis decks but with the results from pure bad decisions rather than deck choices. Likewise a 1-off combo deck that is designed to durdle and delay the game with no wincon if its combo fails is also the same.... so bad durdle in general?
This bothers me to no end. There was one player I would occasionally end up in a pod with who would always, always, get a call in the middle of a match and spend five minutes on the phone berating his coworker or his mother or something. Another player I know thought he was a drug dealer because he spent so much time on his phone. It would have made sense if it happened at someone's house or something, but this was at an LGS. People want to play. Making a game grind to a halt because you can't be bothered to turn off your phone is pretty rude, in my experience.
My favorite iteration of the deck is the 'play all of my opponents' cards' version. Cards like Bribery, Knowledge Exploitation, Body Double, Thada Adel, Acquisitor, Sphinx Ambassador(!) and Diluvian Primordian are some of my favorite ways to win. Also, combo-ing with my opponents' cards is extremely satisfying, especially if I can steal a piece from each opponent. This also sometimes deters deckbuilders from playing easy combos against me, which I believe is the bonus. The rest of the deck is filled with fattys that have unique and unusual effects, like Giant Adephage, Tyrant of Discord or Bane of Bala Ged. If I could play Tariel, Reckoner of Souls I totally would. This deck typically tries to win with combat damage, my preferred method of victory (its the easiest to interact with).
My question is, can anyone give me a reason they do not like playing against this type of deck? I haven't had any complaints from my LGS or Grand Prix play.
As for the topic at hand: I genuinely do not enjoy power-imbalanced decks. Either a tier-1 against 3 precons or 3 tier 1 decks against 1 theme deck. Neither are very fun. As for strategies that I genuinely do not like: king-maker, chaos, and group hug that doesn't actively try to win. I do not mind playing against combo, reanimator, stax/LD, goodstuff, superfriends, hard control (this is basically more stax), storm, hermit druid, or heavy ramp. I feel that people should just play the cards that they find fun to play.
Now that I think about it, I have a deck that I really want to build now... I think Lightning Bolt is a criminally under-played card, and I'm gonna fix that...
Happy Brewing!