So,I saw these cards where Platinum angel means you can't lose, once I get indestructible and hex proof on that I am set, same goes for Platinum Emporium. I would like to know good tutors to get hexproof and indestructible cards, and whether there are counters to this combo, obviously counters are the big threat. I would also use Elspeth, Knight-Errant and Dormi Rade to make the effects undestroyable, so with both emblems out, and Platinum Angel I would win, to keep alive to that point I would use a lot of defenders and prevent damage spellsI am looking to make a commander deck around it, do super expensive cards as I am looking to make this for under $50 (my playgroups rule)
Don't forget the most popular and powerful "targeted" removal for any nonland permanent in the game that bypasses Hexproof, Shroud, Indestructible, and even Protection from Everything:
That's a very important one because it's very commonly used in all of the formats that it's legal in, especially Commander.
Now, if only there was a way to turn your Platinum Angel, et cetera, into a land without also making them lose all of their abilities... Granted, even then, you'd open yourself up to a blowout from Armageddon. Got to love White and its ability to just say, "haha, no." to strategies like this.
If your plan involves Elspeth, Knight-Errant and Domri Rade emblems it's probably not going to work very often in multiplayer games. Planeswalkers are typically attractive targets and are unlikely to make it around the table for four turns unmmolested. This is even more true if you're playing things like Platinum Emperion, which makes attacking you instead of your walkers a losing proposition. If you're trying to set up an invincible board state you want to look to cards like Asceticism, Privileged Position, Eldrazi Monument (plus sac fodder), Saffi Eriksdotter, Darksteel Plate, etc. They're easier to remove than emblems but are orders of magnitude easier to get out in the first place.
I would also consider how you're actually going to win the game. Even if you can somehow pull off a truly invincible Platinum Angel, you need to kill the other players eventually unless you're just going to sit around staring at each other. Those high impact defensive cards keep you from losing but they do relatively little to help you win. Make sure you have some sort of evasion or combo to finish the game once you set up your defensive soft lock or you're probably going to have some very tedious games.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Honestly, a much more easy and reliable way to do what you're wanting to do, is simply get a decent draw engine going and play Solitary Confinement. Sure it's still weak to removal (everything is), but it's much easier to set up, and you'll be able to get it out every single game if you wanted to.
I have to admit, if I was focusing on cards like that, I would pretty much insist on having black in my commander's colours, as they really beg to be combined with Ad Nauseam....
I have to admit, if I was focusing on cards like that, I would pretty much insist on having black in my commander's colours, as they really beg to be combined with Ad Nauseam....
(TBH, Esper is probably the best colors for an Ad Nauseam deck. That also gives you access to Angel's Grace and Phyrexian Unlife.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
If my post has no tags, then i posted from my phone.
Cards that mass bounce creature/artifacts or all permanents
Cyclonic Rift
Evacuation
Devastation Tide
Crush of Tentacles
Coastal Breach
Displacement Wave
Kederekt Leviathan
Ætherize
Aethersquall Ancient
Thing in the Ice
Engulf the Shore
Hurkyl's Recall
Rebuild
Inundate
Reduce to Dreams
Whelming Wave
Worldpurge
Cards that exile all creatures
Merciless Eviction
Sudden Disappearance
Angel of the Dire Hour
Final Judgement
Descend upon the Sinful
Kalemne's Captain
False Profit
Council's Judgement
Living Death
Living End
Anything that can do -X/-X to all creatures:
Bane of the Living
Ichor Explosion
Kagemaro, First to Suffer
Toxic Deluge
Black Sun's Zenith
Mutilate
Noxious Ghoul
Planar Despair
Silumgar, the Drifting Death
Opponent play sacrifice creature cards and get you to threshold where you have to sacrifice your Platinum Angel:
Gravepact
Dictate of Erebos
Stealing without targeting:
Reins of Power
Insurrection
Removing hexproof and/or indestructible
Sudden Spoiling
Arcane Lighthouse
Archetype of Endurance
Bonds of Mortality
Glaring Spotlight
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Council's Judgment
That's a very important one because it's very commonly used in all of the formats that it's legal in, especially Commander.
Now, if only there was a way to turn your Platinum Angel, et cetera, into a land without also making them lose all of their abilities... Granted, even then, you'd open yourself up to a blowout from Armageddon. Got to love White and its ability to just say, "haha, no." to strategies like this.
I would also consider how you're actually going to win the game. Even if you can somehow pull off a truly invincible Platinum Angel, you need to kill the other players eventually unless you're just going to sit around staring at each other. Those high impact defensive cards keep you from losing but they do relatively little to help you win. Make sure you have some sort of evasion or combo to finish the game once you set up your defensive soft lock or you're probably going to have some very tedious games.
Black and blue! Just Saiyan...
(TBH, Esper is probably the best colors for an Ad Nauseam deck. That also gives you access to Angel's Grace and Phyrexian Unlife.)
On phasing: