When I look for non Eldrazi threats that cost a lot, and they seem very underwhelming in comparison (Worldspine Wurm, Liege of the Tangle, etc.). When I look at mono green ramp decks they almost all win with the cards I have mentioned.
Are there more than just a couple really powerful cards with a high converted mana cost I can play that are underrated/underplayed but are still very good? Am I out of luck? It's kind of lame that the best creatures in all of magic seem to be Eldrazi creatures that any deck can play when green is supposed to have the best ones.
Kamahl, Fist of Krosa isn't exactly underrated/underplayed, but it would be a good idea to run him. If you're interested in running and elf-ball style deck you should look into Ezuri, Renegade Leader. And since you're ramping, you could run Helix Pinnacle if you're okay with "I win" style cards.
Underwhelming compared to eldrazi? Horsecrap! Have you looked at any of the hydras? Some of those guys get nuts with enough mana pored into them. Chameleon colossus isn't a hydra per say (ok technically he is, but still), but 8 mana and he goes from 4/4 to 16/16. 4 more and he hits 32/32....It's not all to hard to get that by the time you drop him and give him evasion (say, a brawn in the graveyard) that someone is getting nuked. Domesticated hydra is pretty basic and just gets enormous. Genesis hydra is a 2 for 1, although there is also genesis wave.
Don't like Colossus? Or maybe you do but want to keep the effect permanently? For 1 mana more you get heroes' bane. Now there is an obnoxious effect...
Could go all permanents and hope for a primal surge win. That makes a nice lead in to the next set of suggestions.
Failing absolutely ridiculous amounts of mana spent on single spells, people tend to forget repeatable activated abilities. Doesn't matter what creature gets through so long as you have a ridiculous amount of mana to spend on a nylea, god of the hunt pump. Kamahl, fist of krosa was already mentioned. Failing that, how about squallmonger? No one will be expecting it, that's for sure. Might not hurt to stick a loxodon warhammer on it just in case they want to help you out, you know? Or, you can go way back to ifh-biff efreet...Now that's old school for sure!
You can also win with style, if you like. I don't mind pumping a huge unyaro bees until end of turn. Dropping him and swinging with 40 mana open is going to make someone crap their pants. It's certainly janky!
Green isn't huge on creature based lifegain such as spirit link. On the other hand, there are other methods to do things. You probably know of anti-flier (and player) tech like hurricane and squall line, but what about borrowing the east wind? Talk about the way back machine here! And how many times can you say you burned someone out in a green deck? Incidentally, this leads to wanting more life than your opponent. Green does have a number of things that gain you life like stream of life (meh, but fits the theme) to taste of paradise (my preferred Green life gain spell) or cards like nissa's renewal or primal command to do some stuff. If you're tossing around all the spells, green does have the mana. Why not run a mirari and show the blue decks how green does things? Throw enough mana at it and anything is possible!
Long story short, don't just go with what everyone else says. Yes, there are the generally accepted "good cards" but there are a great deal more that can be horribly effective with proper timing and thought. I've been beating the crap out of people with mono green, mono red, and mono white for many years in edh all while people are wondering what truck they got run over by.
You could go with a different mono-green general and do X-Tribal like what the previous poster said, hydras and hurricanes and similar.
A decent legendary for that is Sasaya, Orochi Ascendant, who can make massive amounts of mana when it flips. Selvala, Heart of the Wilds also makes a lot of mana, especially combined with untappers like Umbral Mantle, or Patron of the Orochi. You can also try something a bit more unusual, Mono Green wins with general damage.
All of these have some sort of benefit in being used for this, either because they are huge and kill fast with a bit of help (like a trample enabler), or have protection or some sort of evasion.
Lastly, there's control/combo builds with legendaries like:
One gives you longer reach with recursion, one makes green play like draw-go, and one is a powerful tutor. Advantages in each.
My main point is general choice matters a lot with mono-Green, and it and building the deck around that can result in vastly different builds which can give you the variety you want away from tokens or eldrazi.
Make tokens anyway and use them to steal entire battlefields. With enough mana, for the low cost of 10 per permanent you trade a token for a win condition.
It does more work if you're building around activated abilities. I run patron of the orochi.
Molimo, Maro-sorcerer is probably one of the biggest threats you can run with high ramp. Personally i would prefer to play him as the general though as once the ramp is done it is done, Azusa will be worthless when you no longer have the lands coming into your hand. Same with Nissa, She is good but again I would prefer to run Molimo as my general and my brother deck that does is actually not bad. I made a baisc list in about 20 minutes while at the store and it turned out fairly decent.
Without tokens Craterhoof is not as great, Pathbreaker Ibex is much better. (And I am gonna get my brother to switch out craterhoof for Ibex. (just wish Ibex had haste)
My vote is still you run nissa and Azusa in your 99 and Molimo at the helm as he is pretty clutch, you have a big beater that can do the general damage needed. Craterhoof should still be played though as again, he gives trample. Him or Pathbreaker Ibex, Overwhelming stampede, Overrun, Garruk Wildspeaker's -4
Look for anything with Landfall. They may see innocuous at first, but with multiple land drops, they get nasty fast. Granted RG and GW are the better land fall decks.
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I play Nissa in a monogreen control type build and typically use hurricane type things to win
here's a link to a little write-up i did on it. there are a lot of interesting directions to take monogreen - you can lock the game with ritual of subdual too, if you're not into winning in the normal way.
A lot of these cards aren't good because they don't do anything on cast/enter the battlefield and they don't have evasion. You can spend all the mana in the world for Heroes' Bane, and you get a creature that gets chump blocked by a goblin token. The same thing can be said about Hooded Hydra, and you don't get your value if it is removed by common spells like Path To Exile and Swords to Plowshares.
Unyaro Bees isn't good because anyone can see it coming from a mile away and it doesn't have haste. It's just frustrating that I can spend 20 mana, and I still don't get trample. I can spend far less on Emrakul, the Promised End and get much more.
I do like your idea of running X damage spells, sort of like burn, haha. Glacial Chasm would work really well in that deck, and green can tutor lands easily.
edit: nvm the first part it's already mentioned :
used to play a Yeva elves deck, going infinite on mana and killing with Hurricane effects squallmonger which is easily tutorable, ezuri is a back up/kamahl too.. helix is also mentioned, i chose yeva because i can cast them at eot and go for surprise win,yisan works too
you could also play with scapeshift/land fall triggers, with Boundless Realms and such effects.. but that could work better if you added red or some other color i guess ,Perilous Forays helps or just goes 40 landfall triggers
I prefer Yeva as my general for the flash, so haste isn't as necessary for me. That said, wouldn't you be running a couple of sacrifice outlets anyways just in case of removal? Greater Good is by far the best one, but evolutionary leap is pretty good too. I also use a lot of green utility for things like trample (brawn in graveyard, for example, or nylea..my yeva list runs both).
I do understand a lack of trample being a concern. I run multani, maro sorcerer in the same list and had the evasion problem, though I usually worry less about evasion than protection.
Green provides its own evasion with the aforementioned Brawn, but also Primal Rage and Roughshod Mentor. With enough mana and green's land-untapping, you can Rogue's Passage your way to victory.
I once encountered a player who used the big dumb green critters and an Altar of Dementia to mill someone out whom he couldn't otherwise touch.
Cheers!
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I second the Maro theme. Molimo, Maro Sorcerer, Multani, Maro-Sorcerer, Pathbreaker Ibex as a wincon, and lands becoming creatures are all fun. A lot of the Nissa iterations will help, Worldwaker is probably the best for manland theme. Landfall too: Rampaging Baloths. Avenger of Zendikar is pure gas, but it's been done, over and over and over again and I sense you're not into the standard wincon.
Elf tribal gets ridiculous pretty fast too. Nissa fits that theme, or there's original ezuri. There's plenty of support there for it. Some of the elves ramp pretty hard too. It's nothing original but it's disgustingly, brutally effective. Plus with Ezuri #1 as your general, you have an overrun effect to sink all that mana into.
A lot of these cards aren't good because they don't do anything on cast/enter the battlefield and they don't have evasion. You can spend all the mana in the world for Heroes' Bane, and you get a creature that gets chump blocked by a goblin token. The same thing can be said about Hooded Hydra, and you don't get your value if it is removed by common spells like Path To Exile and Swords to Plowshares.
Unyaro Bees isn't good because anyone can see it coming from a mile away and it doesn't have haste. It's just frustrating that I can spend 20 mana, and I still don't get trample. I can spend far less on Emrakul, the Promised End and get much more.
I do like your idea of running X damage spells, sort of like burn, haha. Glacial Chasm would work really well in that deck, and green can tutor lands easily.
Speaking of Colossus, you can always run colossus-of-akros, I run that as something huge and indestructible run people down with in my elf deck. I double +1/+1 counters so it tends to be alot bigger than 20/20 trample.
Green has tons of options to give Trample. Making a massive vanilla creature is kinda pointless....but give it trample, death is almost certain. nylea-god-of-the-hunt is an especially great option. I used her with all my green devotion decks when Theros was in standard. There's the brand new stonehoof-chieftain. There's thunderfoot-baloth The already mentioned Primal Rage. If your creatures have a ton of +1/+1 counters,such as hydras you can use tuskguard-captain(I played those in standard with Nylea for extra trample enablers.) crowned-ceratok or Bramblewood-Paragon . That's not counting all the various Overrun type cards and artifact/equipment that grant trample. If you're being chump blocked for days....you're doing it wrong.
I personally made an elf based Blue/green with ezuri-claw-of-progress that focuses on dumping out tons of elves and +1/+1. I could made straight green which is faster and more consistent, but I find mixing blue gives me better options for protecting my critters lasting in the bigger/long games. Mono-green too 1 trick pony and gets hated out by wrath heavy decks. It doesn't bounce back as well as U/G since I have better card draw options.
As for someone mentioning needing haste for their Ibex, you can play surrak-the-hunt-caller and concordant-crossroads. Sure Crossroads gives everything haste, but generally you're going do far scarier things with your massive green critters than anything someone else is going do with it.
There is a significant lack of Vorinclex, Voice of Hunger and Omnath, Locus of Mana in this thread. I have never beaten a Vorinclex that wasn't immediately killed. Omnath is a great general.
You said you don't wish to play with tokens, but consider Titania, Protector of Argoth, her tokens are legitimate threats with just a few of them, they also allows you to use the larger land searching cards you may like to gain advantage just by playing a style you want to. I honestly think Titania is the best mono green general (even outside French rules where she does top).
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Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
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Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
You said you don't wish to play with tokens, but consider Titania, Protector of Argoth, her tokens are legitimate threats with just a few of them, they also allows you to use the larger land searching cards you may like to gain advantage just by playing a style you want to. I honestly think Titania is the best mono green general (even outside French rules where she does top).
From a competitive aspect, I'd argue that it's Yisan > Selvala > Omnath/Freyalise, but I don't think that OP's looking to delve into CEDH. Regardless, if OP doesn't like tokens, he's not going to like Titania.
As someone who plays all the mono-green generals, the best is undeniably Yisan, who is relatively immune to stax effects, and is consistent and relatively resilient (wins T4-T6). Second best is almost undeniably Selvala, who generally kills a turn or two faster than all the other green generals (T3-T4), but has some resiliency/consistency issues. From there, it's probably some combination of Omnath, Freyalise, and then Titania. Omnath and Freyalise can kill tables of any size T4-T5 with relative consistency. Depending on table size, Titania can do the same; the only problem is that Titania really suffers at very large tables (poor scalability), and the 40 life/head is a big downside for her. The reason she tops French is because she takes advantage of only having to deal with 30 (now 20) life, making the 5/3s very big threats in terms of size. In FFA multiplayer, Titania often has to singlehandedly deal 120-200 damage, as most competitive EDH decks are all-in on combo (due to the scalability problem). She has a Food Chain/Command Tower infinite she can try to leverage, but with no way to tutor Food Chain, her combos are rather poor compared to Prossh's or Tazri's.
This isn't to say that 120-200 is completely out of her range, but that's talking 24-40 5/3s to win in a turn, or 12-20 to win in two. And she's not doing it any faster than the above generals either (T4-T5), except for the Sol Ring/Mana Crypt starts that similarly accelerate the above generals (and she's only slightly less removal-prone as Selvala/Yisan). She has some OKish stax applications, but they're slow, and that's about all she has going for her. She also is pretty abysmal at leveraging elfball elements, which provide most of the power (and more importantly, speed) to mono-green in competitive EDH.
Back on topic, to the OP I'd recommend either Shaman of Forgotten Ways, Kamahl, Fist of Krosa, or infinite mana+Temur Sabertooth. They're all tried-and-tested win conditions in Yisan, and they're relatively compact. Kamahl suffers some scalability issues (worse at large tables), but Shaman/Temur infinites are pretty lethal regardless of the number of players at the table.
Of course, a lot of mono-green's power really comes from Craterhoof/Eldrazi/tokens. If you don't like these, you may want to look into other color combinations, depending on how powerful of a commander deck you desire.
I think anything else is going to end up being Elves or something where you just go super wide and them Overrun them all down your opponents throat. Only other thing I can think of is to go with a +1/+1 Counter strategy but then you're looking at Abzan (or some combination there of) to really pull that off.
Or you could always Stuffy Doll with Fight affects that let you fight any creature (including one you control) and burn someone out in Green? It would be hilarious if you could pull it off but I'm not sure there are any fight effects like that. Maybe you could Donate it through Avarice Totem so that another player controls it and proceed to nuke them with it lol.
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I play Nissa in a monogreen control type build and typically use hurricane type things to win
here's a link to a little write-up i did on it. there are a lot of interesting directions to take monogreen - you can lock the game with ritual of subdual too, if you're not into winning in the normal way.
Saw this post and checked the list out. I really like it! Different ways to play archetype colour combinations are always interesting, and your list is definitely one of the more interesting places to take mono green. OP could definitely go in worse directions than taking notes from this list.
I don't want to play Craterhoof Behemoth or Tooth and Nail. I also don't want to play with tokens (Ant Queen, Avenger of Zendikar, Wolfbriar Elemental, etc.)
When I look for non Eldrazi threats that cost a lot, and they seem very underwhelming in comparison (Worldspine Wurm, Liege of the Tangle, etc.). When I look at mono green ramp decks they almost all win with the cards I have mentioned.
Are there more than just a couple really powerful cards with a high converted mana cost I can play that are underrated/underplayed but are still very good? Am I out of luck? It's kind of lame that the best creatures in all of magic seem to be Eldrazi creatures that any deck can play when green is supposed to have the best ones.
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(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Don't like Colossus? Or maybe you do but want to keep the effect permanently? For 1 mana more you get heroes' bane. Now there is an obnoxious effect...
How about hooded hydra? If he gets the axe, well, surprise!....someone won't like his buddies. Hydra broodmaster is pretty darned good, too. Lifeblood hydra fits a similar vein. Primordial hydra is just nuts in big mana ramp.
Could go all permanents and hope for a primal surge win. That makes a nice lead in to the next set of suggestions.
Failing absolutely ridiculous amounts of mana spent on single spells, people tend to forget repeatable activated abilities. Doesn't matter what creature gets through so long as you have a ridiculous amount of mana to spend on a nylea, god of the hunt pump. Kamahl, fist of krosa was already mentioned. Failing that, how about squallmonger? No one will be expecting it, that's for sure. Might not hurt to stick a loxodon warhammer on it just in case they want to help you out, you know? Or, you can go way back to ifh-biff efreet...Now that's old school for sure!
You can also win with style, if you like. I don't mind pumping a huge unyaro bees until end of turn. Dropping him and swinging with 40 mana open is going to make someone crap their pants. It's certainly janky!
Green isn't huge on creature based lifegain such as spirit link. On the other hand, there are other methods to do things. You probably know of anti-flier (and player) tech like hurricane and squall line, but what about borrowing the east wind? Talk about the way back machine here! And how many times can you say you burned someone out in a green deck? Incidentally, this leads to wanting more life than your opponent. Green does have a number of things that gain you life like stream of life (meh, but fits the theme) to taste of paradise (my preferred Green life gain spell) or cards like nissa's renewal or primal command to do some stuff. If you're tossing around all the spells, green does have the mana. Why not run a mirari and show the blue decks how green does things? Throw enough mana at it and anything is possible!
Long story short, don't just go with what everyone else says. Yes, there are the generally accepted "good cards" but there are a great deal more that can be horribly effective with proper timing and thought. I've been beating the crap out of people with mono green, mono red, and mono white for many years in edh all while people are wondering what truck they got run over by.
Credit to DolZero for this awesome sig!
A decent legendary for that is Sasaya, Orochi Ascendant, who can make massive amounts of mana when it flips. Selvala, Heart of the Wilds also makes a lot of mana, especially combined with untappers like Umbral Mantle, or Patron of the Orochi. You can also try something a bit more unusual, Mono Green wins with general damage.
All of these have some sort of benefit in being used for this, either because they are huge and kill fast with a bit of help (like a trample enabler), or have protection or some sort of evasion.
Lastly, there's control/combo builds with legendaries like:
One gives you longer reach with recursion, one makes green play like draw-go, and one is a powerful tutor. Advantages in each.
My main point is general choice matters a lot with mono-Green, and it and building the deck around that can result in vastly different builds which can give you the variety you want away from tokens or eldrazi.
Beating Face with Bane
Beatrice, the Golden Witch
It does more work if you're building around activated abilities. I run patron of the orochi.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Without tokens Craterhoof is not as great, Pathbreaker Ibex is much better. (And I am gonna get my brother to switch out craterhoof for Ibex. (just wish Ibex had haste)
I would also look for any other creatures that are */* based on lands or forests. I know there are treefolks that work on forests.
Kalonian Twingrove
Dungrove Elder
Dauntless Dourbark
I would also run Brawn, you want that In your grave so you can get trample.
You may also wnat to look into Blanchwood Armor and Strata Scythe
My vote is still you run nissa and Azusa in your 99 and Molimo at the helm as he is pretty clutch, you have a big beater that can do the general damage needed. Craterhoof should still be played though as again, he gives trample. Him or Pathbreaker Ibex, Overwhelming stampede, Overrun, Garruk Wildspeaker's -4
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Oh and Rampaging Baloths is fun with multiple land drops.
Look for anything with Landfall. They may see innocuous at first, but with multiple land drops, they get nasty fast. Granted RG and GW are the better land fall decks.
This aint your girlfriends meta! This is a man's meta! TURBO META.
here's a link to a little write-up i did on it. there are a lot of interesting directions to take monogreen - you can lock the game with ritual of subdual too, if you're not into winning in the normal way.
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
A lot of these cards aren't good because they don't do anything on cast/enter the battlefield and they don't have evasion. You can spend all the mana in the world for Heroes' Bane, and you get a creature that gets chump blocked by a goblin token. The same thing can be said about Hooded Hydra, and you don't get your value if it is removed by common spells like Path To Exile and Swords to Plowshares.
Unyaro Bees isn't good because anyone can see it coming from a mile away and it doesn't have haste. It's just frustrating that I can spend 20 mana, and I still don't get trample. I can spend far less on Emrakul, the Promised End and get much more.
I guess I can run Blightsteel Colossus.
I do like your idea of running X damage spells, sort of like burn, haha. Glacial Chasm would work really well in that deck, and green can tutor lands easily.
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used to play a Yeva elves deck, going infinite on mana and killing with Hurricane effects squallmonger which is easily tutorable, ezuri is a back up/kamahl too.. helix is also mentioned, i chose yeva because i can cast them at eot and go for surprise win,yisan works too
you could also play with scapeshift/land fall triggers, with Boundless Realms and such effects.. but that could work better if you added red or some other color i guess ,Perilous Forays helps or just goes 40 landfall triggers
Rude Awakening killing people with lands is fun
there's also going mass land destruction with kamahl/Jolrael, Empress of Beasts but that's frowned upon
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I do understand a lack of trample being a concern. I run multani, maro sorcerer in the same list and had the evasion problem, though I usually worry less about evasion than protection.
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I once encountered a player who used the big dumb green critters and an Altar of Dementia to mill someone out whom he couldn't otherwise touch.
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Speaking of Colossus, you can always run colossus-of-akros, I run that as something huge and indestructible run people down with in my elf deck. I double +1/+1 counters so it tends to be alot bigger than 20/20 trample.
Green has tons of options to give Trample. Making a massive vanilla creature is kinda pointless....but give it trample, death is almost certain. nylea-god-of-the-hunt is an especially great option. I used her with all my green devotion decks when Theros was in standard. There's the brand new stonehoof-chieftain. There's thunderfoot-baloth The already mentioned Primal Rage. If your creatures have a ton of +1/+1 counters,such as hydras you can use tuskguard-captain(I played those in standard with Nylea for extra trample enablers.) crowned-ceratok or Bramblewood-Paragon . That's not counting all the various Overrun type cards and artifact/equipment that grant trample. If you're being chump blocked for days....you're doing it wrong.
I personally made an elf based Blue/green with ezuri-claw-of-progress that focuses on dumping out tons of elves and +1/+1. I could made straight green which is faster and more consistent, but I find mixing blue gives me better options for protecting my critters lasting in the bigger/long games. Mono-green too 1 trick pony and gets hated out by wrath heavy decks. It doesn't bounce back as well as U/G since I have better card draw options.
As for someone mentioning needing haste for their Ibex, you can play surrak-the-hunt-caller and concordant-crossroads. Sure Crossroads gives everything haste, but generally you're going do far scarier things with your massive green critters than anything someone else is going do with it.
Don't forget about the hydras - Primordial Hydra, for example.
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I also play Weiss Schwarz, Chaos, Vanguard and Wixoss.
Accel World, Angel Beats, Familiar of Zero, Gargantia on the Verdurous Planet, Guilty Crown, Kill La Kill, Robotics;Notes, Sword Art Online.
Chaos Partners
Arpeggio of Blue Steel: Iona, Kirishima, Kongou.
Dangan Ronpa: Asahina, Togami.
Freezing: Vibration: Chiffon, Satelizer.
Vanguard Clans Favoured
Angel Feather, Dark Irregulars, Genesis, Neonecter, Pale Moon, Shadow Paladins, Tachikaze.
Wixoss - Just trial decks for now!
From a competitive aspect, I'd argue that it's Yisan > Selvala > Omnath/Freyalise, but I don't think that OP's looking to delve into CEDH. Regardless, if OP doesn't like tokens, he's not going to like Titania.
This isn't to say that 120-200 is completely out of her range, but that's talking 24-40 5/3s to win in a turn, or 12-20 to win in two. And she's not doing it any faster than the above generals either (T4-T5), except for the Sol Ring/Mana Crypt starts that similarly accelerate the above generals (and she's only slightly less removal-prone as Selvala/Yisan). She has some OKish stax applications, but they're slow, and that's about all she has going for her. She also is pretty abysmal at leveraging elfball elements, which provide most of the power (and more importantly, speed) to mono-green in competitive EDH.
Of course, a lot of mono-green's power really comes from Craterhoof/Eldrazi/tokens. If you don't like these, you may want to look into other color combinations, depending on how powerful of a commander deck you desire.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
I think anything else is going to end up being Elves or something where you just go super wide and them Overrun them all down your opponents throat. Only other thing I can think of is to go with a +1/+1 Counter strategy but then you're looking at Abzan (or some combination there of) to really pull that off.
Or you could always Stuffy Doll with Fight affects that let you fight any creature (including one you control) and burn someone out in Green? It would be hilarious if you could pull it off but I'm not sure there are any fight effects like that. Maybe you could Donate it through Avarice Totem so that another player controls it and proceed to nuke them with it lol.
https://pucatrade.com/invite/gift/86097
Saw this post and checked the list out. I really like it! Different ways to play archetype colour combinations are always interesting, and your list is definitely one of the more interesting places to take mono green. OP could definitely go in worse directions than taking notes from this list.
Just thought your list deserved the nod