The deck isn't group hug--it's judo--but it probably wouldn't care if the opponents had some help so as long as their attacks, drawing, and ramping get redirected right back at them to blow them out of the game. Think of Deflecting Palm, Comeuppance, Reflect Damage, and Cerebral Vortex!
Green has a few fog variants that only prevent damage from certain creatures or have added effects that can hurt an attacker (Think Winds of Qal Sisma or Serene Sunset). An old favorite of mine is Tangle, although Spore Cloud could be interesting in multiplayer.
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The deck plays out rather unremarkably and doesn't build up a huge board state or amass a ton of defenses--it looks fairly weak. However, most of the fun of the deck is saving spells that catch your opponents by surprise (typically during combat) and make for some REALLY fun shenanigans they'll have a good time playing (and losing) against.
For instance, a storm player attempts to combo out so you cast Comeuppance to steal the game. A voltron player goes in for the kill, but instead you cast Mirror Strike to make them knock themselves out. A mono-green player tries to run away with the game early on only to be punished with Acidic Soil. Or, a token player gets a bit out of control... time to Incite Rebellion!
The archetype is not all that strong since it can be disrupted by a strong blue control deck or overrun by multiple enemies ganging up on you early on... but it's a blast to play unexpected spells like Illusionist's Gambit or Parallectric Feedback and watch your opponent's reactions. For my own deck lists, I try to play cards like Blasphemous Act over Wrath of God since they are conditional on your opponents actions coming back to haunt them rather than simply being powerful "good stuff" cards. Since most cards you play are conditional on your opponents getting a bit out of control and going in for the kill, the deck is usually only as powerful as your opponents decks are. It can't win on its own... it relies on your enemies.
oh my...there are some fun ones. Overabundance or undergrowth seem pretty good. Heartwood storyteller is an old favorite of mine. Arboria makes for an evil choice for them...to play or not to play, that is the question...
The deck isn't group hug--it's judo--but it probably wouldn't care if the opponents had some help so as long as their attacks, drawing, and ramping get redirected right back at them to blow them out of the game. Think of Deflecting Palm, Comeuppance, Reflect Damage, and Cerebral Vortex!
I'm looking at you, Burgeoning...
Let's hear some ideas!
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
Burning-Tree Shaman
Storm Seeker
Any of the Zendikar Trap cards
Nylea, God of the Hunt and similar cards are fun, because you can pump your opponent's creatures
Gahiji, Honored One makes everything hit harder when it isn't attacking you
Defense of the Heart for lameness
Dragonlair Spider
Lurking Predators An all star in creature heavy builds
The tribute mechanic is great for politics
Retaliator Griffin is slow, but potentially potent
Voice of Resurgence
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The deck plays out rather unremarkably and doesn't build up a huge board state or amass a ton of defenses--it looks fairly weak. However, most of the fun of the deck is saving spells that catch your opponents by surprise (typically during combat) and make for some REALLY fun shenanigans they'll have a good time playing (and losing) against.
For instance, a storm player attempts to combo out so you cast Comeuppance to steal the game. A voltron player goes in for the kill, but instead you cast Mirror Strike to make them knock themselves out. A mono-green player tries to run away with the game early on only to be punished with Acidic Soil. Or, a token player gets a bit out of control... time to Incite Rebellion!
The archetype is not all that strong since it can be disrupted by a strong blue control deck or overrun by multiple enemies ganging up on you early on... but it's a blast to play unexpected spells like Illusionist's Gambit or Parallectric Feedback and watch your opponent's reactions. For my own deck lists, I try to play cards like Blasphemous Act over Wrath of God since they are conditional on your opponents actions coming back to haunt them rather than simply being powerful "good stuff" cards. Since most cards you play are conditional on your opponents getting a bit out of control and going in for the kill, the deck is usually only as powerful as your opponents decks are. It can't win on its own... it relies on your enemies.
Credit to DolZero for this awesome sig!
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
EDH
Works in Progress:
WUControlling the ElementsUW C Perfect Insanity C B Anowon, the Ruin Sage B BLiliana, Heretical HealerB
Pauper EDH:
WTallowispW Voltron
Retired:
RDaretti, Scrap SavantR