Orim of the Cho-Arrim1RW
Legendary Creature - Cleric Rebel
Spells and noncreature permanents you control have lifelink.
Prevent all damage dealt to creatures and planeswalkers you control by non-creature sources.
1/3
I've always wanted Tamanoa or Soulfire Grandmaster as a general, but the damage prevention is pretty nasty. That said, I can't think of a better way to make him feel like a healer while maintaining a clear strategy. Maybe increase the mana cost to 4?
I kind of dig the 3 CMC for flavor reasons: the orginal Orim, Samite Healer is a 1/3 for 3 as well. Also, she doesn't do anything on her own, so 4 mana for something with no immediate impact seems kind of steep. And the playable Rebels seek for rebels with CMC up to 3 so she works with them at CMC3. If we do increase the cost to 4 then I feel she should have another minor upside with immediate impact?
Angor, the Feral Sphinx3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters a zone, put a +1/+1 counter on target creature and draw a card.
4/4
Interesting and very reasonably balanced if played as-intended. The problem is hidden zones (in-hand, in-library, or face-down in exile) which would cause some confusion. If you draw Angor from your library, what happens? The stack is also technically a zone, so casting Angor would draw you two cards, not one, as he(?) shifts from hand to stack to battlefield.
I didn't know the stack was considered a separate zone. Maybe the ability should be reworded:
Angor, the Feral Sphinx3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters the battlefield or is put into your hand, command zone, library or graveyard from anywhere, you may reveal it. If you do, put a +1/+1 counter on target creature and draw a card.
4/4
Vaevictis Asmadi2RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
At the beginning of your upkeep, pay RGB or sacrifice Vaevictis Asmadi.
7/7
I think the upkeep cost really is excessive when taken with the already-high casting cost, even if it emphasizes the first ability. You might try adding an ability along the lines of "at the beginning of your upkeep you may pay RGB. If you do, X happens" to keep the reference to the old card's upkeep cost without unecessarily raising the price higher on an already-expensive creature.
I agree that the upkeep cost is somewhat excessive, I just tried to stay true to the original Elder Dragon template of a 7/7 for 8 with an upkeep cost, and added abilities to make it more powerful. Personally, I feel the Elder dragons could be 9/9's without the upkeep cost and still be fair for today's standards (That flavor tough!):
Vaevictis Asmadi2RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
9/9
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
I'm wanting a commander that allows some combination of RWG to generate pseudo-card advantage in the form of tribal vanilla token creatures or keyword token creatures (lifelink etc)
~~~, Legion Commander RW1
Legendary Creature
At the beginning of the game, if ~~~ is in your commander zone, choose a creature type. ~~~ becomes that creature type.
Whenever you cast a creature of that type, if that creature has no abilities other than keyword abilities, return that card to your hand. Then place a token onto the battlefield that is a copy of that card.
2/2
Or perhaps,
~~~, Logistics Officer RW1
Legendary Creature, Human Officer x: Put a token into play that is a copy of a creature you control that has no abilities. Activate this ability only any time you could cast a sorcery.
2/2
Any suggestions?
The Legion Commander: I understand what you're trying to do but it feels a bit off in the sense that it uses a lot of specific rules text to accomplish what you want. As for the Logistics Officer, what is X? Also, creating token copies of your own creatures is something green and blue do, and going by the "no abilities" clause, that is green (Muraganda Petroglyphs so i'd sya that card, if it existed, would be green. How about this:
Din of Velis Vel2RW
Legendary creature - Shapeshifter
Changeling.
Other creatures you control have changeling.
Whenever a creature enters the battlefield under an opponent's control, create a token that's a copy of that creature. It gains haste and "At the beginning of your end step, sacrifice this creature".
3/3
I think this does what you want: it is a changeling so it fits into every tribe. Moreover, you could add a few non-tribe creatures if you want and Din will make sure they get the bonuses as well. The ability is mostly there to combine with the second ability: all copies created will get your tribal bonuses since they become your tribe as well. White has token making effects in general and red gets the " use it only this turn" draw effects, so I feel this second ability fits colorpie wise. The card advantage is of course in the ETB abilities of the creatures copied as well as the fact that you get to attack with each token once (and before your opponent gets to with the original barring haste!) since the tokens die at the end of your turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Ukir , the reflexion UBRG
Legendary creature - Human wizard
When you cast Ukir , the reflexion, you may sacrifice any number of non-token creatures. For each creature sacrificed this way , create a token that's a copy of that creature. Riku's quest for power led him to new possibilities
2/2
Changed the wording a bit to prevent the broken loops.I think it works as intended now.
Colorpiewise, what is red about this card? Copying spells is something UR can do, copying your own creatures is something UG can do so the original Riku made sense in URG. Since this does nothing with spells, should this not be a BUG card?
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Name pending
4RU
Legendary creature - human artificer
Whenever an artifacts t enters the battlefield under your control you may put a charge counter on ~.
Tap, remove All charge countera from ~. Search your library for an artifact with cmc equal to the amount of charge counters removed, reveal it and put it into your hand.
1/3
I think the idea behind this, while fun, is doomed to failure. Mostly because, without the approval of a centralized authority (WotC/the RC) there's no, well, authority. The other problem, imo, is that everyone is going to want something different, everyone has their pet project.
For instance, my hackles are already raised at the mention of a werewolf commander - werewolves aren't a viable tribe, almost all the werewolves suck, nothing sort of werewolf-seshiro the anointed would make it reasonable to play more than a handful, etc.
That said, I'm sure fun designs could come out of it.
I think the idea behind this, while fun, is doomed to failure. Mostly because, without the approval of a centralized authority (WotC/the RC) there's no, well, authority. The other problem, imo, is that everyone is going to want something different, everyone has their pet project.
As you say, it is fun. And if we come to good designs and one of us gets our playgroup to let us play it, what´s the problem? I mean, I don´t think anyone of us would expect to be able to bring this to FNM and expect it to be legally playable just because the people in this thread agree it´s fair.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Name pending 4RU
Legendary creature - human artificer
Whenever an artifacts enters the battlefield under your control you may put a charge counter on ~. t, remove all charge counters from ~. Search your library for an artifact with converted mana cost equal to the amount of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
1/3
This actually feels remarkably weak. For 6 mana this tutors something far more horribly than Kuldotha Forgemaster. I might suggest a power up:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer
~ enters the battlefield with X charge counters, where X is the number of artifacts you control.
Whenever you cast an artifact spell, put a charge counter on ~. T, Remove all charge counters from ~: Search your library for an artifact with converted mana cost equal to the number of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
2/4
It's wordy, but more powerful and definitely just as vulnerable. I could see it being pushed to 3UR if it's too good at 4.
Legendary Dimir Wizard 1UB UUT Counter Target Spell UBT Draw A Card, Lose 1 Life BBT Target Player Discards A Card
There's a lot to still go from here, but I think the idea of the card is nice. It reminds me a lot of the masters from Invasion. My biggest issues here are that the counter is a hard one, and that the middle ability is technically a black one. Maybe something more like
Vina, Circu's Disciple1UB
Legendary Creature - Vedalken Wizard 1UU, t: Counter target spell. It's controller draws a card. 1UB, t: Players cannot search their libraries this turn. 1BB, t: Target player discards a card. Draw a card.
1/2
I forgot how much I enjoyed that middle effect, and how it somehow ended up on a Dimir card.
Ukir the Noixelfer UBRG
Legendary creature - Human wizard
As Ukir enters the battlefield sacrifice any number of creatures. For each creature sacrificed this way , create a token that's a copy of that creature.
2/2
I wanted to create a fun build around commander. The card combos with token-doubling/Etb effects and get's destroyed by mass bounce effects.
It's neat as a commander that interacts strangely with other cards in your deck, but it doesn't really do anything by itself.
The ability as-worded is broken. "As X enters the battlefield" is typically reserved for characteristic-changing abilities (Devour, for example, which I think you may have based the wording off of. It adds +1/+1 counters which might be important if the base creature is 0/0). The ability should be "When X enters the battlefield". The ability also allows Ukir to sacrifice him/herself, creating infinite ETBs and sacrifices. I recommend specifying nontoken, nonlegendary; the former to prevent too much weirdness, the latter to prevent self-sacrificing and infinite combos with Sakashima the Imposter.
Yeah I had some trouble with the wording. I didn't take copy effects besides its own ability into account which is causing a lot of infinite loops.
V2.0
Ukir , the reflexion UBRG
Legendary creature - Human wizard
When you cast Ukir , the reflexion, you may sacrifice any number of non-token creatures. For each creature sacrificed this way , create a token that's a copy of that creature. Riku's quest for power led him to new possibilities
2/2
Changed the wording a bit to prevent the broken loops.I think it works as intended now.
I like this as a cast trigger but I'll agree this doesn't feel red anymore. I'd love it as a sultai commander though. If you will:
Ukir, Shattered Mirror1UBG
Legendary Creature - Wizard Nightmare
When you cast Ukir , the reflexion, you may sacrifice any number of non-token creatures. For each creature sacrificed this way , create a token that's a copy of that creature. Those tokens are black Horrors in addition to their colors and creature types. For every reflection, there's a surface that can be broken.
2/2
I'm wanting a commander that allows some combination of RWG to generate pseudo-card advantage in the form of tribal vanilla token creatures or keyword token creatures (lifelink etc)
~~~, Legion Commander RW1
Legendary Creature
At the beginning of the game, if ~~~ is in your commander zone, choose a creature type. ~~~ becomes that creature type.
Whenever you cast a creature of that type, if that creature has no abilities other than keyword abilities, return that card to your hand. Then place a token onto the battlefield that is a copy of that card.
2/2
Or perhaps,
~~~, Logistics Officer RW1
Legendary Creature, Human Officer x: Put a token into play that is a copy of a creature you control that has no abilities. Activate this ability only any time you could cast a sorcery.
2/2
Any suggestions?
The Legion Commander: I understand what you're trying to do but it feels a bit off in the sense that it uses a lot of specific rules text to accomplish what you want. As for the Logistics Officer, what is X? Also, creating token copies of your own creatures is something green and blue do, and going by the "no abilities" clause, that is green (Muraganda Petroglyphs so i'd sya that card, if it existed, would be green. How about this:
Din of Velis Vel2RW
Legendary creature - Shapeshifter
Changeling.
Other creatures you control have changeling.
Whenever a creature enters the battlefield under an opponent's control, create a token that's a copy of that creature. It gains haste and "At the beginning of your end step, sacrifice this creature".
3/3
I think this does what you want: it is a changeling so it fits into every tribe. Moreover, you could add a few non-tribe creatures if you want and Din will make sure they get the bonuses as well. The ability is mostly there to combine with the second ability: all copies created will get your tribal bonuses since they become your tribe as well. White has token making effects in general and red gets the " use it only this turn" draw effects, so I feel this second ability fits colorpie wise. The card advantage is of course in the ETB abilities of the creatures copied as well as the fact that you get to attack with each token once (and before your opponent gets to with the original barring haste!) since the tokens die at the end of your turn.
I think these two ideas are strikingly different. The first plays on Muraganda Petroglyphs, which I don't mind at all. I don't think you need the creature type addition.
Legion, Call of the Horde
Legendary Creature - Avatar
~ gets +5/+5 and has indestructible as long as you control five creatures with no abilities. 2G, t: Create a creature that's a copy of target creature with no abilities.
2/2
The second creation, the changeling legend is probably one of my favorites in this thread. I don't see the white in it's flavor, but I don't want it to be mono-red (I mean I want it to be 5-color...). Changing other creatures seem to be in blue's pie during Lorwyn, with only a tinge in white (although I think you're getting the colors from Shields of Velis Vel/Blades of Velis Vel.) I think we can give it a bit more white.
Din of Velis Vel2WR
Legendary Creature - Shapeshifter
Changeling
Other creatures you control have changeling.
W: Target creature you control gains a keyword of your choice from among creatures you control.
Whenever a creature enters the battlefield under an opponent's control, create a token copy of it. Exile that token at the beginning of your next end step.
3/3
For a Boros commander that is not about combat, I always felt Tamanoa was worthy of legendary status, but never understood the green part of it. so here's my take:
Orim of the Cho-Arrim1RW
Legendary Creature - Cleric Rebel
Spells and noncreature permanents you control have lifelink.
Prevent all damage dealt to creatures and planeswalkers you control by non-creature sources.
1/3
This is a general enabling mass damage effects while enabling you to build up right through it. I made the ability lifelink instead of using the Tamanoa wording to prevent stacking with lifelink. Otherwise, I feel she might be a little to oppressive. Her P/T is 1/3 as a nod to the original Orim (See below) and to hammer home the 'non-combatness' of this particular general. The second ability complements the first but also functions as protection for your army (as any healer would) so it does fit right into Boros decks that do care about combat. All in all, I think this makes her open-ended enough to not have every Orim deck play the same. The Rebel type is a nod to the Cho-Arrim being rebels, but also makes her a good trick to search at instant speed.
I concepted this as Orim, Samite Healer. In the story she had a relationship with Cho-Manno, Revolutionary and remained among the Cho-Arrim after the Weatherlight left Mercadia. If she had a second color, I figured it would be red (Due to Orim's Thunder). So this is basically angry Orim.
I love this card because it reminds me of how much I've always wanted Tamanoa to be a general, and about how often I've thought of building around Searing Meditation. I would change nothing about this card, and I hope to see something like it in print soon.
There are not that many legendary Sphinxes, so no story lore.
Angor, the Feral Sphinx3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters a zone, put a +1/+1 counter on target creature and draw a card.
4/4
I think he's nice on curve, with 5 mana ramping you to 6+. With a 4/4 body and evasion, commander damage is an option. And his ability allows for shenanigans through discarding him for value for example by looting or by bouncing him to your hand as a cost for something else while the effect itself, while good, does nothing degenerate on his own. Note that through his ability he can also played as a 5/5 etd draw for 5 by himself.
I hadn't even thought about hidden zones, my biggest fear was the interaction this has with blink. Deadeye Navigator is already filthy without a general tailor-made for it (although I suppose Zegana probably does at least as well). I just imagine that with every blink you get two triggers, it feels pretty filthy.
Vaevictis Asmadi2RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
At the beginning of your upkeep, pay RGB or sacrifice Vaevictis Asmadi.
7/7
Kept the colors, P/T and upkeep but changed/added abilities to bring it up to current power level. The +x/+0 ability is unique in the sense that it does not use the mana added, just triggers off of it. It also synergizes somewhat with the upkeep trigger, since paying for the upkeep will give it +3/+0. Power increase in general is nice with First Strike.
I actually really like the design for it's nostalgia, and it's potential power. I think the comments about it's upkeep cost have their merit, but I don't mind seeing something like this (especially for a being that's supposed to be so old and powerful). Maybe lower the initial cost and keep the upkeep? 5 for a 6/6 with that upkeep still seems pretty dangerous.
Also, I'd like to start updating the original post. If you've posted an idea that's received commentary and you like where it's ended up, let me know and I'll put it up as finished and ready for trial.
Private Mod Note
():
Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
Name pending 4RU
Legendary creature - human artificer
Whenever an artifacts enters the battlefield under your control you may put a charge counter on ~. t, remove all charge counters from ~. Search your library for an artifact with converted mana cost equal to the amount of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
1/3
This actually feels remarkably weak. For 6 mana this tutors something far more horribly than Kuldotha Forgemaster. I might suggest a power up:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer
~ enters the battlefield with X charge counters, where X is the number of artifacts you control.
Whenever you cast an artifact spell, put a charge counter on ~. T, Remove all charge counters from ~: Search your library for an artifact with converted mana cost equal to the number of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
2/4
It's wordy, but more powerful and definitely just as vulnerable. I could see it being pushed to 3UR if it's too good at 4.
I originally had it at 2UR But i felt that since it searches for artifacts it may be too good at such a low cost.
forcing the counter to be added it may balance him out, since you cannot serachf ro equa or lower, you have to search for Equal only. (that was the biggest catch) (Which is also why he did not come out with counters, though i could add an X to the cost in addition to 2UR to get some counters right off the bat.
Name pending 4RU
Legendary creature - human artificer
Whenever an artifacts enters the battlefield under your control you may put a charge counter on ~. t, remove all charge counters from ~. Search your library for an artifact with converted mana cost equal to the amount of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
1/3
This actually feels remarkably weak. For 6 mana this tutors something far more horribly than Kuldotha Forgemaster. I might suggest a power up:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer
~ enters the battlefield with X charge counters, where X is the number of artifacts you control.
Whenever you cast an artifact spell, put a charge counter on ~. T, Remove all charge counters from ~: Search your library for an artifact with converted mana cost equal to the number of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
2/4
It's wordy, but more powerful and definitely just as vulnerable. I could see it being pushed to 3UR if it's too good at 4.
I originally had it at 2UR But i felt that since it searches for artifacts it may be too good at such a low cost.
forcing the counter to be added it may balance him out, since you cannot serachf ro equa or lower, you have to search for Equal only. (that was the biggest catch) (Which is also why he did not come out with counters, though i could add an X to the cost in addition to 2UR to get some counters right off the bat.
While it's definitly an improvement, your current version works against itself: since you need to remove all the counters and can only search for equal there is a big chance that you start with too much counters on it to find anything in your deck. That means you would first have to use it's ability and find nothing, then build it up again while knowing exactly what you want to tutor for and then use it when it has enough counters. And playing what you find only makes it harder to use him next time! Also, the current version does not do anything that feels red to me, colorpiewise. Might I suggest:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer R, sacrifice an artifact: Put an amount of charge counters on target artifact equal to the converted mana cost of the artifact sacrificed this way. U, remove X charge counters from among artifacts you control: search your library for an artifact with converted mana cost no greater than X and put it onto the battlefield.
2/4
He can sacrifice (recycle) used up artifacts for new charge counters and spend these to find the best artifacts to spend them on. Sacrificing an artifact is red, tutoring for them is blue.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
The above inspired me for another commander, specifically geared for playing with charge counters:
Bjorn Daggson1UU
Legendary creature - Human Artificer
When Bjorn enters the battlefield and at the beginning your upkeep, put a charge counter on each artifact you control with a charge counter on it.
Remove a charge counter from an artifact you control: put a charge counter on target artifact.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
I'm wanting a commander that allows some combination of RWG to generate pseudo-card advantage in the form of tribal vanilla token creatures or keyword token creatures (lifelink etc)
~~~, Legion Commander RW1
Legendary Creature
At the beginning of the game, if ~~~ is in your commander zone, choose a creature type. ~~~ becomes that creature type.
Whenever you cast a creature of that type, if that creature has no abilities other than keyword abilities, return that card to your hand. Then place a token onto the battlefield that is a copy of that card.
2/2
Or perhaps,
~~~, Logistics Officer RW1
Legendary Creature, Human Officer x: Put a token into play that is a copy of a creature you control that has no abilities. Activate this ability only any time you could cast a sorcery.
2/2
Any suggestions?
The Legion Commander: I understand what you're trying to do but it feels a bit off in the sense that it uses a lot of specific rules text to accomplish what you want. As for the Logistics Officer, what is X? Also, creating token copies of your own creatures is something green and blue do, and going by the "no abilities" clause, that is green (Muraganda Petroglyphs so i'd sya that card, if it existed, would be green. How about this:
Din of Velis Vel2RW
Legendary creature - Shapeshifter
Changeling.
Other creatures you control have changeling.
Whenever a creature enters the battlefield under an opponent's control, create a token that's a copy of that creature. It gains haste and "At the beginning of your end step, sacrifice this creature".
3/3
I think this does what you want: it is a changeling so it fits into every tribe. Moreover, you could add a few non-tribe creatures if you want and Din will make sure they get the bonuses as well. The ability is mostly there to combine with the second ability: all copies created will get your tribal bonuses since they become your tribe as well. White has token making effects in general and red gets the " use it only this turn" draw effects, so I feel this second ability fits colorpie wise. The card advantage is of course in the ETB abilities of the creatures copied as well as the fact that you get to attack with each token once (and before your opponent gets to with the original barring haste!) since the tokens die at the end of your turn.
I think these two ideas are strikingly different. The first plays on Muraganda Petroglyphs, which I don't mind at all. I don't think you need the creature type addition.
Legion, Call of the Horde
Legendary Creature - Avatar
~ gets +5/+5 and has indestructible as long as you control five creatures with no abilities. 2G, t: Create a creature that's a copy of target creature with no abilities.
2/2
The second creation, the changeling legend is probably one of my favorites in this thread. I don't see the white in it's flavor, but I don't want it to be mono-red (I mean I want it to be 5-color...). Changing other creatures seem to be in blue's pie during Lorwyn, with only a tinge in white (although I think you're getting the colors from Shields of Velis Vel/Blades of Velis Vel.) I think we can give it a bit more white.
Din of Velis Vel2WR
Legendary Creature - Shapeshifter
Changeling
Other creatures you control have changeling.
W: Target creature you control gains a keyword of your choice from among creatures you control.
Whenever a creature enters the battlefield under an opponent's control, create a token copy of it. Exile that token at the beginning of your next end step.
3/3
First off, thanks for the compliment. I felt it was a homerun too As for adding the keyword ability, I feel it makes the card feel less clean and more wordy than neccesary. I think it starts to do too much. It's also a little redundant, as all your creatures already benefit from all your lords. Besides, we already have Odric, Lunarch Marshal as the Concerted Effort legend. I'm also not sure there would be room on the card if this would see actual cardboard (See attachment).
You worded the token effect as exile, was that intentional? I kept it at sacrifice to enable death triggers. Or do you feel that is too abusive?
For a Boros commander that is not about combat, I always felt Tamanoa was worthy of legendary status, but never understood the green part of it. so here's my take:
Orim of the Cho-Arrim1RW
Legendary Creature - Cleric Rebel
Spells and noncreature permanents you control have lifelink.
Prevent all damage dealt to creatures and planeswalkers you control by non-creature sources.
1/3
This is a general enabling mass damage effects while enabling you to build up right through it. I made the ability lifelink instead of using the Tamanoa wording to prevent stacking with lifelink. Otherwise, I feel she might be a little to oppressive. Her P/T is 1/3 as a nod to the original Orim (See below) and to hammer home the 'non-combatness' of this particular general. The second ability complements the first but also functions as protection for your army (as any healer would) so it does fit right into Boros decks that do care about combat. All in all, I think this makes her open-ended enough to not have every Orim deck play the same. The Rebel type is a nod to the Cho-Arrim being rebels, but also makes her a good trick to search at instant speed.
I concepted this as Orim, Samite Healer. In the story she had a relationship with Cho-Manno, Revolutionary and remained among the Cho-Arrim after the Weatherlight left Mercadia. If she had a second color, I figured it would be red (Due to Orim's Thunder). So this is basically angry Orim.
I love this card because it reminds me of how much I've always wanted Tamanoa to be a general, and about how often I've thought of building around Searing Meditation. I would change nothing about this card, and I hope to see something like it in print soon.
Thank you. Will you add it to the first post then in this incarnation?
There are not that many legendary Sphinxes, so no story lore.
Angor, the Feral Sphinx3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters a zone, put a +1/+1 counter on target creature and draw a card.
4/4
I think he's nice on curve, with 5 mana ramping you to 6+. With a 4/4 body and evasion, commander damage is an option. And his ability allows for shenanigans through discarding him for value for example by looting or by bouncing him to your hand as a cost for something else while the effect itself, while good, does nothing degenerate on his own. Note that through his ability he can also played as a 5/5 etd draw for 5 by himself.
I hadn't even thought about hidden zones, my biggest fear was the interaction this has with blink. Deadeye Navigator is already filthy without a general tailor-made for it (although I suppose Zegana probably does at least as well). I just imagine that with every blink you get two triggers, it feels pretty filthy.
You're right, and i posted a "fixed" version earlier after Anachronity's critiques:
Angor, the Feral Sphinx3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters the battlefield or is put into your hand, command zone, library or graveyard from anywhere, you may reveal it. If you do, put a +1/+1 counter on target creature and draw a card.
4/4
It still works in hidden zones, as that was my intent with the design, but it does not trigger from entering or leaving the stack and, this was accidental, entering exile. So blinking will still give you only one trigger. How do you feel about it in this incarnation?
Vaevictis Asmadi2RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
At the beginning of your upkeep, pay RGB or sacrifice Vaevictis Asmadi.
7/7
Kept the colors, P/T and upkeep but changed/added abilities to bring it up to current power level. The +x/+0 ability is unique in the sense that it does not use the mana added, just triggers off of it. It also synergizes somewhat with the upkeep trigger, since paying for the upkeep will give it +3/+0. Power increase in general is nice with First Strike.
I actually really like the design for it's nostalgia, and it's potential power. I think the comments about it's upkeep cost have their merit, but I don't mind seeing something like this (especially for a being that's supposed to be so old and powerful). Maybe lower the initial cost and keep the upkeep? 5 for a 6/6 with that upkeep still seems pretty dangerous.
It's a balancing act to keep it recognizable as an Elder Dragon, while at the same time upping it's power level. Maybe just shave off the 2 in it's casting cost?
Vaevictis AsmadiRRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
At the beginning of your upkeep, pay RGB or sacrifice Vaevictis Asmadi.
7/7
I like this version better than the 9/9 version is posted earlier as this is more true to the original Elder Dragon Legend. This version is certainly powerfull but i kind of like the tension with the upkeep here: you can ramp to put this on the table in turn 4 or 5, but then the upkeep severely restricts your further development. It can probably still kill an opponent in two turns with commander damage, but that's also risky because if the opponent has some form of instant speed removal then can kill/bounce it after you paid the upkeep cost, effectively timewalking you. If you like this one, I'll see if I can make designs for the other ones as well.
Name pending 4RU
Legendary creature - human artificer
Whenever an artifacts enters the battlefield under your control you may put a charge counter on ~. t, remove all charge counters from ~. Search your library for an artifact with converted mana cost equal to the amount of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
1/3
This actually feels remarkably weak. For 6 mana this tutors something far more horribly than Kuldotha Forgemaster. I might suggest a power up:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer
~ enters the battlefield with X charge counters, where X is the number of artifacts you control.
Whenever you cast an artifact spell, put a charge counter on ~. T, Remove all charge counters from ~: Search your library for an artifact with converted mana cost equal to the number of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
2/4
It's wordy, but more powerful and definitely just as vulnerable. I could see it being pushed to 3UR if it's too good at 4.
I originally had it at 2UR But i felt that since it searches for artifacts it may be too good at such a low cost.
forcing the counter to be added it may balance him out, since you cannot serachf ro equa or lower, you have to search for Equal only. (that was the biggest catch) (Which is also why he did not come out with counters, though i could add an X to the cost in addition to 2UR to get some counters right off the bat.
While it's definitly an improvement, your current version works against itself: since you need to remove all the counters and can only search for equal there is a big chance that you start with too much counters on it to find anything in your deck. That means you would first have to use it's ability and find nothing, then build it up again while knowing exactly what you want to tutor for and then use it when it has enough counters. And playing what you find only makes it harder to use him next time! Also, the current version does not do anything that feels red to me, colorpiewise. Might I suggest:
Urza, Student Artificer2UR
Legendary Creature - Human Artificer R, sacrifice an artifact: Put an amount of charge counters on target artifact equal to the converted mana cost of the artifact sacrificed this way. U, remove X charge counters from among artifacts you control: search your library for an artifact with converted mana cost no greater than X and put it onto the battlefield.
2/4
He can sacrifice (recycle) used up artifacts for new charge counters and spend these to find the best artifacts to spend them on. Sacrificing an artifact is red, tutoring for them is blue.
I still want to bar the limit you can search for. I do like the idea of red sacrificing artifacts to charge him up. But i still want to be a complete depletion to search. High pay but for a high reward. But maybe it also has something like RR: Sac artifact add charge countere to ~ equal to CMC XU: Remove X charge counters from ~ UR: Remove all charge counters Search for artifact with CMC equal to charge counters removed.
The above inspired me for another commander, specifically geared for playing with charge counters:
Bjorn Daggson1UU
Legendary creature - Human Artificer
When Bjorn enters the battlefield and at the beginning your upkeep, put a charge counter on each artifact you control with a charge counter on it.
Remove a charge counter from an artifact you control: put a charge counter on target artifact.
2/3
I really like this. The infinite combo with Doubling Season is a possible concern but as it's outside of his color identity I think it somewhat limits what sort of impact that could have on the format (though I'm not sure infinite charge counters would have that much impact on the format anyway)
Thanks. I agree, I think the problem with Doubling Season is non existent. , and I can't think of a card that would break near-infinite charge counters, other then perhaps Darksteel Reactor.
Something that I have often wanted to build in EDH is a nightmare tribal deck. They are a tribe with some really powerful abilities but the only commander particularly relevant to them is Chainer, Dementia Master, whose color identity means that a large portion of nightmares can't be played in a deck lead by him. I would like to see a commander which is a suitable commander for such a tribal deck.
Here's a rough idea:
Abomina1BBB
Legendary Creature - Human Horror
Nontoken nightmare creatures you control have undying. B: Exile target creature card in a graveyard. UR, sacrifice a creature: Put a creature token into play which is a copy of target face-up exiled creature card, it is black and a nightmare in addition to its other colors and creature types. Then turn that creature card face-down.
2/4
As most nightmares have ETB triggers and LTB triggers, the undying gets extra use out of them. The activated abilities are a nod to Ashiok, Nightmare Weaver and the sacrifice cost on the second activated ability gives constant access to a sac outlet to allow for stack manipulation with the ETB and LTB triggers on creatures like Faceless Butcher and Mesmeric Fiend.
I like the concept, a commander that let's you turn your opponent's creatures against them as nightmares. I also like the undying enabling more etb's, it has a lot of synergy with the tribe so it seems fitting for a Nightmare lord. Having said that, a few points:
I think you can lose the nontoken text, since tokens that are exiled cease to exist anyway.
The second ability feels unneccesary imo, because you're already exiling a lot with your nightmares.
This is the nightmare lord so i feel it should have a nightmare ability of itself.
I understand wanting red in the color for tribal reasons, but the card itself has nothing that makes it red.
BBB in the casting cost of a three-color general seems quite restrictive. I think we should ease up on this.
Sacrificing creatures feels unsynergistic, since it will probably give your opponents back their stuff, even if only to lose it immediately again with undying.
Adressing these points:
Abomina1B(U/B)(B/R)
Legendary creature - Human Horror
Undying. Other nightmare creatures you control have undying.
When Abomina enters the battlefield, search each opponent's library for a card and exile it. When Abomina leaves the battlefield, each opponent shuffles all cards exiled with Abomina into their library. UBR: Put target creature card from exile on the battlefield under your control. It is black and a Nightmare in addition to it's existing type and colors. It gains haste and "at the beginning of the next end step, exile this creature".
3/4
This version will allow you to play mostly black, yet is less restrictive on the casting cost. It has a nightmare ability of itself, which seems fitting for a Nightmare lord, which synergizes with it's last ability and makes the card feel as a whole package, since it basically gives you the option to repeatedly (temporarily)Bribery your opponents.
The last ability does not use tokens but the actual exiled cards. First and foremost as a means to prevent abuse (Making thee copies of the same creature) but it has the additional synergy that if your opponents (or you!) kill the creature you took, Undying makes it your creature permanently! Not only is that just nasty, it also means that you can make your nightmares play less fair since by bringing a creature Faceless Butcher exiled this way under your control means your opponent will not get anything back when Faceless Butcher dies. A true nightmare indeed
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Drainem, the Battle Lich1WBR
Legendary creature - Lich
Your opponents can't gain life.
At the beginning of your upkeep you lose half you life, rounded down, then exchange life totals with the opponent with the highest life total.
As long as you have the highest life total, Drainem gains indestructable.
4/4
I think it fits nicely in a Mardu aggro strategy since the collective life totals will be dwindling quickly. You can focus on one opponent and the others will be softened up by Drainem's second ability. The third ability helps survive in combat and reinforces the Lich's flavor of indestructability, with your essence (being highest in life) as it's phylactery.
I didn't know the stack was considered a separate zone. Maybe the ability should be reworded:
Angor, the Feral Sphinx 3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters the battlefield or is put into your hand, command zone, library or graveyard from anywhere, you may reveal it. If you do, put a +1/+1 counter on target creature and draw a card.
4/4
I agree that the upkeep cost is somewhat excessive, I just tried to stay true to the original Elder Dragon template of a 7/7 for 8 with an upkeep cost, and added abilities to make it more powerful. Personally, I feel the Elder dragons could be 9/9's without the upkeep cost and still be fair for today's standards (That flavor tough!):
Vaevictis Asmadi 2RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
9/9
If my post has no tags, then i posted from my phone.
The Legion Commander: I understand what you're trying to do but it feels a bit off in the sense that it uses a lot of specific rules text to accomplish what you want. As for the Logistics Officer, what is X? Also, creating token copies of your own creatures is something green and blue do, and going by the "no abilities" clause, that is green (Muraganda Petroglyphs so i'd sya that card, if it existed, would be green. How about this:
Din of Velis Vel 2RW
Legendary creature - Shapeshifter
Changeling.
Other creatures you control have changeling.
Whenever a creature enters the battlefield under an opponent's control, create a token that's a copy of that creature. It gains haste and "At the beginning of your end step, sacrifice this creature".
3/3
I think this does what you want: it is a changeling so it fits into every tribe. Moreover, you could add a few non-tribe creatures if you want and Din will make sure they get the bonuses as well. The ability is mostly there to combine with the second ability: all copies created will get your tribal bonuses since they become your tribe as well. White has token making effects in general and red gets the " use it only this turn" draw effects, so I feel this second ability fits colorpie wise. The card advantage is of course in the ETB abilities of the creatures copied as well as the fact that you get to attack with each token once (and before your opponent gets to with the original barring haste!) since the tokens die at the end of your turn.
If my post has no tags, then i posted from my phone.
Colorpiewise, what is red about this card? Copying spells is something UR can do, copying your own creatures is something UG can do so the original Riku made sense in URG. Since this does nothing with spells, should this not be a BUG card?
If my post has no tags, then i posted from my phone.
UUT Counter Target Spell
UBT Draw A Card, Lose 1 Life
BBT Target Player Discards A Card
Modern: URW Madcap Experiment
Pauper: MonoU Tempo Delver
My EDH Commanders:
Aminatou, The Fateshifter UBW
Azami, Lady of Scrolls U
Mikaeus, the Unhallowed B
Edric, Spymaster of Trest UG
Glissa, the Traitor BG
Arcum Dagsson U
4RU
Legendary creature - human artificer
Whenever an artifacts t enters the battlefield under your control you may put a charge counter on ~.
Tap, remove All charge countera from ~. Search your library for an artifact with cmc equal to the amount of charge counters removed, reveal it and put it into your hand.
1/3
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
For instance, my hackles are already raised at the mention of a werewolf commander - werewolves aren't a viable tribe, almost all the werewolves suck, nothing sort of werewolf-seshiro the anointed would make it reasonable to play more than a handful, etc.
That said, I'm sure fun designs could come out of it.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
If my post has no tags, then i posted from my phone.
This actually feels remarkably weak. For 6 mana this tutors something far more horribly than Kuldotha Forgemaster. I might suggest a power up:
Urza, Student Artificer 2UR
Legendary Creature - Human Artificer
~ enters the battlefield with X charge counters, where X is the number of artifacts you control.
Whenever you cast an artifact spell, put a charge counter on ~.
T, Remove all charge counters from ~: Search your library for an artifact with converted mana cost equal to the number of counters removed this way, reveal it and put it into your hand. Shuffle your library afterward.
2/4
It's wordy, but more powerful and definitely just as vulnerable. I could see it being pushed to 3UR if it's too good at 4.
There's a lot to still go from here, but I think the idea of the card is nice. It reminds me a lot of the masters from Invasion. My biggest issues here are that the counter is a hard one, and that the middle ability is technically a black one. Maybe something more like
Vina, Circu's Disciple 1UB
Legendary Creature - Vedalken Wizard
1UU, t: Counter target spell. It's controller draws a card.
1UB, t: Players cannot search their libraries this turn.
1BB, t: Target player discards a card. Draw a card.
1/2
I forgot how much I enjoyed that middle effect, and how it somehow ended up on a Dimir card.
I like this as a cast trigger but I'll agree this doesn't feel red anymore. I'd love it as a sultai commander though. If you will:
Ukir, Shattered Mirror 1UBG
Legendary Creature - Wizard Nightmare
When you cast Ukir , the reflexion, you may sacrifice any number of non-token creatures. For each creature sacrificed this way , create a token that's a copy of that creature. Those tokens are black Horrors in addition to their colors and creature types.
For every reflection, there's a surface that can be broken.
2/2
I think these two ideas are strikingly different. The first plays on Muraganda Petroglyphs, which I don't mind at all. I don't think you need the creature type addition.
Legion, Call of the Horde
Legendary Creature - Avatar
~ gets +5/+5 and has indestructible as long as you control five creatures with no abilities.
2G, t: Create a creature that's a copy of target creature with no abilities.
2/2
The second creation, the changeling legend is probably one of my favorites in this thread. I don't see the white in it's flavor, but I don't want it to be mono-red (I mean I want it to be 5-color...). Changing other creatures seem to be in blue's pie during Lorwyn, with only a tinge in white (although I think you're getting the colors from Shields of Velis Vel/Blades of Velis Vel.) I think we can give it a bit more white.
Din of Velis Vel 2WR
Legendary Creature - Shapeshifter
Changeling
Other creatures you control have changeling.
W: Target creature you control gains a keyword of your choice from among creatures you control.
Whenever a creature enters the battlefield under an opponent's control, create a token copy of it. Exile that token at the beginning of your next end step.
3/3
I love this card because it reminds me of how much I've always wanted Tamanoa to be a general, and about how often I've thought of building around Searing Meditation. I would change nothing about this card, and I hope to see something like it in print soon.
I hadn't even thought about hidden zones, my biggest fear was the interaction this has with blink. Deadeye Navigator is already filthy without a general tailor-made for it (although I suppose Zegana probably does at least as well). I just imagine that with every blink you get two triggers, it feels pretty filthy.
I actually really like the design for it's nostalgia, and it's potential power. I think the comments about it's upkeep cost have their merit, but I don't mind seeing something like this (especially for a being that's supposed to be so old and powerful). Maybe lower the initial cost and keep the upkeep? 5 for a 6/6 with that upkeep still seems pretty dangerous.
Also, I'd like to start updating the original post. If you've posted an idea that's received commentary and you like where it's ended up, let me know and I'll put it up as finished and ready for trial.
I originally had it at 2UR But i felt that since it searches for artifacts it may be too good at such a low cost.
forcing the counter to be added it may balance him out, since you cannot serachf ro equa or lower, you have to search for Equal only. (that was the biggest catch) (Which is also why he did not come out with counters, though i could add an X to the cost in addition to 2UR to get some counters right off the bat.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
While it's definitly an improvement, your current version works against itself: since you need to remove all the counters and can only search for equal there is a big chance that you start with too much counters on it to find anything in your deck. That means you would first have to use it's ability and find nothing, then build it up again while knowing exactly what you want to tutor for and then use it when it has enough counters. And playing what you find only makes it harder to use him next time! Also, the current version does not do anything that feels red to me, colorpiewise. Might I suggest:
Urza, Student Artificer 2UR
Legendary Creature - Human Artificer
R, sacrifice an artifact: Put an amount of charge counters on target artifact equal to the converted mana cost of the artifact sacrificed this way.
U, remove X charge counters from among artifacts you control: search your library for an artifact with converted mana cost no greater than X and put it onto the battlefield.
2/4
He can sacrifice (recycle) used up artifacts for new charge counters and spend these to find the best artifacts to spend them on. Sacrificing an artifact is red, tutoring for them is blue.
If my post has no tags, then i posted from my phone.
Bjorn Daggson 1UU
Legendary creature - Human Artificer
When Bjorn enters the battlefield and at the beginning your upkeep, put a charge counter on each artifact you control with a charge counter on it.
Remove a charge counter from an artifact you control: put a charge counter on target artifact.
2/3
If my post has no tags, then i posted from my phone.
First off, thanks for the compliment. I felt it was a homerun too As for adding the keyword ability, I feel it makes the card feel less clean and more wordy than neccesary. I think it starts to do too much. It's also a little redundant, as all your creatures already benefit from all your lords. Besides, we already have Odric, Lunarch Marshal as the Concerted Effort legend. I'm also not sure there would be room on the card if this would see actual cardboard (See attachment).
You worded the token effect as exile, was that intentional? I kept it at sacrifice to enable death triggers. Or do you feel that is too abusive?
Thank you. Will you add it to the first post then in this incarnation?
You're right, and i posted a "fixed" version earlier after Anachronity's critiques:
Angor, the Feral Sphinx 3UG
Legendary creature - Sphinx
Flying, Trample, Flash.
When Angor enters the battlefield or is put into your hand, command zone, library or graveyard from anywhere, you may reveal it. If you do, put a +1/+1 counter on target creature and draw a card.
4/4
It still works in hidden zones, as that was my intent with the design, but it does not trigger from entering or leaving the stack and, this was accidental, entering exile. So blinking will still give you only one trigger. How do you feel about it in this incarnation?
It's a balancing act to keep it recognizable as an Elder Dragon, while at the same time upping it's power level. Maybe just shave off the 2 in it's casting cost?
Vaevictis Asmadi RRGGBB
Legendary creature - Elder Dragon
Flying, Trample, First Strike.
Whenever you add any amount of R, G, or B to your mana pool, Vaevictis Asmadi gets +X/+0 until end of turn, where X is the amount of mana added to your mana pool.
At the beginning of your upkeep, pay RGB or sacrifice Vaevictis Asmadi.
7/7
I like this version better than the 9/9 version is posted earlier as this is more true to the original Elder Dragon Legend. This version is certainly powerfull but i kind of like the tension with the upkeep here: you can ramp to put this on the table in turn 4 or 5, but then the upkeep severely restricts your further development. It can probably still kill an opponent in two turns with commander damage, but that's also risky because if the opponent has some form of instant speed removal then can kill/bounce it after you paid the upkeep cost, effectively timewalking you. If you like this one, I'll see if I can make designs for the other ones as well.
If my post has no tags, then i posted from my phone.
I still want to bar the limit you can search for. I do like the idea of red sacrificing artifacts to charge him up. But i still want to be a complete depletion to search. High pay but for a high reward. But maybe it also has something like
RR: Sac artifact add charge countere to ~ equal to CMC
XU: Remove X charge counters from ~
UR: Remove all charge counters Search for artifact with CMC equal to charge counters removed.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Thanks. I agree, I think the problem with Doubling Season is non existent. , and I can't think of a card that would break near-infinite charge counters, other then perhaps Darksteel Reactor.
I like the concept, a commander that let's you turn your opponent's creatures against them as nightmares. I also like the undying enabling more etb's, it has a lot of synergy with the tribe so it seems fitting for a Nightmare lord. Having said that, a few points:
Adressing these points:
Abomina 1B(U/B)(B/R)
Legendary creature - Human Horror
Undying. Other nightmare creatures you control have undying.
When Abomina enters the battlefield, search each opponent's library for a card and exile it. When Abomina leaves the battlefield, each opponent shuffles all cards exiled with Abomina into their library.
UBR: Put target creature card from exile on the battlefield under your control. It is black and a Nightmare in addition to it's existing type and colors. It gains haste and "at the beginning of the next end step, exile this creature".
3/4
This version will allow you to play mostly black, yet is less restrictive on the casting cost. It has a nightmare ability of itself, which seems fitting for a Nightmare lord, which synergizes with it's last ability and makes the card feel as a whole package, since it basically gives you the option to repeatedly (temporarily)Bribery your opponents.
The last ability does not use tokens but the actual exiled cards. First and foremost as a means to prevent abuse (Making thee copies of the same creature) but it has the additional synergy that if your opponents (or you!) kill the creature you took, Undying makes it your creature permanently! Not only is that just nasty, it also means that you can make your nightmares play less fair since by bringing a creature Faceless Butcher exiled this way under your control means your opponent will not get anything back when Faceless Butcher dies. A true nightmare indeed
If my post has no tags, then i posted from my phone.
Drainem, the Battle Lich 1WBR
Legendary creature - Lich
Your opponents can't gain life.
At the beginning of your upkeep you lose half you life, rounded down, then exchange life totals with the opponent with the highest life total.
As long as you have the highest life total, Drainem gains indestructable.
4/4
I think it fits nicely in a Mardu aggro strategy since the collective life totals will be dwindling quickly. You can focus on one opponent and the others will be softened up by Drainem's second ability. The third ability helps survive in combat and reinforces the Lich's flavor of indestructability, with your essence (being highest in life) as it's phylactery.
If my post has no tags, then i posted from my phone.