Oh believe me I'm all good at magic and run answers and everything but there are cards that still annoy me by their presence.
Stax stuff because nobody I ever played with uses them right. They all just copy any good Derevi/Teferi/Brago/etc deck they find and randomly play the unfun stuff without any plan to win for more than an hour. They think they're so "evil" but then cry for a 2v2 when their antics are answered and get bodied by the entire table. So yeah I've yet to get a good impression of that archetype.
Also Eldrazi. Those are my berserk button. I'm sick of seeing them and annihilator. Congratulations on tapping out for your little annihilator 4 buddy speaking of annihilation...DIE.
There are cards I don't like to play against, but I wouldn't automatically leave the table if I see them.
Derevi, Empyrial Tactician is one reason why I advocate the older tuck rule. Generals should be readily available, but not undeniable like her, not to mention all the tricks she can play while being unkillable.
Most people mentioned Cyclonic Rift already. Normally I don't mind global effects, but there are very little ways to handle Rift and it takes care of all nonland permanents other than the ones caster controls, which makes it too much of a one-sided advantage at instant speed. By comparison, [c]Insurrection/c] only take creatures for one turn.
I dislike Deadeye Navigator for its repeatable enters battlefield effect. Without instant speed answers (assuming opponent doesn't have counters to protect Navigator), it generates significant amount of advantage at very low cost.
Aura Shards, becomes bothersome for everyone else on the table just by creating tokens, itself alone is a good reason to pack Torpor Orb in my play group. (Sounds like a lot of issues I mentioned above could be handled by Torpor Orb XD)
Seedborn Muse and Prophet of Kruphix from a while back. Normally not too much of a problem, but coupling them with blue gives opponent free reign over spell casting, and becomes more powerful as the number of players grow. Similarly, Consecrated Sphinx.
The closest I ever been to smashing the table into two, was playing against a Norin the Wary randomness/flip-deck. Game just took forever. It was a pick-up game, so I behaved
The card I think I scooped the most too, must be Sunder. I hate that card, even though I don't mind MLD.
Else I don't dislike special cards as much as boring playstyle and decks that just plays goodstuff.
I personally really dislike dedicated combo decks, especially ones that are one-card combos. But even played "fair," Prossh is pretty absurdly powerful and hard to interact with without attacking its mana (similar to maelstrom wanderer.)
It's has flying and kills in 1 hit with any damage doubler just by eating its own tokens. It makes the tokens just for being cast, whether it resolves or not. Torpor orb doesn't stop its tokens. It does tons of damage with the (indestructible enchantment) purphoros and singlehandedly turns on beastmaster ascension and craterhoof.
And it's a free sac outlet too!
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Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
I really don't like playing against cards with split second. Especially Wipe Away. I feel the ability fundamentally violates the core mechanics of the game. As a control player, it's incredibly frustrating that my opponent can prevent me from doing something and I can't interact with them. I remember one time I was going to combo out with Laboratory Maniac after using Doomsday. I was using a Brainstorm to cantrip to victory. I had a Pact of Negation and a Dispel as back up just in case there was any shenanigans and my opponent played Wipe Away on my Laboratory Maniac and I lost. It's just not fair.
It doesn't take any skill or decision making to interrupt like that and there's nothing I can do about it.
It doesn't take any skill or decision making to interrupt like that and there's nothing I can do about it.
... other than not try to win with Lab Maniac while a player has the mana available to stop you. You're playing a high risk win condition, you can deal with the consequences. Frankly, from your opponent's perspective, that's the sort of thing that goes in the "awesome win!" column.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Cyclonic Rift. It's such a lazy card and very difficult to interact with if you're not playing blue.
The answer to this card is fast pressure. I hate the card too, but my meta's infested with it and the best answer I have found outside of playing on of my blue decks with it too, is pressure. Force them to use it in combat, and not at EOT. Recast most of your stuff. And it's not so bad. I own the card. I play it too. I hate it with a passion.
Bribery is just dumb. My mono-g Selvala deck plays no good targets for it on purpose. There's nothing worse than someone grabbing blightsteel on turn 3 with it. Maybe an eldrazi.
Because conservative bias is a far, far worse thing. Liberal bias doesn't, statistically speaking, make people stupid. Conservative bias (or at least Fox's version of it) does.
It represents a lot of what I really dislike in magic... game-imposed-inconveniences. If the rules haven't changed much since I last looked up how this works, the rules of magic causes rhystic study and cards like this to force the player to ask the whole table and mention the trigger EVERY SINGLE TIME IT TRIGGERS. seriously. "D'ya pay 1 for that?", followed by "D'ya pay 1 for that?", and then ending with another "D'ya pay 1 for that?"
Most of the cards mentioned here are game-enders or effects that influence the game heavily. But how are you going to win without these effects? Waiting until someone builds the bigger Marath and shoots you down?
Karmic Justice. There's just no way to come out ahead when you're staring that card down.
False, you're technically not destroying it when you force-discard, counter, edict, exile, or animate as a creature with toughness 0 or less. Or, you know, Asceticism.
I mean, yeah, there are ways to answer it so perhaps my phrasing wasn't the best. But there are ways to answer every card; doesn't make them less of a pain to play against.
For me, it's more things that take too much time. Repeated tutoring (e.g., rebels, Sliver Overlord, Captain Sisay, Journeyer's Kite). Obviously I don't have an issue on MTGO, but in paper, it's a huge problem.
To be fair, it's on the opponent to make the choice and announce the trigger. Since it's a may ability, if they don't, the game assumes they chose not to and you announce Rhystic study's draw trigger. it's really not too much to say
"Casting craw wurm, paying for Study"
If they don't, then you announce the draw trigger "drawing for Study...."
After a few times of you drawing cards off of study because they don't announce the trigger, they'll start remembering.
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Legacy: TES
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
It represents a lot of what I really dislike in magic... game-imposed-inconveniences. If the rules haven't changed much since I last looked up how this works, the rules of magic causes rhystic study and cards like this to force the player to ask the whole table and mention the trigger EVERY SINGLE TIME IT TRIGGERS. seriously. "D'ya pay 1 for that?", followed by "D'ya pay 1 for that?", and then ending with another "D'ya pay 1 for that?"
My friend and I have a gag we do of two mono-blue players who both have Rhystic Study and Mind's Eye in play.
"I'll cast Sensei's Divining Top. Does it resolve?"
"Diiiiid you pay 1 for that?"
"I will not pay 1 for that."
"I draw a card."
"I'll pay 1 to draw with you."
"I'll pay 1 to draw with you."
"I'll cast counterspell. Does it resolve?"
"Diiiiid you pay 1 for that?"
To be fair, it's on the opponent to make the choice and announce the trigger. Since it's a may ability, if they don't, the game assumes they chose not to and you announce Rhystic study's draw trigger. it's really not too much to say
"Casting craw wurm, paying for Study"
If they don't, then you announce the draw trigger "drawing for Study...."
After a few times of you drawing cards off of study because they don't announce the trigger, they'll start remembering.
I'm almost certain this isn't true. Rhystic Study isn't like Leonin Arbiter where you have to pay ahead of time. It's a triggered ability that goes on the stack and asks them to pay 1 when it resolves. So you absolutely are required to announce your Rhystic Study trigger before they choose whether to pay for it or now.
"10/4/2004 The player gets the option to pay when this triggered ability resolves."
Mindslaver. It's the one card I just really hate playing against - someone taking my turn(s).
And to the people in this thread that are complaining about the topic - first, good, then leave the thread alone. And second, people can dislike playing against a card even if they have answers. I don't lose to Mindslaver a lot, but I can still hate playing against it.
Whilst I've got some gripes with some cards running around in normal decks (I echo this thread's sentiments on Deadeye Navigator, Rhystic Study and Cyclonic Rift), the only thing I truly despise is pure chaos. Crap like Scrambleverse etc. I can respect the cards I mentioned, or stuff like stax/MLD/etc, as all that has the end goal of trying to win. A well placed burst of MLD will seal the game for the MLDer. There is no such thing as a well placed Scrambleverse. The heavy chaos stuff doesn't seek to win the game, it just breaks it in half with very little in the way of reason.
I'm almost certain this isn't true. Rhystic Study isn't like Leonin Arbiter where you have to pay ahead of time. It's a triggered ability that goes on the stack and asks them to pay 1 when it resolves. So you absolutely are required to announce your Rhystic Study trigger before they choose whether to pay for it or now.
"10/4/2004 The player gets the option to pay when this triggered ability resolves."
The way it's supposed to work is this:
P1 has Rhystic.
P2 casts a spell, triggering Rhystic.
The game gives P2 the option to pay.
If
A: P2 chooses to pay, P1 may choose whether to draw.
B: P2 chooses not to pay.
It's actually not up to P1 to choose whether the opponent is given the choice. P2 is given the choice before P1 decides whether to draw. P1 does not "choose to offer the choice", as we tend to think of it.
P1 has Rhystic.
P2 casts a spell, triggering Rhystic.
The game gives P2 the option to pay.
If
A: P2 chooses to pay, P1 may choose whether to draw.
B: P2 chooses not to pay.
It's actually not up to P1 to choose whether the opponent is given the choice. P2 is given the choice before P1 decides whether to draw. P1 does not "choose to offer the choice", as we tend to think of it.
P2 makes the first choice, but that doesn't make it their sole responsibility to remember the trigger. Having the owner repeat "Diiiid you pay 1 for that?" every time a spell is cast may not be mandated by the rules, but not mentioning the trigger and then drawing a card because they forgot about Rhystic Study is actually cheating.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Tempt with Discovery. It's not that I dislike the card, per se. It's that whenever someone plays it, all the other players say "oh cool, I get a free land" and then the owner of Tempt gets like 3 lands and proceeds to wreck the whole game.
Never take the offer, people.
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W.A.S.T.E
EDH Decks: GRUlasht, the Hate SeedGR BRRakdos, Lord of RiotsBR
P1 has Rhystic.
P2 casts a spell, triggering Rhystic.
The game gives P2 the option to pay.
If
A: P2 chooses to pay, P1 may choose whether to draw.
B: P2 chooses not to pay.
It's actually not up to P1 to choose whether the opponent is given the choice. P2 is given the choice before P1 decides whether to draw. P1 does not "choose to offer the choice", as we tend to think of it.
P2 makes the first choice, but that doesn't make it their sole responsibility to remember the trigger. Having the owner repeat "Diiiid you pay 1 for that?" every time a spell is cast may not be mandated by the rules, but not mentioning the trigger and then drawing a card because they forgot about Rhystic Study is actually cheating.
For reference:
2.1. Game Play Error -- Missed Trigger
A triggered ability that causes a change in the visible game state (including life
totals) or requires a choice upon resolution
: The controller must take the appropriate
physical
action or acknowledge the specific trigger before
taking any game actions (such
as casting a sorcery spell or explicitly taking an action in
the next step or phase) that can
be taken only after the triggered ability should have resolved. Note that passing
priority,
casting an instant spell or activating an ability doesn’t mean a triggered ability has been
forgotten, as it could still be on the stack.
. . .
Even if an opponent is involved in the
announcement or resolution of the ability, the controller is still responsible for ensuring the
opponents make the appropriate choices and take the appropriate actions.
If you fail to announce a Rhystic Study, and draw a card from it anyway while in a tournament environment, you will very likely be disqualified for that alone.
There are only two possible reasons that would not be the case - you either managed to convince the judge you did not know it was illegal, which will only work the first time, or the judge is incompetent.
Stax stuff because nobody I ever played with uses them right. They all just copy any good Derevi/Teferi/Brago/etc deck they find and randomly play the unfun stuff without any plan to win for more than an hour. They think they're so "evil" but then cry for a 2v2 when their antics are answered and get bodied by the entire table. So yeah I've yet to get a good impression of that archetype.
Also Eldrazi. Those are my berserk button. I'm sick of seeing them and annihilator. Congratulations on tapping out for your little annihilator 4 buddy speaking of annihilation...DIE.
What did Contagion ever do to you? Were you playing during Black Summer and still hold a grudge?
I dislike playing against Vorinclex, Voice of Hunger. Having to remember which lands don't untap annoys me.
I think he means Contamination
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Derevi, Empyrial Tactician is one reason why I advocate the older tuck rule. Generals should be readily available, but not undeniable like her, not to mention all the tricks she can play while being unkillable.
Most people mentioned Cyclonic Rift already. Normally I don't mind global effects, but there are very little ways to handle Rift and it takes care of all nonland permanents other than the ones caster controls, which makes it too much of a one-sided advantage at instant speed. By comparison, [c]Insurrection/c] only take creatures for one turn.
I dislike Deadeye Navigator for its repeatable enters battlefield effect. Without instant speed answers (assuming opponent doesn't have counters to protect Navigator), it generates significant amount of advantage at very low cost.
Aura Shards, becomes bothersome for everyone else on the table just by creating tokens, itself alone is a good reason to pack Torpor Orb in my play group. (Sounds like a lot of issues I mentioned above could be handled by Torpor Orb XD)
Seedborn Muse and Prophet of Kruphix from a while back. Normally not too much of a problem, but coupling them with blue gives opponent free reign over spell casting, and becomes more powerful as the number of players grow. Similarly, Consecrated Sphinx.
Mind Twist and other X discard spells in 1v1.
I can't think of any red cards I dislike.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
The card I think I scooped the most too, must be Sunder. I hate that card, even though I don't mind MLD.
Else I don't dislike special cards as much as boring playstyle and decks that just plays goodstuff.
tooth and nail
Enter the infinite
etc.
lots of mana cards that say "win the game" on them.
I hate narset, enlightened master but I enjoy making Narset players rage quit when I hard target them more.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
And chaos type cards.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
I personally really dislike dedicated combo decks, especially ones that are one-card combos. But even played "fair," Prossh is pretty absurdly powerful and hard to interact with without attacking its mana (similar to maelstrom wanderer.)
It's has flying and kills in 1 hit with any damage doubler just by eating its own tokens. It makes the tokens just for being cast, whether it resolves or not. Torpor orb doesn't stop its tokens. It does tons of damage with the (indestructible enchantment) purphoros and singlehandedly turns on beastmaster ascension and craterhoof.
And it's a free sac outlet too!
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
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check out my EDH and Pauper EDH decks here
It doesn't take any skill or decision making to interrupt like that and there's nothing I can do about it.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
... other than not try to win with Lab Maniac while a player has the mana available to stop you. You're playing a high risk win condition, you can deal with the consequences. Frankly, from your opponent's perspective, that's the sort of thing that goes in the "awesome win!" column.
The answer to this card is fast pressure. I hate the card too, but my meta's infested with it and the best answer I have found outside of playing on of my blue decks with it too, is pressure. Force them to use it in combat, and not at EOT. Recast most of your stuff. And it's not so bad. I own the card. I play it too. I hate it with a passion.
Bribery is just dumb. My mono-g Selvala deck plays no good targets for it on purpose. There's nothing worse than someone grabbing blightsteel on turn 3 with it. Maybe an eldrazi.
THIS.
It represents a lot of what I really dislike in magic... game-imposed-inconveniences. If the rules haven't changed much since I last looked up how this works, the rules of magic causes rhystic study and cards like this to force the player to ask the whole table and mention the trigger EVERY SINGLE TIME IT TRIGGERS. seriously. "D'ya pay 1 for that?", followed by "D'ya pay 1 for that?", and then ending with another "D'ya pay 1 for that?"
seriously, its the single most annoying card in the whole of magic... and we play with things like chains of mephistopheles and soldier of fortune!
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I would rather vote for the unfair enablers (although I'm also playing with them) like tutors (Demonic Tutor, Vampiric Tutor, Survival of the Fittest, Birthing Pod etc.), Sol Ring, Mana Crypt, Mana Vault, Rhystic Study, Necropotence and some really mindless combo enablers like Laboratory Maniac (Yeah, you win with zero cards in your library like last week. Good job!) and Palinchron.
I mean, yeah, there are ways to answer it so perhaps my phrasing wasn't the best. But there are ways to answer every card; doesn't make them less of a pain to play against.
For example, Pithing Needle, Damping Matrix, Mindlock Orb and any counter/discard/removal spell deals with those cards, too.
"Casting craw wurm, paying for Study"
If they don't, then you announce the draw trigger "drawing for Study...."
After a few times of you drawing cards off of study because they don't announce the trigger, they'll start remembering.
EDH: Grand Arbiter $tax, Freyalise Stompy, Mimeoplasm Death From the Grave
My friend and I have a gag we do of two mono-blue players who both have Rhystic Study and Mind's Eye in play.
"I'll cast Sensei's Divining Top. Does it resolve?"
"Diiiiid you pay 1 for that?"
"I will not pay 1 for that."
"I draw a card."
"I'll pay 1 to draw with you."
"I'll pay 1 to draw with you."
"I'll cast counterspell. Does it resolve?"
"Diiiiid you pay 1 for that?"
I'm almost certain this isn't true. Rhystic Study isn't like Leonin Arbiter where you have to pay ahead of time. It's a triggered ability that goes on the stack and asks them to pay 1 when it resolves. So you absolutely are required to announce your Rhystic Study trigger before they choose whether to pay for it or now.
"10/4/2004 The player gets the option to pay when this triggered ability resolves."
And to the people in this thread that are complaining about the topic - first, good, then leave the thread alone. And second, people can dislike playing against a card even if they have answers. I don't lose to Mindslaver a lot, but I can still hate playing against it.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsThe way it's supposed to work is this:
P1 has Rhystic.
P2 casts a spell, triggering Rhystic.
The game gives P2 the option to pay.
If
A: P2 chooses to pay, P1 may choose whether to draw.
B: P2 chooses not to pay.
It's actually not up to P1 to choose whether the opponent is given the choice. P2 is given the choice before P1 decides whether to draw. P1 does not "choose to offer the choice", as we tend to think of it.
P2 makes the first choice, but that doesn't make it their sole responsibility to remember the trigger. Having the owner repeat "Diiiid you pay 1 for that?" every time a spell is cast may not be mandated by the rules, but not mentioning the trigger and then drawing a card because they forgot about Rhystic Study is actually cheating.
Never take the offer, people.
EDH Decks:
GRUlasht, the Hate SeedGR
BRRakdos, Lord of RiotsBR
Modern:
BWEldrazi & TaxesBW
For reference:
If you fail to announce a Rhystic Study, and draw a card from it anyway while in a tournament environment, you will very likely be disqualified for that alone.
There are only two possible reasons that would not be the case - you either managed to convince the judge you did not know it was illegal, which will only work the first time, or the judge is incompetent.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
And then force mono-colored decks into running bad cards like Spine of Ish Sah if they want to potentially still play Magic.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
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