Ok, so I want a way to tweek this deck because it has potential to be good and it is fast. I primarily play multi-player but I'm ok with making this a duel deck.
How nasty do you want the deck to be? An easy path to victory with most of the planeswalker commanders is to pack a bunch of artifact ramp to get a turn two or three planeswalker out before anybody has any board presence, then use proliferation engines like contagion engine to make a bee-line for the ultimate. Once that goes off, victory is almost assured unless you're one or two turns away from losing.
If you want something a bit more interesting, I suggest lots of two and three-cost artifact creatures you can play the turns before your commander comes out to keep those turn four-six creatures from attacking him. Things like epochrasite are always fun in my opinion. Another option is to simply use Bosh, Iron Golem as your commander as he's basically a big-mana win condition sitting in your command zone. Once you untap with 20+ mana you can basically control the board by threatening to deal 8-15 damage in response to any aggressive action done against you.
As for card tags, they're like this: [card]ashnod's coupon[ /card] (minus the space in the second tag).
I want it dirty and nasty as all get out! I want them to cringe when they see me break it out so they break out their best decks! Thx for the update on tagging cards for sure mang :)>
If you're interested in Bosh as a commander, the strategy is pretty simple really:
-Play lots of mana doubling effects,
-Play lots of synergies that let you ramp lands (like thawing glaciers and deserted temple and/or walking atlas
-Get to 12 mana so you can play Bosh while still having sacrifice mana open (nobody wants to be the guy who gets hit for eight damage for trying to kill Bosh so he usually survives at this point)
-Get more artifacts out while holding enough free mana to sacrifice one or two of them in response to a sweeper,
-Get enough artifacts and mana out that you can kill the table by throwing everything at everybody's faces.
The strategy is a little weak if people are going crazy with mass land destruction, but you can at least get the moral victory by making them regret blowing up the board before the spell resolves.
If you list the deck, and tell us what its trying to do etc, we can give more help.
Right now I just see a collection of random good red cards and artifacts.
I'd recommend cutting Insurrection at least. Its only good for killing a being a jerk and killing a table of timmys, and your not looking to play this deck in that sort of environment.
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
There is a Daretti primer thread located here that'll give you plenty of help. There's also my Daretti list, located in my signature. Either click the Daretti picture to take you to my thread here or click on tech TappedOut portion to take you to my Primer on TappedOut.
It is very important when playing a mono colour deck to focus on a major win condition and try to build as much around that as possible.
Sure have back up plans but mono colours particularly mono red just don't have a lot of options for interaction so sometimes you have to focus on pulling off your game plan efficently and redundantly.
So, some cards I'm considering adding: Ashling the Pilgrim, with Grafted Exoskeleton, Furnace of Rath, Pyrohemia, Gauntlet of Might, Ring of Three Wishes, Shattering Pulse, Urza's Rage, Planar Portal, Urabrask the Hidden, Comet Storm, Hellkite Charger, Gratuitous Violence, Insurrection, Pyroclast, Dictate of the Twin Gods, Mouth of Ronom, Gauntlet of Might, Extraplanar Lens,Umezawa's Jitte, Sword of Feast and Famine, Fireball, Change lands to Snow-covered Mountain.
So here is the basics of the preCon deck. I have a list above of what I'd like to use, I don't know what to take out and of course other cards.
Creatures:
Epochrasite
Palladium Myr
Solemn Simulacrum
Myr Battlesphere
Bosh, Iron Golem
Bottle Gnomes
Myr Sire
Myr Retriever
Pentavus
Pilgrim's Eye
Wurmcoil Engine
Junk Diver
Steel Hellkite
Goblin Welder
Dualcaster Mage
Kiki-Jiki, Mirror Breaker
Warmonger Hellkite
Tuktuk the Explorer
Feldon of the Third Path
Hoard-smelter Dragon
Ingot Chewer
Spitebellows
Beetleback Chief
Tyrant's Familiar
Dragonmaster Outcast
Bogardan Hellkite
Artifacts;
Ichor Wellspring
Jalum Tome
Spine of Ish Sah
Liquimetal Coating
Umezawa's Jitte
Swiftfoot Boots
Cathodion
Unstable Obelisk
Dreamstone Hedron
Pristine Talisman
Caged Sun
Sol Ring
Everflowing Chalice
Enchantment:
Bitter Feud
Sorcery:
Rolling Earthquake
Red Sun's Zenith
Whipflare
Incite Rebellion
Scrap Mastery
Faithless Looting
Instant:
Word of Seizing
Impact Resonance
Volcanic Offering
Chaos Warp
Magmaquake
Starstorm
Land:
x25 Snow-covered Mountain
Reliquary Tower
Phyrexia's Core
Buried Ruin
Forgotten Cave
Great Furnace
Arcane Lighthouse
Dormant Volcano
Temple of the False God
Ghost Quarter
Any and all help is appreciated.
P.S. Can anyone explain how to do the thing where I list a card, and then you can hover over it so it shows the card?
Warm regards
DReyRose
If you want something a bit more interesting, I suggest lots of two and three-cost artifact creatures you can play the turns before your commander comes out to keep those turn four-six creatures from attacking him. Things like epochrasite are always fun in my opinion. Another option is to simply use Bosh, Iron Golem as your commander as he's basically a big-mana win condition sitting in your command zone. Once you untap with 20+ mana you can basically control the board by threatening to deal 8-15 damage in response to any aggressive action done against you.
As for card tags, they're like this: [card]ashnod's coupon[ /card] (minus the space in the second tag).
I also reallllly like that Contagion Engine idea, and I'm gonna add Bosh, Iron Golem too! Very nice with the Exoskeleton!
Warm regards
DReyRose
-Play lots of mana doubling effects,
-Play lots of synergies that let you ramp lands (like thawing glaciers and deserted temple and/or walking atlas
-Get to 12 mana so you can play Bosh while still having sacrifice mana open (nobody wants to be the guy who gets hit for eight damage for trying to kill Bosh so he usually survives at this point)
-Get more artifacts out while holding enough free mana to sacrifice one or two of them in response to a sweeper,
-Get enough artifacts and mana out that you can kill the table by throwing everything at everybody's faces.
The strategy is a little weak if people are going crazy with mass land destruction, but you can at least get the moral victory by making them regret blowing up the board before the spell resolves.
Right now I just see a collection of random good red cards and artifacts.
I'd recommend cutting Insurrection at least. Its only good for killing a being a jerk and killing a table of timmys, and your not looking to play this deck in that sort of environment.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
[EDH Non-Primers] Newzuri | Breya
Yes, I'll definitely look into these options and list the deck after this weekend but basically its the Mono-red Daretti recon.
Sure have back up plans but mono colours particularly mono red just don't have a lot of options for interaction so sometimes you have to focus on pulling off your game plan efficently and redundantly.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
So, some cards I'm considering adding: Ashling the Pilgrim, with Grafted Exoskeleton, Furnace of Rath, Pyrohemia, Gauntlet of Might, Ring of Three Wishes, Shattering Pulse, Urza's Rage, Planar Portal, Urabrask the Hidden, Comet Storm, Hellkite Charger, Gratuitous Violence, Insurrection, Pyroclast, Dictate of the Twin Gods, Mouth of Ronom, Gauntlet of Might, Extraplanar Lens,Umezawa's Jitte, Sword of Feast and Famine, Fireball, Change lands to Snow-covered Mountain.
So here is the basics of the preCon deck. I have a list above of what I'd like to use, I don't know what to take out and of course other cards.
Creatures:
Epochrasite
Palladium Myr
Solemn Simulacrum
Myr Battlesphere
Bosh, Iron Golem
Bottle Gnomes
Myr Sire
Myr Retriever
Pentavus
Pilgrim's Eye
Wurmcoil Engine
Junk Diver
Steel Hellkite
Goblin Welder
Dualcaster Mage
Kiki-Jiki, Mirror Breaker
Warmonger Hellkite
Tuktuk the Explorer
Feldon of the Third Path
Hoard-smelter Dragon
Ingot Chewer
Spitebellows
Beetleback Chief
Tyrant's Familiar
Dragonmaster Outcast
Bogardan Hellkite
Artifacts;
Ichor Wellspring
Jalum Tome
Spine of Ish Sah
Liquimetal Coating
Umezawa's Jitte
Swiftfoot Boots
Cathodion
Unstable Obelisk
Dreamstone Hedron
Pristine Talisman
Caged Sun
Sol Ring
Everflowing Chalice
Enchantment:
Bitter Feud
Sorcery:
Rolling Earthquake
Red Sun's Zenith
Whipflare
Incite Rebellion
Scrap Mastery
Faithless Looting
Instant:
Word of Seizing
Impact Resonance
Volcanic Offering
Chaos Warp
Magmaquake
Starstorm
Land:
x25 Snow-covered Mountain
Reliquary Tower
Phyrexia's Core
Buried Ruin
Forgotten Cave
Great Furnace
Arcane Lighthouse
Dormant Volcano
Temple of the False God
Ghost Quarter
Any and all help is appreciated.