I suggest trying to pick up reprints from EMA like Toxic Deluge , Vindicate and Enlightened Tutor now before their price rises again. Having second Pestilence effect is amazing.
The amount of commander protection you will want depends on your build (taxing/voltron/disruption-beatdown/etc). I usually run just two pair of boots and Asceticism because I prefer grindier decks and I don't have problem with replaying Doran a few times after it was hit by sweeper or targeted removal. Rest of your cratures will have butts large enough to hold the ground until Doran hits play again if it gets removed. I think running redundant Doran effects like Assault Formation helps as well - it deters opponents from "wasting" targeted removal when they know You can have the same effect without Your commander in play. You will probably have a lot of precious enchantments and artifacts in play alongside Doran so Privileged Position can provide additional layer of protection from targeted removal.
If You want lock opponents down from playing the game You can run Contamination and some token generators plus tutors to find those (although tutors and Bitterblossom will not be budget friendly). With equipment like Slagwurm Armour and Doran-like effect those tokens also provide steady stream of very large disposable beaters and in a pinch scions/spawns can provide ramp. Combine this with Grave Pact and Dictate of Erebos (also acting as protection for Doran via to deterring effect) for maximum value.
Assault formation is not scary without doran, "oh wow i can swing with a 0/13"
EDIT: Never mind i did not realize assault formation is Doran's effect along with allowing defender creatures to attack.
Yes, yes it is. The ability to pump toughnes is relatively expensive but if You amass a few creatures (which shouldn't be unreasonable considering creatures with high thoughness die only to hard removal) it becomes relevant. Previously I forgot about that but timely Tower Defense will take down at least one of Your opponents.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Yeah, it's one of those cards people tend to forget because it's 1) ancient, and 2) only good in Commander, with a specific Commander, printed well over a decade after the last printing of Holy Armor. Also, it doesn't have a wall of text or lolcolorpie or rules wonkiness or dude seriously?, and it's not infamously bad, so it passes by most radars.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
went to the shop today and they forgot to grab me a few cards, ones that were on the list and the girl behind the counter even looked for those cards too. Luckily i can proxy them for now.
I not the fan of rolling stones because it is limited to creature type "wall" instead of just having defender ability.
A lot of defender creatures have additional abilities that do not increase their casting cost due to "defender" being a drawback. In case You have a lot of those consider adding new to share the abilities.
I not the fan of rolling stones because it is limited to creature type "wall" instead of just having defender ability.
A lot of defender creatures have additional abilities that do not increase their casting cost due to "defender" being a drawback. In case You have a lot of those consider adding new to share the abilities.
I am actually running a bunch of walls. I do however have to remove a few cards as i lack trample which is needed. (Chump blocking was too common at my table.)
Unfortunately, without Rolling stones I only have 3 cards that give my defender's the ability to attack.
A buddy of mine used to have a Doran deck that was just focused around killing people with general damage. He had lots of 1 mana dorks and effects to pump Doran's toughness. He regularly killed a player by turn 5. He used to say killing the first player was easy, killing the second was hard, and killing the last was somewhere in between.
Unfortunately every try hard from Sacramento to Shanghai preaches from the top of their 27 lands + Mana Reflection that Tooth and Nail and Time Stretch are fine to play in the same turn but Armageddon is unfair.
A buddy of mine used to have a Doran deck that was just focused around killing people with general damage. He had lots of 1 mana dorks and effects to pump Doran's toughness. He regularly killed a player by turn 5. He used to say killing the first player was easy, killing the second was hard, and killing the last was somewhere in between.
that was my initial focus, that and having a lot of strong defenders. like 13/13 plants. Or 6/6s for 0.
but i would like to have and overrun type ability. Attack with everything and trample...
Assault formation is not scary without doran, "oh wow i can swing with a 0/13"
EDIT: Never mind i did not realize assault formation is Doran's effect along with allowing defender creatures to attack.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I have looked through all of the treefolks and there are a few worth considering:
Treefolk Harbinger
Unstoppable Ash
Wickerbough Elder
Reach of Branches
Rootgrapple
Sapling of Colfenor
Deadwood Treefolk
Woodfall Primus
On phasing:
holy armor is worded so weirdly. Luckily oracle test clears up what it means.
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WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
On phasing:
My deck ended up being a LOT of walls. So I have Rolling Stones, Warmonger's Chariot, wakestone Gargoyle and Assault Formation to let my walls attack.
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WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
-Swamp, Sol ring, Lightning Greaves
-Forest, Tree of Perdition, equip greaves, activate
-Plains, Doran, the siege tower, equip greaves, swing with doran
-Plains, Wakestone Gargoyle (Keeping swamp and plains untapped) Activate Wakestone's ability, Equip greaves, kill 2 players (Tree was a 0/40)
Final opponent scoops.
WHOOO, DORAN IS AGGRESSIVE, but also, that was god hand.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
A lot of defender creatures have additional abilities that do not increase their casting cost due to "defender" being a drawback. In case You have a lot of those consider adding new to share the abilities.
I am actually running a bunch of walls. I do however have to remove a few cards as i lack trample which is needed. (Chump blocking was too common at my table.)
Unfortunately, without Rolling stones I only have 3 cards that give my defender's the ability to attack.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
that was my initial focus, that and having a lot of strong defenders. like 13/13 plants. Or 6/6s for 0.
but i would like to have and overrun type ability. Attack with everything and trample...
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
GBW Ghave - BWR Kaalia - UBG Mineoplasm - URG Riku - GRW Uril - GBR Prossh, I need food - BWU Oloro Lock - UGW Derevi Blink - RBU Nekusar, the Wheeler - UBRWG Progenitus - BR Lyzolda - UB Gisa & Geralf Zombies - UG Edric, Spymaster of Trest +1 Counters matter - W Lin Sivvi - BWU Sydri Artifact Control - RWU Narset, the Attacker - GRW Mayael, the Cheater - RWUG Kynaios and Tiro of Meletis Landfall - GBW Doran, I like Big Butts - UR Mizzix Buyback BWR Edgar and his Vamps
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist