I don't get salty too easily, but this one really takes the cake.
I'm playing grixis. Across from me is a degenerate Narset, Enlightened Master player, to my right is an Animar, Soul of Elements fast combo player. And the fourth guy, let's call him <snip>, is playing Rakdos in the corner.
So the game begins, and Animar and Narset do as Animar and Narset does. Rakdos, like me, is a slower, more midrangey deck with disruption. I ramp hard to five mana with a great hand and manage to land an Æther Flash the turn before Animar and Narset were to cast their commanders. Huzzah! The two speedy decks are locked down until they can find some enchantment removal. <snip> and I have a chance!
So I go on dropping some lands and getting a bit mana flooded. Animar attempts some removal on the Flash every so often but I have a counterspell or two waiting for him. We're holding out, and I just need to get my commander online or draw any one of innumerable cards that can help us kill off Narset and Animar.
The problem, starting about turn 6, is <snip>. Seeing my resources tied up trying to keep the other two contained, he starts swinging his entire board at me every turn. He's got several small creatures Unleashed, so he's nibbling away at my life total 3-4 at a time. I ask him what the heck he's doing, since I'm the only thing stopping the other two from murdering us. He responds that, since I have them locked down, I'm the only other threat on the board.
Nibble-nibble. 25 life. 20 life. 15 life. Eventually I get irritated and just tell him, "Look if you just keep doing this I'm going to scoop out of spite and watch these two kill you." He says nothing and swings out at me again. I finally get a creature online and trade with his biggest beater, but it doesn't deter him. 10 life. 6 life. I make him swing at me for the last but scoop in response so he doesn't get triggers. Narset goes next and immediately killed the table with haste into extra turns into infinite combat steps. All I could do was laugh.
I run a Karlov lifegain deck that gets Karlov very big very fast, and I had someone use a removal spell on Karlov so that a different person could combo out with Niv-Mizzet/Ophidian Eye because they would rather lose to that than to combat damage from Karlov.
This happens to me a lot. It is especially annoying when people only care about board presence while the combo player is sculpting his hand and ramping. I find the best way to deal with this is to just let the combo player win a few times. I may be wrong, but I get the impression that people see me as the biggest threat while I'm keeping the combo in check (I have a Rasputin Dreamweaver, Damia, Sage of Stone, and Momir Vig, Simic Visionary combo deck in my meta along with some mono-G, 0-interaction ramp decks).
Yeah, I'm a bit salty, too. This happened saturday. People suck and EDH tends to foster an atmosphere of hatred to people that treat magic as a contest rather than a circle-jerk of "look at my shiny cards, but don't touch!"
"look at my shiny cards, but don't touch!" Sounds about right. I play akido style deck a lot, so needless to say my opponents see that as a show of power and would gang up on me.
i'd probably get salty about that too, except at the same time, i can sorta understand it if that guy has no idea how the other decks work/dont understand how combos work/hand sculpting and so on. its one of those nuanced skills that EDH players have to hone and experience for themselves before they have any real idea of how it works. compared to essentially every other format out there, EDH is a format where the biggest hand/smallest board presence is actually the largest threat, and i imagine its a thing that people have a difficult time adjusting to.
i have to say though, i wouldn't do the scoop-in-response-to-attacks thing; i'd just scoop at the end of my turn if i knew i had no more outs and the other guy made it clear that he was gonna attack into me. as much as i dont appreciate the other dude acting the way that he did, i wouldn't stoop to that guy's level as much as i could help it.
It happens. Political edh gets some strange plays and a lot of bitterness. I will say though... Despite him being foolish, I think threatening to scoop or scooping in response to dying is just childish. Gf does this all the time, and I keep warning her about it. Not to play the sexist card but she's lucky she's female in a group of males, cause otherwise this wouldn't be tolerated.
I say this not to attack you, but I guarantee you it didn't look well to your other players, especially <snip>. I would bet in his mind now he doesn't view what he did as a mistake, just that you're bitter. just some political advice, cause we can ALL get better at handling intense and what seems like unfairness in this game
I have not attended many games of edh ever in my life in which there typically isn't some outlandish childish behavior, whining, bitterness and vengefulness. I think sadly this type of attitude is more common than I would care to think. I get my fair share of hatred and targetting but I attempt to use politics to maneuver. Sometimes it works, sometimes it doesn't. Weird thing is how a vengeful demeanor will carry over from one game to another. This is why I just do my own thing and laugh, do what I can, play my cards and have a cold beer.
I'm used to this kind of bitterness unfortunately, threat assessment is often skewed. I play in a friendly multiplayer environment and our primary philosophy is to try and let everyone have fun. This sometimes mean letting a "threatening" player survive longer than he should, which often comes back to bite us, but we want to have large epic games. (We also disallow infinite combos, so we don't have to deal with your degree of nonsense, however.)
This does however create an environment where "tactical scooping" is entirely allowed, and even recommended (I've stopped multiple games from ending just by scooping in response to an insurrection). What you did, however, was definitely just a spite scoop, you in no way helped the rest of the table enjoy themselves here, and do (as you put it) mostly just appear salty. It sounds like the problem is not with the player with poor threat assessment, nor even necesarilly with your anger, but more likely that you are stuck in an environment where you are forced to combat BS combo decks.
I had a similar experience once. It was myself playing Ayli, Narset, Progenitus and Roon.
The Roon player was a notorious "tryhard", with a full foiled out deck that was way above the level of the casual atmosphere of the meta at that particular store. Everyone's attitude was "If we're in a pod with this guy, he's going to win", so no one would bother trying to actually knock him out of the game and they tended to just dink around waiting to get knocked out of the pod.
Anyway, I'm one of the only regulars that can keep him in line. He mostly plays solitaire with himself and uses synergies and combos to blink all of his stuff and keep it from getting exiled or removed. I managed to steal his Avenger of Zendikar from his graveyard after he played Fact or Fiction choosing me. I get a buttload of creature tokens from it and start pumping them up. His board is getting pretty full, and the Narset and Progenitus player aren't really doing anything at all. They're newer players and don't have well built decks so they whiff on their draws and plays a lot. Well, since I'm starting to get a board state built up, Narset and Progenitus start targeting me because - and they proclaim this aloud - they don't want to die first to Roon. He sits there with a *****-eating grin on his face knowing I'm capable of taking him out.
Ultimately I get gang banged until out of nowhere the Progenitus player ejects Roon from the pod with a Door to Nothingness that she just happened to keep over out of sight below her arm near the wall the table is against. I'm sitting at 4 life at this point, so Narset easily picks me off. I never threatened to scoop this entire game, because that's not me - I finish out every game, because it takes drawing one card to turn the game on it's head in this format. But I literally asked them why they're attacking me and just handing him the win they think he's going to get when I'm the only one at the table that's been able to keep up with him and had a plan for dealing with him so we could have a fun game.
I was a bit irritated after the fact and just calmly stated, "Well, I try to play decks that lets everyone have fun and provide interaction at the table, but if this keeps happening I guess I'm just gonna have to start playing Animar for FNM." They've all seen me play my Animar deck in pods with friends and how that goes. They all sort of just looked down at the table at their cards and didn't say anything.
I was in a three player game playing Kruphix morphs/colorless theme against Zurgo and Nivmizzet hard core combo.
The Zurgo player starts to attack me turn afater turn while the All foil niv mizzet combo deck just sits back sculpting his hand. So i get pissed and scoop and the zurgo player proceeds to get his stuff countered by foil force of will and then comboed out. Then whines to me when he loses. Friggin ignorant ppl man.
Best thing you can do is laugh at them both during and when it ends. Don't get visibly mad. Dumb players are rampant in EDH and the best way you educate them is with an "I told you so" that doesn't reward them if trolling. You have to make them feel like an idiot and showcase their inexperience if they're stubborn when you approach them in a calm and logical way first. I am the most overly targeted person in my meta and constantly have a case of people dumbly swinging into me when I'm in gatekeeper mode, holding off the threat...or simply not even online to be the target yet.
And yeah...just had a case last night with me stopping a dumbass Narset deck and the only player able to pressure him was a new guy who was randomly targeting players to "spread the love" and not swinging at the narset with 20+ permanents on board and no blockers.
Yeah some people haven't grasped how multiplayer games works but in time they will learn or in some cases you have soemthing to talk with others and laugh at the crazy and stupid plays happens. The emotional ones specially that got mad because one of their card got oblivion ringed and so that person gets at the OR player instead of focusing in dealing with the biggest threat
Not going to lie, most of these read as "Damn noobs won't kill the only threats to me so I can't win".
If you can lock down two people out of a table of four, then I hate to say it, but they probably realize that the moment the "Damn noob" kills one of the threatening players, you're just going to lock him out of the game as well. In their mind, you're just as much of a threat as the rest of the table and they have no hope of winning anyway.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
Not going to lie, most of these read as "Damn noobs won't kill the only threats to me so I can't win".
If you can lock down two people out of a table of four, then I hate to say it, but they probably realize that the moment the "Damn noob" kills one of the threatening players, you're just going to lock him out of the game as well. In their mind, you're just as much of a threat as the rest of the table and they have no hope of winning anyway.
Not really. There's several tactical ways to go about this, one concept simply to be putting everyone at low health but keeping them alive to do your bidding. If they get out of line they're in range to kill. When I see players do something akin to strategies like this I fully respect them attacking me. He's clearly talking about the idiots who don't realize they're immediately dead if he disappears.
I run a snowbally derevi that completely has the potential to do what you're saying and people have to "make a deal with the devil" by not killing me off to stop the threat that is immediate. Good players know to let me survive, but keep me on a short leash...sometimes trapping me in poor use of tempo or recasts. They will screw with me just enough to not snowball but ultimately leave me around with beneficial hate bears. They also know to immediately kill me once the other player is in check without my aide.
Not going to lie, most of these read as "Damn noobs won't kill the only threats to me so I can't win".
If you can lock down two people out of a table of four, then I hate to say it, but they probably realize that the moment the "Damn noob" kills one of the threatening players, you're just going to lock him out of the game as well. In their mind, you're just as much of a threat as the rest of the table and they have no hope of winning anyway.
yep, it's not even clear he made a bad play here. he doesn't know what your deck is capable of. if you threatened to scoop that can very well encourage continued attacks to get you out of the game quicker and increase his odds of winning or just to spite you(I know I would).
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
It may be just a lack of communication, then. I have found myself in your opponents' position a few times where a simple "would you mind playing a less powerful deck" would have saved us all some time. It's not fun trouncing that Issamru Dog Tribal deck with my Karador combo, but it's rarely that obvious which decks are the competitive ones. I used to think I was pretty casual by not including and combos with less than 3 cards and not playing with my duals/fetches, but sometimes I will see players with decks that might barely rival a chunk of cards from my dollar rare boxes that have something like Prossh or Animar at the helm.
Making believe you want to play, then just goldfishing is of a comparable salt level to rage-quitting. If they are adults, ask them to better integrate into the group dynamic. If they are stubborn children tell them to piss off. But don't be passive-aggressive about it.
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
It may be just a lack of communication, then. I have found myself in your opponents' position a few times where a simple "would you mind playing a less powerful deck" would have saved us all some time. It's not fun trouncing that Issamru Dog Tribal deck with my Karador combo, but it's rarely that obvious which decks are the competitive ones. I used to think I was pretty casual by not including and combos with less than 3 cards and not playing with my duals/fetches, but sometimes I will see players with decks that might barely rival a chunk of cards from my dollar rare boxes that have something like Prossh or Animar at the helm.
Making believe you want to play, then just goldfishing is of a comparable salt level to rage-quitting. If they are adults, ask them to better integrate into the group dynamic. If they are stubborn children tell them to piss off. But don't be passive-aggressive about it.
The players that run the hyper-spike decks simply want their win so satiate that part of their game, and will usually switch to something less powerful after they get it. They've seen what I do, and I've argued the same point.
Them: "Are you going to actually play?"
Me: "Depends, do you have the game won?"
Them: Reveal hand with infinite, plus Force of Will/Pact of Negation/Both
Me: "Didn't matter, did it?"
Them: Shrug.
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Level 1 Judge
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
My area has a ton of extreme Spike players. I know their decks pretty well, and if one of the obscenely uniteractive decks gets played, I usually just draw-go until he/she kills all of us with some combo. DOesn't matter if I have anything. The game is over the instant that deck gets played, and I'm not going to waste time and brain power on a game that is over the instant it begins. After they get 2 or 3 wins with their deck, they are usually satisfied and will bring out something that actually cares about opponents.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
It may be just a lack of communication, then. I have found myself in your opponents' position a few times where a simple "would you mind playing a less powerful deck" would have saved us all some time. It's not fun trouncing that Issamru Dog Tribal deck with my Karador combo, but it's rarely that obvious which decks are the competitive ones. I used to think I was pretty casual by not including and combos with less than 3 cards and not playing with my duals/fetches, but sometimes I will see players with decks that might barely rival a chunk of cards from my dollar rare boxes that have something like Prossh or Animar at the helm.
Making believe you want to play, then just goldfishing is of a comparable salt level to rage-quitting. If they are adults, ask them to better integrate into the group dynamic. If they are stubborn children tell them to piss off. But don't be passive-aggressive about it.
The players that run the hyper-spike decks simply want their win so satiate that part of their game, and will usually switch to something less powerful after they get it. They've seen what I do, and I've argued the same point.
Them: "Are you going to actually play?"
Me: "Depends, do you have the game won?"
Them: Reveal hand with infinite, plus Force of Will/Pact of Negation/Both
Me: "Didn't matter, did it?"
Them: Shrug.
Then they fall into the latter category. Tell them to F off.
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
It may be just a lack of communication, then. I have found myself in your opponents' position a few times where a simple "would you mind playing a less powerful deck" would have saved us all some time. It's not fun trouncing that Issamru Dog Tribal deck with my Karador combo, but it's rarely that obvious which decks are the competitive ones. I used to think I was pretty casual by not including and combos with less than 3 cards and not playing with my duals/fetches, but sometimes I will see players with decks that might barely rival a chunk of cards from my dollar rare boxes that have something like Prossh or Animar at the helm.
Making believe you want to play, then just goldfishing is of a comparable salt level to rage-quitting. If they are adults, ask them to better integrate into the group dynamic. If they are stubborn children tell them to piss off. But don't be passive-aggressive about it.
The players that run the hyper-spike decks simply want their win so satiate that part of their game, and will usually switch to something less powerful after they get it. They've seen what I do, and I've argued the same point.
Them: "Are you going to actually play?"
Me: "Depends, do you have the game won?"
Them: Reveal hand with infinite, plus Force of Will/Pact of Negation/Both
Me: "Didn't matter, did it?"
Them: Shrug.
Then they fall into the latter category. Tell them to F off.
I've explained in the Rules section of these forums before that finding a game to fire without one of these people isn't going to happen. If I dodged every game that involved them, the only one who would never get to play is me. Three people at the northern location are like this, two at the southern, and they are always the most regular customers. I'm willing to take the defeats because after they get their win, they play a lot more relaxed.
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"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
One time when I was playing arcum and I had my cards and permanents stripped away by disruption and had nothing on the battlefield, this happened:
Player 1: I cast niv-mizzet, the firemind. I cast curiosity and equip him.
Player 2: okay.
Then its my turn: I cast manakin.
Player 2: Casts a counterspell on my manakin.
I completely sympathize with you. I usually am pretty calm, especially if I'm getting wrecked by other decks. That's just the way commander works. But when people make plays purely for the sake of being idiotic or a complete Jack*** then I get pissed.
Was playing a 3 player game with marath against Orzhov enchantments and Rakdos nonsense. The Orzhov guy gets humility, sphere of safety and lightmine field out. I have 2 creature with a 1/1 counters on them cathar's crusade. I was the only one with the ability to break the lock the Enchantments had. Turn goes to Rakdos. Dude pyroclasms killing my board...only my board. I was so pissed I actually yelled at the player. I just can't understand stupid plays like that.
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
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I'm playing grixis. Across from me is a degenerate Narset, Enlightened Master player, to my right is an Animar, Soul of Elements fast combo player. And the fourth guy, let's call him <snip>, is playing Rakdos in the corner.
So the game begins, and Animar and Narset do as Animar and Narset does. Rakdos, like me, is a slower, more midrangey deck with disruption. I ramp hard to five mana with a great hand and manage to land an Æther Flash the turn before Animar and Narset were to cast their commanders. Huzzah! The two speedy decks are locked down until they can find some enchantment removal. <snip> and I have a chance!
So I go on dropping some lands and getting a bit mana flooded. Animar attempts some removal on the Flash every so often but I have a counterspell or two waiting for him. We're holding out, and I just need to get my commander online or draw any one of innumerable cards that can help us kill off Narset and Animar.
The problem, starting about turn 6, is <snip>. Seeing my resources tied up trying to keep the other two contained, he starts swinging his entire board at me every turn. He's got several small creatures Unleashed, so he's nibbling away at my life total 3-4 at a time. I ask him what the heck he's doing, since I'm the only thing stopping the other two from murdering us. He responds that, since I have them locked down, I'm the only other threat on the board.
Nibble-nibble. 25 life. 20 life. 15 life. Eventually I get irritated and just tell him, "Look if you just keep doing this I'm going to scoop out of spite and watch these two kill you." He says nothing and swings out at me again. I finally get a creature online and trade with his biggest beater, but it doesn't deter him. 10 life. 6 life. I make him swing at me for the last but scoop in response so he doesn't get triggers. Narset goes next and immediately killed the table with haste into extra turns into infinite combat steps. All I could do was laugh.
Yes, I somewhat mad.
Nicol Bolas Dragon Dick
Hanna, Ship's Navigator Heart-attack Stax
Oona, Queen of the Fae Fairy Dance
Vhati Il-Dal Tree of Woe
Scion of the Ur-Dragon Durgensturm
Jolrael, Empress of Beasts Jamuraa's Army
Liliana, Heretical Healer Rise from your Graves and Proliferate
Tariel, Reckoner of Souls Angelic Judgment [
So I'm sitting there with my control on the board in my creatureless Dragonlord Ojutai deck and I'm getting attacked by 3 of the 4 other players. I stop a table-lethal swing from Ezuri, Renegade Leader elves with Mystical Tutor/Terminus/Sensei's Divining Top followed by Trickbind-ing Momir's Palinchron combo all in one round. The Shu Yun, the Silent Tempest goodstuff player nails me for 10 off a Sunforger+Distortion Strike and the Meren of Clan Nel Toth player hits me for 6 with Grave Titan on the next round while elves builds back up and Momir is sitting there with Asceticism and Mana Reflection. On my turn I Wrath the board again and Disenchant the Mana Reflection. Next round, more build up while I play a Batterskull/Lightning Greaves to recover some health. Meren casts Song of the Dryads on my Batterskull and attacks me again, Shu Yun plays Aurelia, the Warleader and hits me with both attacks. At this point I'm in single-digit life and everyone else is 25+ when the Momir player goes Body Double on Palinchron with a Phantasmal Image and tries to draw his deck with Blue Sun's Zenith. Fed up I showed everyone the Swan Song I had and scooped.
Yeah, I'm a bit salty, too. This happened saturday. People suck and EDH tends to foster an atmosphere of hatred to people that treat magic as a contest rather than a circle-jerk of "look at my shiny cards, but don't touch!"
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
i have to say though, i wouldn't do the scoop-in-response-to-attacks thing; i'd just scoop at the end of my turn if i knew i had no more outs and the other guy made it clear that he was gonna attack into me. as much as i dont appreciate the other dude acting the way that he did, i wouldn't stoop to that guy's level as much as i could help it.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I say this not to attack you, but I guarantee you it didn't look well to your other players, especially <snip>. I would bet in his mind now he doesn't view what he did as a mistake, just that you're bitter. just some political advice, cause we can ALL get better at handling intense and what seems like unfairness in this game
This does however create an environment where "tactical scooping" is entirely allowed, and even recommended (I've stopped multiple games from ending just by scooping in response to an insurrection). What you did, however, was definitely just a spite scoop, you in no way helped the rest of the table enjoy themselves here, and do (as you put it) mostly just appear salty. It sounds like the problem is not with the player with poor threat assessment, nor even necesarilly with your anger, but more likely that you are stuck in an environment where you are forced to combat BS combo decks.
The Roon player was a notorious "tryhard", with a full foiled out deck that was way above the level of the casual atmosphere of the meta at that particular store. Everyone's attitude was "If we're in a pod with this guy, he's going to win", so no one would bother trying to actually knock him out of the game and they tended to just dink around waiting to get knocked out of the pod.
Anyway, I'm one of the only regulars that can keep him in line. He mostly plays solitaire with himself and uses synergies and combos to blink all of his stuff and keep it from getting exiled or removed. I managed to steal his Avenger of Zendikar from his graveyard after he played Fact or Fiction choosing me. I get a buttload of creature tokens from it and start pumping them up. His board is getting pretty full, and the Narset and Progenitus player aren't really doing anything at all. They're newer players and don't have well built decks so they whiff on their draws and plays a lot. Well, since I'm starting to get a board state built up, Narset and Progenitus start targeting me because - and they proclaim this aloud - they don't want to die first to Roon. He sits there with a *****-eating grin on his face knowing I'm capable of taking him out.
Ultimately I get gang banged until out of nowhere the Progenitus player ejects Roon from the pod with a Door to Nothingness that she just happened to keep over out of sight below her arm near the wall the table is against. I'm sitting at 4 life at this point, so Narset easily picks me off. I never threatened to scoop this entire game, because that's not me - I finish out every game, because it takes drawing one card to turn the game on it's head in this format. But I literally asked them why they're attacking me and just handing him the win they think he's going to get when I'm the only one at the table that's been able to keep up with him and had a plan for dealing with him so we could have a fun game.
I was a bit irritated after the fact and just calmly stated, "Well, I try to play decks that lets everyone have fun and provide interaction at the table, but if this keeps happening I guess I'm just gonna have to start playing Animar for FNM." They've all seen me play my Animar deck in pods with friends and how that goes. They all sort of just looked down at the table at their cards and didn't say anything.
(Also known as Xenphire)
The Zurgo player starts to attack me turn afater turn while the All foil niv mizzet combo deck just sits back sculpting his hand. So i get pissed and scoop and the zurgo player proceeds to get his stuff countered by foil force of will and then comboed out. Then whines to me when he loses. Friggin ignorant ppl man.
And yeah...just had a case last night with me stopping a dumbass Narset deck and the only player able to pressure him was a new guy who was randomly targeting players to "spread the love" and not swinging at the narset with 20+ permanents on board and no blockers.
If you can lock down two people out of a table of four, then I hate to say it, but they probably realize that the moment the "Damn noob" kills one of the threatening players, you're just going to lock him out of the game as well. In their mind, you're just as much of a threat as the rest of the table and they have no hope of winning anyway.
I run a snowbally derevi that completely has the potential to do what you're saying and people have to "make a deal with the devil" by not killing me off to stop the threat that is immediate. Good players know to let me survive, but keep me on a short leash...sometimes trapping me in poor use of tempo or recasts. They will screw with me just enough to not snowball but ultimately leave me around with beneficial hate bears. They also know to immediately kill me once the other player is in check without my aide.
yep, it's not even clear he made a bad play here. he doesn't know what your deck is capable of. if you threatened to scoop that can very well encourage continued attacks to get you out of the game quicker and increase his odds of winning or just to spite you(I know I would).
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
That seems like a lose-lose for you. You could build a "play by the rules" deck. They're often reasonably cheap. A little U/W with Rule of Law, Rest in Peace, Torpor Orb, and a sprinkling of cheap countermagic like Swan Song, Counterspell, Negate will do wonders.
Heck, maybe you might even have fun competing instead of flopping over.
When is an optimized Derevi Combo/Stax deck never online to be the target?
Putting up a fight only encourages them to play the deck more. Same way I learned to stop playing my tuned Azami deck: when everyone concedes instantly rather than play the deck, the deck stops being fun.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
It may be just a lack of communication, then. I have found myself in your opponents' position a few times where a simple "would you mind playing a less powerful deck" would have saved us all some time. It's not fun trouncing that Issamru Dog Tribal deck with my Karador combo, but it's rarely that obvious which decks are the competitive ones. I used to think I was pretty casual by not including and combos with less than 3 cards and not playing with my duals/fetches, but sometimes I will see players with decks that might barely rival a chunk of cards from my dollar rare boxes that have something like Prossh or Animar at the helm.
Making believe you want to play, then just goldfishing is of a comparable salt level to rage-quitting. If they are adults, ask them to better integrate into the group dynamic. If they are stubborn children tell them to piss off. But don't be passive-aggressive about it.
The players that run the hyper-spike decks simply want their win so satiate that part of their game, and will usually switch to something less powerful after they get it. They've seen what I do, and I've argued the same point.
Them: "Are you going to actually play?"
Me: "Depends, do you have the game won?"
Them: Reveal hand with infinite, plus Force of Will/Pact of Negation/Both
Me: "Didn't matter, did it?"
Them: Shrug.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Then they fall into the latter category. Tell them to F off.
I've explained in the Rules section of these forums before that finding a game to fire without one of these people isn't going to happen. If I dodged every game that involved them, the only one who would never get to play is me. Three people at the northern location are like this, two at the southern, and they are always the most regular customers. I'm willing to take the defeats because after they get their win, they play a lot more relaxed.
"I hope to have such a death... lying in triumph atop the broken bodies of those who slew me..."
Player 1: I cast niv-mizzet, the firemind. I cast curiosity and equip him.
Player 2: okay.
Then its my turn: I cast manakin.
Player 2: Casts a counterspell on my manakin.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Was playing a 3 player game with marath against Orzhov enchantments and Rakdos nonsense. The Orzhov guy gets humility, sphere of safety and lightmine field out. I have 2 creature with a 1/1 counters on them cathar's crusade. I was the only one with the ability to break the lock the Enchantments had. Turn goes to Rakdos. Dude pyroclasms killing my board...only my board. I was so pissed I actually yelled at the player. I just can't understand stupid plays like that.
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
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RIP Twin