So people have a lot of decks they make and they have their own personal favorites and such. But what decks do you have that have been praised by other people, and what about the opposite?
For example, people that I play with really like my Progenitus and Zedruu decks. I guess people have no qualms losing to Progenitus general damage, and Zedruu group hug/pillow fort catches a lot of people's attention as that isn't a common archetype at my LGS, plus Zedruu as a concept is just wacky.
On the flip side, some have questioned by budget Prossh deck as they didn't really see the point of making budget decks at all.
People have knocked my Phenax, God of Deception deck because mill is "unfair". It is not a particularly strong deck... Mostly creatures with large bottoms. But, when it gets going, it can mill a table very quickly. I didn't really care about the comments last time people knocked it (though it has happened a few times), because it was a 5 player game and they lost to Propaganda. If 4 opponents can't deal with an enchantment, then maybe they should be playing less life-gain and more stuff that does stuff.
People have alternatively praised my Phenax deck, as it does some crazy powerful stuff with things like Intruder Alarm. Best follow-up to intruder alarm is actually Curse of the Swine, I'll have you know! With a Bonehord or Nighthowler out, the game ends quickly. And most people realize that I'm playing mill with 100 card decks, against graveyard generals, with only Disciple of Deceit for tutoring, in multiplayer, and that the deck is deceptively strong.
My Marchesa, the Black Rose deck is the one that I am proudest of, that often gets praise. It plays some strange cards, like Magmasaur, and is a very synergistic deck. Fun to pilot and fun to play.
When I get disapproval, it is usually for running overpowered stuff, like Karador and Maelstrom Wanderer. They were the first two decks I built, years ago. I understand that they are very strong and overplayed at this point, but they are so fun to pilot. I only play them on rare occasions now.
I had some compliments on my Brion Stoutarm deck. Nobody ever expected it to win with a Reveillark loop. The concept of an ETB deck in Boros was alien to my group after I made the switch to that over the standard Threaten/Fling archetype that is associated with Brion. Most everyone I played against said it was a blast to play against.
Two of my decks get constant praise - for totally different reasons.
1.) Ezuri, Renegade Leader - Players compliment it for the flavor and the actual strength. Oftenly they are astonished how good a mono-G, non-infinite, aggro deck can keep up against several opponents. Even combo and good stuff fans seem to be intrigued by the idea of building a fine tuned in flavor tribal deck.
2.) Oona, Queen of the Fae - This deck is oftenly praised for it's concept, unpredictability and the fun it is to watch as my turns play out. Despite being somewhat control-ish the whole deck is built around cards like Talent of the Telepath, Psychic Intrusion and Telemin Performance that heavily rely on the decks of my opponents instead of own strength.
My Purphoros, God of the Forge deck gets praise as it s so simple yet so deadly. It teeters on 50-70 bucks (Approx, might be more.) and its wins games. People like it but its mroe because of the decks I usually run, it is the most fair.
My Nin, the Pain artist deck also got praise but that is because i had built the deck in two days, and it was running Nin as soon as she was spoiled. I was the only one running Nin. People liked seeing her potential.
Two more decks was my first version of Aurelia, the Warleader which people hated but also applauded when i did attack phase after attack phase, and Wort, Boggart Auntie. Which was just all around fair yet powerful.
Selvala, Explorer Returned seems to be the most devisive. It probably receives the most compliments (for being unexpectedly fast and fun to play), and also the most complaints (for being unexpectedly fast and taking long turns).
The two decks that get the most positive attention are:
1. Intet, the Dreamer, topdeck champ. My version of Intet has a lot of topdeck manipulation, scry, and cute stuff like Call of the Wild, cards with clash (most notably, Titan's Revenge) and cards with miracle. People like it, because it's mechanically thematic, can close out games, and sometimes seems to have truly magical moments (like flipping Bonfire of the Damned with a Sensei's Divining Top on someone else's attack step, or Cream of the Crop + Call of the Wild shenanigans). Since all the cards either gamble with the top of the deck or fix the odds, the deck is always fun to play and well received. (also, I play my tops and scroll racks very quickly)
2. Sakashima the Impostor, clones. Perhaps not very original, I play a lot of clones. In fact, it's almost entirely clones. People enjoy me using their creatures in inventive ways, and often people will see their own deck unfold against them as I copy key creatures (or whole boards with Clone Legion). In some games, I've copied different experience counter commanders and run with them for explosive results. Other people like it because imitation perhaps really is the sincerest form of flattery. I enjoy it because it's a new game every time, and the deck feels equally matched against all opponents.
People hate my:
Xiahou Dun, the One-eyed graveyard shenanigans deck. As a pile of generic black good stuff and control machinery that has trouble closing out games, people find themselves bored or uninterested in the game play. It's probably breathed its last in it's current incarnation. Living Death loops may be a way to lose friends.
Not the OP but Intruder Alarm will fire an "Untap all creatures" trigger for each boar token that hits the battlefield, so assuming Phenax has some bodies to tap for milling it can mill a whole hell of a lot.
I've been praised for my Thada Adel, Acquisitor deck. It has no real wincon (although Rimefeather Owl can be a beater), and depends almost entirely on winning off the backs of my opponents' decks. As such, every game is dramatically different, the power level of my deck is tied to that of my opponents, and I've had multiple people tell me they enjoyed the challenge of trying to keep their stuff.
I've also been praised for my Child of Alara deck, because it's different from so many other 5C decks we see at my LGS. Most end up being 5C goodstuff or Slivers. We see Progenitus as a wincon in the command zone, Cromat for its colors, and other Child of Alara decks that simply want easy access to a sweeper. My Child deck has 51 lands in it, and all but 4 of my nonland permanents either are or can become indestructible. Those 4 permanents are Gideon, Ally of Zendikar (immediately -4 to make Child a 3-turn clock, so it's more like a sorcery), Sorin, Lord of Innistrad (immediately -2 to make Child a 3-turn clock), Sun Titan, and Eternal Witness. Beyond that, the deck is designed to sacrifice and reanimate Child over and over. I've had plenty of games with the ability to wipe the board every single turn.
Finally, I've gotten extremely mixed results with my Gaddock Teeg deck. Some people (especially the more competitive players at my LGS) see it as a challenge to find an answer to my lockdowns. Others are not as appreciative. My roommate has threatened to punch me in my sleep if I play Teeg against him.
Jaya Ballard, Task Mage has gotten many comments over the years I've had the deck. One person told me that he thought it was perfectly in the spirit of EDH or something along those lines. I've had a few people comment on its effectiveness and it gets a fair amount of early attention in familiar groups because of its inevitability in fair games. It's terrible against combo, but that's life in mono-R. It's always gratifying given the amount of time I've put into it.
I don't get negative responses to decks all that often. I try and limit the amount of cheese that I pull off, so even the occasional storm win or board lock doesn't generate too much ill will. I've gotten more ribbing from decks full of terrible cards that didn't come together (like the Damia deck that basically did nothing but cantrip) than I've gotten negative comments from what the deck was doing successfully. Some saltiness from people who were feeling unfairly persecuted or targeted early, but nothing that's been tied to a particular deck. I suspect that not keeping decks together for very long helps that a lot. The ones that would get bad get taken apart before anyone gets really bent out of shape. I also recognize that most people don't like playing against things like storm combo all the time, so I don't make those decks very often and try and make them "fair" when I do.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Jaya Ballard, Task Mage has gotten many comments over the years I've had the deck. One person told me that he thought it was perfectly in the spirit of EDH or something along those lines. I've had a few people comment on its effectiveness and it gets a fair amount of early attention in familiar groups because of its inevitability in fair games. It's terrible against combo, but that's life in mono-R. It's always gratifying given the amount of time I've put into it.
Jaya's a lot of fun. I remember one game where a friend was borrowing my Jaya deck and the game was down to Jaya and Oloro control/pillowfort (with stuff like Humility and Dovescape). Oloro used Boseiju to cast a spell to bounce his own Dovescape, so that he could cast some other relatively inconsequential spells, and passed without recasting Dovescape. Jaya flashed back Devil's Play for lethal (27-ish) thanks to a Gauntlet of Might that had stuck and a very long game. Oloro Forced the Devil's Play. Jaya responded with Burnout, and then Oloro noticed all his other counterspells had been used already, and the Humility in play made his Snapcaster useless.
Made me feel good to see the strongest pillowfort in my meta get set on fire by my deck, even if I wasn't the pilot.
I've had very good feedback on my Sidisi, Brood Tyrant Zombie Tribal and Intet, The Dreamer Dragon Tribal EDH decks, both for playing against them as well as piloting them. I guess Tribal is just fun, and people are particularly fond of Dragons. The Sidisi deck gets most attention for nice graveyard interactions out of the blue and me cursing my head off whenever I whiff on her trigger. I also run a Marath, Will of the Wild deck with a Beast subtheme which I usually give to players new to EDH. The deck is always well recieved, but I have never quite come to love it...
The Decks people complain about most are Karlov of the Ghost Council, who grows to one/two-hitting people very fast and Prossh, Skyraider of Kher for it's powerlevel. Both decks get flak for being hard to interact with, which I completely understand, although I have forgone all infinite combos.
My last playgroup was pretty mixed as there were a few really competitive people, a few still fairly new people, and a more than a couple seasoned players. Us seasoned players had the tendency to build really janky but effective decks and we also had the tendency to praise any deck we liked and switch decks for a game or two. There were a lot of times where most of us ended up playing decks we didn't own for the whole night.
I can't remember exactly which deck got the most praise, as I've played ~90 different generals, but one of the more memorable ones was my Vorel of the Hull Clade because its only win condition is Darksteel Reactor and how often it managed to win with next to no counters or removal.
Fast forward to the present, and I'm still playing with many of the same kits and ideas Blackjack presented a while ago. I've edited the deck a lot over the years, but still remain very true to the design principles he used for his decks:
Quote from Blackjack86 »
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be fun to pilot or to play against and interactive.
4) Have multiple paths to victory.
5) Have lots of cool interactions and synergy.
6) Play out differently every game to keep it fun over a long time.
7) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
8) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
And that's how the deck plays out. In my FNM pods, I'm consistently one of the last two players in the pod. The deck ended up being extremely resilient and able to come back from group hate and being singled out. In the last several weeks since I started playing FNM and League at my local game shop, I've been complimented on the deck many times, and have received a lot of comments like "I like you; you're fun to play against." The deck always has answers, and keeps other people looking for them. Ending up with hour long games in pods I'm in isn't uncommon - I never scoop and keep digging for answers. So, it's a combination of my playstyle and how I play the game, but also very much the deck. Now I'm regularly asked to test groups and play all night after events are done There's so many different directions a game can go that it always keeps people guessing.
people generally dislike my kaalia deck, mostly 'cuz it cheated big beaters in, and then wipes all the lands away to seal victory. its a pretty straightforward deck, so the games feel very samey after a couple of games.
one of the favourites is the tribal-card-tribal mistform ultimus deck, where everything from swarmyard to lord of atlantis helps boost the voltron general for general damage. and the deck is actually really amazing; has a surprisingly high win percentage compared to my other decks.
nobody is unhappy to see toshi, even though my deck has nasty things like yawgwill hiding inside it.
jaya mono red superfriends is another deck people compliment me on, however that is usually before they see ugin wipe their board
the decks my friends hated the most were heliod lifegain/pillowfort and teferi, mage of zhalfir mono blue goodstuff. I only used each deck on one occasion and then took them apart because I could feel the hatred without even having to hear about it.
I dont understand this, can you explain the benefit?
Each of the pigs causes a trigger on Intruder Alarm, so the number of mills increase on a squared exponential:
1 pig => 2 cards
2 pigs => 8 cards
3 pigs => 18 cards
4 pigs => 32 cards
N pigs => 2*(N^2) cards
Still seems like it requires a lot of exile targets to make a particularly huge effect. Also they would need haste for that... Guess I do not undersand either.
I dont understand this, can you explain the benefit?
Each of the pigs causes a trigger on Intruder Alarm, so the number of mills increase on a squared exponential:
1 pig => 2 cards
2 pigs => 8 cards
3 pigs => 18 cards
4 pigs => 32 cards
N pigs => 2*(N^2) cards
Still seems like it requires a lot of exile targets to make a particularly huge effect. Also they would need haste for that... Guess I do not undersand either.
I assume if he Curse of the Swines the opponents board with Nighthowler or Bonehoard out/equipped on his board, they would mill the opponent for a lot considering there is already a good number of creatures in the yard. And with a lot of swines, it makes more triggers off Intruder Alarm for them to hit many more creatures. Most likely it will mill an opponent out very quickly if there are 4+ creatures exiled.
People really like my Bolas creature-less Heavy metal deck. They are really surprised when they realize that they are getting beaten without ever having an attack phase in the game.
My Daxos and Brion decks recieved the most compliments, Zurgo got the most "OOOOH SNAP" reactions due to packing Batwing Brume/Rakdos Charm/Deflecting Palm in it.
Surprisingly (to me), my Mishra deck got the most flak, with even one person claiming it to be a "degenerate" deck. Granted, my Mishra deck leans more on group chaos/slug than most builds.
I haven't heard anyone complain about my Tasigur... yet,
My white-bordered Radha deck (had Radha altered to white borders) can drop one person surprisingly fast. Even better, it's all core set and Chronicles stuff (lands are Revised ediiton) so nothing out of a low budget. Super fun!
Private Mod Note
():
Rollback Post to RevisionRollBack
The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
To post a comment, please login or register a new account.
For example, people that I play with really like my Progenitus and Zedruu decks. I guess people have no qualms losing to Progenitus general damage, and Zedruu group hug/pillow fort catches a lot of people's attention as that isn't a common archetype at my LGS, plus Zedruu as a concept is just wacky.
On the flip side, some have questioned by budget Prossh deck as they didn't really see the point of making budget decks at all.
WUBRGProgenitus
URGMaelstrom Wanderer
WUBOloro, Ageless Ascetic
WURZedruu, the Greathearted
BRGProssh, Skyraider of Kher ($100)
GWUDerevi, Empyrial Tactician ($100)
UGKruphix, God of Horizons ($100)(retired)UTalrand, Sky Summoner (French 1v1, $100)
People have alternatively praised my Phenax deck, as it does some crazy powerful stuff with things like Intruder Alarm. Best follow-up to intruder alarm is actually Curse of the Swine, I'll have you know! With a Bonehord or Nighthowler out, the game ends quickly. And most people realize that I'm playing mill with 100 card decks, against graveyard generals, with only Disciple of Deceit for tutoring, in multiplayer, and that the deck is deceptively strong.
My Marchesa, the Black Rose deck is the one that I am proudest of, that often gets praise. It plays some strange cards, like Magmasaur, and is a very synergistic deck. Fun to pilot and fun to play.
When I get disapproval, it is usually for running overpowered stuff, like Karador and Maelstrom Wanderer. They were the first two decks I built, years ago. I understand that they are very strong and overplayed at this point, but they are so fun to pilot. I only play them on rare occasions now.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
1.) Ezuri, Renegade Leader - Players compliment it for the flavor and the actual strength. Oftenly they are astonished how good a mono-G, non-infinite, aggro deck can keep up against several opponents. Even combo and good stuff fans seem to be intrigued by the idea of building a fine tuned in flavor tribal deck.
2.) Oona, Queen of the Fae - This deck is oftenly praised for it's concept, unpredictability and the fun it is to watch as my turns play out. Despite being somewhat control-ish the whole deck is built around cards like Talent of the Telepath, Psychic Intrusion and Telemin Performance that heavily rely on the decks of my opponents instead of own strength.
My Nin, the Pain artist deck also got praise but that is because i had built the deck in two days, and it was running Nin as soon as she was spoiled. I was the only one running Nin. People liked seeing her potential.
Two more decks was my first version of Aurelia, the Warleader which people hated but also applauded when i did attack phase after attack phase, and Wort, Boggart Auntie. Which was just all around fair yet powerful.
As for decks I got hated out with. Arcum Dagsson, Sliver Overlord, Sliver Hivelord, Melek, izzet paragon, Patron of the Moon, Erayo, Soratami Ascendant and Nin, the pain Artist (Later one when no one liked dying to an infinite combo)
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Draft my Mono-Blue Cube!
lichess.org | chess.com
1. Intet, the Dreamer, topdeck champ. My version of Intet has a lot of topdeck manipulation, scry, and cute stuff like Call of the Wild, cards with clash (most notably, Titan's Revenge) and cards with miracle. People like it, because it's mechanically thematic, can close out games, and sometimes seems to have truly magical moments (like flipping Bonfire of the Damned with a Sensei's Divining Top on someone else's attack step, or Cream of the Crop + Call of the Wild shenanigans). Since all the cards either gamble with the top of the deck or fix the odds, the deck is always fun to play and well received. (also, I play my tops and scroll racks very quickly)
2. Sakashima the Impostor, clones. Perhaps not very original, I play a lot of clones. In fact, it's almost entirely clones. People enjoy me using their creatures in inventive ways, and often people will see their own deck unfold against them as I copy key creatures (or whole boards with Clone Legion). In some games, I've copied different experience counter commanders and run with them for explosive results. Other people like it because imitation perhaps really is the sincerest form of flattery. I enjoy it because it's a new game every time, and the deck feels equally matched against all opponents.
People hate my:
Xiahou Dun, the One-eyed graveyard shenanigans deck. As a pile of generic black good stuff and control machinery that has trouble closing out games, people find themselves bored or uninterested in the game play. It's probably breathed its last in it's current incarnation. Living Death loops may be a way to lose friends.
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
I dont understand this, can you explain the benefit?
Follow me on instagram @TheMTGWord
Zur the Enchanter- Since my favorite cards, Balance and Limited Resources, are justifiably banned, my Zur deck is the ninth degree of my style of play.
Keep brewing.
I've also been praised for my Child of Alara deck, because it's different from so many other 5C decks we see at my LGS. Most end up being 5C goodstuff or Slivers. We see Progenitus as a wincon in the command zone, Cromat for its colors, and other Child of Alara decks that simply want easy access to a sweeper. My Child deck has 51 lands in it, and all but 4 of my nonland permanents either are or can become indestructible. Those 4 permanents are Gideon, Ally of Zendikar (immediately -4 to make Child a 3-turn clock, so it's more like a sorcery), Sorin, Lord of Innistrad (immediately -2 to make Child a 3-turn clock), Sun Titan, and Eternal Witness. Beyond that, the deck is designed to sacrifice and reanimate Child over and over. I've had plenty of games with the ability to wipe the board every single turn.
Finally, I've gotten extremely mixed results with my Gaddock Teeg deck. Some people (especially the more competitive players at my LGS) see it as a challenge to find an answer to my lockdowns. Others are not as appreciative. My roommate has threatened to punch me in my sleep if I play Teeg against him.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I don't get negative responses to decks all that often. I try and limit the amount of cheese that I pull off, so even the occasional storm win or board lock doesn't generate too much ill will. I've gotten more ribbing from decks full of terrible cards that didn't come together (like the Damia deck that basically did nothing but cantrip) than I've gotten negative comments from what the deck was doing successfully. Some saltiness from people who were feeling unfairly persecuted or targeted early, but nothing that's been tied to a particular deck. I suspect that not keeping decks together for very long helps that a lot. The ones that would get bad get taken apart before anyone gets really bent out of shape. I also recognize that most people don't like playing against things like storm combo all the time, so I don't make those decks very often and try and make them "fair" when I do.
Made me feel good to see the strongest pillowfort in my meta get set on fire by my deck, even if I wasn't the pilot.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
The Decks people complain about most are Karlov of the Ghost Council, who grows to one/two-hitting people very fast and Prossh, Skyraider of Kher for it's powerlevel. Both decks get flak for being hard to interact with, which I completely understand, although I have forgone all infinite combos.
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
I can't remember exactly which deck got the most praise, as I've played ~90 different generals, but one of the more memorable ones was my Vorel of the Hull Clade because its only win condition is Darksteel Reactor and how often it managed to win with next to no counters or removal.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
I got it even on a starcity article.
proof
http://www.starcitygames.com/magic/commander/25030-Dear-Azami-Beauty-Is-Only-Skin-Deep.html
URThe Joy of Painting with Nin, the Pain Artist!UR
Fast forward to the present, and I'm still playing with many of the same kits and ideas Blackjack presented a while ago. I've edited the deck a lot over the years, but still remain very true to the design principles he used for his decks:
And that's how the deck plays out. In my FNM pods, I'm consistently one of the last two players in the pod. The deck ended up being extremely resilient and able to come back from group hate and being singled out. In the last several weeks since I started playing FNM and League at my local game shop, I've been complimented on the deck many times, and have received a lot of comments like "I like you; you're fun to play against." The deck always has answers, and keeps other people looking for them. Ending up with hour long games in pods I'm in isn't uncommon - I never scoop and keep digging for answers. So, it's a combination of my playstyle and how I play the game, but also very much the deck. Now I'm regularly asked to test groups and play all night after events are done There's so many different directions a game can go that it always keeps people guessing.
(Also known as Xenphire)
one of the favourites is the tribal-card-tribal mistform ultimus deck, where everything from swarmyard to lord of atlantis helps boost the voltron general for general damage. and the deck is actually really amazing; has a surprisingly high win percentage compared to my other decks.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
jaya mono red superfriends is another deck people compliment me on, however that is usually before they see ugin wipe their board
the decks my friends hated the most were heliod lifegain/pillowfort and teferi, mage of zhalfir mono blue goodstuff. I only used each deck on one occasion and then took them apart because I could feel the hatred without even having to hear about it.
I'm not a super spike but I want to play Magic. I don't want to play your made-up planechase variant format. You are wasting everyone's time.
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Each of the pigs causes a trigger on Intruder Alarm, so the number of mills increase on a squared exponential:
1 pig => 2 cards
2 pigs => 8 cards
3 pigs => 18 cards
4 pigs => 32 cards
N pigs => 2*(N^2) cards
Still seems like it requires a lot of exile targets to make a particularly huge effect. Also they would need haste for that... Guess I do not undersand either.
I assume if he Curse of the Swines the opponents board with Nighthowler or Bonehoard out/equipped on his board, they would mill the opponent for a lot considering there is already a good number of creatures in the yard. And with a lot of swines, it makes more triggers off Intruder Alarm for them to hit many more creatures. Most likely it will mill an opponent out very quickly if there are 4+ creatures exiled.
WBR Alesha's Death Brigade WBR
WWW Brigid the Battlefield Saboteur WWW
UB Wydwen, the Biting Gale UB
Surprisingly (to me), my Mishra deck got the most flak, with even one person claiming it to be a "degenerate" deck. Granted, my Mishra deck leans more on group chaos/slug than most builds.
I haven't heard anyone complain about my Tasigur... yet,
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.