I just finished building my Sidisi, Brood Tyrant deck, and am realizing how much the deck relies on the graveyard.
I need a card titled "Sacred Burial Grounds" with the text "Graveyard Hexproof: When this card is in your graveyard, your graveyard cannot be the target of opponents spells or abilities."
Honestly don't overextend so much as far as your graveyard goes and you should have alternate win conditions that don't rely on your graveyard.
One reason I don't like playing against many graveyard decks is they are "all in" I find that players will either dominate the game, or will encounter something like Leyline of the Void, Rest in Peace, etc. and end up doing nothing for the entire game or getting eliminated early.
Yeah, adding 5 counterspells would really start to disrupt what my deck is trying to do.
I am afraid if I am up against significant graveyard hate it will be difficult to get anything going in regards to my graveyard. That's why I need a card that has graveyard Hexproof, lol.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
There aren't any cards that specifically do what the OP is requesting. This is for good reason, graveyard based reanimation strategies are terrible broken if they couldn't be interacted with.
Giving yourself hexproof stops cards that target players. It doesn't stop global effects, continuous effects, or effects that target cards in graveyards.
Carrying removal stops continuous or repeatable effects or baits artifacts into activating.
Ground seal stops targeted abilities from working, although that also applies to your own.
Counter spells also work, but only when they are on the stack. It doesn't stop Bojuka Bog.
Every method has cards that it works well against, and situations where they do very little to help.
Give yourself hexproof and have counters ready for spells/triggers that would eliminate your graveyard.
Well yeah, that's going to be a lot prep just to prevent people from getting rid of your GY, and in doing so could also cripple your deck. However, know that the aforementioned cards could also counter a lot of 'other' harmful things that would also destroy your strategy, so it's not an entire loss.
thousand-year elixir or Entomb into an old Eldrazi Titan aren't ideal solutions because you lose your graveyard, but you don't lose the cards to exile so you can try again if needed.
Giving you shroud is another strong option. You might even want to run something silly like True Believer, it can serve as a decent roadblock.
Yeah, any of those cards hitting the table would wreck havoc on how I am using my graveyard.
If someone at the table is playing Anafenza, then I probably choose another deck. If one of the other cards show up during a game, I guess I whip out my phone to research cards, and just die till the next game. I have seen Rest in Peace and Leyline of the Void, but never Kalitas. I guess a few possible cards out there that can bring my deck to a screeching halt isn't that bad.
Well, there's Ground seal, but its effect also applies to you!
A card like that which did not apply to me would be perfect. However, that card would lock me out of accessing my own graveyard, which contains cards I want to move to my hand or move to the battlefield.
Even in my heavy graveyard abuse decks I usually pass on said orbs cuz it's 4-5 mana at a sorcery speed for a card that does basically nothing, and as artifacts they are easily removed if they end up mattering.
IF you're in blue you have a much better shot as you can run stuff like arcane denial and negate (swan song doesn't hit artifacts looool) but even then Bojuka bog can't be countered, and the artifacts are so cheap they can just be slipped in under countermagic. Bojuka bog can even be crop rotationed in for 1 mana at instant speed.
For the most part you have to play around *****.
One of my major personal gripes with wotc card design and EDH is how ******* draconian the graveyard hate is. I have no problem with GY hate as a concept, but why did they make so many that exile ALL cards from a graveyard with basically zero opportunity cost? Bojuka bog's effective cost is just 1 mana and 0 cards. Relic and spellbomb cost you 2 mana and 0 cards. Bog would still be great if it exiled, say, 5 target cards? It would even be more interesting if it could get, say, up to 5 target cards from different graveyards. But ALL of them? WOTC just hates stuff like legacy manaless dredge, and as a result good freaking luck trying to make a karador dredge edh deck or something fun like that! Seriously what the **** is rest in peace. Bull*****, that's ******* what.
Well, there's Ground seal, but its effect also applies to you!
A card like that which did not apply to me would be perfect. However, that card would lock me out of accessing my own graveyard, which contains cards I want to move to my hand or move to the battlefield.
anyway, there isn't anything that does what you want to do OP, but my advice would just be to not overextend your graveyard the way one might overextend a board of creatures into a sweeper. this is all meta dependent for sure, but you don't want to have all your eggs in one basket and get your graveyard exiled and be crippled afterward.
I don't think you should try to protect so much your grave with specific cards, You should instead, have good removals for Ley and Rest, single time removals like Bojuka Bog, hurts yea, but you can keep on playing from there, and the best anti-grave you should use, is Trickbind.
It is amazingly good on answering graveyard hate threats.
Oh your Bojuka? Its only a tapped swamp with THIS :D, and best of all, you can't answer it to counter.
Rest in peace is entering the battle? No problem, its triggered ability to exile all graves won't work
Tormod's Crypt? yeah sac it and I'll still reanimate this stuff here.
Scavenging Ooze? Ok I counter its ability, and you can't use it anymore this turn.
COunter-proof answer and your deck won't even need to pack counterspells for it to work, single use? Maybe, if you can recur it with Eternal Witness and other cards, then you may have a nice reusable answer, and of course, you can still use Stifle and Voidslime
One of my major personal gripes with wotc card design and EDH is how ******* draconian the graveyard hate is. I have no problem with GY hate as a concept, but why did they make so many that exile ALL cards from a graveyard with basically zero opportunity cost? Bojuka bog's effective cost is just 1 mana and 0 cards. Relic and spellbomb cost you 2 mana and 0 cards. Bog would still be great if it exiled, say, 5 target cards? It would even be more interesting if it could get, say, up to 5 target cards from different graveyards. But ALL of them? WOTC just hates stuff like legacy manaless dredge, and as a result good freaking luck trying to make a karador dredge edh deck or something fun like that! Seriously what the **** is rest in peace. Bull*****, that's ******* what.
One of my major personal gripes with wotc card design and EDH is how ******* draconian the graveyard hate is. I have no problem with GY hate as a concept, but why did they make so many that exile ALL cards from a graveyard with basically zero opportunity cost? Bojuka bog's effective cost is just 1 mana and 0 cards. Relic and spellbomb cost you 2 mana and 0 cards. Bog would still be great if it exiled, say, 5 target cards? It would even be more interesting if it could get, say, up to 5 target cards from different graveyards. But ALL of them? WOTC just hates stuff like legacy manaless dredge, and as a result good freaking luck trying to make a karador dredge edh deck or something fun like that! Seriously what the **** is rest in peace. Bull*****, that's ******* what.
/END RANT
I know, right?! Bugs the hell out of me too.
Because those cards are basically dead against other strats. Its like saying Wraths should only hit a few creatures, not ALL the creatures.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Honestly, the best way to combat graveyard hate is with two things: Resilient deckbuilding and superior play.
1. Resilient deckbuilding. Have multiple redundancies. The worst-case scenario, Rest in Peace, is backbreaking, but you should have answers for it, and should be able to recover. Something like Bojuka Bog should only ever slow you down, instead of making you fold up. This means that you can't depend on your sole Tombstone Stairwell or other single cards to win. Make your deck robust with win conditions, answers. Cut the chaff. I know this sounds like a set of platitudes, but you should look at your decks and see what cards are really doing work, and what cards you could do without in favour of more answers, threats, and draw/filter/utility.
2. Superior play. It's awesome to go all-in. I get it. I've Traumatized myself for the epic endgame next turn. I've played the Mana Severance exiling all lands so I could do an amazing Epic Experiment. I've been greedy with Endless Horizons. Sometimes, it's not wise to do that. You have to see if you can protect yourself long enough for some of those gambits to pay off. In graveyard-based play, there is sometimes no defense. It's not common to be able to shut out a Bojuka Bog; the counters for that are seriously corner case. If you go all in, you might not be able to come back if countered. Consider doing enough to win, instead of going all-in.
Giving yourself hexproof seems like the best option, but it wont stop relic or RIP. Another option is to have cards that shuffle back in your own cards so you can avoid getting them exiled, if there are only a few cards that really matter you can protect them then mill them again later. Also I have seen sadisi decks deck themselves all the time.
I think playing carefully and realising sometimes they just have it and you can't win them all is a good stratgey.
In addition to giving myself hexproof, which is great, my other strategy when I have a deck that's extremely graveyard dependent is to run cards like Jester's Cap, Nightmare Incursion, and Sadistic Sacrament. I don't run these cards in most decks because just removing my opponents best cards from their library isn't very impactful, and even against combo decks, most have enough redundancy or a strong enough backup plan that one Jester's Cap activation won't fully neuter them. When I'm playing a graveyard deck however, especially in 1v1, it is absolutely worth a card in order to strip all the gravehate out of my opponent's deck.
I am going to print this off as a funny proxy, and play it as my 101st card.
A few nitpicks:
1. "Enchant" isn't a card type any more, and I'm not sure where you are trying to go with that since the card doesn't seem to be an aura anyways. Probably it should just be a Legendary Land.
2. There are no cards that I'm aware of that target a "graveyard" so, as worded, this does nothing. You want it to read "cards in your graveyard have hexproof."
3. This doesn't give YOU hexproof, so things like Bojuka Bog will still hit you even with the rewording.
4. Even if it did give YOU hexproof as well, Relic of Progenitus would still hit you.
You could maybe do the wording to read "spells and abilities your opponents control cannot cause cards in your graveyard to be exiled," but I'm not sure the rules can currently support an ability like that.
I need a card titled "Sacred Burial Grounds" with the text "Graveyard Hexproof: When this card is in your graveyard, your graveyard cannot be the target of opponents spells or abilities."
Honestly don't overextend so much as far as your graveyard goes and you should have alternate win conditions that don't rely on your graveyard.
One reason I don't like playing against many graveyard decks is they are "all in" I find that players will either dominate the game, or will encounter something like Leyline of the Void, Rest in Peace, etc. and end up doing nothing for the entire game or getting eliminated early.
UBRKess, Dissident MageUBR - Controlling Dissidents
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WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I am afraid if I am up against significant graveyard hate it will be difficult to get anything going in regards to my graveyard. That's why I need a card that has graveyard Hexproof, lol.
Turn 1 Entomb choosing Iona, Shield of Emeria followed by turn 2 Animate Dead is absurd and can happen. Animate Dead into Karmic Guide to bring back Sun Titan bringing back Phantasmal Image to copy Sun Titan to bring back Eternal Witness to bring back Buried Alive is not very hard to make happen. It'd be even more frustrating to play against these decks if there were cards that prevented players from interacting with a graveyard.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Carrying removal stops continuous or repeatable effects or baits artifacts into activating.
Ground seal stops targeted abilities from working, although that also applies to your own.
Counter spells also work, but only when they are on the stack. It doesn't stop Bojuka Bog.
Every method has cards that it works well against, and situations where they do very little to help.
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Well yeah, that's going to be a lot prep just to prevent people from getting rid of your GY, and in doing so could also cripple your deck. However, know that the aforementioned cards could also counter a lot of 'other' harmful things that would also destroy your strategy, so it's not an entire loss.
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Vaevictis (VV2) the Dire Lantern
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Giving you shroud is another strong option. You might even want to run something silly like True Believer, it can serve as a decent roadblock.
Rest in Peace, Leyline of the Void, Anafenza, the Foremost, Kalitas, Traitor of Ghet, and so on all die to your typical removal.
Yeah, any of those cards hitting the table would wreck havoc on how I am using my graveyard.
If someone at the table is playing Anafenza, then I probably choose another deck. If one of the other cards show up during a game, I guess I whip out my phone to research cards, and just die till the next game. I have seen Rest in Peace and Leyline of the Void, but never Kalitas. I guess a few possible cards out there that can bring my deck to a screeching halt isn't that bad.
A card like that which did not apply to me would be perfect. However, that card would lock me out of accessing my own graveyard, which contains cards I want to move to my hand or move to the battlefield.
Against rest in peace, relic of progenitus or scavenging ooze you can't really do anything except bait it out with your second- or third-most important graveyard play, then remove it
Even in my heavy graveyard abuse decks I usually pass on said orbs cuz it's 4-5 mana at a sorcery speed for a card that does basically nothing, and as artifacts they are easily removed if they end up mattering.
IF you're in blue you have a much better shot as you can run stuff like arcane denial and negate (swan song doesn't hit artifacts looool) but even then Bojuka bog can't be countered, and the artifacts are so cheap they can just be slipped in under countermagic. Bojuka bog can even be crop rotationed in for 1 mana at instant speed.
For the most part you have to play around *****.
One of my major personal gripes with wotc card design and EDH is how ******* draconian the graveyard hate is. I have no problem with GY hate as a concept, but why did they make so many that exile ALL cards from a graveyard with basically zero opportunity cost? Bojuka bog's effective cost is just 1 mana and 0 cards. Relic and spellbomb cost you 2 mana and 0 cards. Bog would still be great if it exiled, say, 5 target cards? It would even be more interesting if it could get, say, up to 5 target cards from different graveyards. But ALL of them? WOTC just hates stuff like legacy manaless dredge, and as a result good freaking luck trying to make a karador dredge edh deck or something fun like that! Seriously what the **** is rest in peace. Bull*****, that's ******* what.
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Also, Kalitas only works on creatures dying, not creatures getting milled. I don't expect Kalitas's ability would be a huge threat to Sidisi.
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anyway, there isn't anything that does what you want to do OP, but my advice would just be to not overextend your graveyard the way one might overextend a board of creatures into a sweeper. this is all meta dependent for sure, but you don't want to have all your eggs in one basket and get your graveyard exiled and be crippled afterward.
It is amazingly good on answering graveyard hate threats.
Oh your Bojuka? Its only a tapped swamp with THIS :D, and best of all, you can't answer it to counter.
Rest in peace is entering the battle? No problem, its triggered ability to exile all graves won't work
Tormod's Crypt? yeah sac it and I'll still reanimate this stuff here.
Scavenging Ooze? Ok I counter its ability, and you can't use it anymore this turn.
COunter-proof answer and your deck won't even need to pack counterspells for it to work, single use? Maybe, if you can recur it with Eternal Witness and other cards, then you may have a nice reusable answer, and of course, you can still use Stifle and Voidslime
I know, right?! Bugs the hell out of me too.
1. Resilient deckbuilding. Have multiple redundancies. The worst-case scenario, Rest in Peace, is backbreaking, but you should have answers for it, and should be able to recover. Something like Bojuka Bog should only ever slow you down, instead of making you fold up. This means that you can't depend on your sole Tombstone Stairwell or other single cards to win. Make your deck robust with win conditions, answers. Cut the chaff. I know this sounds like a set of platitudes, but you should look at your decks and see what cards are really doing work, and what cards you could do without in favour of more answers, threats, and draw/filter/utility.
2. Superior play. It's awesome to go all-in. I get it. I've Traumatized myself for the epic endgame next turn. I've played the Mana Severance exiling all lands so I could do an amazing Epic Experiment. I've been greedy with Endless Horizons. Sometimes, it's not wise to do that. You have to see if you can protect yourself long enough for some of those gambits to pay off. In graveyard-based play, there is sometimes no defense. It's not common to be able to shut out a Bojuka Bog; the counters for that are seriously corner case. If you go all in, you might not be able to come back if countered. Consider doing enough to win, instead of going all-in.
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Giving yourself hexproof seems like the best option, but it wont stop relic or RIP. Another option is to have cards that shuffle back in your own cards so you can avoid getting them exiled, if there are only a few cards that really matter you can protect them then mill them again later. Also I have seen sadisi decks deck themselves all the time.
I think playing carefully and realising sometimes they just have it and you can't win them all is a good stratgey.
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I am going to print this off as a funny proxy, and play it as my 101st card.
A few nitpicks:
1. "Enchant" isn't a card type any more, and I'm not sure where you are trying to go with that since the card doesn't seem to be an aura anyways. Probably it should just be a Legendary Land.
2. There are no cards that I'm aware of that target a "graveyard" so, as worded, this does nothing. You want it to read "cards in your graveyard have hexproof."
3. This doesn't give YOU hexproof, so things like Bojuka Bog will still hit you even with the rewording.
4. Even if it did give YOU hexproof as well, Relic of Progenitus would still hit you.
You could maybe do the wording to read "spells and abilities your opponents control cannot cause cards in your graveyard to be exiled," but I'm not sure the rules can currently support an ability like that.
It doesn't? O_O I thought Bog's a trigger effect.
Shu Yun, the Silent Tempest WUR Voltron Control
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Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
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Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs