Hi all! This is my first post here, so I hope I'm doing this right. I've been a lurker since I started playing EDH though!
I've been alternating between a mono Green Multani, Maro-Sorcerer deck and my suicide Selenia deck, and I enjoy them both very much. However I think I'm in dire need of a new deck as I've been getting bored of them lately. Multani is fairly linear (stack hand, play fatties, turn sideways), and Selenia is fun once in a while, but not as my main deck.
I'm blanking on what I want to build next. I love the color black, and red cards have the most "shenanigan factor" which I LOVE about EDH (I'm looking at you, Ib Halfheart). If I understood how Ib worked, I'd consider him.
I love combos (but nothing infinite or oppressive) and tokens. I'll play anything but stax as long as it has more than one level of play. I have Multani if I want to turn creatures sideways all game).
I also want to stick to a theme if I can. Not something that's a total novelty and only fun once as those decks tend to suck, but something that's not plain goodstuff either.
Finally, the commander NEEDS to be interactive and not oppressive. I'm willing to sacrifice the theme or explosive EDH shenanigans for a fun deck that everyone at the table likes to play against.
I'd really appreciate any recommendations. I'm sticking to a $100 budget to start this off and upgrade/tweak it slowly as I play more.
I'll probably avoid overused commanders because I like playing memorable and unique generals. People know me for Multani because he's underused and underrated, and I'm going to university in September and want to bring something unique to any prospective playgroups.
Have you considered Grenzo, Dungeon Warden? While it's famous for it's Doomsday combos, on a budget you can just have a look at all low-powered creatures (some which might enter with +1+1 counters such as, say, Workhorse) and try to make those work together. You can add infinite combos to taste, there's quite a few you can work in without turning the deck into something oppressive.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This sounds like a job for Nekusar, the mindrazer. You can combo off with him, you can get people to draw cards with him, what's not to love? You can definitely build an oppressive version of the deck, but you don't have to
Tasigur, the Golden Fang is an awesome interactive commander. He can be built so many different ways and gets everyone into the game. I built my Tasigur deck as a Fog Control Super Friends deck and its a blast to play.
I just finished evolving my Meren into Sidisi, Brood Tyrant and so far I like the change - Altar of Dementia can quite combo with her, you can try to win with Laboratory Maniac, or just straight zombies beatdown. Tasigur is one of the best commander in these colors, just because you can run any goodstuff and still make it work.
Have you considered Grenzo, Dungeon Warden? While it's famous for it's Doomsday combos, on a budget you can just have a look at all low-powered creatures (some which might enter with +1+1 counters such as, say, Workhorse) and try to make those work together. You can add infinite combos to taste, there's quite a few you can work in without turning the deck into something oppressive.
"2: Flip a coin. If you win the flip, choose one of your 49 creatures at random and put it onto the battlefield" is a pretty fun deck that's hard to get salty at
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Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Glissa, the traitor, deathtouch tribal is pretty good. I started there but I ended up with more tuned list. Never had anyone ever complain about the deck. It a massive machine of durdling value these days.
mistform ultimus every-tribal-effect voltron works a real treat, wrexial the risen deep is also pretty epic, though it works a lot better with discard/mill effects which some people think isn't fun against.
theres a good ib halfheart deck out there somewhere, it sounds like it could be right up your alley! its kinda a suicide deck, that burns resources to burn the table off. heres a link to an old one ive used and modified in the past. i dont think its updated anymore, but essentially, you're going all in, then reload a bit, then go all in again till you win (or lose)
I really really like the idea of Ib Halfheart. High-Risk/High-Reward is my playstyle through and through. I find EDH games a bit boring if nobody says "eh, f*ck it, what's the worst that can happen" at least once. He looks super fun in 1v1 games, but how does he fare as games get larger? Killing all my lands makes me an easy target to take out of the game, and a bunch of 1/1s is very vulnerable to really anything, which can really put a damper on the game.
You could also try Zedruu the Greathearted. It's got a LOT of the shenanigans you said you like, and there are plenty of combos available, and the deck is not incredibly expensive to build.
Horobi, Death's Wail is pretty fun when no one is playing voltron. Suddenly all those cards that target creatures turn into removal spells.
Wow that guy can be pretty mean! I guess equipment is worthless. Baton of Morale becomes amazing... that's fun. Scuttlemutt becomes a decent mana rock and assassin, all in one. Urborg comes into play untapped, and is just a tap to kill a creature. Veilstone Amulet to make it very one sided.
I play Grenzo and Nekusar, did play Zedruu and have enough experience with mono-red Goblins to feel I could comment on Ib Halfheart as well.
Grenzo inclines himself to less interactivity and more to either swarm or combo, because its all creature based. If you want to remove something, you hope to flip out a Nekrataal. He is very fun but I would not call him a super interactive general. If you hit combo pieces he can win the game out of nowhere, even without resorting to infinites - my Grenzo is 50% goblins, and a well timed Mana Echoes can get me my entire deck. Some people play him pure combo, I haven't seen it but I would assume the deck would have nothing to do with Grenzo except to use him, doomsday, and a bunch of creatures that when flipped win the game.
Nekusar fits every characteristic you've listed, except that he can be a bit linear. He is a group slug / combo / control commander and combos well without resorting to infinite shenanigans. Generally you spend the whole game stalling people and playing a whole lot of small combo pieces (such as Megrim) and then win off of a wheel. The wheels can chain into additional wheels or simply trigger so much damage you get the win. I like combo and hate infinite combos, and I love Nekusar because he lets me play combo/burn without something too cheesy and uninteractive. You can alternatively make him more of a group slug / group hug commander by running Howling Mine as your global draw instead of waiting for a wheel.
Mono-red Goblins is extremely one dimensional and uninteractive. You do one thing, which doesn't work too well in Commander, with no plan B and little ability to deal with a lot of what your opponents throw at you. You will also run out of cards. Over time you will likely find yourself changing to Krenko or even Purphoros and becoming more of a burn combo. I would strongly recommend against playing this style of deck if your goal is something 'interactive and fun'. If you are going red and goblin centric, Zada, Hedron Grinder is in a whole different league, by far the most fun of the mono-red commanders I've used over the years.
Zedruu is the definition of interaction. You pretty much do nothing but interact with other people's boards until you decide its time to win off of something or another. Hell, mine was giant tribal before I switched to Ruhan. Zedruu will sometimes draw hate, as it has a reputation for group hug, chaos and steal effects which some players will react negatively to.
Hope thats useful in some way.
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
I really really like the idea of Ib Halfheart. High-Risk/High-Reward is my playstyle through and through. I find EDH games a bit boring if nobody says "eh, f*ck it, what's the worst that can happen" at least once. He looks super fun in 1v1 games, but how does he fare as games get larger? Killing all my lands makes me an easy target to take out of the game, and a bunch of 1/1s is very vulnerable to really anything, which can really put a damper on the game.
well, your survivability rate kinda depends on your meta- if its quite developed/filled with quite well-tuned decks/has skilled players, i'd say your survivability in a multiplayer game goes up, strangely enough. in metas like that, aggro is a sort of 'laughable' strategy, and its not board position that scares high-level players, its the hand size-open mana, constant tutoring, deck manipulation and card sorting thats the scariest. and when you add some political/table savvy, you should be able to point at say the mono-B player and do the:
'guys, hes just played vampiric, death wish and demonic tutor, we know he's gonna combo us out soon, and y'all are worried about my bunch of 1/1s? for seriousies?' ..or whatever works in your group!
the general jist of the deck is that you shouldn't overextend, and pressure your opponent's lifetotals at a good rate - though what 'good' is isn't well defined. just something that needs answering but isn't the single most important thing in the game to have to deal with. if i remember right though, ib halfhart as i played it was more like a combo-like strategy, where you do things like tap out, float mana, sac all lands to make 1/1s with mana echoes, skirk prospector out a comet storm or maybe sac all lands to make 1/1s, in the web of war/mogg infestation yourself, so on and so forth. it can really surprise-win from nowhere, though fogs and variants are definitely major trump cards against this kinda thing.. which is why you also need goblin bombardment and impact tremors
the general jist of the deck is that you shouldn't overextend.
Ha! Ib says "more goblins is more damage!" And being the Tactician of the lot he is probably right! Overextending is what we do!
Now be a true goblin! CHARGE!!!
I really really like the idea of Ib Halfheart. High-Risk/High-Reward is my playstyle through and through. I find EDH games a bit boring if nobody says "eh, f*ck it, what's the worst that can happen" at least once. He looks super fun in 1v1 games, but how does he fare as games get larger? Killing all my lands makes me an easy target to take out of the game, and a bunch of 1/1s is very vulnerable to really anything, which can really put a damper on the game.
I think the Goblins player should not care about winning or losing, but only care for creating as much chaos as possible! I have been playing a Goblin tribal Ib Halfheart, Goblin Tactician deck for some time and with the newer goblins there are enough good creatures that you will be able to win while creating chaos across the table. My favorite card in this deck is Repercussion (Ow, how I love to throw an Arcbond on my blocking Goblin token with Repercussion out). Throw in some cards with Lure effects (I play Nemesis Mask for instance) and watch all creatures take 4 damage from a single goblin, Repercussion bouncing it to the controller as well and you not taking anything because your goblin is sacced before combat.
Usual suspects in the deck are all the strong goblins, which allow you to win games on their own anyway. Gamble is a nice way to find the card you need (even the tutors in the deck are chaotic) and Crucible of Worlds let's you play the lands you sac for Ib tokens. If your playgroup is infected with big-green players, damage doublers are a good include to shoot 8 damage on a blocking creature.
Zada seems like an awful lot of fun. Would you say she fits one or more of the categories above? Nonlinear, fun, interactive, not hated, etc?
Also on a separate on-topic note, are any of the precondition interactive/fun while also not broken or hated?
Zada is great fun. I posted an edit which didn't seem to go through - "Mono-red Goblins in the style of Ib or Krenko is extremely one dimensional and uninteractive".
She isn't super interactive though. Red generally has limited ways to interact with the board in EDH, as so much of its other-formats interaction is not appropriately costed. You can break artifacts, you can inefficiently kill creatures, but you have pretty much chaos warp and scour from existence as your only ways to kill enchantments. Plus interactive decks need draw and you have little in the way of on colour options for this.
She's also reasonably linear. Its always "play tokens, cast spell that multiplies on tokens (usually a pump or a cantrip), kill stuff". But she is way less linear than the 'good' mono red commanders and the least linear option out of the ones I've played over the years.
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EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Ib is good but you need to find a reliable way to recur land in mono red.
I would suggest Norin the Wary. He is the one that gets people to groan, but when i see the deck hit the field I always have fun, even if it is mentally unsettling i smile and nod, maybe give a laugh as well.
I love combos (but nothing infinite or oppressive) and tokens. I'll play anything but stax as long as it has more than one level of play. I have Multani if I want to turn creatures sideways all game).
Let me suggest a Spellslinger in U with R and/or B.
Choosing the right commander and stuff this could be one hilarious deck. Most of the cards aren't expensive. And if you keep it a little one sided for yourself you can still have any chances to win. My build isn't any worse with this theme than before. Check it out if you want.
the general jist of the deck is that you shouldn't overextend.
Ha! Ib says "more goblins is more damage!" And being the Tactician of the lot he is probably right! Overextending is what we do!
Now be a true goblin! CHARGE!!!
I really really like the idea of Ib Halfheart. High-Risk/High-Reward is my playstyle through and through. I find EDH games a bit boring if nobody says "eh, f*ck it, what's the worst that can happen" at least once. He looks super fun in 1v1 games, but how does he fare as games get larger? Killing all my lands makes me an easy target to take out of the game, and a bunch of 1/1s is very vulnerable to really anything, which can really put a damper on the game.
I think the Goblins player should not care about winning or losing, but only care for creating as much chaos as possible! I have been playing a Goblin tribal Ib Halfheart, Goblin Tactician deck for some time and with the newer goblins there are enough good creatures that you will be able to win while creating chaos across the table. My favorite card in this deck is Repercussion (Ow, how I love to throw an Arcbond on my blocking Goblin token with Repercussion out). Throw in some cards with Lure effects (I play Nemesis Mask for instance) and watch all creatures take 4 damage from a single goblin, Repercussion bouncing it to the controller as well and you not taking anything because your goblin is sacced before combat.
Usual suspects in the deck are all the strong goblins, which allow you to win games on their own anyway. Gamble is a nice way to find the card you need (even the tutors in the deck are chaotic) and Crucible of Worlds let's you play the lands you sac for Ib tokens. If your playgroup is infected with big-green players, damage doublers are a good include to shoot 8 damage on a blocking creature.
heh... thats always a hilarious way to play! and defo a more fun way of building a ib halfheart deck
the build i was suggesting i think is a bit less goblin-tribal-centric, but a lot more semi-explosive. as in i'd have a pretty empty board, then suddenly i can deal over 300 damage from repercussion, vicious shadows,goblin bombardment and mogg infestation kinda thing. the not overextending is quite deck-specific, and it definitely takes a bit of getting used to. but in a weird way, i'd probably suggest if you like ib halfheart, to go the route that Fyrithil suggested here, and have more goblin-centric things like mogg assassin, just for the pure funsies sake.
We've gone very far from it but I'll add still another voice to the Tasigur, the Golden Fang. It can operate exclusively at instant speed, dumping extra mana to his ability when you have nothing to cast, he can constantly recur for as little as 1 mana so you stay in the game, it's ridiculously interactive (I have removal spell x or counter y in my yard,hey player a, let me answer player b's horrifying Play please!), and he's in pretty inarguably the best colors in EDH. 10/10
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I've been alternating between a mono Green Multani, Maro-Sorcerer deck and my suicide Selenia deck, and I enjoy them both very much. However I think I'm in dire need of a new deck as I've been getting bored of them lately. Multani is fairly linear (stack hand, play fatties, turn sideways), and Selenia is fun once in a while, but not as my main deck.
I'm blanking on what I want to build next. I love the color black, and red cards have the most "shenanigan factor" which I LOVE about EDH (I'm looking at you, Ib Halfheart). If I understood how Ib worked, I'd consider him.
I love combos (but nothing infinite or oppressive) and tokens. I'll play anything but stax as long as it has more than one level of play. I have Multani if I want to turn creatures sideways all game).
I also want to stick to a theme if I can. Not something that's a total novelty and only fun once as those decks tend to suck, but something that's not plain goodstuff either.
Finally, the commander NEEDS to be interactive and not oppressive. I'm willing to sacrifice the theme or explosive EDH shenanigans for a fun deck that everyone at the table likes to play against.
I'd really appreciate any recommendations. I'm sticking to a $100 budget to start this off and upgrade/tweak it slowly as I play more.
I'll probably avoid overused commanders because I like playing memorable and unique generals. People know me for Multani because he's underused and underrated, and I'm going to university in September and want to bring something unique to any prospective playgroups.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
MTGO: UberMower
Here's my grenzo @ 3 power deck. 49 creatures with power 3 or less.
"2: Flip a coin. If you win the flip, choose one of your 49 creatures at random and put it onto the battlefield" is a pretty fun deck that's hard to get salty at
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
Click here and check out my Formerly Pauper Cube.
check out my EDH and Pauper EDH decks here
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
UWRjeskai nahiri UWR
UBRgrixis titi UBR
UBRgrixis delverUBR
UR ur kikimite UR
EDH
RUG Riku of Two Reflections RUG
UBR Marchesa, the Black Rose UBR
UBRGYidris, Maelstrom Wielder UBRG
UBRJeleva, Nephalia's ScourgeUBR
theres a good ib halfheart deck out there somewhere, it sounds like it could be right up your alley! its kinda a suicide deck, that burns resources to burn the table off. heres a link to an old one ive used and modified in the past. i dont think its updated anymore, but essentially, you're going all in, then reload a bit, then go all in again till you win (or lose)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsWBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Wow that guy can be pretty mean! I guess equipment is worthless. Baton of Morale becomes amazing... that's fun. Scuttlemutt becomes a decent mana rock and assassin, all in one. Urborg comes into play untapped, and is just a tap to kill a creature. Veilstone Amulet to make it very one sided.
This deck needs to be made!
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
Grenzo inclines himself to less interactivity and more to either swarm or combo, because its all creature based. If you want to remove something, you hope to flip out a Nekrataal. He is very fun but I would not call him a super interactive general. If you hit combo pieces he can win the game out of nowhere, even without resorting to infinites - my Grenzo is 50% goblins, and a well timed Mana Echoes can get me my entire deck. Some people play him pure combo, I haven't seen it but I would assume the deck would have nothing to do with Grenzo except to use him, doomsday, and a bunch of creatures that when flipped win the game.
Nekusar fits every characteristic you've listed, except that he can be a bit linear. He is a group slug / combo / control commander and combos well without resorting to infinite shenanigans. Generally you spend the whole game stalling people and playing a whole lot of small combo pieces (such as Megrim) and then win off of a wheel. The wheels can chain into additional wheels or simply trigger so much damage you get the win. I like combo and hate infinite combos, and I love Nekusar because he lets me play combo/burn without something too cheesy and uninteractive. You can alternatively make him more of a group slug / group hug commander by running Howling Mine as your global draw instead of waiting for a wheel.
Mono-red Goblins is extremely one dimensional and uninteractive. You do one thing, which doesn't work too well in Commander, with no plan B and little ability to deal with a lot of what your opponents throw at you. You will also run out of cards. Over time you will likely find yourself changing to Krenko or even Purphoros and becoming more of a burn combo. I would strongly recommend against playing this style of deck if your goal is something 'interactive and fun'. If you are going red and goblin centric, Zada, Hedron Grinder is in a whole different league, by far the most fun of the mono-red commanders I've used over the years.
Zedruu is the definition of interaction. You pretty much do nothing but interact with other people's boards until you decide its time to win off of something or another. Hell, mine was giant tribal before I switched to Ruhan. Zedruu will sometimes draw hate, as it has a reputation for group hug, chaos and steal effects which some players will react negatively to.
Hope thats useful in some way.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Also on a separate on-topic note, are any of the precondition interactive/fun while also not broken or hated?
well, your survivability rate kinda depends on your meta- if its quite developed/filled with quite well-tuned decks/has skilled players, i'd say your survivability in a multiplayer game goes up, strangely enough. in metas like that, aggro is a sort of 'laughable' strategy, and its not board position that scares high-level players, its the hand size-open mana, constant tutoring, deck manipulation and card sorting thats the scariest. and when you add some political/table savvy, you should be able to point at say the mono-B player and do the:
'guys, hes just played vampiric, death wish and demonic tutor, we know he's gonna combo us out soon, and y'all are worried about my bunch of 1/1s? for seriousies?' ..or whatever works in your group!
the general jist of the deck is that you shouldn't overextend, and pressure your opponent's lifetotals at a good rate - though what 'good' is isn't well defined. just something that needs answering but isn't the single most important thing in the game to have to deal with. if i remember right though, ib halfhart as i played it was more like a combo-like strategy, where you do things like tap out, float mana, sac all lands to make 1/1s with mana echoes, skirk prospector out a comet storm or maybe sac all lands to make 1/1s, in the web of war/mogg infestation yourself, so on and so forth. it can really surprise-win from nowhere, though fogs and variants are definitely major trump cards against this kinda thing.. which is why you also need goblin bombardment and impact tremors
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Ha! Ib says "more goblins is more damage!" And being the Tactician of the lot he is probably right! Overextending is what we do!
Now be a true goblin! CHARGE!!!
I think the Goblins player should not care about winning or losing, but only care for creating as much chaos as possible! I have been playing a Goblin tribal Ib Halfheart, Goblin Tactician deck for some time and with the newer goblins there are enough good creatures that you will be able to win while creating chaos across the table. My favorite card in this deck is Repercussion (Ow, how I love to throw an Arcbond on my blocking Goblin token with Repercussion out). Throw in some cards with Lure effects (I play Nemesis Mask for instance) and watch all creatures take 4 damage from a single goblin, Repercussion bouncing it to the controller as well and you not taking anything because your goblin is sacced before combat.
Usual suspects in the deck are all the strong goblins, which allow you to win games on their own anyway. Gamble is a nice way to find the card you need (even the tutors in the deck are chaotic) and Crucible of Worlds let's you play the lands you sac for Ib tokens. If your playgroup is infected with big-green players, damage doublers are a good include to shoot 8 damage on a blocking creature.
Ow, you should make sure to play Goblin Assassin, Goblin Pyromancer, Skirk Fire Marshal, Confusion in the Ranks and Warp World (which also counts your tokens and can lead to hilarious situations with Krenko, Mob Boss activations after saccing all your land to Ib Halfheart, Goblin Tactician and then playing Warp World to put 50+% of your deck on the table (hopefully with haste :P)
Zada is great fun. I posted an edit which didn't seem to go through - "Mono-red Goblins in the style of Ib or Krenko is extremely one dimensional and uninteractive".
She isn't super interactive though. Red generally has limited ways to interact with the board in EDH, as so much of its other-formats interaction is not appropriately costed. You can break artifacts, you can inefficiently kill creatures, but you have pretty much chaos warp and scour from existence as your only ways to kill enchantments. Plus interactive decks need draw and you have little in the way of on colour options for this.
She's also reasonably linear. Its always "play tokens, cast spell that multiplies on tokens (usually a pump or a cantrip), kill stuff". But she is way less linear than the 'good' mono red commanders and the least linear option out of the ones I've played over the years.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
I would suggest Norin the Wary. He is the one that gets people to groan, but when i see the deck hit the field I always have fun, even if it is mentally unsettling i smile and nod, maybe give a laugh as well.
He is alos perfect for shenanigans Norin + confusion in the ranks.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Let me suggest a Spellslinger in U with R and/or B.
My Oona, Queen of the Fae deck was a typically boring mill, control and elf tribal deck once. But it has gotten too boring for me, so i chose to play as many spells that play things out of hands, libraries and graveyards of all players on the table. I'm pretty sure you could find the right commander and the right spells (Fact or Fiction, Epiphany at the Drownyard, ...) creatures (Braids, Conjurer Adept) and planeswalkers (Jace, Architect of Thought, Teferi, Temporal Archmage, ...).
Choosing the right commander and stuff this could be one hilarious deck. Most of the cards aren't expensive. And if you keep it a little one sided for yourself you can still have any chances to win. My build isn't any worse with this theme than before. Check it out if you want.
heh... thats always a hilarious way to play! and defo a more fun way of building a ib halfheart deck
the build i was suggesting i think is a bit less goblin-tribal-centric, but a lot more semi-explosive. as in i'd have a pretty empty board, then suddenly i can deal over 300 damage from repercussion, vicious shadows,goblin bombardment and mogg infestation kinda thing. the not overextending is quite deck-specific, and it definitely takes a bit of getting used to. but in a weird way, i'd probably suggest if you like ib halfheart, to go the route that Fyrithil suggested here, and have more goblin-centric things like mogg assassin, just for the pure funsies sake.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom