I'm looking for some ways to have fun with Glamerdye (and similar) for a Zedruu donate deck. Looking for cards that I can change the colors/land type on in order to make my stuff better, or that I can donate to mess up my opponents. Currently I'm rocking:
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
Llawan, Cephalid Empress is the undisputed queen of Glamerdye nonsense. Magnetic Mountain and Light of Day shut down creatures and work when donated which is nice. King Crab is fragile and slow but could be devastating. Absolute Law also works regardless of controller and I'm sure you can cause some amount of Chaos with that effect.
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Thanks for the ideas guys, a lot of good ones in here that I had overlooked. I especially like how Hydroblast's awkward wording lets it target non-red spells then you can change the color on the stack.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
I'd be careful with protection giving cards like Absolute Law because they may prevent Zedruu from donating things to your opponents.
It prevents Zedruu from donating creatures. I think there's enough sac outlets that get played in just about every deck that being able to donate creatures isn't something you'd rely on. Worst case scenario, you change Absolute Law again and do it anyway which while inefficient is still worth it depending on how many times Zedruu has died so far.
I'd be careful with protection giving cards like Absolute Law because they may prevent Zedruu from donating things to your opponents.
It prevents Zedruu from donating creatures. I think there's enough sac outlets that get played in just about every deck that being able to donate creatures isn't something you'd rely on. Worst case scenario, you change Absolute Law again and do it anyway which while inefficient is still worth it depending on how many times Zedruu has died so far.
It's more of an FYI. Something to remember in the off chance it happens.
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I second Whim of Volrath. If your playing around with things like Absolute Law and Absolute Grace, then not having to pitch a land every time you need to change it and the change only lasting until EoT is much better than Glamerdye. It can also mess with basic land types, messing with cards like Blood moon.
- Circle of Protection: Blue (etc)
- Wrath of Marit Lage
- Douse
- Ruby Leech (and friends)
- Celestial Dawn
- Sword of X and Y
Thanks for any help!Living End Contributor and Enthusiast
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Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
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Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Mono-Black Oona, Queen of the Fae
Athreos, God of Passage
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
A happy accident, actually I started building the deck before the rules change and it just so happened it worked out just fine with my theme.
Living End Contributor and Enthusiast
Come Pucatrade with me
Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Two Score, Minus Two or: A Stargate Tail
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It prevents Zedruu from donating creatures. I think there's enough sac outlets that get played in just about every deck that being able to donate creatures isn't something you'd rely on. Worst case scenario, you change Absolute Law again and do it anyway which while inefficient is still worth it depending on how many times Zedruu has died so far.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
It's more of an FYI. Something to remember in the off chance it happens.
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I second Whim of Volrath. If your playing around with things like Absolute Law and Absolute Grace, then not having to pitch a land every time you need to change it and the change only lasting until EoT is much better than Glamerdye. It can also mess with basic land types, messing with cards like Blood moon.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade